Jump to content

Clave Dark 5

Members
  • Posts

    3428
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Clave Dark 5

  1. 13 hours ago, Diantane said:

    Then some idiot throws an aoe at the sleeping group and both groups wipe the team - UGH !

    My bad, I do that all the time.  This is why no one should be trusting me with a ranged attack, I'm likely to mis-tab and do something stupid like that.

  2. 16 hours ago, SuperBear said:

    My character is a 50, but I've only leveled up to 34.

    tumblr_inline_moyb2dnHnb1qz4rgp540.gif.87a16f38c6dbd9cb48fdc77d9d95caa1.gif

    I take it you mean you're currently playing a level 34 mission or on a level 34 team with your level 50 character, right?

     

    That said, a note saying "only 50th level-capped characters may slot this" on purples isn't a bad idea.  Run and post it in the Suggestions area of the forums!

  3. 7 hours ago, Pekiti said:

    The wiki does say that the carpet should ignore any buffs or set bonuses, but I don't have a way to test that by myself. So (in theory) if I wanted to save a power pick I could spend a slot or two in Swift to buff my Carpet flight speed. Probably futile, but interesting to me.

    I just dropped one into my usually empty slot on a toon I have the carpet on, it does seem a bit faster (also turns out I already had a few movement boosts from sets etc.)  Since it's usually an empty slot, seems it can't hurt to throw one in, right?

    • Like 1
  4. I have never, never seen an MSR gate-kept that way (and I've done a lot of them), although I don't doubt it happens elsewhere (Aeon is the one I usually see the worst behavior around).  I understand how a 50-only version of MSR would somehow stop/fix that.

     

    Ultimately you propose this as a reaction to power creep, not the state of this single end-game activity.  You're suggestion is adjusting up to meet that creeping, not reigning it in.  I think your suggestion would actually do the opposite: it would support and encourage more power creep (see again: Aeon).

    • Confused 2
  5. 4 hours ago, megaericzero said:

    It would be interesting to see the number of people who have at least one substantial redside character to compare with the percentage of players who play redside.

     

    I'm willing to bet there is a good chunk of people who have played redside a fair amount before deciding they prefer one of the other sides - at least in this thread, given the number of responses referencing the contacts/arcs.

    It would, but rememer that forum posters are not a large subset of total players.  There's also posters here who say things like "I like redside a lot, but I like to team so I 'have' to play blueside because I don't want to just solo."  That's me.  I hardly ever played red although it's my preferred from Live, until the influx of new people anyway.

  6. On 2/23/2024 at 2:39 PM, Wavicle said:

    I saw something unusual yesterday in Defeat All Snakes in Area from Kalinda:

    The Arachnos Flyer was visible on the map.

    I want to say I've seen it on numerous redside maps, but the wiki notes that: One appears in Mercy Island as a Transport but it cannot be destroyed in that zone.  I think that one's just set dressing.

  7. 2 hours ago, A.I.D.A. said:

     

    But that's exactly what an "Advanced MSR" would be, in essence: an Incarnate-tier version of the MSR scenario, in an instance. Or something comparable to the 4-star TF's. Normal MSR (both instanced and overworld versions) wouldn't cease to exist or anything. The same league of lovably-silly randoes would still do the overworld MSR all the time, they've already shown that they love that scenario.

     

    I think your concern doesn't really hold water in this case.

    It's not so much a "concern" just a distaste for tilting everything towards reinforcing the mistaken idea that one simply must have a 50 to play this game.  What's the reason to make it 50 only?  Why can't it still be be open to 35-50?  Isn't Aeon?   Let's just keep the 50-only stuff in its own lane; update this into that realm and we'll see the old version run much less often.

  8. Keep in mind that pretty much any power set in this game is perfectly playable.  Period. 

     

    Forum/chat experts may tell you one or the other is awful, usually with a metaphor about animal droppings, but that's your cue to disregard them on that.  Some sets do min/max more uberly, some may have "more desirable" side effects like -To Hit... but they are all playable.  Play what you want!  Make it work for you, because it will work.  And if you don't like?  Make another toon.

    • Like 1
  9. Ice Control's a good one for teams IMHO - and therefore probably for smaller teams especially - because of the Confuse in Arctic Air. 

     

    I have a funny relationship with Confuses, I have to keep reminding myself that I actually love playing them, but for some reason before I make myself do so I always feel like I shouldn't for some reason, perhaps a lingering concern that "if they kill each other I don't get XP for them!"  Like a little bit of excess XP is an issue anymore, ha! 

     

    Having that cloud of Confuse around you is like a nice uhhh cold blanket allowing your Dom into melee range, I find.  Mine was a Sav Assault Dom, so that Feral Charge just made having Arctic Air even more fun, for my play style.  So if you go Ice, I'd say be sure your other set's good for melee range.

    • Like 2
  10. In regards to "villain's agency" being raised above: this seems to be a "cart before the horse" situation -- how can that be what's keeping people away if if no one's playing in the first place?  It can be a legit thing to say it's something you didn't like that about redside, but first we have to get people on the ferry to the Etoile Islands in the first place.

  11. On 2/21/2024 at 11:17 PM, Lunar Ronin said:

    Lock it down to level 50 characters only

    I like the idea of expanding the event (we've had threads epreviously suggesting side missions inside the saucer for example, etc.) and everything, except this.  50-only stuff places too much emphasis on 50s, period.  There's a whole wide spectrum of fun stuff one is perfectly capable of doing sub-50.  Keep the 50-only to the Incarnate-only stuff, please.

    • Thumbs Up 1
  12. 4 hours ago, cranebump said:

     (FYI: a back page entry are SFMA arcs buried deeper in the listing "soil," often needlessly. You get just one low-star review, that arc can be shoved away forever, due to one person's subjectivity [or just plan shitty mood]).

    This is very true, I've nearly-randomly chosen a couple of those and struck pay dirt in one form or another just about every time.  Even ending up with an arc that could have been better, much of what's in it most of them still worked pretty well and I ended up having fun with them.  Thanks for the poking around cranebump (and reminding me that all my stories should have SFMA in the description :P).

  13. Fun for tanking, for porting in and dropping an AoE hold/mezz, fun for jumping to where your teammate is that needs your help.  Got separated form the team?  Click on one of them and port to them!

     

    My advice: I find macros easier to deal with, but that's just me; I have no interest in setting up a bind nor remembering which fifteen mouse buttons does what. I don't mess around with the "jump a hundred feet forward" because I know that means I'll keep over or undershooting a lot; I prefer porting to a $target instead.  I know others feel differently.

    • Thanks 2
  14. 7 hours ago, Lumen said:

    Just look at Sharkhead Isle now. Theres a full league just ganking Ghost of Scrapyard every two minutes, just farming him over and over for some sparkly new rubbish.

    Sparkly rubbish (new toon name!) that sells for a lot, for now, plus they're getting easy merits!  Literally everyone knows this game is and can only ever be about rigging your way to phat stacks,* so of course people gonna farm.

     

    *Please to be noting my sarcasm here, folks

  15. I thought the map worked just fine, perhaps a tad too big, but as I said, that's subjective I think.  I'm not sure I understand what you mean by this arc being outdated... I wouldn't judge your work against others' that way.  As I see it, any artistic endeavor is you setting a goal in mind to create, and if it's executed it well, therefore it's a success.  Maybe say making a cubism painting isn't the hot new thing right now, but if you still made a good one, you made a good one.

  16. I've been told some like to drop it into the Build UP powers because you can more "depend on it going off then, when you need it."  Someone whose name I've forgotten (I think he was the guy making all the wildly over-procced builds for blasters etc.) did some testing, and his response to putting it into Tactics whilst on a team (esp. with pets, as @Arcadio noted) was very "OMG, This. Will. Not. Stop. Proccing."  Sounds like it very good for MMs that way, because of the plethora of pets!  Because I like it better as a fire-and-forget, I always drop it into Tactics, myself, but that may just be a subjective choice.  Imagine how it must proc when you're in a league too...

    • Thanks 1
×
×
  • Create New...