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Uncle Shags

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Everything posted by Uncle Shags

  1. I'm on vacation so I can't see your build, but I'm going to check it out in about a week. During that time you can compare yours to mine. I put it up in a thread in here a few posts below yours titled Second Dark/Dark build. The damage build is pretty crappy, but I think the sturdy one is fairly solid.
  2. Bingo. This whole thing is a wonderful, amazing gift. The sense of entitlement and lack of gratitude is discouraging. I hope the devs recognize the naysayers are a tiny, trolly minority.
  3. I scrapped the D/D second build. Just wasn't tough enough. I got embarrassed when I couldn't tank semi-difficult content. And the damage was still subpar. Instead I used the enh/inf from that build and made a stacked a Fire/Axe. It's super fun, easily durable enough for the stuff I do, and puts out really nice damage. Super fast recharged Axe Cyclone/Burn combo is crazy awesome.
  4. Well I went for it! Spent probably 600m. Which for me, is a lot... I still don't have the assault and musc incarnates leveled up well, but so far I can say it's okay. Squishier than normal, but not too bad. 9 second Dark Regen is no joke... Solo, I can still do +4/8 vs carnies, Arachnos, and Malta, which is kind of my measuring stick. I have to be more careful though - I can't collect multiple groups and stand there while they beat on me. But they go down much faster. I can 1 shot minions and 3 shot Lts. And the added aoe damage is nice. I played a couple missions with a 54 MJ team where I did fine. I can still tank the AVs (which I know isn't saying much) and feel like I did decent damage. I died to a big pack of blue meanies, though, which is embarrassing... But that's what Soul Transfer is for! I suspect I'll get better when I figure out how to play it. I did two pylon tests. The first was 4:19, the second 6 minutes. Which to me says there's opportunity to tinker with my rotation, if I get to the point of caring about it that much. The only down side (other than spending so much inf on a sub-par "damage" build) is that switching between builds resets the cool down on all powers. Which isn't a huge deal, but it's kind of a pain for some of the longer recharge powers like incarnates and prestige powers. I say mission accomplished! Thanks for your help!
  5. Sweeeet! This is exactly what I was hoping for! You rock. Making builds in this game is so fun... I'm going to get in and tinker with this and do some thinking. Thanks much. I've got a lot to think about.
  6. Thanks for your help! I didn't know psy was so resisted! I guess I assumed it was rare like for us PCs. The defense uniques are an easy add. The steadfast one works nicely because it'll match with that KB protection unique. The +res ones I'd really like, but can only find a spot for one of them. I could take a slot from health or stamina if my end issues end up being manageable. I fit both +res IOs. I hesitate to go the fighting route, as I love Soul Transfer, and I am fully prepared for max squishiness. See my explanation below. I can understand your concerns about my survival. And perhaps confusion. Who builds a tank with less than 50% S/L resist and defense in the teens?! It's a wonky idea. Maybe a little more background will help communicate my idea. For years I've bounced from one new alt to another. I've always been searching for a "main" and had almost given up on the idea. But with my latest alt, my dark/dark tank, I feel like I finally have a main. I'm probably delusional, and will roll a new toon in a week, but for now I really feel like he scratches all my itches. I could blabber for another paragraph extolling his virtues, but I'll save you the time. In other words, I really want to lean into this "main" idea. I pretty much exclusively play on teams. My DD tank does great and I love it. He's a indestructible beast. But there have been a few rare times when I've felt like I wasn't contributing much - the team had another tank, had lots of CC and didn't need tanking, or could use more damage. On those occasions I got the urge to switch to an alt. Recently I did that - I got on my stalker and blew stuff up. But in the end I felt like I wanted to be back on my tank. Well, I remembered they added the option of alternate builds for characters! And I've saved up a ton of cash by not having to kit out new alts. And maybe, just maybe I can squeeze enough damage out of this guy with a wonky glass cannon build to keep the altitis at bay! Maybe I'm crazy. But maybe crazy like a fox... So that's the deal. Full on glass cannon! (Okay, dark/dark tank cannon...) Even though it'll never top the damage charts and I'll surely be a very poor excuse for a scrapper or blapper or fire tank, I still want to give it a shot! I think I'll be doing double the damage of my regular build. That's nothing to sneeze at. I'm guessing I'll play my normal build 90% of the time. But when the stars align and the team needs moar damage... Beep boop beep! Moar damage has arrived! Thanks again for your help and hanging in there with my strange request. =P Here's an updated version: Tanker (Dark Armor - Dark Melee) Damage.mbd
  7. So I absolutely love my Dark/Dark tanker. He's the bees knees. He's so friggin' awesome that I've almost maxed out all my incarnates, and haven't had altitis cravings! For me, this is completely unheard of. Craziness... I built him to be max sturdy, and he's turned out great. I can do things with him I can't on any of my other tankers and haven't found anything yet he can't handle. I have no complaints. Oh...except the damage... His damage isn't horrible, but it's not very good. And there are plenty of times when my durability is overkill and the team could use more damage instead. If there's another tank, or the fights are quick, etc. So I've decided to make a second build. 100% focused on damage. Something I can swap into when I want more smash. So here are two builds. The first one is my current sturdy version, and the second is a rough draft for my damage build. Although criticism of the first build is welcome (nothing is perfect!), it's mostly included as a way to compare the damage output of the two builds. The second build I'd like help with. I've never built a tank for damage like this, so I don't really know what I'm doing. Advice would be greatly appreciated! So my goals for the damage build were: Permahasten and recharge Damage bonuses Global accuracy to allow procs Procs This rough draft does the trick as the damage in mids is much higher and I think I achieved all the build goals, but I'm sure there's room for improvement. So, what do you folks think? Thanks! Sturdy Build: Damage Build: Tanker (Dark Armor - Dark Melee).mbd Tanker (Dark Armor - Dark Melee) Damage.mbd
  8. You're right. I just tested it and the debuff isn't aoe. Dangit... I had slotted it for to hit debuff I'll have to change that... Thanks!
  9. I just noticed that enemy chance to hit me is not changed in the combat log after using an ability that is supposed to lower their to hit. What gives? SS included. Thanks for the help.
  10. A bit of a necro here, but I found this discussion helpful, so maybe others will too. The above bind works great for my needs, except sometimes it seems to try to follow the body of the guy I just arrested before it targets the next enemy. So I'm thinking today if I can play I'll try switching the order to target near then follow. I might have to tinker with it to get it to run right, we'll see.
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