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MoonSheep

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MoonSheep last won the day on July 4 2023

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  1. i was just about to post and say how much i enjoy both the stalker ATOs the chance for build up is such a nice boost also
  2. inspirations
  3. yes! the exact same happened to me i agree with your views too. i found it palatable and fine but quite forgettable and a bit cramped a new ITF style TF would be well received
  4. great points of view which i agree with i think overall though the biggest impact to radiation has been that the default playstyle has changed to now focus much more heavily on DPS and outright pace, whereas on live, not being dead and having endurance were notable issues, therefore setting up the enemy toggles was not a disadvantage (other than someone killing the anchor) if radiation infection and enervating field were turned into PbAoE toggles like venomous gas from poison i would expect radiation’s popularity would soar. still a great set regardless
  5. very true from my experience. i spent around 150m a few years ago as an experiment to try and control a specific item but it was futile within around 1 day and was a massive net loss the behind the scenes programming that an invention recipe or enhancement of any level are all placed into the same bin seems to create a mechanic whereby influencing the market for personal gain doesn’t seem to work
  6. have you tried https://cod.uberguy.net
  7. i’ve also found putting two psi procs into slow recharging hold powers works well to cut through them
  8. i also have an elec/shield stalker. there are no other ATs worth rolling this combo as the stalker benefits greatly from having quick AS as part of the attack chain
  9. woo, thank you!
  10. i feel like the outlier here, i tend to only play defenders or dominators now starting to play stalkers more. as a heavy insp user i tend to stay away from melee ATs as the secondary set of defensive powers is a waste for how i play alts - total contribution (damage, debuff, lockdown) is the most important aspect for me, survivability is provided by a few insps instead
  11. i am wholly aligned to your view of MMs i want to like them and have wanted to play one for so many years but it feels like in order for them to be comparable to other ATs you need to invest heavily in a Rube Goldberg of complex builds and advanced play strategy just to be on par for a niche selection of use cases where they operate in an acceptable but not mindblowing level of performance at present they’re not worth the hassle for the limited situations where they can contribute. having an MM on the team is essentially a filler position
  12. as a thought, perhaps these changes are intended to keep masterminds competitive in the new expanded level range but not give them a noticeable buff for regular content? could explain the (perceived) unnecessary level of complexity
  13. so.. as an outsider opinion maelwys it looks like a considerable amount of time has been spent to debuff the buff gained from changing the pet levels? and now a considerable amount of time is needed to understand the impact, which is probably a net 0% gain or net nerf for the average player that doesn’t spend their life playing on +4/x8
  14. wow, it takes the entire indom server population to defeat the minotaur?
  15. you are so correct, i infact had this post open just now to make another edit reflecting this fact
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