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Clave Dark 5

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Posts posted by Clave Dark 5

  1. On 7/25/2019 at 11:35 AM, AkuTenshiiZero said:

    I say lose the bird because it could be easily abused with some coordination.  There's not many people in each server, all it takes is a few dozen deciding to coordinate their efforts to flip sides every so often and it would create a mess.  Plus, I've been very vocal about how much I hate the quick-and-easy alignment shifts, it is IMO one of the biggest problems causing imbalance between the alignments.  No reason to even have alignments when they can be changes within minutes with no cost.

     

    Heck, alternatively, just give Null a hefty cost to switch.  Anything to make alignment switching have some actual weight.

    I'd love to hear how people could coordinate to abuse this and create a mess.

  2. Well, that should be pretty straightforward:  I heard Mercs/Nature make a godo combo and wanted to try it out.  I heard The Fighting Pool synergizes well if you take them all and wanted to try that out too.  So fun for this toon would be to tankermind with bodyguard and punch people while the army guys fire weapons. 

     

    I want to know if this idea if incredibly stupid or just "not that great" (maybe this combo won't tankermind so well or something?) but mainly how to slot up the powers mentioned: Provoke, Maneuvers, Tough,  Weave, the various Fighting Powers like Crosspunch, Kick, etc.  I believe some people only bother to slot up Crosspunch for example

  3. So some thread here was suggesting that Nature and Mercs would make a good pairing, and then somewhere I've read that the Fighting pool powers now synergize fairly well and I've gotten that chocolate into that peanut butter and decided to do both of these ideas on the same MM.  I'm planning to skip all the personal attacks in Mercs and, obviously angling towards tanker-minding, need some ideas on how to slot those fighting powers as well and tough+weave (I believe I've heard Crosspunch is the only really good one of the set?).  And Maneuvers... are the other Leadership powers outside of that and Provoke (definitely going to need that one!) worth taking or slotting with anything?

     

    Also you can feel free to tell me what a Captain Gimp I'm making here.  I generally play for fun rather than number-crunching, but I mean, if this is super super stupid, he's only at 17 right now, so it wouldn't be too crazy to delete him and start over.

  4. 14 hours ago, Golden Azrael said:

    Just felt CoV was badly implemented.  It forced the studio into duplication of dev' effort that hurt the base game's progress.

    I think that might be a bit of 20/20 hindsight, as at the time I would have thought it was more of a "we have a popular game on our hands, let's make a sequel to it using a lot of our pre-existing material, so we don't have to spend time developing all new stuff for it."  You can look back NOW, after they merged the two things into one and say they should have gone in another direction (as we always did when we lamented them wasting time on creating the AE, an archetype we didn't like, post-50 grinding, you name it), but I'm not sure that's historically accurate to say about CoV.  Maybe I'm wrong.

  5. 13 hours ago, biostem said:

    So I was rewatching some of the CoH/V cinematics, and I noticed some, well, oddities.  For instance, in 1 trailer Lord Recluse is seemingly in command of a bunch of Freakshow.  Back Alley Brawler apparently uses energy melee?  Synapse gets thrown around a lot.  There's a hero that uses a sword and a pistol simultaneously.  There's the girl that can "melt" as a form of teleportation and can energize another hero as part of her attacks?  Oh, and lots of heroes and villains throw items as attacks.  I realize that many of these things were just put into the trailers to make them more exciting, but why weren't they ever implemented in-game?  Too difficult to code into the engine?  Was the game already in decline, thus preventing all the new stuff from being added?

    The covers are always more exciting that the issue of the comic inside,

  6. And yet I have been very frustrated in King's Row trying to get to a mission sans jet pack that happened to be up on one of those elevated sections of the city that was higher than I could jump, and got killed twice trying to zip around with Ninja Run/Sprint fining a way up.  And then there's the Hollows of Old too.  These sorts of time-wasters are still in the game on both sides.  My main back in the day was a Super Speeder on redside and learning where those doors are must have bee easy enough as a I don't remember being upset about that task.

     

    All that said, pretty much every damn toon I make these days takes flight/

  7. Here's an issue:

     

    I run into way too many 40+ MM's who have no idea what pet control means, or even what Bodyguard mode is.

     

    It gets HARD to get into a team when all they have experienced from MM's is those idiots that summon their pets and then run around whipping stuff and clogging doorways and roar-spamming Miss Liberty.

     

    I wish I had a solution.

    This seems like one of those issues where nothing in-game really tells you much about anything and only hardcore, forum-reading players know much about it.  I dunno how we'd fix this, maybe make a bodyguard button one of those given out to every new MM?

  8. but have no idea what else the character would need to be more than useless.

     

    Pets.

     

    The character would need pets.

     

    Maybe just tell all your pets to sit down in back and not touch anything while you go *snap* a lot with your whip.

  9. I don't necessarily see a downside to there being a no-nonsense powerset, however...

     

    I know some people found DP too flashy for it's own good by half - which, yeah, it's waaay flashy - but a no-nonsense would get pretty boring pretty quickly.  Imho, based on my experiences with AR.  I know one thing suggested for DP would be the option to choose between flashy and no-nonsense animations.

  10. Some one puts a notice on the Looking For Group chat channel "Talos Radio team LF3M" or "Level 25 blue MM LFG", and people join up or invite them.  Rather than say you teaming with people you're in a supergroup with.

  11. Actually keep it simple. Teleporters.  I thought a vault would be easy since there is one in pocket d and a few other zones everyone can use.  Workbenches for convenience. And.  That. Is. All

     

    99% of a bases usefulness is those teleporters.  Let us not over complicate things.  No extra coding needed. That exists.  Access to more than your Sg base already exists. Hard coding the name and access code into the base portal memory cannot be rocket science. I have not coded in thirty years and I bet I could figure it out in less than an hour with zero knowlege of the game code going in. This is not 1337 Haxxor stuff. Just putting up an existing base zone that everyone can access with really basic services

     

    The SG base system exists. Teleporters to all zones exist the salvage storage exists in the base and is already coded personalized. No enhancer storage or inspiration storage or any item that requires base permissions. This would be A base just big enough to hold the teleporting an organized fashion and a little workroom

     

    Talking about this made me think of the Vault in Pocket D, so here's another thought: why not just also install all that TP stuff in Pocket D as well?  Why not let Pocket D be the "SG base for everyone" and be done with that?

  12. I had not expected to see requests on this scale. I mean, I'm not against the idea that the folks who just turned back on the lights might continue to develop CoH in whatever ways delight them and keep them interested in the project... but it never even occurred to me that they might do something on the scale of a new/rebuilt zone with storylines etc.

     

    The code is available to us. The only limits are our time, imagination, and expertise.

    And coffee.

  13.  

    I see it as its own powerset for those ATs.  Instead of summoning an actual pet, what if it summoned pseudopets, (like a voltaic sentinel), but also applied a placate effect.

     

    Normally, the T9 is some kind of super blast power with an AoE effect.  Could be something like shooting that magic spot that causes an explosion like always happens in the action movies?  I dunno...you have a better gift for this than I do.

     

    I still really like it

     

    Well, imagine if you pulled out a radio/cell phone, 2 repelling lines dropped down out of nowhere, 2 spec ops guys zipped down, then unleashed a full auto burst on your target.  These soldiers could be untargetable, and simply run off when finished firing off their burst(s).  It'd basically be a "super attack", only visually different...

    That would be something of a long activation time though wouldn't it?

     

    This isn't a bad idea at all, but I was under the impression back in the day the reasoning they put so much gun-kata nonsense on pistols (which I do kinda like) was because otherwise it would have been sort of visually boring, "not dynamic" looking, which is how I found Auto Rifle the time I tried it.  I guess a few pistol spins before holstering or whatever might work for it.

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