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Posts posted by Clave Dark 5
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This may not help too much, but: I've got a Merc/Nature at 25th right now. Mercs being a bit squishie as they are, I found Nature to be slow going at first, but that might be my fault as I was also chasing the pet powers and some other power pools and may have slept on getting the good Nature powers as early as I should have. Don't make my mistakes!
I've heard that there's little skippable in Nature and so far it seems like it, they're all pretty decent (personally I might skip Wild Growth, but I haven't tried slotting it up much yet either; apparently once it is slotted up later, it's great) and what I've been lead to believe from these forums agrees with that.
Life-giving Spores was a game changer for me for the set, so grab it as soon as you can.
The heal Regrowth struck me as sort of weak and it takes time to get used to the cone nature of it, so be ready to spam it and to get used to learning how to cone it properly.
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Whichever one my Kin-addled toon has caromed closest to when I realize "oh hey, I'm near an elevator, I should probably go up."
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5 minutes ago, Almafeta said:
I'll test that tonight. Annah got down to about 20% health, but then a teammate summoned Amy who healed Annah and allowed her to win.
This sounds like a divide by zero situation, I'm not sure we should attempt it! But, morbid curiosity being what it is... how;'s it turn out?
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On 7/25/2019 at 11:35 AM, AkuTenshiiZero said:
I say lose the bird because it could be easily abused with some coordination. There's not many people in each server, all it takes is a few dozen deciding to coordinate their efforts to flip sides every so often and it would create a mess. Plus, I've been very vocal about how much I hate the quick-and-easy alignment shifts, it is IMO one of the biggest problems causing imbalance between the alignments. No reason to even have alignments when they can be changes within minutes with no cost.
Heck, alternatively, just give Null a hefty cost to switch. Anything to make alignment switching have some actual weight.
I'd love to hear how people could coordinate to abuse this and create a mess.
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49 minutes ago, Redlynne said:
jenga stack WHILE IT'S ON FIRE!!!!!!!
Great, now I want to start a Staff/Fiery Aura scrapper named Jenga Stack On Fire. Just what I need, another alt, thanks a lot.
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So... no one has any theories on how to slot these?
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34 minutes ago, Maxzero said:
The real Umbra beast bug is the unending Howling sfx.
It's gotten to the point where I am thinking of replacing with sound file with one of silence.
Do it, if something's bugging you now, that's only going to get worse.
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It's like when you turn your back on your two cats and then suddenly a fight breaks out.
This also raises a good question: what if the HVAS won? Would there be no vendor there until the server was rebooted?
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Well, that should be pretty straightforward: I heard Mercs/Nature make a godo combo and wanted to try it out. I heard The Fighting Pool synergizes well if you take them all and wanted to try that out too. So fun for this toon would be to tankermind with bodyguard and punch people while the army guys fire weapons.
I want to know if this idea if incredibly stupid or just "not that great" (maybe this combo won't tankermind so well or something?) but mainly how to slot up the powers mentioned: Provoke, Maneuvers, Tough, Weave, the various Fighting Powers like Crosspunch, Kick, etc. I believe some people only bother to slot up Crosspunch for example
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So some thread here was suggesting that Nature and Mercs would make a good pairing, and then somewhere I've read that the Fighting pool powers now synergize fairly well and I've gotten that chocolate into that peanut butter and decided to do both of these ideas on the same MM. I'm planning to skip all the personal attacks in Mercs and, obviously angling towards tanker-minding, need some ideas on how to slot those fighting powers as well and tough+weave (I believe I've heard Crosspunch is the only really good one of the set?). And Maneuvers... are the other Leadership powers outside of that and Provoke (definitely going to need that one!) worth taking or slotting with anything?
Also you can feel free to tell me what a Captain Gimp I'm making here. I generally play for fun rather than number-crunching, but I mean, if this is super super stupid, he's only at 17 right now, so it wouldn't be too crazy to delete him and start over.
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14 hours ago, Golden Azrael said:
Just felt CoV was badly implemented. It forced the studio into duplication of dev' effort that hurt the base game's progress.
I think that might be a bit of 20/20 hindsight, as at the time I would have thought it was more of a "we have a popular game on our hands, let's make a sequel to it using a lot of our pre-existing material, so we don't have to spend time developing all new stuff for it." You can look back NOW, after they merged the two things into one and say they should have gone in another direction (as we always did when we lamented them wasting time on creating the AE, an archetype we didn't like, post-50 grinding, you name it), but I'm not sure that's historically accurate to say about CoV. Maybe I'm wrong.
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13 hours ago, biostem said:
So I was rewatching some of the CoH/V cinematics, and I noticed some, well, oddities. For instance, in 1 trailer Lord Recluse is seemingly in command of a bunch of Freakshow. Back Alley Brawler apparently uses energy melee? Synapse gets thrown around a lot. There's a hero that uses a sword and a pistol simultaneously. There's the girl that can "melt" as a form of teleportation and can energize another hero as part of her attacks? Oh, and lots of heroes and villains throw items as attacks. I realize that many of these things were just put into the trailers to make them more exciting, but why weren't they ever implemented in-game? Too difficult to code into the engine? Was the game already in decline, thus preventing all the new stuff from being added?
The covers are always more exciting that the issue of the comic inside,
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13 hours ago, justicebeliever said:
They probably picked wisely...
Not if I have anything to say about it!
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I don't want to belong to any club that will accept people like me as a member.
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Agreed. I know there's apparently some issues with porting everything from the male to the female models and the reverse, but anything that can be easily ported should be. Someday I want a guy with a shoulder kitten, damn it.
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And yet I have been very frustrated in King's Row trying to get to a mission sans jet pack that happened to be up on one of those elevated sections of the city that was higher than I could jump, and got killed twice trying to zip around with Ninja Run/Sprint fining a way up. And then there's the Hollows of Old too. These sorts of time-wasters are still in the game on both sides. My main back in the day was a Super Speeder on redside and learning where those doors are must have bee easy enough as a I don't remember being upset about that task.
All that said, pretty much every damn toon I make these days takes flight/
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35 minutes ago, Cipher said:
What would you like to see changed?
The font size for the page seems a bit tiny, leaving lots of empty space (and me squinting). Otherwise I like it.
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Here's an issue:
I run into way too many 40+ MM's who have no idea what pet control means, or even what Bodyguard mode is.
It gets HARD to get into a team when all they have experienced from MM's is those idiots that summon their pets and then run around whipping stuff and clogging doorways and roar-spamming Miss Liberty.
I wish I had a solution.
This seems like one of those issues where nothing in-game really tells you much about anything and only hardcore, forum-reading players know much about it. I dunno how we'd fix this, maybe make a bodyguard button one of those given out to every new MM?
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but have no idea what else the character would need to be more than useless.
Pets.
The character would need pets.
Maybe just tell all your pets to sit down in back and not touch anything while you go *snap* a lot with your whip.
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I dunno about taking down a monster getting you to level 7, I mean, there should be a time factor to be considered in here, and although DfB sort of breaks that already, this would be I think a bit too far.
Otherwise, capital idea.
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I've had all of two bad interactions on Indom, out of hundreds, so that's pretty good odds.
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I don't necessarily see a downside to there being a no-nonsense powerset, however...
I know some people found DP too flashy for it's own good by half - which, yeah, it's waaay flashy - but a no-nonsense would get pretty boring pretty quickly. Imho, based on my experiences with AR. I know one thing suggested for DP would be the option to choose between flashy and no-nonsense animations.
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I believe you have to exit and reset the mission for it to take effect.
For those who don't play Redside - why not?
in General Discussion
Posted
I've been taking the time - oh such an imposition! - to hop on a redside team whenever I need a team and see the flag go up in the LFG channel, and it's been working out well. It helps because in the poor population, they're usually will to team with any level, which again is one of those great things about CoH, you can literally team with any level. Still, seems like I don't see that as often blue side.