Jump to content

Gauntlet_Prime

Members
  • Posts

    119
  • Joined

  • Last visited

Everything posted by Gauntlet_Prime

  1. I wish the dev team would give us something on this. Even that was just a "It is harder than you think to proliferate these sets than it sounds".
  2. I have dozens of characters but for some reason this particular one really sparked something for me. I have been on him pretty non stop for a few days now. Even typed out a little backstory which I rarely do unless I love a character. Death's Breath. My DM/SR stalker. I colored the SR dark purple too so it looks like he turns to vapor when hidden and ninja run looks like a ball of vapor tearing across the map. Backstory: Reapers. The impartial handlers of souls. Meeting them is inevitable. Everything has it's time. Be you righteous or evil, all face death. Lately there has been many more righteous souls entering the soul well though. Too many. Balance must be restored. For the first time ever the Reapers are taking direct action. Reaper #4650 AKA Death's Breath is sent to do the unthinkable. To save lives rather than take them... well the righteous ones anyways.
  3. Defender: The Tanker won't be able to hold agro on that many mobs at once. Tanker: It's cool. I brought my scrap-bro.
  4. I have an SD/MA tanker that has been surprisingly strong. Good single target damage, extra AOE with SD, MA on tankers has a parry-like attack now which basically caps melee def without IOs, and frankly a mix of punch and kick animation make her feel like a proper brawler and that is supremely pleasing.
  5. I always wanted PPD with the hardsuit badass as the T3, special T1 would be an equalizer and two regular agents. I could easily make a whole cool set out of that and it would feel like more techy mercs.
  6. I image that, because the upgrades add costume pieces, this might be harder than you think. Having it try to add a bandana to a full helmet would be either horrendous or error causing.
  7. Tested my 25 merc MM out and he was sublime. Mercs just hang back and shred with their guns for ages (I don't have a T3 yet though but I assume it is good too). It is kinda funny if your graphics are set right they will get a hilarious amount of shell casings under the pack as they unleash all that lead.
  8. I have the same issue. Correct folder macro gives no errors or anything. Clicking it just does nothing at all.
  9. I have a Kat/Nin that feals incredibly fast. Nin gives some great movement and kat animates extremely fast.
  10. First time I ever made it in time to donate hehe. Thanks everyone! Community, Devs, everyone.
  11. I agree that finding a way to make this into a toggle is a lot of work and may not be worth it. But the fact that it appears to be pretty widely accepted that it isn't exactly a fun mechanic, perhaps it warrants a broader discussion on what kheldians need to be brought into line with other ATs. If they have a kryptonite does it need to show up consistently from 1-50? Is having their kryptonite in every mission make a lot of sense in most stories? Should they be more varied and interesting or should they evolve at you level similar to council mobs? I would like to hear what people think in this regard.
  12. To clarify, I am not saying that i want quants and the other kheldian triggered mobs to be cut from the game. I am asking for the ability to for individual kheldians to be able to make the choice of whether they want to deal with them. This is no different then allowing people to choose whether speed boost from other players effect their running speed (please understand I am talking philosophically not coding-wise). It is a matter of personal preference for each player. If you want quants in every single mission then you would keep them. As far as how you might effect a group that is where this gets complicated and I understand that. This is a suggested feature that I think would be useful to many players. If the team decides this is worth investing time in, great. If not, that is their right to do. But lets try not to be super negative or dismissive because you personally would not use the flag. Things similar to "git gud" or "I like them so no one should get a choice!" is not what is being proposed here. It is just a suggestion for the freedom to choose.
  13. I think the void hunter and quantum mobs are obnoxious and unnecessary for non-kheldian story arcs. Can we get a toggle on Nul to get the kheldian flag turned off so when I help a friend out in their mission there aren't suddenly skulls with riffles that just do obnoxious damage? If I am honest I think the whole flag idea is interesting but a relic of older design philosophy, as evidenced by the VEATs not having uber longbow or whatever in every mission they do. Some people may still like having a random enemy just hit crazy hard in a large group mission and only have eyes for them, but making it a toggle would allow people like me who simply have no desire to deal with it the ability to play the game like every other non-kheldian gets to play it. Thank you for your time.
  14. This is what was worked out on discord with special thanks to Pesterchum for the fire/bio build this was based on. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), Empty(50) Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11) Level 2: Inexhaustible -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(13) Level 4: Shadow Maul -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15), OvrFrc-Acc/Dmg(15), OvrFrc-Acc/Dmg/End(17) Level 6: Environmental Modification -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(17), Rct-ResDam%(23) Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(25), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27) Level 10: Adaptation Level 12: Combat Jumping -- LucoftheG-Rchg+(A) Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(31) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(23) Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 26: Soul Drain -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(39), FuroftheG-Dam/End/Rech(40), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(40) Level 28: DNA Siphon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(43) Level 30: Super Jump -- Jump-I(A) Level 32: Midnight Grasp -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Rchg/+Regen/+End(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(45), SprUnrFur-Dmg/EndRdx/Rchg(45) Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/Rchg(37) Level 38: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46) Level 41: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(48) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ ------------ Set Bonus Totals: 9.5% DamageBuff(Smashing) 9.5% DamageBuff(Lethal) 9.5% DamageBuff(Fire) 9.5% DamageBuff(Cold) 9.5% DamageBuff(Energy) 9.5% DamageBuff(Negative) 9.5% DamageBuff(Toxic) 9.5% DamageBuff(Psionic) 36.31% Defense(Smashing) 36.31% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 38.5% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 9% Enhancement(Accuracy) 7.5% Enhancement(Max EnduranceDiscount) 57.5% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 326.1 HP (21.75%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 53.75% MezResist(Held) 53.75% MezResist(Immobilized) 53.75% MezResist(Sleep) 53.75% MezResist(Stunned) 53.75% MezResist(Terrorized) 53.75% 19.5% (0.33 End/sec) Recovery 90% (5.62 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 9.5% Resistance(Smashing) 22.25% Resistance(Fire) 22.25% Resistance(Cold) 11.75% Resistance(Energy) 11.75% Resistance(Negative) 8.75% Resistance(Toxic) 8.75% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 9.5% Resistance(Lethal) 7.5% SpeedRunning 1 Null
  15. I a god aweful at putting together IO builds. Can anyone link me a DM/Bio build. I hear that Bio is super amazing but at 26 I feel sorta meh and I am not sure how IOs would make it so amazing.
  16. The servers show as up but I can't log into them. Login server might not be up yet or is being hammered.
  17. They show as up for me with light low but you can't actually log into them. Login server is down I guess.
  18. So I made a staff/SR tank as a little old kung fu master. He has been an absolute treat. The already high def of primary tanker SR with the third staff attack (Guardian sweep?) which gives a healthy melee/lethal def has been great. Also the animations have been great fun. Dodging and weaving through enemies untouched hearing that bo-staff smacking off of heads just makes me smile. If you want a tank that isn't the usual big tough person but instead is just too good to get hit give it a try. It feels good as this sort of martial master that laughs at the skulls pathetic swings.
  19. This is where me and my bud used to roll. I was Ed and he was Gralg. We are jubilant to finally return. Anyone here from the Sisterhood? We used to do a lot o hero stuff with Green Eyed Lady and her crew back in the day.
×
×
  • Create New...