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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Been saying it since the tank buffs. Tanks were ALREADY OP... and the devs made them even worse.
  2. And yet you had to make her a focal point. Obviously due to some past grievance. She's not a god. She's just a human better at this than you ever will be.
  3. I'm gonna go on record here... I am NOT a fan of the P2W amplifiers. Just as I'm not a fan of the new origin pools and their ridiculousness. The day I take Rune of Protection on a a melee character is the day I probably quit playing.
  4. .......... Dude. That is SERIOUSLY some double bolter level heresy. I'm not arguing the level speed portion of it... but damn.
  5. Nah, man. I'm just smart enough to recognize who's smarter than I am. And who's stupider.
  6. She is absolutely smarter than me. She is absolutely smarter than you. Liar.
  7. @Luminara That was well fucking said. I chose to not respond simply because it pissed me off way too much.
  8. Happily, I can always cut myself to handle both sides.
  9. Add me to the camp that wishes for MinFX on Everything. Edit: Doesn't mean I'll use it on everything, but being able to just makes sense.
  10. You know as well as I do... take the evil chompin eyeballs of doom out first and you're good to go. Especially at tank values. I honestly think the OP is only concerned with scrapper SR. Again, though, with all the tools accessible to us, be it from pool powers on the way up to 50 or incarnate powers after that, SR sits it a very fine place in the hierarchy of melee armor sets. I AM biased and I do place it higher than many, and I know fully well that my time with it has given me a particular feel for the set and how to use it. This fact is what gives me pause from the mockery of regen lovers cuz many of them have the exact same outlook/experience/etc with regen as I do SR. Doesn't fully stop the mockery, of course. Cuz.... regen. I mean, c'mon, if you need Rune of Protection on your melee character, you're either doin something wrong or trying to solo Linea's 801 stuff.
  11. Hide is a huge part of why I don't play stalkers as well.
  12. Mine fizzled out mostly due to the runners issue. No clue if I'll revisit later.
  13. Also, yes. A TON of eyeballing, throw shit at the wall, make changes and hope for the best have gone into making this game what it is today. That's WHY it's a mess.
  14. Again, that's a mighty assumption. When Castle and BAB initially put the Claws changes on beta, they thought they had it right based on whatever tools/testing they had in place. Arcanaville knew they had it wrong and I was lucky enough to be a case proof that she was right when I tore through a pylon with Castle watching, unknown to me at the time, with a time that shocked everyone... except Arcana.
  15. On the topic of powerset proliferation: Invulnerability has always existed for scrappers and tanks. The values have always been identical and adjusted by the AT modifiers. So balanced for one AT or the other never has and never SHOULD matter. The base values SHOULD always be identical and modified by the AT modifiers. Of course, changes made recently have thrown that concept into the trash with how Nrg Melee for scrappers is a nerfed version of what tanks got and stone armor is different for scrap/stalk vs tank/brute. On the topic of pool powers: The caps matter. A resist based armor will benefit more on the SL front from tough than a defense based armor and the reverse is true for Weave. As pool powers ARE an integral part of our builds, they MUST be taken into consideration when balance is the question of the day. Judging a set "naked" is fine as long as all of them are truly naked, but since we are *forced* to take pool powers, testing naked is only a single data point and should be taken as such.
  16. I find both of these to be assumptions until they actually come forth with the datamining they did. It was generally agreed that TW was OP but I don't recall any data being provided showing that the choices they made to bring it in line were based on anything but their own perceptions and game knowledge. I do vaguely remember this as well. And it's a solid way of going about it and we as players have created specific scenarios in AE for just that purpose. But if you balance a set at 25 or 35 you're going to get drastically different results than if you balance it at 50. And again if you do it with SOs vs IOs but that leads back into the "should the game be balanced around IOs" discussion that I'd really rather not get back into.
  17. But we're talking about SR on Scrappers! As with every other armor, give it to a tank and its some crazy OP.
  18. Question is ... can they? And what numbers precisely? Amount of damage taken? What % of it was PLed and thus damage taken will be near zero? Or teamed with an empath? Go off of debt badges? What about badgers and their desire to faceplant often? How will that affect the data? Total time to 50? How does that work? Solo to 50 will be vastly slower than farming 8-man team TFs all the way up. Soloing with SOs to 50 will be vastly different than slapping in IOs as soon as you can. I don't know what the OG devs used as their actual baseline for powerset performance. There's so much in the code that makes absolutely no sense that I was never able to work it out. I don't think they knew nor do I think any of the rest of us do. We can't even really go off of things like least played powersets. Back in the big data dump, sr/claws was at the absolute bottom of tanks played and having one I'm still dumbfounded by that fact. Even the seemingly universally despised regen isn't universally despised. There's several posters here that absolutely love it and swear its performance is on par with the other sets. I absolutely get the desire for hard data but unless we narrow down specifically what we need and why, we're grasping at straws.
  19. Whole actual minutes?!?! ZOMG! Also, yes please.
  20. Yours is better. Even when I looked at mine I couldn't figure out why I didn't take Surveillance.
  21. My soldier is exactly as you describe as shown below, but I'm gonna go with no. It's a choice no different than going with a Human Only Kheldian build. Still an Arachnos Soldier, just one that doesn't want spider legs or a mace.
  22. There is no obfuscation. Scrappers that have taunt auras, as the argument goes, have them because they "rely on the taunt aura to function." Invincibility "needs" to keep enemies close for +defense. Against All Odds "needs" enemies close for the +damage. Entropic Aura "needs" enemies close for the +recharge. etc, etc, etc. And also complete horseshit and YOU know it which is why YOU keep playing the idiot and projecting that onto anyone that doesn't agree. If the scrappers that have the taunt auras now suddenly lost them they'd also get to deal with runners and then wouldn't NEED the extra mitigation now would they? Either remove scrapper taunt auras completely from all scrappers, or give all scrappers taunt auras. Leaving it as is is unfair, unnecessary garbage. So take your tone and your vapid little insults and shove 'em.
  23. Welcome back.
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