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Everything posted by baster
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Least favorite mob in game: vent session
baster replied to graeberguinn's topic in General Discussion
Anything that sucks up, steals or debuffs your endurance. I dislike having to even remember end is part of the game, so ya it's frigging Franken annoying. -
Here is your proof. Once man said, speed of sound can not be broken. It is a blasphemy to even propose such a thing. Another man said, we'll my friend perhaps today that is true, but surly tomorrow it might be possible. And then........ It is not the closed minded, short sited pessimists and nay sayers that move humanity forward and push boundaries beyond what vast majority think possible but rather the open minded dreamers that dare to think for themselves inspite any and all tribal preasures trying to hold them back.
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Wow talk about radical generation woke
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Nah, im at work and only get to play 1 week/month so I have nothing to do but dream and annoy people meanwhile.
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Thank you for writing that up and giving us an overview of what that looks like right now. In my opinion CoH 2 is not only possible but inevitable as are many other popular past and present games. I see a day in the near future say 5-10-15 years from now when AI is sophisticated enough that an average gamer will be able to direct such a AI from the comfort of his own basement to write a code for such game at a minute fraction of the cost. What you all think about that?.
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Nothing has 0% of being possible. Secondly, I would recreate CoH forbadom just with updated graphic etc.. and than expand on it.
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For starters new graphics engine, more sophisticated AI, populated cities with a lot more stuff happening. Sky scrapers and other landmarks taken over by various bad guy groups that need clearing with raid bosses on top floors. Consolidate some power sets such as katana&bs in to 1 set and develop several new ones. Balanced fun&rewarding pvp system etc....., etc...
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As the title says. What do you all think.are the chances of CoH 2 ever being made and what will it take to get it off the ground? I have no backround in any programming, game development or any such a start-up. I'm merely a player and enthusiast of CoH. It would be great to hear from people in the gaming bussiness, software bussiness or any related fields. Is there any possibility to use kick starter or any similar platform to make this happened maybe?
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Played my widow and it was horrid experience untill lvl 24. Felt very underwhelming and I nearly dropped him. Once I spent Fortunata holy bologna a totally different experience, suddenly it became my favorite AT. Suggestion stick with it, dont solo. Tras are very easy to find for just about any content of ant level. People advertise in broadcast and LFG channels constantly in peak hours.
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A controversial topic: Is it time to make items scarcer or cost more?
baster replied to Troo's topic in General Discussion
Hell no. I just started playing couple months ago and only have time to play 1 week/month. You want to make things more expensive for your own benefit, what about all the new players like myself? -
If pvp isn't you thing then you can just level up a trade skill and be a guild dedicated blacksmith , carpenter, tailor etc.. and sell excess items via your owne vendor you have set up at a house you owne in UOO. And if UOO isn't your thing then WoW might be a good choice, as you can just dedicate yourself to pve and never have to engage in any pvp.
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You like CoH you will most likely like Ultima Online Outlands, hard-core pvp open world, sandbox you not pigeon holed in to say template, you can create any abomination you like. Ofcourse sone are more viable that others.
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I don't yet have a 50 as I only get to play 6 days per month. However I noticed so far with the few mid to high 30s that I do have I tend to gravitate to playing the ones with the most manageable endurance, smoother rotations and appealing combat animations. One other criteria that can't seem to get away from is they must be tough and able to absorb punishment which is why I have more brutes on the go that any other archetype, and by a larg margin. For every 10 ATs created 8 are brutes.
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If you do get bored go try Ultima Online Outlands. Open World Sandbox. You can even be a thief and steel players loot from their bag, including their spell book, weapons, armor etc.. hahaha
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Nostalgia for sure. Ton of very cool power sets Combat animations Combat sounds Addicted to making crap ton of new ATs Graphics are actually not bad at all, especially for game this old. I'm guessing you didn't set them up right because when I logged in here first couple of months ago I though it looked so bad, it nearly made me quite the game. First thing is set your world detail and character detail from 100% all the way to 200%, than enable improved graphics and max out all options there. You should see big improvement. The starting cave quest in Atlas is still horrendous. They need to fix this ASAP as well as set the default game graphics much higher..I'm guessing this will help with new player retention.
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Reading this thread inspired s general idea. Add some % HP heal in to health. Keep the slow ticks but add the ability to click the heath skill and heal for say: 30% of your total HP on a 2 minute cooldown for all ATs when 3 sloted. 30% endurance recharge when 3 sloted on a 1 minute cooldown. Remove endurance cost from sprint.
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Mounted combat 2H weapon inherent special procs Full loot system upon death Can become red murderer status if you kill enough innocent which is a small number actually to go red. Very, very good old school game that provides a feeling of satisfaction when you accomplish things, even as simple as getting your skills to grand mater status which takes a bit of time and effort
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All though i haven't played SS since live i think you guys are right, it might be time to update that iconic set: rework or replace Rage, improve AoE damage on stomp and add moderate damage to βοΈ clap More radical idea would be to strip all class sets and move them in to 1 large pool and let people create their owne hero with whatever powers they see fit, only limited by their overall class powers such as, controllers can only pick controller powers not meele or blaster powers etc.. So you could pick powers from say: Earth PSI Plant Fire Etc.... and combined them togheder to create a controller of your liking and imagination.
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Design an enemy group (Speculation/ Wish fulfillment)
baster replied to Billbailey96's topic in General Discussion
Nothing wrong with using an AI, it's a great tool for many things, and it would be unwise to not use best tools one has at its disposal to complete any task in the most efficient, best, most cost/brainpower effective way possible. However as you said, it still takes human imagination, creative thought process and the ability to direct the AI in a thoughtful effective manner for it to produce your desired results. Once agein, we'll done π π -
One of the best most engaging games I have played. With unique pvp.
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Design an enemy group (Speculation/ Wish fulfillment)
baster replied to Billbailey96's topic in General Discussion
The Infernal Hellions are not your old street punks. They are fire-worshipping zealots who embraced a ritual of self-immolation and were reborn as devilish hybrids under the guidance of their dark matriarch, Inferna Regina. Every one of them chose this pathβmaking them terrifyingly devoted. They blend the reckless chaos of the original Hellions with the structured cruelty of infernal military discipline. Combining Circle of Thorns-style summoning with Hellion-style flame aggression, they aim to transform Earth into a plane of fire and devotion. They literally seek to create Hell on Earth. π₯ Hierarchy & Structure π Archvillain: Inferna Regina Archetype: Fire Control / Dark Blast / Leadership Aura Abilities: Emberheart Sigil (AoE Confuse/Control) Charm of the Flamebound (mass Dominate-style Hold) Covenant of Ashes (mass Heal + Rez allies) Hellfire Queen Aura (team-wide +ToHit, +DMG aura) Tactics: Summons elite flame spirits; buffs all nearby Flamebound; devastating in groups Visuals: Volcanic red succubus-derived armor, long horns, glowing infernal runes across her skin, floating, π₯ Elite Bosses (Inferna Regina's Named Lieutenants β appear rarely) 1. Ash-Blood Rhozan Type: Demon Brute Power Sets: Fiery Melee / Willpower Abilities: Flaming Axe cleaves, AoE Fire Smash, Unyielding Demonic Aura Lore: Demon of conquest, bound by infernal pact 2. Cindersong Yvette Type: Infernal Pyromancer Power Sets: Fire Control / Empathy Abilities: Fire traps, Confuse songs, AoE healing flames Lore: Former Hellion arsonist turned flamewitch musician 3. Molgrim the Maw Type: Demon Tank Power Sets: Fire Armor / Super Strength Abilities: Cone Devour (drains HP), Fear Roar, Knockback Slam Lore: Infernal devourer, bound within a cursed suit of iron 4. Scoria Hex Type: Infernal Glyph Blaster Power Sets: Fire Blast / Dark Miasma Abilities: AoE glyph mines, Fear Blasts, Fire/ToHit debuff zones Lore: Graffiti mystic who uses art to channel hell π₯ Standard Enemy Ranks π₯ Bosses (5β10% of spawns) πΈ Flamebound Ascendant Power Sets: Fire Melee / Fiery Aura Description: Former high-ranking Hellions who survived the Rite of Ash. Heavy fire hitters. Powers: Fiery melee combo attacks, Burn patch, Fire Resistance Aura πΈ Hellion Pyrewalker Power Sets: Fire Control / Thermal Radiation Description: Channelers of flame spirits and keepers of the Emberheart Sigils Powers: Flame cages, summon burning spirits, buff allies' damage/resistance π₯ Lieutenants (20β30% of spawns) πΉ Ashveiled Stalker Power Sets: Claws / Super Reflexes Stalker Description: Stealth assassins who burn the shadows they walk through Powers: Stealth, Toxic Fire Strike, Quick Strike with -DEF proc πΉ Infernal Enforcer Power Sets: Fire Blast / Dark Armor Sentinels Description: Standard ranged specialists; powerful but reckless Powers: Fireball, Fear Burst, Shadow Lash (ranged cone with -ToHit) πΉ Covenant Binder Power Sets: Leadership / Thermal Radiation composite of archetypes Description: Chanting lieutenants who project infernal blessings Powers: Buffs team with +ToHit and +Damage, can Rez 1 fallen ally π₯ Minions (60β70% of spawns) πΈ Hellion Emberblade Power Sets: Fire Sword / Brawl Scrapper Description: Low-level melee units with flaming machetes Abilities: Fiery Slash, Ignite Weapon (DoT) πΈ Flame-Kissed Acolyte Power Sets: Fire Blast Blaster Description: Basic ranged attackers, often chanting or laughing madly Abilities: Fire Bolt, Fire Ball πΈ Pyre-Blood Zealot Power Sets: Dark Melee / Resistance Aura Brute Description: Suicide-charging berserkers who glow with unstable fire Abilities: Infernal Lash, Deathburst (fire explosion on KO) π₯ Special Units (Rare Spawns / Boss Events) πΉ Hellspawn Warbringer (Boss-tier demon summoned mid-battle) Large fire demon that appears from Emberheart Gate portals during Inferna Regina or Rhozan fights AoE fire damage, stuns, and resists crowd control πΉ Sigil of Binding (Environmental Object) Glowing rune that buffs nearby Infernal Hellions Destroying it weakens their regeneration and damage output π₯ Gameplay Design and Strategy Control + Fire Synergy: Expect Fire Cages, Burn patches, AoE fear/confuse from mid-tier units upward High Team Buffing: Leadership/Thermal Radiation synergy from lieutenants and named bosses Dangerous On Death: Many units explode or debuff on defeat, encouraging tactical engagement Summoning Mechanics: Pyrewalkers and Delilah summon flame spirits or lesser demons as support Thematic Map Ideas: Infernal temples, subway sanctums turned lava-cathedrals, Emberheart Sepulcher dimension Wow, I'm thoroughly impressed with the presentation, the time and though process you dedicated to this. 2 big thumbs π π up, let's hope the devs notice. And are willing and able, some day somehow to work on this kind of stuff. -
The only lag i noticed thus far is a server lag during peak time in some areas. Im guessing your issues might be relatedto your: Internet connection CPU or GPU throttling Outdated or corrupted drivers Game files corruptrd Insufficient or faulty RAM or Storage disk