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brian9824

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Everything posted by brian9824

  1. The problem is you get more influence by far by other methods. Farming merits is fast and is incredibly easy to get money. I get a few million that way and use it to pay for my toon while leveling and then sell off a few pieces of rare salvage as it drops. That will cover you 100% until you hit 50. So if your low on money just spend 1-2 hours doing a TF or an arc or two and your set
  2. The only downside is the Pine planner seems to include stuff thats not in I25 like utility belt, but meh. It's a small price to pay.
  3. The whole point is you don't need 2 builds. Use defensive and charge into that huge mob and whittle em down. Then once you've killed a few of them switch over to offensive. Or rush in and wail away at them, if you start to take a pounding switch to defensive and heal up, and then go back to offensive mode and continue the assault. Your not locked into any one of the forms, and they recharge fast so you can swap constantly during a fight as the flow of battle changes. Don't think of yourself as being limited to any one of the forms and use each of them for its advantages.
  4. Just customize it so it has no graphical impact.
  5. That's because it does a lot more then just add some more armor. Thought it was 25% not 50? Anyways the point is you use it when you need to prioritize defense. Defensive adaption also interacts with other powers and increases your life, add's more defense, get additional defense and resistance per enemy near you, etc. It makes you more tankier prioritizing being able to soak up everything. It's basically designed for the huge alpha strike, and something you can toggle out of once your team has unloaded on the enemies and thinned the herd out. Or during solo it's not needed as much unless you crank it up. The set is not designed for people to just leave 1 adaptation on. You should be swapping in battle as needed to maximize the potential and the features.
  6. You can disable xp altogether, and you can exemplar down and join anyone and get double influence and no xp as well. So there are already options to accommodate that.
  7. Anyone mind looking over my tri-form build and seeing if I missed anything? Been so long since i looked at warshades. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Hero Profile: Level 1: Ebon Eye (A) Empty Level 1: Absorption (A) Empty Level 2: Shadow Bolt (A) Empty Level 4: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 6: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO (23) Recharge Reduction IO Level 8: Dark Nova (A) Performance Shifter - Chance for +End (21) Empty Level 10: Starless Step (A) Time & Space Manipulation - Range Level 12: Sunless Mire (A) Obliteration - Accuracy/Damage/Endurance/Recharge (27) Obliteration - Accuracy/Recharge (27) Fury of the Gladiator - Damage/Recharge (29) Fury of the Gladiator - Accuracy/Damage/End/Rech Level 14: Shadow Cloak (A) Reactive Defenses - Scaling Resist Damage (31) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Luck of the Gambler - Recharge Speed (33) Karma - Knockback Protection Level 16: Super Speed (A) Celerity - +Stealth Level 18: Gravity Well (A) Unbreakable Constraint - Hold (34) Unbreakable Constraint - Hold/Recharge (34) Unbreakable Constraint - Accuracy/Hold/Recharge (34) Unbreakable Constraint - Endurance/Hold (37) Unbreakable Constraint - Accuracy/Recharge Level 20: Essence Drain (A) Empty Level 22: Black Dwarf (A) Resist Damage IO (25) Resist Damage IO (25) Unbreakable Guard - +Max HP Level 24: Stygian Circle (A) Panacea - Heal/Endurance (45) Panacea - Endurance/Recharge (48) Panacea - Hea/Recharge (48) Panacea - Heal/Endurance/Recharge (50) Panacea - Heal Level 26: Unchain Essence (A) Ragnarok - Damage (50) Ragnarok - Damage/Recharge (50) Ragnarok - Accuracy/Damage/Recharge Level 28: Stealth (A) Luck of the Gambler - Recharge Speed Level 30: Gravitic Emanation (A) Absolute Amazement - Stun (36) Absolute Amazement - Stun/Recharge (36) Absolute Amazement - Accuracy/Stun/Recharge (37) Absolute Amazement - Accuracy/Recharge (37) Absolute Amazement - Chance for ToHit Debuff Level 32: Dark Extraction (A) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Endurance/Damage/Recharge Level 35: Stygian Return (A) Numina's Convalesence - +Regeneration/+Recovery (36) Panacea - +Hit Points/Endurance Level 38: Quasar (A) Armageddon - Damage (39) Armageddon - Damage/Recharge (39) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Endurance Level 41: Eclipse (A) Accuracy IO (42) Accuracy IO (42) Resist Damage IO (42) Recharge Reduction IO (43) Recharge Reduction IO (43) Recharge Reduction IO Level 44: Grant Invisibility (A) Luck of the Gambler - Recharge Speed Level 47: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 49: [Empty] (A) Empty Level 1: Brawl (A) Accuracy IO Level 1: Dark Sustenance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Shadow Step (A) Time & Space Manipulation - Range Level 1: Sprint (A) Empty Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 10: Shadow Recall (A) Time & Space Manipulation - Endurance Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End Level 8: Dark Nova Blast (A) Superior Essence Transfer - Accuracy/Damage (7) Superior Essence Transfer - Damage/RechargeTime (7) Superior Essence Transfer - Accuracy/Damage/RechargeTime (9) Superior Essence Transfer - Damage/Endurance/RechargeTime (9) Superior Essence Transfer - RechargeTime/Global Heal (19) Superior Essence Transfer - Accuracy/Damage/Endurance/RechargeTime Level 8: Dark Nova Bolt (A) Superior Kheldian's Grace - Accuracy/Damage (3) Superior Kheldian's Grace - Damage/Recharge (3) Superior Kheldian's Grace - Accuracy/Damage/Recharge (5) Superior Kheldian's Grace - Damage/Endurance/Recharge (5) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge (19) Superior Kheldian's Grace - Recharge/Form Empowerment Level 8: Dark Nova Detonation (A) Annihilation - Accuracy/Damage (15) Annihilation - Damage/RechargeTime (15) Annihilation - Accuracy/Damage/RechargeTime (17) Annihilation - Accuracy/Damage/Endurance (17) Annihilation - Accuracy/Damage/Endurance/RechargeTime Level 8: Dark Nova Emanation (A) Superior Frozen Blast - Accuracy/Damage (11) Superior Frozen Blast - Damage/Endurance (11) Superior Frozen Blast - Accuracy/Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Recharge (13) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (21) Superior Frozen Blast - Recharge/Chance for Immobilize Level 22: Black Dwarf Antagonize (A) Taunt Duration IO Level 22: Black Dwarf Drain (A) Touch of the Nictus - Healing (45) Touch of the Nictus - Accuracy/Healing (46) Touch of the Nictus - Accuracy/Endurance/Recharge Level 22: Black Dwarf Mire (A) Fury of the Gladiator - Damage/Recharge (29) Fury of the Gladiator - Accuracy/Endurance/Recharge (31) Recharge Reduction IO Level 22: Black Dwarf Smite (A) Empty (45) Empty Level 22: Black Dwarf Step (A) Time & Space Manipulation - Endurance Level 22: Black Dwarf Strike (A) Hecatomb - Damage (40) Hecatomb - Damage/Recharge (43) Hecatomb - Accuracy/Damage/Recharge (46) Hecatomb - Accuracy/Recharge (46) Hecatomb - Damage/Endurance (48) Empty ------------ ------------ ------------ Set Bonus Totals: 20.5% DamageBuff(Smashing) 20.5% DamageBuff(Lethal) 20.5% DamageBuff(Fire) 20.5% DamageBuff(Cold) 20.5% DamageBuff(Energy) 20.5% DamageBuff(Negative) 20.5% DamageBuff(Toxic) 20.5% DamageBuff(Psionic) 2.5% Defense(Smashing) 2.5% Defense(Lethal) 7.5% Defense(Fire) 7.5% Defense(Cold) 2.5% Defense(Energy) 2.5% Defense(Negative) 5% Defense(Melee) 5% Defense(Ranged) 7.5% Defense(AoE) 1.35% Max End 84% Enhancement(Accuracy) 3% Enhancement(Max EnduranceDiscount) 101.3% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge) 255.7 HP (23.87%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 92.5% MezResist(Held) 92.5% MezResist(Immobilized) 92.5% MezResist(Sleep) 92.5% MezResist(Stunned) 92.5% MezResist(Terrorized) 92.5% 22.5% (0.38 End/sec) Recovery 36% (1.61 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 18.25% Resistance(Smashing) 18.25% Resistance(Lethal) 47.5% Resistance(Fire) 47.5% Resistance(Cold) 13.75% Resistance(Energy) 13.75% Resistance(Negative) 16% Resistance(Toxic) 16% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic)
  8. 1. Roleplaying is not required in any fashion and can completely ignore it. 2. As for powers there really arent bad ones. Some are more situational and some powers excel more in certain cases. Aka some melee weapon's like spines are more suited for aoe damage and are less ideal then others at single target, but all are viable end game and will excel in different parts of the map.
  9. There isn't going to be one better then another. Even the older servers aren't going to really have that many more high levels as the newer ones got huge xp boosts. There is no real difference between any of em
  10. So this is what I have so far, i'm trying to see if I can swap some smashing/lethal resist for other benefits as im a bit over capped on it. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Tank Bot 2.0: Level 50 Technology Tanker Primary Power Set: Bio Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Hardened Carapace (A) Aegis - Resistance/Endurance: Level 40 (3) Aegis - Resistance/Recharge: Level 50 (3) Aegis - Endurance/Recharge: Level 50 (5) Aegis - Resistance/Endurance/Recharge: Level 50 (7) Aegis - Resistance: Level 50 (9) Aegis - Psionic/Status Resistance: Level 50 Level 1: Defensive Sweep (A) Armageddon - Damage: Level 50 (23) Armageddon - Damage/Recharge: Level 50 (25) Armageddon - Accuracy/Damage/Recharge: Level 50 (33) Armageddon - Accuracy/Recharge: Level 50 (48) Armageddon - Damage/Endurance: Level 50 (48) Armageddon - Chance for Fire Damage: Level 50 Level 2: Crushing Blow (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50 (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50 (27) Crushing Impact - Damage/Recharge: Level 50 (34) Crushing Impact - Accuracy/Damage: Level 50 (50) Crushing Impact - Damage/Endurance/Recharge: Level 50 Level 4: Inexhaustible (A) Numina's Convalesence - Heal/Endurance: Level 50 (9) Numina's Convalesence - Endurance/Recharge: Level 50 (11) Numina's Convalesence - Heal/Recharge: Level 50 (45) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 (46) Numina's Convalesence - Heal: Level 50 (46) Numina's Convalesence - +Regeneration/+Recovery: Level 50 Level 6: Environmental Modification (A) Reactive Defenses - Scaling Resist Damage: Level 50 (17) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 (19) Reactive Defenses - Defense/RechargeTime: Level 50 (19) Reactive Defenses - Endurance/RechargeTime: Level 50 (21) Reactive Defenses - Defense/Endurance: Level 50 (21) Reactive Defenses - Defense: Level 50 Level 8: Adaptation Level 10: Ablative Carapace (A) Preventive Medicine - Heal: Level 50 (11) Preventive Medicine - Heal/RechargeTime: Level 50 (23) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 Level 12: Evolving Armor (A) Unbreakable Guard - Resistance: Level 50 (13) Unbreakable Guard - Resistance/Endurance: Level 50 (13) Unbreakable Guard - Endurance/RechargeTime: Level 50 (15) Unbreakable Guard - RechargeTime/Resistance: Level 50 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (17) Unbreakable Guard - +Max HP: Level 50 Level 14: Super Jump (A) Unbounded Leap - +Stealth: Level 50 Level 16: Taunt (A) Taunt Duration IO: Level 50 Level 18: DNA Siphon (A) Numina's Convalesence - Heal/Recharge: Level 50 (29) Numina's Convalesence - Heal: Level 50 (31) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 Level 20: Follow Through (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50 (31) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 (42) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50 Level 22: Build Momentum (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 Level 24: Hasten (A) Recharge Reduction IO: Level 50 (40) Recharge Reduction IO: Level 50 Level 26: Genetic Contamination (A) Superior Avalanche - Accuracy/Damage: Level 50 (34) Superior Avalanche - Damage/Endurance: Level 50 (36) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (37) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (50) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 Level 28: Rend Armor (A) Mako's Bite - Accuracy/Damage: Level 50 (36) Mako's Bite - Damage/Recharge: Level 50 (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50 Level 30: Kick (A) Empty Level 32: Parasitic Aura (A) Numina's Convalesence - Heal/Recharge: Level 50 (33) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 (33) Numina's Convalesence - Heal: Level 50 Level 35: Whirling Smash (A) Multi-Strike - Accuracy/Damage: Level 50 (37) Multi-Strike - Damage/Endurance: Level 50 (39) Multi-Strike - Damage/Recharge: Level 50 (43) Multi-Strike - Accuracy/Endurance: Level 50 (43) Multi-Strike - Accuracy/Damage/Endurance: Level 50 (45) Multi-Strike - Damage/Endurance/Recharge: Level 50 Level 38: Arc of Destruction (A) Superior Might of the Tanker - Accuracy/Damage: Level 50 (39) Superior Might of the Tanker - Damage/Recharge: Level 50 (39) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50 (42) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 (42) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50 (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50 Level 41: Tough (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (46) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 44: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (45) Luck of the Gambler - Recharge Speed: Level 50 Level 47: Combat Jumping (A) Red Fortune - Defense: Level 50 (48) Red Fortune - Defense/Endurance: Level 50 Level 49: [Empty] Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO: Level 50 Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Preventive Medicine - Chance for +Absorb: Level 50 (27) Numina's Convalesence - Heal: Level 50 (29) Numina's Convalesence - Heal/Recharge: Level 50 (34) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (5) Endurance Modification IO: Level 50 (7) Endurance Modification IO: Level 50 Level 1: Momentum Level 8: Defensive Adaptation Level 8: Efficient Adaptation Level 8: Offensive Adaptation ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 13.5% Defense(Smashing) 13.5% Defense(Lethal) 16.63% Defense(Fire) 16.63% Defense(Cold) 7.88% Defense(Energy) 7.88% Defense(Negative) 6% Defense(Psionic) 21% Defense(Melee) 9.75% Defense(Ranged) 15.06% Defense(AoE) 3.6% Max End 6.25% Enhancement(Max EnduranceDiscount) 41.25% Enhancement(RechargeTime) 6% Enhancement(Heal) 22% Enhancement(Accuracy) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 421.7 HP (22.5%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 145% MezResist(Held) 145% MezResist(Immobilized) 145% MezResist(Sleep) 145% MezResist(Stunned) 145% MezResist(Terrorized) 145% 8% (0.13 End/sec) Recovery 64% (5 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 32% Resistance(Smashing) 32% Resistance(Lethal) 32.75% Resistance(Fire) 32.75% Resistance(Cold) 15.5% Resistance(Energy) 15.5% Resistance(Negative) 26.75% Resistance(Toxic) 31.75% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 15% SpeedRunning
  11. How did you do it? Is there an "easy setup guide" out there somewhere? If not, could you make one? I would have PMed this to you, but it looks like you have your account setup to not take PMs. I'd be very interested in this too. Same here. As soon as there is an idiot-proof way for me to set up my own server, I intend to do just that. I will happily play this game solo anyway, and while I will miss seeing everybody else's characters around, it would still be better than losing the game forever. Ditto, i'd be interested as well.
  12. It seems like the autocratic ones are now in the majority and it will be their wills done. It's more like whats for the greater good. I mean they could support an AE farm for 8 people, or provide support for 100-200 players to log in and play. I mean the decision between the two is a no brainer, especially as there are plenty of ways to farm without the AE.
  13. Anyone have a link to a Hero Planner updated to work with all the changes in I25?
  14. They posted on discord they are aware and looking into it.
  15. Honestly I'm all for disabling the AE all togethor if its negatively impacting the rest of the game. I mean if it comes down to supporting 200 people running missions or 8 people running a AE the resources are better spent on the missions. There is more then enough content in the game itself and opportunities.
  16. Are there extra bonuses on these on top of the standard one? If so can we repeatedly clear them and if so how often?
  17. Also /toggle vault That will let you access vault, or you can access it from the salvage tab.
  18. Remember its also a money sink. The money is taken out of the server helping control inflation.
  19. I'm a hero and did my hero morality mission last night and only got 20 merits and no hero merit. So is it rewarded if you do the mission to CHANGE to hero?
  20. 99% sure i was on Virtue with my main Technoid (Ice/Device blaster) but i hopped servers alot so struggling to remember.
  21. Ditto I had made a post as well. Even 1 dedicated forum for it would be nice
  22. The point being that fixing a bug which can be as simple as a numerical mistake is vastly different then creating animations for powers which take far more specialized skill sets and work and knowledge.
  23. It's been a long time since I looked into that, you can't make an individual base can you?
  24. That is so people are forced to post items for reasonable prices, otherwise people would list items for 100 million and slowly keep lowering it until it sells.
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