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Gauntlet_Prime

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Everything posted by Gauntlet_Prime

  1. Honestly looks really good. I dunno about the master brawler option though. Feels a bit out of character for SR as they are all about dodging and giving the absorbs feel odd. I think if they have cat-like reflexes maybe just a better version of haste. Weaker recharge buff but better cool down or end usage. Sorta lean into that super fast feel. Probably would be super broken with actual haste stacked with it though. /idunno
  2. Oh and thematically i love Sky Splitter, my WP/Elec tanker. He shows up in a blast of golden lightning like a god! That one always feels good. Functionally there isn't a ton of synergy but it feels good.
  3. Ok, that is true. In some cases -recharge can get outta hand on a dark. Specifically in First Ward vs a billion psychics. It isn't dangerous as even at that level I had a pile of resistance to psi damage but the heal cooldown would go in reverse in a big pack hehe.
  4. Geez that is a beast. O_O
  5. Link a build so i can copy.. err... or I wont believe you! Yeah! Prove it! (Preferably the data chunk or the actual save file as mids hates the data link for me.)
  6. I like the idea but it is a mechanic not already in the game. I proposed the absorb mechanic because it already exists to port over. I like the line of thinking though. I just worry that its way of healing doesn't soften the blow at all so a big stack would be useless in an environment when you just get hit hard enough that it never gets to proc. EX: your at 10% HP and have a few stacks that should get you back up to full but you get hit for 15% of your HP. In this instance you just die even though you would be sitting on a lot of potential healing (admittedly a hyperbolic premise as an example). It is an interesting proposal all it's own though. A sort of reactive-healing clicky might be interesting in the set. Or even an auto power that loads you up every few seconds with a non stacking buff that the next attack will trigger a small heal. Individually it would not be big but over time would be a lot of free healing... Now you got me thinking hehe.
  7. Dark armor is a set I long avoided because of all the talk of how "bad" it was. I only recently pushed a Dark tank up and was SHOCKED at how amazing the set was. I have since also made stalkers, scrappers and even a sentinel with dark armor. It is rapidly becoming one of my favorite defensive sets.
  8. Might i suggest Kat/Nin. I have a Kat/Nin scrapper and its a good bag of tricks with good thematic effects. Stacking ninja runs for super fast cyborg parkour. Basically free stealth for adaptive camouflage. Clicky heal and recovery powers for Self repair and back up power systems. It is just a good combo for plain ol fun. Might not be the most min/maxed combination but it is definitely a fun time.
  9. Yes I know, I am saying thematically you would think that halting someones healing would be the bane of someone who survives by healing fast. In regards to this: I dunno, bio sorta does everything. The absorb mechanic is hardly fresh or unique to bio as Rad also does it. I just think it could be utilized well by Regen to help slow incoming damage to allow your healing to take place. I doo 100% agree that the lack of debuff resists is pretty glaring in the set as a whole.
  10. I wouldn't mind having hybrid attack sets. I would love access to dom attack sets thematically on my sentinels. As far as the inherent I think it is rough to say the least. Having it apply a debuff that is specific to certain attacks is overly complex IMO. I think just having a pair of toggles that set the desired effect and then have every single target power trigger it. Ex: You still have to fill the bar but when it is full it checks what toggle you have set (Offensive or Defensive) and then will proc the appropriate effect based on that. It allows you to reapply the buff as long as the bar is full because your next single target attack after the current target dies will still have a full bar to proc it on the next baddie and alleviates the issues of "x is on cool-down so you can't use your inherent proc for a few seconds until it is up again" issue.
  11. Let me start of with this: I am just stream-of-thought-ing this. If you like current Regen or WP please understand that I am not here to change your beloved sets. I am just trying to get a discussion going about the ideas behind the sets. I think the idea of a set wholly based on just regeneration is obviously not going to work. For now the set that does offer the most feeling of constantly healing at an accelerated rate is willpower. Currently, actual Regen feels like you pretend a defender is with you and you click heals. It works but is subject to horrendous effects if -recharge enters the field (which is weird because you would thing -regen would be Regen bane). What I was thinking was what if Regen became a new kind of defensive set. What if we made it absorb shield based similar to how it functions on sentinels but went at it full force. We could make it the set that focuses on having synergistic power with the idea of ignoring the pain coming in with absorbs and having regeneration firing off under the absorbs to heal you back up after alphas. I'll break down what I had in mind. Understand I am not saying this is a set that is ready to go but that this is just an idea for generating conversation. T1: Fast Healing: Same as on live. Maybe with a moderate resist to -recharge as well. T2: Reconstruction: Toggle +regen and res toxic. This should be a pretty substantial amount of +regen as I don't intend to have other non-stop (fire and forget, like toggles and autos) regeneration in the set. T3: Quick Recovery: Same as live but with res to recovery debuffs. T4: Dull Pain: Click, with the same recharge as Dull Pain but instead of a heal it is a hefty absorb shield. You pop it to give you regeneration a chance to catch up if something hits the fan. The HP boost in DP would slightly boost regeneration anyways but perhaps could be replaced with a +regen instead for thematic reasons. T5: Integration: This is similar to live for the status protection but has no +regen on it. Instead it would offer a good absorb shield that regenerated. Lets say 40% of max HP and regenerates 5% of max HP per second. (I pulled those numbers from thin air and I have no idea if those are insane numbers.) T6: Resiliance: Same as on live but with a passive absorb that is very small. I was thinking only maybe 10-15 points at level 50. This would make it so you just hack off that much damage off of every damage tick. Small things are easier to ignore. Large hits still come through hard. T7: Instant Healing: Just like live. This is the other end of Dull Pain. If DP block the pain than this heals it. It is right in the name. I don't think this needs to be up on every fight but it should be a decent cooldown. Maybe 2-3 minutes. It should not be your "Oh S#!t!" button but rather a means to offset alphas in conjunction with DP. T8: Revive: I like how this functions on sentinels if only because it does more than a fancy wakie does. Having this be a long-cooldown high-yield effect for either a great self rez or a large absorb or heal give the power some great flexibility. T9: Moment of Glory: I think this is already pretty great. Thematically I might change this from +res to just a huge absorb shield though. The idea here is that you could build this set for +HP and +regen with IOs and work on it from that angle. You could go +res to ignore more of the pain coming in to an extent. You could try and cap some defenses and make the absorbs more effective. I think it could be a unique and interesting set that doesn't feel nearly as dated as it is.
  12. The tank I am currently running has been the funnest one for me I have ever had. Dark/Savage sitting at 32 that has been an absolute gem to play. I never played dark armor because I had always heard it was so end starved that you had to plan heavily for it but it has been surprisingly easy to deal with. Perf Shifter and the +End proc in the heal and single basic IO in each toggle has made it unnoticeable. Also stacking up bloodlust gives about a SO worth of end redux. I leveled with mostly Shred and the damage aura on -1/x3 and found the XP was flying and to me single-handedly taking on armies and slashing them all down felt great. Just a big mean AoE hound. I love him.
  13. As an update: Got to 31 and with slotted out RF and Shred you are a potent source of AoE and my werewolf tank is a monster both literally and figuratively.
  14. The numbers are solid but Maul is about to become a very useful AoE Cone after the next patch. I would work on fitting it in somewhere if you can.
  15. Quick point of interest too is that until 22 you can just slot all the free enhancers on the P2W vender into death shroud and proc decent AOE damage. That plus high numbers of lower level mobs makes for some fast leveling into the 20s when you can switch to 25 IOs to get your further on. Otherwise at lower levels it would be a bit boring. Optionally just get some friends to bring you along with them on the missions to get those levels. The pairing will be rough early but later has some ridiculous AoE and resists while being able to self heal at an astonishing rate.
  16. My Mace/Shield endgame build. Sports 50+% positional def, 80% S/L 55+% F/C/T ~45% E/N, not cheap though and no incarnates included.
  17. Not using the ATOs feels like a mistake. Slotting fury into maiming slash for the fury boost or having the other ATO slotted in for the constant recovery boost (shield sucks end) could be useful. Also if you could fit a achilles proc in the cone or savage charge it would be a good way to offset lethal resists in mobs. my2cents
  18. Export short forum then paste it here. Also the data chunk is more useful than the data link as the link does not work for some of us. This is the data chunk for your build.
  19. The data link doesn't work for me so I threw together this while bored at work this morning. I dunno if it is what your looking for but it might help with ideas. Chances are it isn't optimized at all since I made it in like 20 minutes.
  20. Yeeeees.... this is how I wanna wake up every day. You're a scholar and a saint Myshkin.
  21. This thread makes me happy. It is community stuff like this that I missed the most when CoH initially closed. Thanks for staying awesome heroes.
  22. This thread will be super useful for you.
  23. Got my new tanker to 18 in 1 go yesterday. Things of note: The damage aura slotted with all the free enhancers on the P2W vendor is a monster at lower levels. Just procs damage and knock downs all over and will be useful until 21 when the procs stop working. By then you can just respec into a more traditional attack chain. I played story arcs at -1/x3 and giggled at the HORDES of enemies melting at my mere presence. That said 28 is a long time to wait to even have access to RF (29 if you want even minimal slots in it). That damage aura does a lot of work on the way there.
  24. Agreed. In the feedback thread I posed that trying to force a utility AoE might be more hassle than just making another power into an AoE. Just makes tweaking it less hassle than trying to balance DC so it still has its utility but now also acts as an attack. What I would love to see is something leveraging the new'ish chaining mechanic.
  25. Honestly, I hear all the time that savage is only good on stalkers. I have it on a stalker an yes it is astounding on stalkers, but my savage brute is a monster. His full blood AoE is pretty ridiculous and I can only imagine how out of hand it can get on a tanker. Thanks for posting this to clear up that savage is, in fact, a great set on every AT. It just happens to be one of the best sets on Stalkers. On a side note I may actually roll a Dark/Savage tank because I have been pondering it for a couple days then saw this post and was like "That's it, I'm pulling the trigger!". I just was unsure if I wanted a Dark?Save tank and a Sav/Dark stalker but I think they will be very different overall.
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