
electric_emu
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Everything posted by electric_emu
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I will second Ice/anything. Ice Storm and Blizzard make 4/8 remarkably safe (for a Blaster anyway). I really, really like Fire as a secondary generally but it pairs very well with Ice. Hot Feet + Burn + one or both rains from Ice give you a ton of soft control for anything left standing after you click Fire Sword Circle.
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I am leveling a KM Brute right now and I am pleasantly surprised by how fun the set is. It does lag in DPS, but it's got really good mitigation (which is especially noticeable since I'm using Psi Armor). I think somewhat lower DPS is probably a fair trade for how safe the set is, but Power Siphon could really stand to be less fiddly and Concentrated Strike is pretty underwhelming despite how... ostentatious it is. Maybe if CS got the ultra-narrow-cone treatment a la Head Splitter/Golden Dragonfly it would feel better to use?
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Stuff That Should Do Trawl/Pull Effects
electric_emu replied to Kaballah's topic in Suggestions & Feedback
Kinetic Melee's PBAOE? The set could use some love anyway. Come to think of it, would be quite an interesting gimmick if more than one (most?) of Kinetic Melee's powers had a trawl effect. Put those long windups to use! -
Early impressions -- best AT/experiences with Psionic Armor?
electric_emu replied to lightpunch's topic in Archetypes
I'm currently leveling up a Katana/Psi Brute and it is (unsurprisingly) a fantastic pairing, much the same way Katana/Broadsword pairs well with Willpower and Bio Armor. -
Letting go of Def and giving in to the concept
electric_emu replied to hoodedKitsune's topic in General Discussion
I enjoy optimizing builds within my character concept (mostly just meaning I have a travel power and ancillary pool set in stone). But I've also found that 3 or more LOTGs and the standard suite of uniques gives more than enough of an edge in standard content without requiring much in the way of creative sacrifice. -
New Dawn's Paragon AT is pretty sweet!
electric_emu replied to Captain Fabulous's topic in General Discussion
As someone who would absolutely love to combine certain sets for the sake of concept I can't otherwise make, this pretty much sums up my thoughts on it. I'd like a freeform/"Paragon" style AT if had some guardrails or at least an attempt at balancing it against regular ATs. -
Ranged focused Brute: Is it possible, effective, or just crazy?
electric_emu replied to taigakirdape's topic in Brute
SR's taunt aura is in Evasion (AoE Def toggle), no? I am fairly certain every single Brute/Tanker armor powerset has a taunt aura. -
Outisde of specific secondary powersets, Rune of Protection is your best bet imo. It has a fixed recharge (180s), but decent uptime and can be used reactively (while mezzed). It helps significantly and is otherwise useful for keeping yourself alive when you screw up. Plus it's a great slot mule power.
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While Granite Armor makes you as tough as tough can get (at the cost of some offense), you're still insanely sturdy with the 'just' your other powers. You get a little bit of everything - defense, resistance, max HP, regen, even confuse protection. You're near-unkillable on top of getting an extra damage proc from Brimstone. I only took Granite on my Ice/Stone Brute as a slot mule lol
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I don’t think I have ever made it more than 15 minutes with General Chat visible to me. To me it serves no purpose other than making me angry at people I don’t even know. Do yourself a favor and hide it. The game will feel MUCH more civil and welcoming.
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how would you slot Energy Aura on a Scrapper ??
electric_emu replied to smnolimits43's topic in Scrapper
Energy Aura doesn't need much help from IO set defense bonuses, so you can focus on almost entirely on recharge. Just make sure your toggles have their defense values fully enhanced (3-4 LoTG will do, but you can also do things like 1 LoTG unique + 5 Red Fortune if you have slots to spare). I like psi resist IOs wherever I can put them (Dampening Field, Energy Protection, Tough) since it is Energy Aura's only real weakness. -
Focused Feedback: Epic / Ancillary Power Pools
electric_emu replied to The Curator's topic in [Open Beta] Focused Feedback
I'll take more time to go over and test the specific changes but I greatly move toward consistency across epics. And I especially appreciate the proliferation of themes to archetypes that "should" have them (Earth Mastery for Scrappers/Stalkers and Blasters next, please!) At first glance I think Spirit Drain is... fair. -
I will echo Fiery Melee. Very strong now and feels more like a proper analogue to Fire Blast, at least on Tankers.
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Welcome Home! - An Open Letter from Homecoming
electric_emu replied to Widower's topic in Announcements
Powersets, I need to know the powersets! Is that a Dominator / Controller with a rifle? I welcome Assault Rifle Assault lol -
Pick what calls to you. There is truly no wrong choice and you can always reroll if you find something else strikes your interest (it's what most of us stick around to do lol). With that disclaimer out of the way, here is my two cents: For primaries, I'd recommend against Bio Armor, Ice Armor, Fiery Aura, and Dark Armor. They're all fantastic, but not necessarily noob friendly. Bio is very active and really appreciates a strong build. Ice has glaring and somewhat common protection holes (fire and psi). Fiery Aura is the squishiest Tanker primary. Dark Armor offers comprehensive protection (except knockback, though easily fixed) but is very hard on your endurance (this can be particularly unfun). Any other primary will keep you alive without much fuss. For secondaries you have a lot of choices for AoE thanks to Tankers' increased range and target caps. Fiery Melee is a standout all-rounder capable of awesome AoE and great single target pretty much out of the box. Ice Melee is another contender with deceptively good single target damage as well (do not mistake Freezing Touch for mere crowd control!), but really only shows its true AoE potential with its last power (Frozen Aura). Super Strength is similar, but ALL of its AoE potential locked behind its very satisfyingT9 (Foot Stomp) so it may feel slow to get off the ground. Electrical Melee has fantastic AoE but anemic single target damage.
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Forgive me it's been 20 years since I played. Mutation/Blaster build
electric_emu replied to GanjaGamer501's topic in Blaster
For what it's worth, this is an extremely fun combination. -
NCSOFT & Homecoming License Announcement
electric_emu replied to Homecoming's topic in Announcements
Congratulations! With how quiet things have been this is nice to hear. Can you share any other details on what HC's commitments under the licensing agreement are? -
Yeah, it would. Just look at the numbers. Example: A Defender's (unslotted) Deflection Shield gives 15% defense to smashing, lethal, AND melee. Plus huge Toxic resistance. The buff lasts for 4 minutes for a cost of about 8 endurance (rounding up). This is just as good if not better than any single basic Tanker toggle for a fraction of a fraction of the endurance cost with the only downside being you need to refresh it every 4 minutes. And that's an example with an ally buff that's not even particularly amazing. Imagine Speed Boost, Painbringer, Adrenaline Boost, or Temporal Selection.
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I don't mind Energy Cloak being partial stealth, but I would appreciate a no transparency and/or reduced transparency option in power customization. I love Energy Aura but hate feeling compelled (Energy Cloak is an excellent power!) to be completely see through when not in combat. I also agree that it's a bit strange when compared to the buffed Stealth, which mechanically is "full" invisibility but visually not. Maybe give that a transparency slider/option too.
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Its perception is pretty low, so you do have to get fairly close to have it notice enemies. Otherwise it just sticks to you. IIRC in beta SC's perception was initially set to inherit player values, which caused much unintentional wandering.
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It wouldn't surprise me if ST + Cat 5 is still best. The SC procs (and added Gust damage) aren't terribly strong. I'll be interested to see the results though 🙂
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Interesting. What did your recharge on SC look like? When recast it replaces the existing one, so you would only really need to cast it twice assuming you can finish in under two minutes (once at the beginning and once at the end of its one minute duration). If you were recasting every 15-20 seconds I can definitely see it eating into DPS in a big way. Also, was Storm Cell itself slotted for damage? Enhancing Storm Cell enhances the procs as I understand it.