Jump to content
The Beta Account Center is temporarily unavailable ×

Bill Z Bubba

Members
  • Posts

    5015
  • Joined

  • Last visited

  • Days Won

    73

Everything posted by Bill Z Bubba

  1. I'm a big fan of my time/fire defender for when I think the SG is too melee heavy and I'm not in the mood to just add to the problem. Time provides massive mitigation and fire is... well, fire. And yea, this combo solos surprisingly well.
  2. I don't know what may be next. @arcane actually hit my problem on the head. After experiencing the insanity of a shield/nrg tank, and being able to go afk with an aggro cap of +4s with my sr/claws tank and claws/sr brute, everything else starts to get that "what's the point" feel to it. Edit: Don't get my wrong, my completely over the top nrg/bio/soul scrapper faceplants from time to time as well but the damage she dishes out is freakin obscene.
  3. Oh yea. Up 1min down 9min and unaffected by global recharge, right?
  4. Diabolical Aura would be an awesome armor. T1: Avernus - Toggle SL Resist and Defense T2: Dis - Passive +Recovery and +HP T3: Minaruos - Toggle Knock/Immobilize Protection Negative Nrg Resist and Defense T4: Phlegethos - Toggle Hold/Fear Protection Fire Resist and Defense T5: Stygia - Toggle Sleep/Disorient Protection and Cold Resist and Defense T6: Malbolge - Passive +Regen and +Recharge T7: Maladomini - Toggle Damage Aura Fire/Lethal/NegNrg T8: Cania - Click Slow/Confuse Melee AoE T9: Nessus - Click +Damage, +Resist (All) and +Defense (All,) permable with high up front end cost Wait, did you mean Fiery Aura? Honestly, while I was in that ITF, I was reminded of how it went for my fire/nrg tank. Same basic ride, debuffs are death.
  5. You can get 30% resists just from 5 full purple sets. Doesn't look like there's much out there in set bonuses for Psi defense though but anything with Defense (All) like the steadfast and shield wall uniques will give you some. But NrgAura has a heal. You'll be fine.
  6. If only we could have claws/shield...
  7. Also, thanks for the builds yall and your help. Unfortunately, after properly experiencing it fully kitted out, I'll be nuking the character from orbit. Should tanks ever get regen, I'll revisit.
  8. I would but tanks don't have access to Regen.
  9. Ok, I tried. I can see, based on that fire/regen brute's performance, how on a scrapper, cycling between IH, Rune, MoG, Shadow Meld and Hybrid Melee, you could make a pretty damn tough nut to crack. Or get similar performance from another armor without the need of Rune and Shadow Meld and go with Hybrid Assault for more damage. My overall opinion of regen remains unchanged.
  10. Well... yea. Finished 1st mission. 3rd faceplant was from seafood buffet. Even with 85% slow resists and sprint on I couldn't move fast enough to kite around waiting for things to recharge. IH was up at the time. Off to hit a pylon. Not even gonna bother finishing this ITF. 4:45 pylon time. Chain was Gloom, Incin, Cremate, repeat. Not fully clean and worse during hasten's downtime and with hybrid assault for the first 2 mins. Not awful, could be tightened up. Fire/Shield brute might be interesting but still won't come anywhere near Nrg/Shield.
  11. 2nd faceplant outside with Sister Solaris and the Minotaur and that was without triggering the seafood buffet. Hybrid Melee does help, but not enough. I'm sure if I slip into squishy mode and stay at the edges, bringing in manageable numbers of enemies, running often to allow for Hybrid Melee, IH and MoG to stay in play, this is all doable. but it sure ain't much fun. Especially compared to just jumping in, staying at the aggro cap and being able to killkillkill.
  12. In an ITF right now on beta. Findings so far? The period of time when IH and MoG are down and Barrier is at the low values is freaking rough and that's WITH darkest night up on a boss. Gonna craft up Hybrid Melee instead of running with Assault and see if that will help during the IH/MoG downtimes. Yes, I've already faceplanted once and I haven't even saved all the Sybils yet and that's with allowing myself to run away when the fit hits the shan. I can only imagine how bad this'll be during the seafood buffet or cysts mission.
  13. I'm in Brigg's farm right now PLing that damned fire/regen brute to 50. 12 maps to go. Then I have to go do the damn patron arc so I can get gloom, darkest night and dark oblit. Then spend a ton of cash on winter IOs, since I don't use them that often, for the recharge debuff resistance. Then however much longer getting her T3ed. After that, there will be a few ITF runs. All this just to prove to myself that fire/regen sucks as much as I think it does. And then she'll be stripped and deleted. Well... ok, I'll probably get a pylon baseline and run Trapdoor with her and THEN delete her. Edit: Why yes, it WOULD make vastly more sense to just do this on beta. Edit2: Yea, screw it. I played it normally solo to 20something and ran a Posi with the SG. She was 28 when I began PLing this morning. Think I will save myself time and inf and build her on beta instead.
  14. Nobody should but it's a data point. My fire/regen brute build is up in the brute forum. Will probably get it done this weekend with PLing but hoping yall can tweak it first.
  15. Here's what I slapped together: Notables: 2650 HP with Dull Pain which is permanent. 17 sec downtime on Hasten which I hate. 85% recharge debuff resistance. Only 26% regen debuff resistance. Plan is for Gloom, Incinerate, Cremate, repeat for the ST chain but I haven't even checked the numbers to see if that's possible. Might be G-C-I-C-repeat. IH is up a third of the time. MoG is up around a fifth. Make it better please?
  16. Yup. As stated earlier, SOs only with no pool powers is a good data point. Now they need to run the exact same test with Tough. Then again with Weave. Etc, etc.
  17. I'm reminded of Creepshow.
  18. Katana has Divine Avalanche. 15% extra melee defense would help considerably. And I would have had a much easier time of it had I been solo at base diff. Course, I'm also forgetting as usual that brutes can't get shadow meld but darkest night's -tohit and -damage will still help considerably when the time comes.
  19. Please be sure that your model incorporates an average of the various debuffs that occur at the various stages of leveling, ie defense debuffs from guns from 1-15, etc.
  20. Maybe if regen didn't suck so bad it had to rely on two broken pool powers to be viable, it wouldn't be an issue. But thanks for bringing that up!
  21. To be fair to reality, many of us were on our "Bestest" alts. Meaning, the worst choices we could make for a given AT. Diff was at +2 but the team was only at 6 players. So any time I ended up being the primary aggro, it meant death.
  22. No. I'm saying that shadow meld and rune of protection should be nerfed into the frelling dirt. Also, yes.
  23. Then we are not in disagreement. If I were to add SM and RoP to my existing armor users without them, they would be even more ridiculous than they already are. The fact that regen needs both to be on par with the other armor sets (some without either) should tell everyone everything they need to know about Regen's current mitigation values. My main claws/sr tank/brute/scrapper have neither and they were always superior to what my fire/regen brute has shown from level 1 onward. This may, of course, change, should I decide to take both and utilize them as I have been told to do so by those backing regen as an armor set. But it will not change the fact that were I to respec my existing armor users to follow those same rules, they would quite simply become that much more superior to regen.
  24. Ok. And I'm saying that shadow meld benefits resistance based sets more than regen and rune of protection benefits defense based sets more than regen. While also stating that at no time under any circumstances is regen better than any other armor set outside of perhaps a Hamidon raid. So can we reconcile our statements?
  25. Ok. Are you comparing it to only defense based armors? Cuz that's the only way it makes any sense.
×
×
  • Create New...