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45 ExcellentAbout Rumors
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In a way, I think wealthy players are the inf sinks of the game. I mean, just think about it. What would happen if these players hoarding tons of inf, enhancements, convertors, and whatever other valuable, tradeable stuff all just opened the flood gates and dumped everything onto the AH? Massive bids on everything, tons of rare enhancements and stuff now for sale for cheap, and so on. It'd be economic chaos! But by sitting on billions of inf and having SG bases full of purples for their next half dozen alts, they're actually keeping the market stable! But yeah, the problem of being richer than you can ever feasible use is... not something that can be easily solved. Add something in for the super wealthy and poor 13-inf-Joe is going to start complaining that they can't have it too and that it's too expensive and grindy. And even if you ignore them, that's still limited dev resources being spent on pleasing a small handful of players. Anything in game is just asking for trouble. But ummm, I guess you could have something set-up where you could spend 1 or more billion to have a gold forum name for a month? Something like that? No clue. And personally, I've not chased insane wealth because I don't want to smash face first into the, ummm, I think Law Of Diminishing Marginal Utility is the right one.
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Why hasn't Clamor killed Countess Crey yet?
Rumors replied to Luminara's topic in General Discussion
Don't forget about Anti-Matter! After the Keys Trial, he came down with a severe case of explosions. It's terribly contagious, which is why he went underground to keep it from spreading to other people who weren't Devouring Earth before he succumbed to the disease. -
Off the top of my head, I'd go with Blazing Blast. Nothing like shooting someone with a laser of fire and sending them flying backwards, complete with over the top arm flailing!
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The pseudopet thing does make me slightly sad in one respect. I had a Ice/Kin Corr on Live I intended to get up high enough to behold the glory of Scourging Blizzards with the old higher damage, end crashing version at Blaster scale after a Fulcrum Shift. But didn't manage it and I won't ever get the chance these days.
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I don't want to zip through the content because I'm usually there for the content, not the rewards. I mean, there are times where I do wanna just zip through something, with Synapse incidentally being the one TF I'm most likely to wish to do so because a major accolade is locked behind it and I'd probably not even give Synapse a sideways glance if that accolade wasn't there. But otherwise, if I'm making or joining a TF, I'm there for the journey, not the destination. But then again, I'll usually avoid Speed TFs for that very reason. Usually because sometimes it'll be for Synapse or Citadel and I'll just be like "screw it, just get it over with." Really wish that accolade wasn't tied to those task forces >.> I might end up just living with out.
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Ah, gotcha. Well, no idea which model of keyboard this is then. All I can say is its black, it has green back lighting, it's from Razor, and it's like 6 or so years old. If you're able to travel back in time to go shopping, I'd recommend whatever model I got.
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Most of Burn's damage, at least on the Sentinel, is front loaded. It's like a small nuke! It does scatter enemies a bit, but I took x/x/Fire AoE immobilize to help with that (and for more burnination). Good to know that Blaster has Rain and Burn though! Worth keeping in mind if I want a squishier burn the world character!
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Errr, yes, I did say I had a Razor keyboard. Never had a razor mouse though.
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From what I'm reading in this topic, sounds like I'm lucky my Razor keyboard has been holding up so well. Granted, the thing is from like 2015, so maybe that was when their quality was better? It's outlived several mice from different manufacturers, at least! (A Logitech, a Corsair, and a... I forget but it was a clearance mouse anyway and I didn't like it a ton.) Don't remember which model it is though. Likely a Death-something. My current mouse though is from some little brand called PICTEK and... well, only a year and a half with it but I quite enjoy the thing. Could be a little bit bigger and the third thumb button is in a forgettable spot for me so I neglect to use it, but it's otherwise pretty comfy and rather good for the price point. Good grip, two good thumb buttons (which I've kinda gotten addicted to, don't think I can go back to a 3-button), customizable sensitivity, customizable lighting. Probably a good one to look at if you're on a budget since, if memory serves, it's like in the $20-30 price range. I have the lighting on the thing set to only trigger on clicks and movements, which is kinda cool, but no clue how much that's extending the lighting's lifetime versus having it constantly on and shifting colors or doing whatever other fancy programming tricks to it.
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Is the problem that Sentinels don't do enough damage? Or is the real problem that Blasters are too durable? 🤔 Of course, everyone loves softcapping all the things, so I fully expect to get shot for that line. Anyway, I only have one Sentinel. A Fire/Fire/Fire and one of my two 50s since I play very off and on and am usually in no rush to level cap. And... honestly? She's a lot of fun, even at 50. Granted, I didn't try to build optimal but rather focused on setting everything on fire. I probably have some needless attacks- no, I most likely really do not need the fire breath at least. But I wanted it because I wanted to literally spit fire. I wanted a relatively sturdy character without IO softcapping* who can set the enemies on fire and the ground on fire and the air is on fire and you're on fire and I'm on fire and WHY IS EVERYTHING ON FIRE!?!?!? And the Sentinel delivered on that in spades. Besides, not sure anyone else has access to both Rain of Fire AND Burn. From what I understand, Fire/ is the outlier for Sentinel blasts in how well it performs (not that I was aware of that before making the alt), however, and a lot of Sentinel stuff is a bit undertuned. They probably need some nudges upwards in some respects, but they definitely ain't useless. *Since I hate softcapping non-defense sets, even if that "gimps" me compared to others, but it at least makes the Force Field user happy. Before you slot up to 900% Smashing/Lethal defense again, think of the poor and neglected bubblers!
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IMO, unless its specifically a speed run or one of the truly awful TFs or the mission is egregiously far, I kinda get annoyed at constant TT spam because I am not a kid anymore. Yeah, that kinda runs contrary, but think of it from another perspective. Travel time is white space. It gives me a moment to wind down from the last mission, catch my breath, refocus, maybe take a quick bio break, and, most, most, most importantly, rest my hands and wrists. I'm not a kid anymore: some games like CoH will leave my arms and wrists hurting if I play either too long or don't have that couple minute break in travel time where I can set auto-run and just focus on idle maneuvering rather than mashing all the buttons. It can make the difference between being done for the day after the task force to prevent injury or being able to keep playing for a few hours more, free-time depending, with no issue whatsoever. So yeah, when you're trying to figure out where you can shave two minutes here and there, please keep in mind some people might prefer a slower pace for health reasons! And if you're wondering why they don't mention it more? Well, not everyone wants to share their health issues with strangers.
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No, since I understand even a micro-mez on every blast/melee attack could be a bit overpowered. If I were to sit down and choose a theme for it back at launch, I probably would have gone with a (chance to) arc to enemies near the target with diminished damage. And probably replaced one or more of the AoEs, like Ball Lightning or Thunderstrike, with some sort of chain lightning effect like Jolting Chain. But, this far along? No, far too late. Stripping end drain for a different effect would jack with too many people's characters, especially all the people building their Electric Blast/Melee/Affinity/whatever as sappers. So it is what it is these days.
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-Old AMA mentioned the middle of Perez Park being lifted into the sky by Incarnate-tier Circle of Thorns. The edges/streets of the park were going to remain the same level as is. That'd be pretty cool -Galaxy City as a (high level) hazard zone. Maybe home to a Shivan giant monster? Definitely should be some storyline there, probably involving Battalion. A PvP zone would make sense too, but PvP is pretty niche. -There was supposed to show down with Praetorian Hamidon to cap Praetorian content off, but the devs were skipping that to go to Battalion due to people tired of Praetoria. Which... kinda lame when you're right at the end and just cutting the ending off. So, Praetorian Hamidon showdown! Maybe make it the high level Gold-side zone too so gold-siders can 1 to 50 without AE or going Red/Blue. -I have a feeling a lot of older cast would be steadily offed, whether by death or other effects, to make room for the player characters to shine and do everything as the various characters had their arcs concluded. Some would definitely stay though, likely the popular ones like Manticore. You can definitely see the transition in newer content, especially at high level. You ain't doing things that's beneath Positron's notice, Positron is doing things that are beneath your notice.
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Well, I mean, technically end drain could be applied to almost anything. Being set on fire is pretty exhausting after you're done waving your arms, screaming in pain, and stopping to drop and roll, for example. Or more boring, heat exhaustion effects. But really, I dunno what would be the "end drain" element of the game if not electricity. Might've ended up like other effects, such as -Regen, which isn't really tied to an element as far as I can recall. The Defender explanation is probably along the real reason for it. Or it having a debuff anyway. A "chance to hold/stun/sleep" on every power might have stepped on Controller's toes too much at the time while a "chance to arc from nearby victims to other foes" probably woulda been more Blastery. But never noticed that Defenders are the same at sapping as everyone else though. That is certainly strange. Defender Energy should knock targets back farther!
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Bear in mind this isn't me complaining or asking for a change here. Rather, I'm more curious behind the thematic reasons of why electricity had "endurance drain" chosen as its theme. It always felt a little weird to me that was what it got when most games that I've encountered tend to have electric theme itself with arcing or convulsions in some form or another, such as chain lightning, paralysis, etc. Meanwhile, for a couple of other examples, Fire tends to have damage over time and Ice has slows, which are both common and make expected thematic sense. But our zippy zappys are more stamina leeches rather than zippy zaps as far as effect goes. I doubt anyone here can do anything but speculate, but yeah, I've always wondered why does lightning leech endurance instead of doing more traditional zappy stuff?