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Clave Dark 5

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Posts posted by Clave Dark 5

  1. Many ATs were designed originally to be ranged-only, but as the game plays today, they can be melee fairly easily.  If MMs are the only AT that are still required to stick to that design philosophy, then you're describing a gimped AT.

     

    But I do think @Glacier Peak has a point: the root of the problem here is power creep.  I think it began back on Live when they introduced Incarnate content and didn't, imho, scale up MMs enough to face that.  Now as IO'ed builds-to-the-gills and +4/4star stuff becomes more and more the norm, that gap is just widening.

    • Thumbs Up 1
  2. I wish it did.  I suppose I could save the costume, then try and load it onto a new toon, and see what goes away; sadly my time for playing tonight is over.  I was sort of hoping maybe someone here might know, or a helpful Dev might happen by (hint hint)...

  3. The AT's mechanic is part of the problem.  As the MM/pet team starts to take damage, especially big chunks, the pets start to drop, which means the MMs damage goes down.  I don't think any other AT suffers this was, imagine being a Blaster that took a huge slam of damage and then lost their nuke, or the Build Up or something. 

     

    When you start to lose, you spiral down into losing faster.  And then, yeah, there's the whole panicked and terribly slow trying to re-summon and rebuff, while taking more damage, or trying to guess if some secondary power might be better here or what...

    • Like 2
  4. So on a whim I hopped on my old MM Maid Of Metal, and whilst running about thought to myself she needs a new costume with the Sybil dress.  So I go to do that and noticed that every costume slot was locked (little padlock in the upper left-hand corner) off with that message about

     

    This costume contains some [something something 'no longer supported choices' or whatever] and will change if you open it. 

    Do you want to proceed anyway?

     

    Can anyone spot which part is no longer supported in its place?  Did the cyber arm option get moved or something maybe?  Did something here actually get removed for good?

    screenshot_240226-19-31-45.jpg

    • Like 3
  5. White - 255

    Yellow - 2 or 3K (after checking if I have one in storage)

    orange - say 300L (ditto)

     

    I generally only craft something if it's selling for a million+ and there's at least as many bidders as sellers; sometime I price below the market to make sure it sells; the rest of the recipes get vendored.  I've flipped purples before, but then as the market contracted (along with the player base) I got stuck with a whole bunch (ten to fifteen?) until nearly Halloween when I assume they were being bought up by kindly folks offering treats in the spiffy Halloween bases (got bless 'em, that was sure fun).  Sometimes I do super packs, but not often.

     

    This is how lazy I am at the marketing sub-game.  And I still have lots, more than enough to IO out each character as they level up.  This is why farming is such a waste of time to me (on top of the whole "boring me to tears" deal).

  6. 1 hour ago, Snarky said:

    Why why why did I duplicate Dark Dark Corr?   

    I've done that before too, got one within a hair of 50 and then realized I'd had a same-builder that I'd dropped then forgotten about by something like 42.  For those two, it had been the character theme that didn't click until it did later.

     

    I'm also in the same boat with "old 50s," I think I have five pages of them by now.  I should take the time for the busywork of stripping then dumping them.  I have an AR blaster from pre-update to AR and that was fine to play, but I never go back, so there's no point in rejiggering them based upon the updates - or, more likely, I'll just never find the drive to do so anyway.

    • Like 1
  7. 13 hours ago, Diantane said:

    Then some idiot throws an aoe at the sleeping group and both groups wipe the team - UGH !

    My bad, I do that all the time.  This is why no one should be trusting me with a ranged attack, I'm likely to mis-tab and do something stupid like that.

  8. 16 hours ago, SuperBear said:

    My character is a 50, but I've only leveled up to 34.

    tumblr_inline_moyb2dnHnb1qz4rgp540.gif.87a16f38c6dbd9cb48fdc77d9d95caa1.gif

    I take it you mean you're currently playing a level 34 mission or on a level 34 team with your level 50 character, right?

     

    That said, a note saying "only 50th level-capped characters may slot this" on purples isn't a bad idea.  Run and post it in the Suggestions area of the forums!

  9. 7 hours ago, Pekiti said:

    The wiki does say that the carpet should ignore any buffs or set bonuses, but I don't have a way to test that by myself. So (in theory) if I wanted to save a power pick I could spend a slot or two in Swift to buff my Carpet flight speed. Probably futile, but interesting to me.

    I just dropped one into my usually empty slot on a toon I have the carpet on, it does seem a bit faster (also turns out I already had a few movement boosts from sets etc.)  Since it's usually an empty slot, seems it can't hurt to throw one in, right?

    • Like 1
  10. I have never, never seen an MSR gate-kept that way (and I've done a lot of them), although I don't doubt it happens elsewhere (Aeon is the one I usually see the worst behavior around).  I understand how a 50-only version of MSR would somehow stop/fix that.

     

    Ultimately you propose this as a reaction to power creep, not the state of this single end-game activity.  You're suggestion is adjusting up to meet that creeping, not reigning it in.  I think your suggestion would actually do the opposite: it would support and encourage more power creep (see again: Aeon).

    • Confused 2
  11. 4 hours ago, megaericzero said:

    It would be interesting to see the number of people who have at least one substantial redside character to compare with the percentage of players who play redside.

     

    I'm willing to bet there is a good chunk of people who have played redside a fair amount before deciding they prefer one of the other sides - at least in this thread, given the number of responses referencing the contacts/arcs.

    It would, but rememer that forum posters are not a large subset of total players.  There's also posters here who say things like "I like redside a lot, but I like to team so I 'have' to play blueside because I don't want to just solo."  That's me.  I hardly ever played red although it's my preferred from Live, until the influx of new people anyway.

  12. 2 hours ago, A.I.D.A. said:

     

    But that's exactly what an "Advanced MSR" would be, in essence: an Incarnate-tier version of the MSR scenario, in an instance. Or something comparable to the 4-star TF's. Normal MSR (both instanced and overworld versions) wouldn't cease to exist or anything. The same league of lovably-silly randoes would still do the overworld MSR all the time, they've already shown that they love that scenario.

     

    I think your concern doesn't really hold water in this case.

    It's not so much a "concern" just a distaste for tilting everything towards reinforcing the mistaken idea that one simply must have a 50 to play this game.  What's the reason to make it 50 only?  Why can't it still be be open to 35-50?  Isn't Aeon?   Let's just keep the 50-only stuff in its own lane; update this into that realm and we'll see the old version run much less often.

  13. Keep in mind that pretty much any power set in this game is perfectly playable.  Period. 

     

    Forum/chat experts may tell you one or the other is awful, usually with a metaphor about animal droppings, but that's your cue to disregard them on that.  Some sets do min/max more uberly, some may have "more desirable" side effects like -To Hit... but they are all playable.  Play what you want!  Make it work for you, because it will work.  And if you don't like?  Make another toon.

    • Like 1
  14. Ice Control's a good one for teams IMHO - and therefore probably for smaller teams especially - because of the Confuse in Arctic Air. 

     

    I have a funny relationship with Confuses, I have to keep reminding myself that I actually love playing them, but for some reason before I make myself do so I always feel like I shouldn't for some reason, perhaps a lingering concern that "if they kill each other I don't get XP for them!"  Like a little bit of excess XP is an issue anymore, ha! 

     

    Having that cloud of Confuse around you is like a nice uhhh cold blanket allowing your Dom into melee range, I find.  Mine was a Sav Assault Dom, so that Feral Charge just made having Arctic Air even more fun, for my play style.  So if you go Ice, I'd say be sure your other set's good for melee range.

    • Like 2
  15. In regards to "villain's agency" being raised above: this seems to be a "cart before the horse" situation -- how can that be what's keeping people away if if no one's playing in the first place?  It can be a legit thing to say it's something you didn't like that about redside, but first we have to get people on the ferry to the Etoile Islands in the first place.

  16. On 2/21/2024 at 11:17 PM, Lunar Ronin said:

    Lock it down to level 50 characters only

    I like the idea of expanding the event (we've had threads epreviously suggesting side missions inside the saucer for example, etc.) and everything, except this.  50-only stuff places too much emphasis on 50s, period.  There's a whole wide spectrum of fun stuff one is perfectly capable of doing sub-50.  Keep the 50-only to the Incarnate-only stuff, please.

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