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Wingslord24

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Wingslord24 last won the day on September 12

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  1. ### Power Set: **Stretch Assault** --- | **Power** | **Level** | **Effect** | |-------------------|-----------|----------------------------------------------------------------------------------------------------------| | **Elastic Jab** | 1 | Ranged Melee, Light DMG (Smash), Quick punch with extended arm reach, +Jump/Flight (Short Duration) | | **Long Reach** | 1 | Ranged Melee, Moderate DMG (Lethal), Wide-area slap, applies -DEF (Foe), +Jump/Flight | | **Rubber Snap** | 2 | Melee, High DMG (Smash), Heavy blow with extended fist, causes Knockback (Foe), +Jump/Flight | | **Spring Slam** | 6 | Ranged (Cone), Moderate DMG (Smash), Foes Knockdown, long-armed sweeping punch | | **Whiplash** | 8 | Melee (Chain Attack), Minor DMG (Smash), hits multiple foes in sequence with stretchy limb | | **Elastic Wrap** | 12 | Ranged (Hold), Grabs foe from afar, Immobilize (Foe), Minor DMG (Smash), +Jump/Flight | | **Tension Coil** | 18 | Ranged (Targeted AoE), Minor DMG (Smash), Foe -SPD, applies DEF Debuff (Foe) | | **Rebound Punch** | 26 | Ranged, High DMG (Lethal), Reflects portion of incoming damage back at target, applies +DEF (Self) | | **Full Extension**| 32 | PBAoE, Moderate DMG (Smash), Knockdown (Foe), applies +DEF (Self), “maximum stretch” attack | --- ### Defensive Power Set: **Elastic Evasion** | **Power** | **Level** | **Effect** | |-----------------------|-----------|------------------------------------------------------------------------------------------------------------| | **Stretch Dodge** | 1 | Passive, +DEF (Melee/Ranged), player subtly stretches to avoid incoming hits | | **Bounce Shift** | 1 | Short-range teleport, +DEF (All, Short Duration), “bounce” or stretch to evade attacks | | **Rubber Shield** | 2 | Toggle, +Res (Smash, Lethal), Flexible skin absorbs part of impact | | **Slip Strike** | 6 | Short-range teleport with melee strike, Moderate DMG (Smash), +DEF (Short Duration) | | **Snapback** | 8 | Short-range teleport (behind target), High DMG (Smash), +DEF (Melee, Short Duration) | | **Bend and Weave** | 12 | Toggle, +DEF (Ranged), Improved dodge against ranged attacks | | **Stretch Reflexes** | 18 | Auto, +DEF (All), boosts dodge reflexes and evasion while standing still or moving | | **Rapid Retraction** | 26 | Short-range teleport to avoid melee attack, applies DEF Debuff to nearby foes | | **Limber Leap** | 32 | Self +Jump/Flight Speed, Short Duration, allows quick positioning to escape danger | ---
  2. Thanks, I put a lot of work into this i appreciate you taking this seriously. unlike other people on here.
  3. (What, am I supposed to just sit there and watch as Sorceress Serene and Lamashtu go to town. ) Yes, so you can see you were wrong you misjudge your knowledge of what you thought you knew.
  4. What's you point? all you didn't was confirm that she does use the powers of serene.
  5. You must have not been there long enough she uses Antipodal Strike along with that it's part of her powerset. SMH Powers Antipodal Strike Melee, Extreme DMG(Fire/Cold/Lethal), Foe -Recharge, -SPD You draw a blade of ice and a blade of flame, striking your target with both in quick succession. The fire blade deals fire and lethal damage and sets the target ablaze, while the intense chill of the ice blade deals cold and lethal damage and will slow a target's movement and attack speed. Autumnal Equinox Ranged, Superior DMG(Cold), Moderate DMG (Fire, DoT), Foe Hold, -SPD, -Recharge Calling on the strength of the seasons, you concentrate both ice and fire on your target. The target is held in a block of ice and is unable to move while they cook inside the block. Fire Blast Ranged, Moderate DMG(Fire) You launch a blast of fire at a targeted foe. This can also set the target on fire for a short period of time. Fireball Ranged (Targeted AoE), Moderate DMG(Fire/Smash) You launch a fireball at your enemies. On contact, this fireball will erupt and set the main target and their nearby allies ablaze. Flares Ranged, Minor DMG(Fire) A quick attack that throws flares at the target. Harvest Blades Melee, Moderate DMG(Fire/Cold), Minor DoT(Fire), -Recharge(Foe), -Speed(Foe, All) You draw a blade of ice and a blade of flame and slash your target. The fire blade deals fire damage and sets the target ablaze, while the intense chill of the ice blade deals cold damage and will slow a target's movement and attack speed. Ice Blast Ranged, Moderate DMG(Cold/Smash), -Recharge (Foe), -Speed(Foe,All) Ice Blast hurls shards of ice at foes and slows her attacks and movement for a time. Ice Bolt Ranged, Minor DMG(Cold/Smashing), -Recharge (Foe), -Speed(Foe,All) Ice Bolt quickly pelts an enemy with small icy daggers; her chill Slows a foe's attacks and movement for a time. Fast, but little damage. Damage: Minor, Recharge: Fast Archvillain's Might Resistance Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. Autumn's Embrace Resistance Sorceress Serene has been blessed by the seasons, gaining an increased resistance to both fire and ice. Damage Resistance Resistance The Talons of Vengeance are naturally resistant to negative energy and smashing damage. Fly Flight Some members of the Talons of Vengeance have grown wings and are capable of flight.
  6. Here are compelling mission storylines for each signature hero, bringing their unique backgrounds and powers to the forefront: --- Mirror Spirit – "Reflections of the Past **Plot**: Mirror Spirit has discovered remnants of a powerful artifact that once fractured dimensions. This artifact, now active again, begins to summon twisted versions of heroes from other realities—evil doppelgangers of the players’ characters and allies. To protect the multiverse from these unstable echoes, players join Mirror Spirit in tracking down the artifact fragments and defeating their shadow counterparts. **Mission Highlights**: - **Echo Combat**: Players face mirror versions of themselves or famous heroes, each with similar abilities, which requires strategic coordination to win. - **The Mirror Trap**: Mirror Spirit grants players access to her “Mirror Trap” technique, allowing them to immobilize and confuse the doppelgangers temporarily. - **Climactic Finale**: The final showdown takes place in a distorted mirror dimension, where players must restore balance by shattering the artifact to prevent any further incursions. --- Manticore – "Strings of the Arrow **Plot**: Manticore has uncovered a plot involving a network of highly-trained assassins aiming to destabilize Paragon City by targeting key figures. As players work alongside him, they unravel a chain of covert operations, discovering each hit is coordinated by a mysterious mastermind. The players must help Manticore eliminate or capture each assassin, ultimately uncovering a shocking betrayal within Paragon’s ranks. **Mission Highlights**: - **Covert Ops**: Players rely on stealth and precision, disabling traps and eliminating enemies quietly to avoid alerting reinforcements. - **The Teleporting Arrow**: Manticore teaches players his “Teleporting Arrow” skill, letting them blink across the battlefield, ideal for flanking or ambushing foes. - **High-Stakes Finale**: In a final showdown against the lead assassin, players must work together to disable an array of traps and outmaneuver elite enemies in a massive training arena. --- Incandescent – "The Ember Within **Plot**: A strange, seemingly natural disaster has scorched an entire district in Paragon City, leaving only smoldering ruins. Incandescent suspects it’s the work of a dangerous fire demon who was once her nemesis. To banish this ancient evil, players must delve into the demon’s lair, extinguish its fiery minions, and ultimately face the demon itself in a supernatural realm of flames. **Mission Highlights**: - **Heat of Battle**: The fiery environment inflicts continuous damage over time, requiring players to manage their health strategically while fighting fire-based enemies. - **Lambent Flame**: Incandescent bestows her “Lambent Flame” ability, allowing players to summon a searing aura that weakens nearby enemies and bolsters allies. - **Epic Showdown**: The final battle against the fire demon takes place within a burning arena, where players must use their Lambent Flame to exploit the demon’s weaknesses. --- War Witch – "Kingdom of the Forgotten Witches **Plot**: War Witch discovers an ancient kingdom of witches long thought lost to myth. As it emerges from obscurity, its inhabitants—powerful sorceresses and mystical warriors—bring with them ancient magic that threatens to disrupt the balance in Paragon City. The players must join War Witch as she ventures into this enchanted realm to negotiate peace and, if necessary, prevent a magical war. Along the way, they learn the kingdom’s tragic history and uncover secrets that even War Witch never knew. **Mission Highlights**: - **Enchanted Kingdom**: Players travel to hidden locations filled with dense, foggy forests, crumbling castles, and enchanted groves. Each setting is filled with magical traps, illusions, and hostile enchantments that test the players’ mental and physical resilience. - **Alliance or Animosity**: Throughout the mission, players encounter different factions within the kingdom, each with its own motives. They help War Witch navigate alliances with sympathetic witches while battling hostile guards, spell-bound creatures, and renegade sorcerers. - **Autumnal Equinox**: War Witch shares her “Autumnal Equinox” ability, allowing players to harness nature’s energies, healing allies and weakening enemies caught within the mystical field. - **Final Conflict**: The climactic battle occurs in the heart of the Witch Kingdom, where players face the ruling sorceress, an immensely powerful witch who commands arcane storms and spectral armies. Players work with War Witch to either defeat or persuade the ruler, restoring balance to both worlds. This mission offers players a unique opportunity to explore War Witch’s mystical heritage, gaining insight into her powers while earning the trust of a kingdom steeped in ancient magic. --- Infernal – "Burned Bridges **Plot**: Infernal learns that an ancient demonic pact he once nullified has been reawakened, and a demonic cult is now causing mayhem. Players join him in tracking the cultists through the sewers and crypts of Paragon City, racing to stop the summoning of a massive infernal beast that could devastate the city. **Mission Highlights**: - **Infernal Tactics**: Players navigate cult-infested locations, where Infernal’s knowledge of the occult helps them avoid traps and ambushes. - **Infernal Burn**: Players earn Infernal’s powerful “Infernal Burn” technique, which cloaks them in demonic flames, enhancing their attacks with fiery, DoT abilities. - **Demon Confrontation**: In the finale, players face off against the summoned infernal beast, coordinating attacks and using Infernal Burn to break through its supernatural defenses. --- Foreshadow – "Hand of Destiny **Plot**: Foreshadow foresees a dark future where a powerful villain amasses an army of skilled fighters to overthrow Paragon City’s defenses. He recruits the players to help him preemptively strike at the villain’s key agents, but the closer they get, the more Foreshadow realizes that his visions have been manipulated. It’s up to players to uncover the truth and neutralize the threat. **Mission Highlights**: - **Foreshadow’s Insight**: Missions include ambushes and counter-strikes as players navigate misleading information and set traps to outwit the villain’s forces. - **Chi Blast**: Players unlock Foreshadow’s “Chi Blast,” a focused melee-ranged attack that knocks back foes and stuns nearby enemies, perfect for crowd control. - **Confronting Fate**: In the finale, players face a mind-bending battle against the villain responsible for manipulating Foreshadow’s visions, fighting in a mirrored maze that warps reality and requires precision and teamwork to overcome. --- Each mission storyline is designed to challenge players in unique ways while deepening the lore and power behind each hero’s iconic role in Paragon City. Through these missions, players not only face high-stakes threats but also become part of each hero’s legacy, earning powerful new abilities that symbolize their journey together.
  7. Still possible to have two that's the whole point.
  8. The reason I picked these heroes is because there signature powers are not available in the mastery Systeam or anything like that in any power system. Yes manticore does have a low level Task force if you read this new task force will be a max level, also it's ok for him to have two TF like Positron.
  9. C-listed benchwarmers my god what did they ever do to you? I believe they are just as important as the main headliners.
  10. I'm trying to see if anyone would be interested in the idea of something like this, before getting to the meat and potatoes of the missions.
  11. Play the story arc she uses these powers to fight in last mission. Now let's get back to the topic at hand as I see it some people just want to be the center of attention and case disruption. who here likes the Idea of the task force.
  12. Dominator Autumnal Control Secondary Powers Autumnal Assault Right on her page right under serene's picture? Her body her powers, controlled by war witch's soul. SMH it doesn't take a smart person to figure that out.
  13. SMH my god you are really slow. Its serene not Selene first and foremost and it's selene's body and powers she now possesses she is a dominator in Praetoria the powers the body has is what @Rudra?
  14. SMH as I said no one pay's attention to the story arcs she has been revived in Sorceress Serene body the arc is from the The Magician (Stop Serene's Ritual). Read and educated yourself.
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