Jump to content

Clave Dark 5

Members
  • Posts

    3204
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Clave Dark 5

  1. (I'll take this chance to mention that Star Wars started falling apart for me be the time Empire came along.  Back when Star Wars wasn't A New Hope, just "Star Wars," the Force was like Yoga, something anyone could do if they wanted to and applied themselves, although some might be more naturally attuned to it in a sort of mystic way.  Like Zen mindfulness combined with martial arts or something???  Then it was turned into magical powers like telekinesis, wildly impossible ninja jumps... lighting bolts later... bah, it was much more fun and true to its samurai movie roots as the former.  Now we see Obi-won and Darth meet up again and what do we get?  Giant CGI rock fight, how boring is that?)

     

    Seconding the Incarnate dullness.  I have a lot of 50s I've hardly done any Incarnate stuff on, and when I have, I often don't bother to use them.

    • Like 2
  2. 5 hours ago, Jacke said:

    What are all these "red flags" people are talking about.  Vaguely get it, but thought I should ask. 😺

    That sounds like a red flag too!

     

    (BTW - I changed Red Flagg's name to "Red Flaggs" to help serve the joke a bit better, I felt, so anyone who wants to make a "Red Flagg" on Excel now can have it.)

    • Haha 1
  3. The game is trending less towards teaming and more soloists, it's true: people solo TFs, they have their own SGs, etc.  Unless the devs tell us they're 100% with going that rout, chances are these will still stay teamwork related powers because that's what they were supposed to be by design.  Choosing to only solo therefore will restrict your choices of what sets you can play, yeah.

    • Like 3
  4. Has someone suggested this yet?  I will, again if need be. 

     

    The whole idea of the SBB provides a great template that we could spin any number and type of stories off of. 

     

    I like SBB a lot as a quick to play variant on the usual style of CoH play, something we don't have too much of, and I also appreciate it for being level-restricted, thus keeping players from hiding behind their T4 Incarnate purpled-out builds that allow them to snore their way through everything untouched (heck, were I in charge, I'd be looking at making more new content like that).  SBB is also great for earning some quick Inf when you're leveling up. 

     

    How would this work?  I'm glad you asked - just like the old SBB!

     

    • From the TF tab, there'd be the usual SBB1 (the classic) and then the new SBB2 (and SBB3, etc...)
    • Same structure: a double feature of two stories to RP/fight your way thru.
    • Same movie theater map when you zone in, where you can buy Insps, choose roles, Hospital to, etc.
    • Same reward levels/structure (although making a new set of exclusive enhancers for each new double bill would be fun too).
    • Each of the two new stories could fairly easily ape in structure (not genre) the original SBB stories, or you could work to come up with new forms/templates for them. 
    • You could make a sequel!  Make a pirate movie!  Giant monster film!  Drawing room murder!  A City Of Heroes Musical!  I don't think we need any superhero movies though...

     

    Heck, this might be a place to start investigating porting some of the best MA content over for (although I know that would require adapting, not just a click of a box and it's good to go).

    • Like 4
    • Thumbs Up 3
  5. On 2/7/2024 at 10:04 PM, drgantz said:

    One thing that surprises me is that I see many Stalkers with Willpower while that is one of the lower ranked secondaries.

    Sometimes people just play whatever they want to.  Start accepting opinions about what should and shouldn't be played and you're going to find yourself out of new toon options fairly quickly.

    • Thanks 1
  6. 20 hours ago, Scarlet Shocker said:

    I think anyone who heaves up guys probably needs to change their life in quite meaningful ways

    I didn't catch my typo and now I have to leave it there I guess!  Still, one does sometimes heave up what one's swallowed lately...

    tumblr_inline_po834o4AcT1vnlwv4_540.gif

    • Haha 1
    • Moose 1
    • Staff of Aesculapius 1
  7. 13 hours ago, Azari said:

    The market was so F’d up on live it almost ruined the game for me. I could not afford to fully build any of my toons. Everything was too damn expensive and as a high school student I didnt have the time to dedicate to making all that inf. People were spending 6 billion on toons regularly. It was insane. I just gave up on getting IOs for a long time.

    It was getting pretty crazy before the end, but I still suspect that was (mostly) by design: the game existed to encourage you to keep playing, and therefor paying to play.  If they put in some really great stuff for you, the longer they can string you along before giving it to you, the better from that viewpoint.  Fully built-out toons were supposed to be an aspirational goal, not something to have after a few hours of farming.  It was meant to be damned hard to achieve, the chase was the thing, not the having.

     

    HC is obviously running a very different game now, ha ha.

  8. 3 hours ago, Rudra said:

    To the best of my knowledge, it is a pseudo-pet. Something created for the power to work, rather than an actual pet. The problem with looking it up, is Lightning Storm, Rain of Fire, Ice Storm, Blizzard, you name it are all listed as pets, but aren't actually pets.

    For once, I will take the side of "it's the semantics."  I don't think a "pseudopet" is a "pet," in action, even if the definitions are a bit squishy.  The wiki says a pet is:

     

    "NPC that follows a character around and attacks"

     

    While noting pseudopets:

     

    "create a temporary, untargetable, invulnerable object on the map, then that object uses powers of its own ... but that some can move or not.... Although it's highly unintuitive to call some of these objects "pets", their inner workings are all the same: a power creates a thing with powers of its own, and that thing uses those powers on players or enemies using the same AI and Attack Mechanics that true pets do."

     

    Maybe that untargetable is the key here.

    • Thumbs Up 1
  9. 5 hours ago, MsSmart said:

    I always had an issue with lightning storm not being able to follow me, like other classes' pets. I would suggest if you move out of range of your lightning storm, it dissipates and your icon is refreshed for a new recast, if it had not already happened.

     

    Sue

    Is it a pet, or an AoE thing, like a Sleet or Rain of Fire?  Is Sleet a pet, should that follow you too?

     

    IMHO, I think it wasn't meant to be a pet; perhaps you're meant to have locked down some foes to keep them within range of it.  You have to remember this was designed before the current age of speedruns and steamrolling teams.  If you're on one of those, then you may very well be in a situation where you don't need to cast it all that often anyway, you and your team are already on top of the situation!  You can maybe just save it for longer AV fights or something.

  10. 18 minutes ago, JasperStone said:

    I have been working on an alt a month for the last two years.

    There is little influence on hand because I craft and store what I know I will use.

    Sell what I don't need to buy things at P2W.

    I don't feel poor because I am always able to get what I want or already have it on hand.

     

    I have one farmer that I run through the fire tunnel once a week. Craft or sell depending on needs.

    This is pretty much me minus the farming (unless you count merits for Halloween GMs, which I scouted for like mad because that was so much fun for me).  I think I've burned off most of those by now, partly because, for once, I actually slotted about eight purples in one toon because it fit the theme (in for penny, in for a pound); I normally ignore purples.  That toon right now is still sitting on like 68 mill regardless.  I am super lazy about game money and still manage to never go crying.

    • Pizza (Pepperoni) 1
  11. 2 hours ago, WuTang said:

    Don't cherry-pick a quote to make a point. The entirety of that paragraph included the fact that just making a Claws hero put you within the narrow definition of an IP infringement based on how people here feel about it. And it's not just allowed in this case, it's default. I mean, sure we could all just not select Wolvey's claws and then make sure to never pick black hair or make the hero short and stocky. But....

     

    Thanks to a link provided by @Clave Dark 5 

    I learned this today:

    "Commercial use is a required element of infringement under American trademark statutes."

     

    So "legally" you can put your Captain America clone, Capt. Paragon, on a coffee mug, you just can't sell'm. BUT, that's against the rules here, so don't. 

    "Legally" they were taken to court because those with the money get to call more of the shots when it comes to such things. 

     

    I can understand your frustration though.  This is one those times that yeah, best to just sigh heavily, glare at your screen, and then move on.

  12. 13 hours ago, Lockely said:

     

    You have to take into account that the new blood Homecoming needs to be directing their efforts to are the subset of people who 1) still play MMOs in 2024, and 2) aren't already used to CoH's archaic systems. 

    I've tried getting friends into this game. Some have been successful. Most got to level 10-20, said the game felt clunky and the enhancement systems overly complex with poor in-game info on them, and that they kept running out of money without being able to fill up their powers, and uninstalled it.

    Thre's a reason I've been so active in the NPE threads both on beta and around here, and it's because I'm literally watching people try and immediately leave this game. We can't support it forever on the lineage of old players. We need new blood to pick it up, and if that means making some of the pain points easier, then we should. None of those pain points are going to matter once you get your first 50 and start doing end-game content anyway, so why make it harder than it needs to be in the interim?

    I applaud your aims and efforts, but this really sounds like someone given their first oyster to eat and they gave up as soon as they saw the shell (and level 10- to 20, that's like what, an hour or two?).  Maybe they were under the erroneous assumption that they should be pimped out by level 6?  My first few toons when HC came back still had unslotted gaps in their build by the time I hit 50 and I was still playing well enough. 

     

    Seems like a "you can lead a horse to water" situation.  Not everyone's going to understand the appeal.

  13. Yeah, it's always interesting to find out which one AT with which power selection can really make that fight so difficult.  I've seen a few nearly- or completely-failed by team incompetence, and a few by decent teams that were just outmatched by themselves.

  14. The legs and other over-emphasizing stuff goes back to at least the 70s Marvel, if not further.  They put out a book back then called How To Draw Comics The Marvel Way or something, and I remember they said they wanted stuff like the hands to be drawn overly large compared to "real people," and the bodies should be taller (via the ratio of "how many heads tall" one is), al in the service of making things "more dramatic and dynamic" on the page.

    • Like 1
  15. But it's circular logic to say "this caused redside population to plummet when it was done elsewhere, and redside pop is also zero (where it hasn't been done.)"  So the one wouldn't drive it down here, because there's already "none."

     

    And "literally" is inaccurate since we did have and still have people rolling red.  I'll agree that a large number of the players ignore redside, but not "literally everyone."

  16. I'm pretty sure he was not making a custom map because that's apparently something devs have to sort out themselves and do "pathing" on (for say when a foe runs to you, or you lead an NPC out - where to do they walk, do they avoid getting stuck behind a crate?  Do they know a good route around that corner? etc).  Making custom maps is something we've always asked for and have always been told that it just can't happen because of the complexity and time it takes to work out said pathing, and then how would you even try and make it line up with another bit, etc.

     

    I think the OP was just trying to say their custom mission, not map.

    • Thanks 1
×
×
  • Create New...