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Clave Dark 5

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Posts posted by Clave Dark 5

  1. Me, I'm looking forward to trick-or-treat monster stomping on that one street in Sharkhead with six doors close to one another, or that motel on Peregrine Island with like what is it, eight doors?  I currently have a Mastermind at something like 40 who already wears a Pumpkin head, so this'll be an easy matter of dropping patches, clicking doors and letting me minions start auto-attacking.  It's a glorious holiday chaos!

    • Like 1
  2. On 9/4/2019 at 3:58 PM, RikOz said:

    I know it's RNG, but man, every time I've played around with the random feature it seems to be heavily weighted toward selecting the bestial and monstrous heads and pieces. That, and those jester parts come up with alarming frequency.

    I was about to mention those animal heads when I made my post!  So many green tigers, dark blue wolves!

  3. 22 hours ago, MunkiLord said:

    It's temporary due to the long weekend causing a spike in demand. Prices will go back down, I juts picked up all my rare salvage for less than 470k each.

    This.  It also goes up or down depending on time of day, I play at night often and see this a lot.

  4. On 9/2/2019 at 2:54 PM, Skyhawke said:

    So, I have the Secondary Mutation power from the p2w vendor and as I was flying through Steel Canyon, it recharged and I hit it...and turned into a Rikti Monkey.  Full on, everything turned off, falling to the ground, all I can do is slap and fart...Rikti Monkey.  It only lasted about a minute, but it was the first time I can ever remember this happening. I grabbed a screenshot because it was just too bizarre. 

     

    Vj6vRNL.jpg

    Love the side eye from the lady there.

    • Like 1
  5. On 8/30/2019 at 9:41 PM, PaxArcana said:

    Don't assume they are heroes only because they don't know they have options.  Many - arguably, most - of those characters are heroes, because their players want them to be.

    It's worth keeping in mind that a recent poll we took here showed the majority said they didn't play due to low pop.  It's kept me out, but yeah, like the OP, I'll hop over at the drop of a hat if I need a team and someone redside is recruiting.

     

    It's a problem with many angles though, and no one answer is 100% right or wrong.

  6. 18 hours ago, nihilii said:

    I used to forget them so often I'd skip them in my build (especially Aim). The Gaussian chance for BU proc is a game changer, though, in that it turns your Aim or BU for an Aim+BU for a few seconds, almost doubling the damage of any big power you have. Now I use them religiously.

    It's interesting in a way, with no difference in the functional effect, higher incentives managed to change my behavior.

    I keep forgetting I even have it on my Corr, but that sounds like a real nice option, I should probably go for that Gaussian proc.

  7. On 8/13/2019 at 7:51 AM, Crysis said:

    Here’s how to make Vengeance work on your pet.

     

    Check the LFT channel or just the server global channels.  Or swing by AE in Atlas.  Look for a lowbie LFT, blasters are great for this, but really any lowbie will work.  Tell them you’ll keep them buffed and healed and they’ll earn great XP.

     

    Once in mission, tell them to group tightly with your pets “to avoid aggro.”  Now, pull aggro onto your pets.  Don’t heal/buff them at all.  When they die, Veng off of them.  Then Rez them.  Rinse/repeat.  Profit.  Master your evil laugh.  MM’s were originally a villain class after all.

     

    You’ll have to replace your Vengeance Pet frequently, they do wear out and often just run away from the team to the exits or quit altogether.  But I find a steady supply of them readily available.  Fully expendable.

     

     

    And they say no one plays villains anymore!

  8. On 8/15/2019 at 4:14 PM, Abraxus said:

    I have a healer these days, and I can vouch for the fact that they are not as prized as they once were.

    I had one or two in the old days and I have one now and the call for them seems to be about the same.

     

    I'm not proud, I'll admit I made healers so that the cool kids will pick me to be on their teams first. 

  9. I recently teamed with this guy who promised, promised everyone on the PUG a million Inf if he died, he was so sure.  He would run ahead like two, three, four rooms at a time.  Plus you can guess what happened to him, multiple times.  He ended up dropping out wordlessly, without paying anything.  🙂 

     

    Running ahead and riling up mobs without dealing with them yourself is something a jerk move.  Despite being careful, it's easy for players behind you to come around a corner only to realize some mobs are standing right there, or worse, running towards them.

  10. AFAIK, I've only ever once sen someone with group fly.   He was leading a team through that mission/TF or whatever is is that ends with you fighting Council on the scaffolding around the giant robot with lava below; he was using the GF to keep us and MM pets from falling into the lava below, which was actually a pretty good idea.

    • Like 2
  11. 27 minutes ago, Hyperstrike said:

    This will depend on whether or not you drag U'kon out of the bowl or gather, buff and zerg.
    If you drag, wait until the league has cleared the first group or two out of the bowl.  Then summon in the bowl.
    If you zerg, wait for the zerg to finish clearing.  Then summon.

    We always zerg.  I think I've done half a dozen raids since Homecoming popped up and I still have yet to see that guy once, that I know of.  Maybe I was on a team/league that took him down?  I mean, probably, but I really have no idea, once the zerg sets in it's all a mess of colored lights and slide-shows.

  12. 18 minutes ago, Sovera said:

    I know you want to be useful, but considering a pylon dies in 4-5 seconds does it really matter? Plink it to get contribution and move along with the herd to the next pylon.

     

    This mostly shows how the MM has fallen behind with the game's evolution. Pets don't have a travel power, so even so much as using Hover will leave them behind, and if we switch to Fly we might as well forget having them for the next pack. By the time they have arrived someone has used their T9 and there are but a few scattered mobs left.

     

     

    That's a fair assumption, it did leave me feeling a tad useless for a half second, although I knew full well that yeah, the pylon evaporate in front of the usual gang of heroes going at them in the context of an MSR.  I dunno if even group fly would help, as I've never thought to give that a shot (who's got the extra power picks?!).

  13. I think people may have misunderstood my question here or I didn't make it clear enough.  My pets were dying as they trailed behind me as I traveled from pylon to another, drawing aggro from random foes on the ground, not when I was in the bowl.  Then got kilt before I could resummon them in time to, well, not get killed.  Redlynne probably nailed at leats part of it by pointing out I was relatively low level.  Once I got to the bowl, alive, things where fine and if I lost a pet or two, I was able to comfortably resummon them before anything bad happened to myself, and as a /Nature MM, I was still indeed capable of contributing to the league.

     

    I was asking if anyone knew of some plan of action to avoid that dying before the pets come out again or maybe some way to preserve them during the pylon trek.  It appears Apparition suggests waiting out the brief bomb set-up period, and then summoning once folks travel into the bowl, so I'll give that a shot next time.  It would make sense because by the time people hop down in there, there's a whole forest of green heal numbers flying about.

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