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Clave Dark 5

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Clave Dark 5 last won the day on January 15 2024

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About Clave Dark 5

  • Birthday January 1

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  1. I just play the game, haven't had to worry over Inf or merits for years now.
  2. Interestingly, in the film this gif comes from ("The Holy Mountain"), the characters were renouncing all of their wealth and pursuit of it, rather burning some to flaunt it.
  3. I only have a couple, but generally I've found sentinels to be tough to kill as roaches, so that might be a safer way to get back into the game ha ha. Blasters are better these days, but can still get squished. AR has been improved as well since Live, but I haven't tried the new version. Pistols is pretty nice just for the cool factor, although some thing it gets too theatrical.
  4. Yeah, we've asked for this before (we've asked for tons of stuff many times, and we're still waiting for even a brief "sorry we couldn't do that because blah blah..."), it would be really nice. I've got two arcs in production that could use it.
  5. Make the AE count for something other than mindless farming; some of the restrictions added such as half XP mean it's best for nothing but farming, which is just silly. Leave the AFK farming types to do the work of "stocking the markets" that they supposedly do in addition to making it worth while to seek out missions on it. New Devs Choices should be drop fairly often, like a handful or more per "Page." Add in a bunch of items/foes/etc. that are currently missing. Unless the tech is too complex, anything base builders can put in their base should also be available as glowies, for instance. (seems like this one thing would be the easiest to achieve) Maybe do something to make the tickets worth taking again instead of drops, like upping their drop numbers, or make stuff cheaper to buying with tickets. Maybe "take the tickets, get full XP." I expect Regen will get fixed/nerfed first though, yes. 😄
  6. IIRC I knew this guy and he'd published this on Live too. Note the level range, but it's still easy enough.
  7. (Slightly off-topic, feel free to ignore) Seeing as how I recently mentioned doing so, I feel attacked! 😄 In theory, I like this idea, but I am easily distracted and probably so incredibly bored of the mission by the time I hit publish - such is the burden of a novelty-seeking personality. I have walked into other missions and gotten creamed and thusly realized that my given toon really shouldn't be trying to run something at 4/8 or when only at 27th level or etc. What if this toon has a "psi hole" in his armor, but that one doesn't (an otherwise good stalker of mine had to quit a stiry arc because of all the psi, for instance)? Ultimately I feel there's only so much I can do anyway, and that I have to trust the player to have some idea of where they stand on these things themselves, long as I don't throw a solo GM fight in there or something. I've more than once had a published mission get say ten plays (woo, TEN! Double digits!) and had one player tell me they got half way into the first one and died and that they couldn't even pretend face whatever and quit (see: psi-hole).
  8. OK, fair point and I still think your avatar is bad-ass.
  9. That was nearly two years ago, and I only make MA arcs sporadically, but thank you for taking the time once again now.
  10. Yup, that's it. New Life Hack for Using the Janky MA Did you create a group of foes using recolored pre-existing foes, and you want to want to use of them for a Fight a Boss detail? The group will not show up on the Custim Group list until you add ONE Custom foe into the group and set that foe for Don't Auto-Spawn. ETA: but wait it gets better! You still have to recreate that boss again as described above! Oh how I love this system! ETA2: More! After going through all that, I found that the mission wouldn't start until I removed that Don't Auto-Spawn foe. So you have to just recreate the boss each time. What kind of cockamamie system is this?! Who cares?! No one will ever fix this.
  11. I've created a group of foes called FOE BADGUYS, assembled from pre-exisiting bad guys, recolored and renamed. I set them for the map as the default Custom Group. I go to set a "Fight A Boss" and want to choose one of the bosses within FOE BADGUYS. FOE BADGUYS does not appear on my drop-down menu, but other groups I've made in the past do. What's (not) going on here?
  12. Wait what? I've faced the problem of "how do I get enough text in here?" problem more than I care to say, could you expand on this for a second?
  13. That's part of my problem with them too, they show up in no order at all on that screen and I invariably end yo scrolling up and down it "have I read this one yet? Yes, yes... there it is." For the most part they stop game play dead. Again, remember that these particular missions are meant to be about as deep as a tortilla. My general "no clues" stance here doesn't reflect a hard and fast rule that I hold against all clues ever used by anyone anywhere; otherwise I'd be in that same gaol.
  14. Ripped from today's headlines! That was fun, but I'm glad I ran it on a tough toon with difficulty levels set low, I'm no power gamer. I thought it went just fine without clues; you know I'm sort of ag'in 'em in general and this provides another example why: it's a straightforward story that doesn't need more embellishing and there's no shame to that. One thing writing for the MA has taught me is that brevity counts for a lot, and I don't feel this sort of story really needs any long-form recap of what I just did, or all that much extra description: "You defeated the Blue Meanies trying to make everyone listen to Laurence Welk by blowing up the factory they were manufacturing their square haircuts in!" ("Yes, I know") "Statesman's Ghost sighs heavily after trying to explain it to the Rikti Monkey again and getting nowhere beyond frustrated." This isn't a hard and fast rule for me though; try and set a "this never works" rule on any creative act, and some smarmy dude will come along and prove it can and should have been done, and I've done lots of clues in the past myself, especially on weirder stuff where I let my verbose nature run riot - and be warned: I will again - but for more direct stories like this, I feel it helped the story zip right by smoothly.
  15. Most days it's actually very early, like say 8 AM MST, but then I can't game from a long stretch. Days I'm off, maybe starting around 3 am? My schedule can vary along with what's going on personally. This is also why I never join anyone else's SG 😄
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