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SuperPlyx

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Posts posted by SuperPlyx

  1. 3 hours ago, parallelbars said:

    But wouldn't the +1 level shift bring it down to "+3" technically? so we wouldn't have to measure based off of the +4 numbers but the +3 To-Hit numbers?

    Yes that's true, but like many things I have it 39% just so I don't have to change it for all the other toons I build. Because they need it when facing AVs and Incrante stuff.

    And although you will not need it in a farm, if you can build using 39 instead of 48 *shrug*  why not?

  2. Hmm, according to Mids your accuracy is for all your power is in the middle 80s%

     

    But here is mine with some caveats , it requires Ageless to be kept up. And it is only for farming. This toon never leaves the AE

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    lolwut: Level 50 Mutation Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Radioactive Smash -- SprUnrFur-Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/Rchg(17)
    Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-Psi/Status(3), StdPrt-ResDam/Def+(5)
    Level 2: Blazing Aura -- Obl-%Dam(A), PrfZng-Dam%(7), Erd-%Dam(9), HO:Nucle(9)
    Level 4: Proton Sweep -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(5), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15)
    Level 6: Healing Flames -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam/Rchg(19)
    Level 8: Fusion -- GssSynFr--Build%(A)
    Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(21), Ags-EndRdx/Rchg(21)
    Level 12: Radiation Siphon -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25)
    Level 14: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(29), AbsAmz-Acc/Stun/Rchg(34), AbsAmz-Acc/Rchg(37), AbsAmz-EndRdx/Stun(39)
    Level 16: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam/Rchg(31), GldArm-3defTpProc(33)
    Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33)
    Level 20: Irradiated Ground -- AchHee-ResDeb%(A), Obl-%Dam(25), ScrDrv-Dam%(34), TchofLadG-%Dam(34), Erd-%Dam(36), Arm-Dam%(36)
    Level 22: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx(37)
    Level 24: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(37)
    Level 26: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(36), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40)
    Level 28: Burn -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(49)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 32: Atom Smasher -- SprUnrFur-Rchg/+Regen/+End(A), TchofLadG-%Dam(43), PrfZng-Dam%(43), HO:Nucle(43), SprUnrFur-Acc/Dmg(45)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
    Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(47), Rgn-Acc/Dmg/Rchg(47), Rgn-Acc/Rchg(47), Rgn-Dmg/EndRdx(48)
    Level 44: Fiery Embrace -- RechRdx-I(A)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(49), Ksm-ToHit+(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Fury 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), RgnTss-Regen+(11), NmnCnv-Heal(27), NmnCnv-Heal/EndRdx(27), NmnCnv-Heal/Rchg(29)
    Level 2: Stamina -- PrfShf-EndMod(A)
    Level 50: Musculature Core Paragon 
    ------------

     

  3. 48 minutes ago, parallelbars said:

    I am doing just over 8 minutes on my rad/fire and that's when I'm going really hard and solo insp chugging.

    Couple of things I found that helped. Was proc out irradiated Ground. I also proc out Atom Smasher and Blazing Aura, but those are not as important as Irradiated Ground.

    Secondly try to get your accuracy over 95%. It can make a big difference between seeing alot of "deflected" or not.

    acc.jpg.0370f1b354a13e4b49c05614b35e19ee.jpg

  4. Yeah you got to wonder about that timeline....Talos was constantly around in the 50's and 60's. He states he is thousands of years old and supposedly he created Talos Island in his last big fight with his arch nemesis Chimera.

    Except the Island had been around for at least a 100 years or more because Spanky was born there in 1878.

  5. Unfortunately you can not put ATO enhancements in Epic/Patron pool powers.

     

    I currently do not have it slotted, I might could get it in Spectral Wounds like you say. Just trying to decide if it's worth it.

  6. On 9/28/2021 at 2:40 PM, Shenanigunner said:

    /macro_image Arachnos_Patron_ConeSlow "Tell Them Again" "s It's: /macro_image Teleportation_LongRangeTeleport Transport-Hub enterbasefrompasscode COSMICTRANSPORT-6608"

    This doesn't work as a macro....does it need something else? 

     

    This part will make a working macro:

    /macro_image Teleportation_LongRangeTeleport Transport-Hub enterbasefrompasscode COSMICTRANSPORT-6608"

     

    Not sure what this part is for:

    /macro_image Arachnos_Patron_ConeSlow "Tell Them Again" "s It's:

  7. So 1 thing I always wished I could do was copy the health and endurance bars down to the bottom middle of screen. But I do not want the menu buttons , xp bar, or all the buffs to move to.

    Did a quick mockup of what it would look like:

     

    hpendbargraphmoved.thumb.jpg.387dd9bc5f36b0bebcba504a9129adf5.jpg

  8. So I thought I would mention another way to manage macros, Shenanigunner and you could maybe use the info or not.

     

    I use the Ashlocke's Handy menu popmenu. One of the great things with this is once installed it is on all your characters. Now it will let you easily create macros. But more importantly you can easily copy macros to your other toons.

    By simply dragging and dropping a macro into the ashlocke menu, the macro will be added into and available for all your character that use the ashlocke menu.

     

    Now I assume this is a feature of popmenus and not something special to this popmenu.

  9. 3 minutes ago, Ukase said:

    Further why would it matter whose mission it is?

    IMO this comes into play when the player completes the mission, as I stated earlier. 

     

    In the instance I was referring to we where doing DA arcs, I run these a lot. I would say almost half the time I run these there is someone on the team who has not done them.

    By this guy running to the end and soloing the boss and completing mission, the player on the team that has never run that mission just got robbed of an experience.

     

    And that is why I think it matters whose mission it is, running off killing things is one thing, soloing the boss and completing the mission is a completely different thing.

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  10. Yes, I had this problem twice in one night doing Dark Astoria arcs. The first one the player ran all the way to end, completed the objective solo and finished the mission. Of course as soon as "mission complete" popped up on screen the team started exiting.  I spoke to the player in tell saying I thought it was rude to complete someone else mission without discussing it with leader first. They immediately quit team .

     2 missions later, another team mate stealth's to end and completes it. This time I did not go to tells and just voiced my frustration in team chat. I do regret that, I should have went to tells. But the person in question believed based on the previous teammate finishing mission early that it was ok.

     

    Now I do stealth to end on some missions and/or complete the objective without doing a kill -all. But never someone else's team/mission. As an example I have run stealth Maria Jenkins team, but it is discussed when starting the team we will just be doing AVs and objectives. 

     

    Please people make sure what the goal of the team leader is. Do not assume, know. No one cares if you can solo the end guy, trust me when I say I can solo the end guy too.

    If that's what I wanted to do I would not have invited a whole team.

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