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Posts posted by Clave Dark 5
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I made this same connection on a non-CoH forum, not that it got me many upvotes. 😕
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I'd go for robes, baggy tops and trousers, that sort of thing to suggest "soft" shapes, no armors probably. Hoods was a good suggestion up there from mrinku. And muted colors/earthtones.
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I've always wondered but never asked anyone: does Afterburner have any real usefulness beyond "wowee, lookit me go!"? I mean, I'm always happy to just hit R and let the city unspool beneath me at the relative snail's pace, but am I missing something else?
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I recently teamed with this guy who promised, promised everyone on the PUG a million Inf if he died, he was so sure. He would run ahead like two, three, four rooms at a time. Plus you can guess what happened to him, multiple times. He ended up dropping out wordlessly, without paying anything. 🙂
Running ahead and riling up mobs without dealing with them yourself is something a jerk move. Despite being careful, it's easy for players behind you to come around a corner only to realize some mobs are standing right there, or worse, running towards them.
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AFAIK, I've only ever once sen someone with group fly. He was leading a team through that mission/TF or whatever is is that ends with you fighting Council on the scaffolding around the giant robot with lava below; he was using the GF to keep us and MM pets from falling into the lava below, which was actually a pretty good idea.
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Just play the way you want, stop min/maxing, never taking "that one power" because it's "hot garbage" (it probably isn't it's not not so uber-great as whatever else). If you don't want to play, then don't.
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27 minutes ago, Hyperstrike said:
This will depend on whether or not you drag U'kon out of the bowl or gather, buff and zerg.
If you drag, wait until the league has cleared the first group or two out of the bowl. Then summon in the bowl.
If you zerg, wait for the zerg to finish clearing. Then summon.We always zerg. I think I've done half a dozen raids since Homecoming popped up and I still have yet to see that guy once, that I know of. Maybe I was on a team/league that took him down? I mean, probably, but I really have no idea, once the zerg sets in it's all a mess of colored lights and slide-shows.
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18 minutes ago, Sovera said:
I know you want to be useful, but considering a pylon dies in 4-5 seconds does it really matter? Plink it to get contribution and move along with the herd to the next pylon.
This mostly shows how the MM has fallen behind with the game's evolution. Pets don't have a travel power, so even so much as using Hover will leave them behind, and if we switch to Fly we might as well forget having them for the next pack. By the time they have arrived someone has used their T9 and there are but a few scattered mobs left.
That's a fair assumption, it did leave me feeling a tad useless for a half second, although I knew full well that yeah, the pylon evaporate in front of the usual gang of heroes going at them in the context of an MSR. I dunno if even group fly would help, as I've never thought to give that a shot (who's got the extra power picks?!).
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I think people may have misunderstood my question here or I didn't make it clear enough. My pets were dying as they trailed behind me as I traveled from pylon to another, drawing aggro from random foes on the ground, not when I was in the bowl. Then got kilt before I could resummon them in time to, well, not get killed. Redlynne probably nailed at leats part of it by pointing out I was relatively low level. Once I got to the bowl, alive, things where fine and if I lost a pet or two, I was able to comfortably resummon them before anything bad happened to myself, and as a /Nature MM, I was still indeed capable of contributing to the league.
I was asking if anyone knew of some plan of action to avoid that dying before the pets come out again or maybe some way to preserve them during the pylon trek. It appears Apparition suggests waiting out the brief bomb set-up period, and then summoning once folks travel into the bowl, so I'll give that a shot next time. It would make sense because by the time people hop down in there, there's a whole forest of green heal numbers flying about.
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1 hour ago, justicebeliever said:
If the pack fits Clave...
I just bought 20 Winter Packs and all I got was this lousy insult!
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9 minutes ago, Pherdnut said:
Beasts can hit hard though. All you really need defensively is a hold.
I'm running /Nature with Mercs though, ha ha.
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11 hours ago, Yomo Kimyata said:
That sucks; sorry to hear that. I think they designed the packs so that on average you will end up with at least one winter-o, but the problem with averages is that sometimes you are below average.
Well I feel personally attacked.
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On 8/3/2019 at 8:21 PM, n00baka said:
Also, the amount of Inf in the game now, vs when the Markets went live is much smaller. Many people on live had more Inf than sense when the Markets came online.
I'm not so sure about this. My memory of the market upon introduction was that when it started, it was perhaps hindered by ignorance of just how useful things like that Miracle Unique were. Once all that set in though, it started climbing and kept climbing right up until shut-down. I don't miss those days, you really had to be a market player to contemplate a good build. Now, I can pretty much do OK just by playing the game.
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On 7/8/2019 at 4:46 PM, Robotech_Master said:
Haven't you ever gone grocery shopping? Seasonal stuff always costs more out of season. 🙂
This is why you need to get ready to stock up on your pumpkin spice stuff, FALL IS COMING.
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On 7/14/2019 at 11:44 PM, Heraclea said:
What I would really like is taller female characters with the legs still shorter than the scales will let you make. Currently, shortening the legs as far as they go makes the character shorter, and the legs are still disproportionately long for my tastes.
That's bugged me every time I make a woman character.
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On 7/31/2019 at 12:20 PM, Shinobu said:
Yes, it only works for soldiers of arachnos. No idea why it’s in the costume creator. People have complained.
Also FYI, once you’ve chosen to be a crab spider instead of a bane spider, you can never create a costume without the crab backpack, I understand. Even if you respec back to a bane spider. People have complained.
People have complained.
City Of Heroes: Homecoming
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2 hours ago, daHob said:
I think I was there for that. I believe what they meant was you can choose a minimal FX set for ice armor powers. It puts less visible blocky armor pieces on folks and that should cut down on visual noise.
I'm under the impression that, being less to render, it's also more friendly to less robust computers, which seems logical, but I don't know for sure. Additionally, computers today should be more able to handle the game, although my 7 year old rig does struggle a bit when I get into a good mosh pit in the Rikti mothership bowl.
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So tonight I did my first RWZ with a mastermind. Granted, he was only 36th level, but it was rough at first. Zipping from pylon to pylon, I quickly lost my pets to random aggro as they trailed behind me. "That's OK, I can rebuild my army once we get to the mothership; meanwhile I can toss out what personal attacks I have at the pylons." So I did that and that was fine. Once we cleared the pylons and got to mothership, I hopped down onto an area free of Rikti (the side of the ship where the grates are) and started to summon my pets... and promptly died as the Rikti began to spawn in. After a few seconds someone ported me to the bowl and I got rezzed and then everything went OK enough with summoning and getting going.
Is this just the nature of taking an MM on a RWZ? Or do you know some good tactics for RWZ raids? I'd love to her them, if so.
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On 8/1/2019 at 7:27 PM, JnEricsonx said:
/Nature can be a bit of a PITA though.
This has been my experience, but it's generally worth it. It's pretty rough against End sappers though, especially since, as I've only just now noticed, that not only do they sap it, but then the effect keeps you from rebuilding it for some seconds afterwards. That's pretty much death for me.
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On 8/5/2019 at 4:26 PM, biostem said:
I'm confused by the vagueness of your question. For instance, a level 6 claws scrapper, while only having access to a small number of attacks, will be able to attack much more frequently, since the claws attacks have very short cooldowns. At the same time, a titan weapon scrapper of the same level will have many more gaps in their attack chain - not just because of longer cooldowns, but also because they have to build up momentum before they can really get going, and they have very few attacks to choose from. This is one reason why many people talk about "leveling builds" vs how their character will function with all powers available to them...
This, and then there's secondary effects to consider. If you're a Dominator or Controller, you want to lead with your crowd control powers and then go for attacks. Other ATs might want to lead with an attack that does knockdown, stun, or gives a boost of a debuff. And then you'd also probably want to prioritize and attack that does the most damage first, the quicker they're dead the less chance they have of hitting you right? And how about mob number? If there's a bunch of foes crowding around you, you want an AoE attack first probably, and only a single target attack if there's not that many.
There are so many variables to take into consideration that's it's too vague a question to give as simple an answer for.
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On 8/6/2019 at 11:55 AM, Obsidius said:
And I thought putting Dwight's desk in the men's room was weird...
"Hell of a place for a urinal!"
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Another upvote for the name Escape Velocity for a purple knockback set, that's wonderful.
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18 hours ago, GM Capocollo said:
I've checked with the admins and Summer Blockbuster is a permanent event.
Awesome, thanks for letting us know.
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1 minute ago, Bionic_Flea said:
Have you run the Market Crash Trial? It's new, has a guaranteed purple drop your first time through (per character), has a couple of badges, and is fun as hell.
Oh yeah, I have heard about that, but not had the chance to run it. Fair enough point.
Dual Pistols conflict with Munition Mastery?
in General Discussion
Posted
I think I've seen someone complain about it before, a month or so back.