Jump to content

Clave Dark 5

Members
  • Posts

    3204
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Clave Dark 5

  1. The way I play a Dom is really dependent on the circumstances of the team and who we're facing.  I see them as a Swiss army knife of a an AT.

    • Squishier ones or low level ones tend to stand in back and mez everyone repeatedly to help keep the damage dealers safe; toss in a ranged attack or two.
    • More protected ones and higher level ones (as that's usually the same thing) tend to open with a crowd-wide mez and then rush into melee, esp. if they have any PBAoE like Atom Smasher.

    And then, while in melee, what else needs tending to?: more mezzing, another melee blow, or a ranged attack for that runner?  Melee toons just hit, maybe pop a heal or something, then hit again.  I think I abandon melee toons before 50 due to disinterest the most, unless I've given them a bit of extra via power pools or whatever.

    • Like 2
  2. 6 hours ago, Maris said:

    -- Know who you're making your enemy group for, and test them accordingly. Personally, I think that it's fine to go a bit heavy on buffs/debuffs if you're making enemies for the 40-50/incarnate crowd. I'd argue that having a few standout enemies designed to give players trouble in specialized ways (ie debuffs, self-rez, control) as long as you have them appear in relatively small numbers is a good move, priority targets make an enemy group interesting and memorable and discourage pure facerolling.

    I like pretty much everything here, but also note that I usually tend to aim for easy-as-possible designs.  I want everything to go smoothly as can be and not chase anyone out of the story, which is my main focus.  I'm told I've failed that before though ha ha (see mission currently in sig).

  3. Stalkers, because it's also so much fun to walk around and just look at stuff without worrying about being seen (most of the time, there's a very few that do see thru their stealth).

     

    Tanks are just indestructible very easily.

     

    Sentinels are also solid, my one that I've made (so far?) was practically a tank himself.  Just be sure to dress your new toon like Ned Flanders...

    674799.jpg.40e096041a52746cbebc2ad1502aaac3.jpg

     

    • Like 1
    • Haha 2
  4. 4 hours ago, Snarky said:

    Surprisingly well, but like most SF/TFs these days….just a bit odd.  [snip]

    Sounds like it was just as well I wasn't available.  I've only done that maybe five times so I'd have been just as unfocused (I have no idea what "staying at the door" is about for example).

    • Haha 1
  5. 27 minutes ago, Lunar Ronin said:

    Sounds like fun, and a good mix for Admiral Sutter.  The three Controllers and Dominators can lock down Primal Duray so he doesn't teleport all over the map.

    Yeah, my run thru of that with my Dom, I think there were two of us? and all the tough guys just stood there as we wailed on em, all the way through.

    • Like 1
  6. whaaa.jpg.b3e77383a23c31fd78685d7efce3c7bc.jpg

    I only use this window rarely, and this tab even less, so this problem may be a known thing, but I find I can't scroll down to read that last entry there.  I tried expanding the window, making it longer, and had it as long as my screen is tall and couldn't expand it enough to make the entire thing show... so I still couldn't read that last entry.

  7. Maybe you should prioritize blue/red on different characters?  I'd also volunteer you for Wiki duty to clean up those problems - who else would know better than someone doing everything? - but I've encountered things like that as well, and am I working on the Wiki? Noooo...

     

    Bit jealous of the character really taking off like that; my latest, a Dom, as usual only seemed to bloom in the upper 30s once slotting fell into place, but as that was a bespoke build, that might just be my fault.

    • Thumbs Up 1
  8. 2 hours ago, Maxzero said:

     

    Mate, I know what I am asking for is a long shot. These 'team only' powersets are a relic from a game that no longer exists. Of course the nostalgia fanboys are not going to like me targeting one of the few sacred cows left.

     

    But I still think its bad design and will call it as such. So far no one has shown me how having team only powersets is good for the game because deep down they know that it isn't.

    "But he gets results you stupid chief!"

     

    But to repeat: team-only powers because this was and very much still is a game for teaming.  Just because you don't want to team doesn't make that untrue, and we certainly don't agree with you deep down or otherwise.

    • Thumbs Up 2
  9. Nine times out of ten I have some current guy I'm leveling that I can't wait to get back to, to see how they blossom.  For example, my current is a Dom, who was beautiful to see bloom; then I took the (for me) unprecedented step of actually slotting a few purples in because her theme just called out for it, so now I'm running about with her just to see her do her thing so well.  But, once 50, my eyes do start wandering.  Currently trying to work up a build for a blaster but it's not come together yet.

     

    I have some that get dropped at 50 and hardly ever touched again because by then I realized that they just weren't all that fun to play (both Kins and Illusion are sets I find too hands off, for example).

  10. The only one that comes to mind is that Morality Mission, which I think is a redside or Vig maybe where you keep meeting yourself further and further in the future, the final version of you being from like ten thousand years ahead when you have godly powers and your future you cautions you something like <I>this immortality isn't everything you might hope it is, please reconsider this!</I> I appreciated it if for no other reason that it was clear that they'd really made an effort to hire some better writing right about that time and and that it was paying off.

    • Like 1
×
×
  • Create New...