-
Posts
2648 -
Joined
-
Last visited
-
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
Something I'm sure others had to have said and I was thinking while working on a Sonic Melee Stalker, would be nice to see some alternate animations to go with the attacks. Like just a punch or kick that has an added Sonic FX to it. -
I was averaging 1:30 Pylon times (using Ston's method of testing). On Beta we see Earsplitter is getting more damage against Attuned Targets for 20% more damage (instead of the 10% it did). Not sure if the additional time of the bonus to Echo/Thrust will make a big difference. Looks like the AOEs will do more damage if used around an Attuned target, but I'm not 100% sure on that, but honestly, I never had issues with the AOE myself, except that I wanted Sonic Clap to be as good as Cross Punch on attuned targets.
-
page 3 [FOCUSED FEEDBACK] Kinetic Melee Adjustments
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
I'd like a little longer on the stacks. However, I'm thinking that may have to be a later addition after time playing. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
o/ I love taking Thugs personal attacks! I'm shooting two pistols! I was using them before the benefit to use them. Thugs/Time! \o/ -
page 3 [FOCUSED FEEDBACK] Fiery Aura Adjustments
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
It was a nice basically free proc bomb every 45 seconds or is it some other reason people are getting upset? Aren't most PBAOEs in the primaries basically up more often for more damage (especially if you proc them)? Or is it that it was basically free PBAOE damage? -
Because it started in Scrappers and it was supposed to be that way forever. Now we'll all feel it's a nerf to this topic. >_>
-
For the more AOE damage, it might be as bad if one slaps it on the boss, then hits the AOEs and not just put it on any target and hit the AOEs.
-
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
Evolving Armor having the choice between -Resist, DDR, or -Regen Resistance depending on stance isn't bad imo. Not sure if the -Regen is all that worth it, but I like that the change was just removing the -Resist from Defense/Efficient Modes. Okay, so when I switch to Defense Mode I no longer get the damage help. I'm okay with that. -
page 3 [FOCUSED FEEDBACK] Kinetic Melee Adjustments
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
Could just roll this one out now, so it can be enjoyed on Christmas. 🙂 -
Swipe Only/Invul can I get Task Force Commander Badge?
BrandX replied to Bill Z Bubba's topic in Scrapper
The TF does come with a temp power to help kill him 🙂 -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
I don't think anyone is saying you won't take more damage, only that people are blowing it out of proportion. Rage crashes aren't killing people now. Tankers and Brutes have higher resists and health than Scrappers and the -Resist (which is really what people seem to be complaining about) will put them down to Scrapper levels...for 10 seconds. Now let's go with the 50's game...what are you going to have to go along with this crash...oh...things like Barrier or Melee Hybrid or Rebirth. So it really shouldn't be a problem at the 50+ game. Oh, you know, also those little inspirations. Then there's those who just happen to over cap that resistance. But sure, look at percentages make some people all scared when people have been running rage on less than optimal builds and staying alive. Now other complaints, like why can't SS get new Hand Clap just because of Rage, that seems valid. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
But it's always been that and as you said, they get it early, they're likely using it early and how many of them are going "Oooooh noooo! I shouldn't have used Rage?" So, all those people used it before their builds were made solid did just fine, they'll do just fine again. It's 10 seconds after 2 minutes of up time. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
So, they'll be as tough as a Scrapper for 10 seconds, while having more health and regen/heals to back them up? -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
Don't they get hit more and also hit for more? -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
They're old stats. I can say on my Super Strength, I just never cared for Hurl being a lackluster ST DPS attack. I want to hurl that chunk of concrete often! Rage Crash is just living with the set, no different than any other set for me (for me the meh set, but awesome concept, is TW). However, since the new power is likely to allow porting of SS to Scrappers, that's where I will want to play it, as I wanted a Scrapper with SS animations! I know I can concept any attack set into super strength, but I want that hand clap and such 🙂