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electric_emu

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Everything posted by electric_emu

  1. Only character I could see doing this for is my farmer, since all that f/c def doesn't do much in the "real" world. But when I think about pouring hundreds of millions of inf into a second build I usually just make an alt instead because it's more fun.
  2. Some smaller nitpicks that jump out without changing power picks or attack slotting: Health - Do you find yourself needing all three of those uniques? With Frigid Protection slotted with EndMod I can't imagine your endurance moves, like, ever. So you can definitely move those slots elsewhere. Tough jumps out to me, as you could six slot it and get the nice 4 piece Unbreakable Guard bonus as well as the two 3% uniques. Frigid Protection - Blaster sustains usually give you more than enough recovery without enhancing. So a full set of Preventative Medicine might serve you better. Or maybe 5 Doctored Wounds and 1 EndMod if you want to play it safe. Either option gets you some extra recharge (8.75% and 5% respectively) and your endurance should be fine. Combat Jumping - I personally like the Reactive Defenses unique (scaling resistance) here, since CJ's defense isn't really worth enhancing and its end cost is negligible. You've already got the extra slot, so just replace the LotG Def/End. Stamina - You'll get more out of a Performance Shifter proc than a regular EndMod enhancement. Aim - One 50+5 Recharge IO is fine (65%~ enhanced as is vs 53% with the one IO). Between the massive amount of to hit Aim gives by default (and on top of Build Up), you don't really need to enhance the to hit buffs and you free up two slots. And a bigger picture comment: Your build could be a bit more focused. You've got Kinetic Combat in Ice Sword but Thunderstrike in Ice Bolt and Chilblain. Both are good sets, but chase different goals (S/L/M and E/N/R respectively). Since you like to use Frozen Aura and already have Frozen Armor, maybe go S/L/M defense? That said, I do like that your S/L/E/N are all just around 1 small purple from the softcap, so if that was your intention or if that's what is most comfortable then feel free to ignore. If you don't really mind lower defenses, you can always chase more recharge. Ice Blast loves recharge, as the more often you can drop Ice Storm and Blizzard the better. With that in mind, Apocalypse in Ice Bolt (or maybe Bitter Freeze Ray if you want to swap the Winter's Bite) and Ragnarok in Ice Storm will get you 20% global recharge and two extra slots (assuming you want to use their procs elsewhere and don't want/need the six set bonus) without sacrificing much. Sub for Decimation and Positron's Blast if budget-conscious.
  3. Disclaimer: I'm not Stalker expert. Electric Melee's biggest shortcoming on Brutes, Scrappers, and Tankers is its lack of good single target damage. Assassin's Strike fixes that on Stalkers, and since they only give up Lightning Clap (not a very good power, by most objective measures), they keep all the fun AoE the set has. But their AoE is also better because the pseudo-pet mechanics used by Lightning Rod and Shield Charge do not break Hide. So you can do the usual Build Up + double tele-nuke and then get the crit buff from a still-hidden Thunder Strike for some truly insane AoE , above and beyond what a Scrapper or Brute can do, while still having respectable single target output. Shield offering layered mitigation with a focus on positional defense on top a damage buff also plays well with Stalkers' low HP and high melee modifiers (similar to how Shield is usually preferred on a Scrapper over a Brute).
  4. You might be looking for a Blaster? They're usually the ones at the front of the steamroll train and very few enemies can live long enough to threaten them meaningfully (even on lower survivability builds). I've found that in the presence of 2 or 3 well-built Blasters, any melee set feels slow with the exception of maybe an Elec/Shield Stalker. You could also try a /kin Corruptor. All the fun of /kin on a Controller without watching the mobs die before Flashfire even finishes animating.
  5. I feel you, I quit a job without another lined up for the first time at the start of the year and never really got bored of being unemployed. A great opportunity just kind of fell into my lap recently and I only begrudgingly went back. And I'm only 31 lol. Best of luck with the interview, whether that means getting the job or not 😊
  6. Storm is the most obvious choice. Between Gale, Freezing Rain, Tornado, and Lightning Storm the mobs are liable to forget they even have legs. For a Controller, you can pair with Fire (Bonfire), Earth (Earthquake), or Ice (Ice Slick) for even more KD. Personally, I find Fire/Storm to be one of the most enjoyable Controller combos, but Earth/Storm has a bit more synergy. On Corruptors and Defenders, Water and Energy will give you KB/KD as well. Blasters get Bonfire in their APP, so you can pair that with Energy or Water for lots of KD. For secondaries, Earth (Tremor) and Electric (Thunder Strike, Force of Thunder) give you even more options. Melee can work too. Shield Defense for Shield Charge. For offense Electric Melee can utilize Thunder Strike, Lightning Clap (non-Stalker), and Lightning Rod. Ice Melee has Ice Patch, which is easily permanent and keeps foes down quite easily. There's also Super Strength with KD on most of its attacks (most notably Foot Stomp), plus Hand Clap for fun. Stone Melee, Titan Weapons, and War Mace get a lot of KD too, though TW cannot pair with Shield.
  7. I agree that Electric should not be left with 0 toxic resist. A small amount to bring it in line with Invuln's new psi resist (which was previously 0) would make sense. Kheldians could use the same treatment as well. Other than Fiery Aura, does anything else have 0 mitigation for a particular damage type? I can understand why Fiery Aura was left alone because it has always traded survivability for damage. And sure other sets could use buffs of their own but it doesn't look like that was the intent, given that the changes are confined to psi and toxic mitigation.
  8. Okay that does make a Stalker tempting. I hadn't even checked but just assumed Frost would be out for AS. GIS is such a frustrating power. It feels necessary at lower levels/exemping but it's, like, impressively bad. I would be tempted to skip Ice Patch on a Brute anyway, tbh. And probably would on a Tanker. My Scrapper rarely ever needs it to survive and my build isn't even finished. As it stands, I'm much more likely to use it prevent things from running away, which wouldn't be a problem for a Brute/Tanker in the first place. Anyway, thanks for the build!
  9. Currently, I have a level 42 Ice/Stone Scrapper. I love Ice Melee and I love the new Stone Armor, but Mud Pots' lack of taunt aura has finally worn me down . I don't really like Geode, so I'm not exactly sold on a Stalker either. Thus, I want to reroll as a Brute or Tanker. I do not want to focus on Granite, but like it as an option for maybe a secondary build. So, who wears it best?
  10. It's just unnecessary 99% of the time. Go for it if you've got a specific challenge in mind, but I am not submitting a resume to run radios.
  11. "We could use a healer," "Healer LFG," "Great heals," ad nauseum. I mean I get that it's just another term for support, but what gets me is complimenting healing. The need for 'skilled' healing is pretty rare and almost always the result of someone's mistake (only exception I can think of off the top of my head is tanking Recluse). I will never understand someone who says "great heals" as the group is just steamrolling along without incident. Did you not notice you weren't actually losing health? Or that you were never in danger of dying? Or that tossing out Transfusion every so often isn't exactly brain surgery? It wouldn't be so irritating if it wasn't so common. Feel like I see it a lot more than appreciation for buffs not named Speed Boost. I am not even super partial to support focused ATs anyway, but come on this isn't WoW or FFXIV or any other holy trinity MMO.
  12. So, I am aware these are two very different beasts. Both Fiery Melee and Ice Melee look really great with the Tanker changes, and I want to use the opposite primary for thematic reasons. I am looking for recommendations and experiences for each. Thoughts? I'd like to use Stone or Mu for mastery powers, if that matters. Thanks!
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