-
Posts
20 -
Joined
-
Last visited
Reputation
19 GoodAbout Squeakieclean
- Birthday 10/02/1987
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Eco-Friendly Powerset Recycling!
Squeakieclean replied to Alchemystic's topic in Suggestions & Feedback
I actually wanted to revisit that and also make a ranged attack set a ways back. The Nature support set has one Very Specific Attack that basically could be the basis for a lot of biologically grown flechette launchers. Also legit, this is still the best illusion/clone based MM power set there ever was.- 753 replies
-
- 2
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
[Heroic] [30-40] A Very Nemesis-y Christmas
Squeakieclean replied to Squeakieclean's topic in Mission Architect
To be fair, the two warehouses are expressly not abandoned, and mission two is rather in an office 😗 But thank you all for the kind words. Shame I missed the existence of the Holiday AE contest by a hair 😄 -
A Very Nemesis-y Christmas Arc ID: 35416 Twas the night before Christmas, And all through Paragon, No sight or sound of Prussians, Not even a clone. And that is a worrying prospect, then, when you, personally, are found by a singular noisy little Jaeger automaton. What plot has Nemesis cooked up this time? Set right before Christmas, this four-mission arc will have you uncover something quite big. Are you a big enough Hero (or a Rogue with a heart of gold) to burn through the midnight oil and uncover the plot right before it reaches its point of no return? Be proactive! The entire setup for the AE missions is from your perspective, you sleuth, you investigator. Follow that Jaeger! Be challenged! The AE arc pits you through the level 30-40 bracket (barring the first mission, it makes use of Sharkhead Island enemies that just... won't scale up past 30 at all). That means no Incarnate power, and maybe not even your last few powers to really top your build off! From map 2 onward, maps make use of Elite Bosses for pacing reinforcements. Patrols wander a lot of the areas too, so stay on your toes! Be vigilant! Only one mission is set around a 'get all the glowies.' In any and all other cases, clicking on interactable objects gets you some background information and maybe allowing you to piece together just what is happening behind the scenes. Be entertained! Plenty of assorted dialogue for the foes you meet, some more eager to meet you than the others! Be swept away! Including custom enemies, custom bosses, and all meant to be integrated with their respective factions. And most of which with custom descriptions! Descriptions for each mission on start, acceptance, in-progress, and of course completion! Be careful! Seriously, even with a tricked out Tanker working much like a Brute, the solo x8/+4 difficulty will have you do floor inspection sooner rather than later. Be together! Find a crew, and tackle this arc together with your (newly minted) friends! Best to share the introduction, acceptance, in-progress and mission completion dialogues with them in between! Happy holidays!
-
Hey Devs, can you please some or all of this to HC?! :)
Squeakieclean replied to BurtHutt's topic in Suggestions & Feedback
Pretty sure this would apply to Homecoming. That isn't Homecoming footage. -
I get how this is an issue, but for the people that would want to be sliding around in mid-air a la Ice Man, this almost seems like an unintended feature.
-
Architect Entertainment - Untextured non-human contacts
Squeakieclean replied to Squeakieclean's topic in Bug Reports
This applies to all AE's from what I have seen. I have tested this already on Pocket D (natch), Atlas, Rikti War Zone and Cap Au Diable. -
Architect Entertainment - Untextured non-human contacts
Squeakieclean replied to Squeakieclean's topic in Bug Reports
Hadn't touched colours one iota, so that was the base, standard colours. -
So I've begun with a quick bit of AE exploration and mission making. Maybe right on time for the holidays. And I wanted to use the Nemesis Jaeger bots as a contact. And then I see that, safe for the pointy feet and some mirrored piston segments of the legs, the entire model is untextured when used as a contact in AE. And then I check the other variant of the Jaeger. Same issue, because, of course, it's just the same model, different attacks, description. Okay, maybe some other mobs have this issue too. Let's think simple. Non-human mobs. Oh yeah, definitely. And it's also very selective about what is, or is not, textured. So yeah, that's a bug. Minor, in the grand scheme of things, but alas, this is a very particular one.
-
Friends / Global Ignore / Click to Edit/View Notes
Squeakieclean replied to Squeakieclean's topic in Suggestions & Feedback
I do have a habit of clearing ignore lists in games because I ignore liberally. But when I have a notes system to fall back on (like on GW2), I am less likely to unignore them. Because I make it explicit why I ignored people on those. Hard to go "oh right, I am not removing you from ignore" when the stated reason is "unapologetic racist." -
So recently I had a small bit of chat in the game's Help channel after a quick stint of "rude people denying humanity of people get a note added to them and then promptly ignored." Though then I asked myself, can you see those notes yourself of those you have put on your Ignore list? And the answer is, no, you can't. Not directly. Sure, you can check your playernotes.txt file to cross-reference @'s with your notes, but on the other hand, sometimes you just want to see why you added a person to your ignore list as readily as you want to see who you added to your friends or global friends list with the notes you can review and edit readily from there. As such, I'd like to suggest an option to add to the Friends / Global Ignore pane of the Friends tab, that one can right-click a name to Edit Notes of that person. Unsure how large or involved a change this would be. Especially considering the spaghetti code hell nature of CoX.
-
Hey Devs, can you please some or all of this to HC?! :)
Squeakieclean replied to BurtHutt's topic in Suggestions & Feedback
Pretty much. We're not exactly asking for random stuff. Very specific, developed stuff. -
Focused Feedback: Stance Selection
Squeakieclean replied to Jimmy's topic in [Open Beta] Focused Feedback
Oh my gosh this is such a massive character flavour defining thing. This is good! -
Eco-Friendly Powerset Recycling!
Squeakieclean replied to Alchemystic's topic in Suggestions & Feedback
To be fair I was operating mostly off of Dark Armour's Oppressive Gloom, which exists and works with a similar mechanic. It's something you can slot for or adjust to, especially with a self-heal of your own. And considering I was thinking of having Bio Weapons be a good tie-in to Bio Armour, they have their own absorb shield ability in Ablative Carapace and in that delightful tentacle schlurp that is DNA Siphon. And can't forget Inexhaustible. That said, your idea has merit for exactly your reasons outlined. Hmm. Ponder ponder ponder. I should get in touch with the person that made the Synergist. I kinda want to see if I could at the least make a singular powerset with mostly just recycling, really.- 753 replies
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with: