Jump to content

Clave Dark 5

Members
  • Posts

    3206
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Clave Dark 5

  1. On 8/3/2019 at 8:21 PM, n00baka said:

    Also, the amount of Inf in the game now, vs when the Markets went live is much smaller. Many people on live had more Inf than sense when the Markets came online.

    I'm not so sure about this.  My memory of the market upon introduction was that when it started, it was perhaps hindered by ignorance of just how useful things like that Miracle Unique were.  Once all that set in though, it started climbing and kept climbing right up until shut-down.  I don't miss those days, you really had to be a market player to contemplate a good build.  Now, I can pretty much do OK just by playing the game.

    • Like 2
  2. On 7/14/2019 at 11:44 PM, Heraclea said:

    What I would really like is taller female characters with the legs still shorter than the scales will let you make.  Currently, shortening the legs as far as they go makes the character shorter, and the legs are still disproportionately long for my tastes.

    That's bugged me every time I make a woman character.

  3. On 7/31/2019 at 12:20 PM, Shinobu said:

    Yes, it only works for soldiers of arachnos. No idea why it’s in the costume creator. People have complained. 

     

    Also FYI, once you’ve chosen to be a crab spider instead of a bane spider, you can never create a costume without the crab backpack, I understand.  Even if you respec back to a bane spider.  People have complained. 

    People have complained.

    City Of Heroes: Homecoming

  4. 2 hours ago, daHob said:

    I think I was there for that. I believe what they meant was you can choose a minimal FX set for ice armor powers. It puts less visible blocky armor pieces on folks and that should cut down on visual noise.

    I'm under the impression that, being less to render, it's also more friendly to less robust computers, which seems logical, but I don't know for sure.  Additionally, computers today should be more able to handle the game, although my 7 year old rig does struggle a bit when I get into a good mosh pit in the Rikti mothership bowl.

  5. So tonight I did my first RWZ with a mastermind.  Granted, he was only 36th level, but it was rough  at first.   Zipping from pylon to pylon, I quickly lost my pets to random aggro as they trailed behind me.  "That's OK, I can rebuild my army once we get to the mothership; meanwhile I can toss out what personal attacks I have at the pylons."  So I did that and that was fine.  Once we cleared the pylons and got to mothership, I hopped down onto an area free of Rikti (the side of the ship where the grates are) and started to summon my pets... and promptly died as the Rikti began to spawn in.  After a few seconds someone ported me to the bowl and I got rezzed and then everything went OK enough with summoning and getting going.

     

    Is this just the nature of taking an MM on a RWZ?  Or do you know some good tactics for RWZ raids?  I'd love to her them, if so.

  6. On 8/1/2019 at 7:27 PM, JnEricsonx said:

    /Nature can be a bit of a PITA though.

    This has been my experience, but it's generally worth it.  It's pretty rough against End sappers though, especially since, as I've only just now noticed, that not only do they sap it, but then the effect keeps you from rebuilding it for some seconds afterwards.  That's pretty much death for me.

  7. On 8/5/2019 at 4:26 PM, biostem said:

    I'm confused by the vagueness of your question.  For instance, a level 6 claws scrapper, while only having access to a small number of attacks, will be able to attack much more frequently, since the claws attacks have very short cooldowns.  At the same time, a titan weapon scrapper of the same level will have many more gaps in their attack chain - not just because of longer cooldowns, but also because they have to build up momentum before they can really get going, and they have very few attacks to choose from.  This is one reason why many people talk about "leveling builds" vs how their character will function with all powers available to them...

    This, and then there's secondary effects to consider.  If you're a Dominator or Controller, you want to lead with your crowd control powers and then go for attacks.  Other ATs might want to lead with an attack that does knockdown, stun, or gives a boost of a debuff.  And then you'd also probably want to prioritize and attack that does the most damage first, the quicker they're dead the less chance they have of hitting you right?  And how about mob number?  If there's a bunch of foes crowding around you, you want an AoE attack first probably, and only a single target attack if there's not that many.

     

    There are so many variables to take into consideration that's it's too vague a question to give as simple an answer for.

  8. 18 hours ago, Bentley Berkeley said:

    ...now where we can expect a purple drop just about every hour or so of playing...

    Man I haven't seen anything near that!  I have a 50 at +3, a 45th level and a 32nd level, all of whom have been teaming, a lot, with groups lead by 50s (and even the odd farm), for hours and hours and hours and I've only gotten 3 purple drops since the game came back.

  9. 17 hours ago, chigiabelo said:

    I compared Crosspunch to several attacks on a test MM I built on Justin. Level 35 all attacks slotted with 1ACC 3DM SO's. Using unslotted Brawl as the baseline, against an evel level Crey Infiltrator, Crosspunch did 9.02 times the damage of unslotted brawl on average (about 81.5 damage). Against that same mob, Arcane bolt did 9.49 times unslotted brawl (though against other mobs, I'v seen CP do slightly better than Arcane Bolt). None of my primary attacks did better than that, usually scoring between 5.02 and 8.86 time unslotted brawl. Spring Attack did 8.3, Flurry 6.4, etc.

     

    I've played several MMs to 50 now and the best advice I can give as to playstyle is (1) binds and macros let you set up and position the pets for more effective battles, (2) against minions and LTs, let the pets scatter and do what they do but against hard hitting targets, focus them because it removes the bigger threats more quickly and keeps them grouped for buffs and heals, (3) don't ignore your survivability so add +res, +def, +HP wherever you can because between that and your pets' hitpoints you can tank for short periods.

    You posted about your trials with CrossPunch in another thread, right?  I'm pretty sure I saw that, which was what put me on this path.  Taking that ionto consideration, then it would make sense to slot up, at least a little, Kick and Punch, right?

     

    I've said it before here, I really don't want to get into binds, taking the time to get my hand off the mouse, hit a key or two and then use the mouse to direct the chosen pets is just too long, especially for a rolling team.  Plus I can even get my pets to stay sat on one wide patch of Livegiving Spores as it is.  I mean, I know people swear by binds and such positioning, but... somehow I just don't see it counting for all that much when the pets will dash around after I've GoTo'ed them just a couple of seconds ago anyway.

  10. 5 hours ago, chigiabelo said:

    I've been on the fence about respecing out of my primary attacks, at least some of them because right now, even though I do use them in my attack chain, and they server as mules for some IO set bonuses, they do such pitiful damage. ..

    Ranged attacks are always useful for pulling, secondary effects such as KB/KD can help extend survivability a bit, AOEs (if you can get them)...

    Getting Tough and Weave and various +Res and +Def bonuses and +health passives do really make a huge difference in survivability.

    Good points.  I hadn't considered the set-muling issue as I don't tend to min/max my build too much, but that is a good thing to keep in the back of my head.  For the ranged attacks, I've held onto my Nem Staff (currently 28th level) and took Provoke as well.  It's not a great attack, but it's not awful either.  I've been told that if an MM focuses their attacks as well as their pets all on one target at a time, overall it all really does add up into a strong front; plus there's those various stuns, debuffs etc. that one might find within them - something I didn't think about at the time I went this path; I'll need to check that stuff.  But yeah, I don't want to skip the other powers, and was just thinking I might take the others along the way for flavor.  I am finding out however that as a Mercs MM, maybe I should just stay more to the back of my pets who often do stay at range (ish anyway), plus due to the cone nature of the heal in Nature.

     

    All that said, I still haven't managed to take Crosspunch yet, I may love it when I finally get to it!  We'll see and if I change my mind, there's always respec.

  11. 15 hours ago, Darkesyde said:

    Bluefox we know each other, I'm Mecha Gideon.  I'd like it better if I faced a bit of adversity, but if it hasn't happened good.  I usually have the feeling that I don't know what I'm doing when picking powers and slot, but thank god for respecs.  Thanks for the advice and praise.

    Hello!

     

    I often feel that way about picking powers too, even after reading up on the power sets, so that's not just you.

  12. The controllers I've run always felt super squishy and fairly useless at first but then often rolled into being super awesome the further along they got to, so if you're already having fun already, you're doing fine.

    • Like 1
  13. On 7/28/2019 at 2:33 PM, AkuTenshiiZero said:

    It has no stealth, and it does drop toggles, but by God this cat can mobilize.

    So it moves pretty fast eh?  How about jumping?  It was mentioned earlier in the thread it's less than Ninja Run, what's your experience?

  14. Did some writing for one of the CoH spiritual sequels, wrote some off-the-wall Doctor Who material for a now-defunct website, wrote a little bit about some obscure musical acts and some science stuff for a pop culture forum.  Probably the best received of all of these was a 13 chapter series of articles from last year where I taste-tested pumpkin spice products (I've since also created a pumpkin spice hero, yes) for that same pop culture forum thingy.

    • Like 3
  15. On 7/28/2019 at 3:59 AM, kelly Rocket said:

    DO NOT SKIP WILD GROWTH. Slotted, it's a 17-18% Resist (All). And you do want to slot it for resist. It's fully half of your mitigation kit as a /Nature user (The other half being Spore Cloud).

    Entangling aura also helps a little later, but those two are your main mitigation kit.

    Yeah, I've had it slotted up since then and found it useful.

     

    I do have some more advice for sherlockiama: I saw someone mention this tactic and it seems to be fairly sound and workable, even for ranged attackers like bots (Mercs of course tend to rush in like fools, so this would probably apply for Beasts and Ninjas as well).  When you cast Life-Giving Spores, it doesn't aggro your foes, so cast it right under their feet before you do anything to aggro them.  Next I go with Spore Cloud and Corrosive Enzymes, by which point they're well and properly annoyed with me, so then I soak up the alpha and that sets off the pets because I'm in bodyguard mode.  So now I can just stand in back and watch them take care of the foes, ready to cast that cone heal as needed.

  16. On 7/27/2019 at 11:44 PM, Without_Pause said:

    I saw a red side team forming. I flipped over to red side and got about three levels for my time and had fun. At the end of the one team we were waiting around for the lead. They came back and said they were sorry about taking time away. Before they left they gave another player and myself a purple recipe as a way of saying thanks. I had switched sides previously for patron reasons. Honestly, I'll likely do it all the more often since it is so simple to do so.

    I've been taking the time - oh such an imposition! - to hop on a redside team whenever I need a team and see the flag go up in the LFG channel, and it's been working out well.  It helps because in the poor population, they're usually will to team with any level, which again is one of those great things about CoH, you can literally team with any level.  Still, seems like I don't see that as often blue side.

    • Like 1
  17. This may not help too much, but:  I've got a Merc/Nature at 25th right now.  Mercs being a bit squishie as they are, I found Nature to be slow going at first, but that might be my fault as I was also chasing the pet powers and some other power pools and may have slept on getting the good Nature powers as early as I should have.  Don't make my mistakes!

     

    I've heard that there's little skippable in Nature and so far it seems like it, they're all pretty decent (personally I might skip Wild Growth, but I haven't tried slotting it up much yet either; apparently once it is slotted up later, it's great) and what I've been lead to believe from these forums agrees with that.

    Life-giving Spores was a game changer for me for the set, so grab it as soon as you can. 

    The heal Regrowth struck me as sort of weak and it takes time to get used to the cone nature of it, so be ready to spam it and to get used to learning how to cone it properly. 

  18. 5 minutes ago, Almafeta said:

    I'll test that tonight.  Annah got down to about 20% health, but then a teammate summoned Amy who healed Annah and allowed her to win.

    This sounds like a divide by zero situation, I'm not sure we should attempt it!  But, morbid curiosity being what it is... how;'s it turn out?

×
×
  • Create New...