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Telephone

City Council
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Everything posted by Telephone

  1. I'm sure it's a feature we could look to add in the future if there was enough demand. As you say, though, it's something very low on the priority radar. We have some longer-term plans to rework the authentication system (it's in need of some heavy cleanup) and when we do so we'll consider this feature. No guarantees, of course.
  2. Yes, this is a slightly unfortunate but expected side effect of the change.
  3. I have resynchronized AE on Beta from a recent live backup.
  4. We've added a note to the GMOTD to ensure that everyone knows you can always see the WSTs by looking at the LFG window.
  5. The marketing statements are just to make everything explicit. As the Policy states in 4.1(D): And in 4.2(A): Presumably you are not requesting any marketing from us, and have not given your consent for us to share information with any third parties. The Homecoming Team considers the privacy and security of our players to be extremely important.
  6. An update to the text rendering library that was still undergoing final review inadvertently slipped into this patch. The change should have been minor, but I've alerted our developers to look into this. You may be contacted with requests for more information, as we would definitely like to stomp out any bugs related to this change. (EDIT) I've just been informed that this is more likely due to UI scaling work than the text rendering library. We still may contact you, and sorry for the inconvenience!
  7. I have some experience with PS4 controller issues under Windows. I know SCPTool was mentioned earlier in this thread, but I've had no luck using that to turn a DS4 into XInput. I've had marginally more luck using DS4Windows, but that is also quite flaky (at least over Bluetooth; wired is probably more reliable). My personal suggestion is (if you have Steam and are inclined to poke around with settings): 1. Add City of Heroes: Homecoming to Steam as a non-Steam game (you'll need to dig at the Tequila settings to get the exact executable and launch arguments) 2. Configure your PS4 controller through Steam 3. Launch City of Heroes: Homecoming through Steam You _may_ also be able to solely use the Steam driver for your DS4 and not have to launch CoH directly through it, but I haven't tried that.
  8. We will look into this. Please use the Safe Mode client for now until we can work on this more.
  9. I'm just a simple telephone, and someone who played and enjoyed City of Heroes for many years and is happy to be a part of bringing it back to the community. For Homecoming itself, I serve as a server administrator and developer. To quote from Jimmy's excellent post at https://forums.homecomingservers.com/index.php/topic,2875.msg19307.html#msg19307: Telephone
  10. I actually have to say I am not a fan of reducing the recharge back to 12 seconds. The 15-second recharge meant there was more room for more complex Blaster attack rotations; with a 12-second recharge, many sets can skip their second attack power once they are fully slotted (for example: Flares, Blaze, Flares, Blazing Bolt; repeat). If a 15-second recharge feels too weak, I would recommend instead increasing the power of the second (moderate) attack in each Blaster powerset, or otherwise encouraging its use. Telephone
  11. To start off: I am not your lawyer; you are not my client; and this does not constitute actual legal advice nor the formation of a legal relationship. You're asking about section 6(a) of the User Agreement, which reads as follows: This is an extremely common and standard clause found in many user agreements. For example, you can see Blizzard's here: https://www.blizzard.com/en-us/legal/fba4d00f-c7e4-4883-b8b9-1b4500a402ea/blizzard-end-user-license-agreement. There are also numerous user agreements which use the exact same wording as ours, which can be found by a quick visit to your friendly local search engine: https://www.appminis.com/tos.htm https://offtargetstudios.com/terms-of-services/ https://gamersbooklet.com/terms-and-conditions/ Now, for the explanation: First, the entirety of section 6(a) is bounded by the the following (i) and (ii) clauses. Note that both these clauses specifically state Your. This means that anything you read (in section 6(a)) only applies to your conduct and use of the game, and not to any hypothetical third-party lawsuit. The common-law understanding of indemnity is that it must be bounded by explicit scope, and indemnity does not apply outside that scope. Second, 'defend' here is a legal term of art. It means that if we are sued for anything within the scope of the indemnity (that is, violation of the User Agreement, your conduct within the game, or your use of the game), you must defend us. Again, this requirement is specific. If we are sued for something not specifically involving you or your conduct, you have no obligation here. Again, if a hypothetical third-party were to sue us and your actions, conduct, or use were not specifically part of the lawsuit, you would have no obligation to us. You can find another reference here: https://www.dlapiper.com/~/media/files/people/hamilton-michael/cpexecutive--indemnify-defend--hold-harmless--august-2014.pdf. Note especially point 11 from this document: An indemnity that protects the indemnitee from the consequences of his or her own illegal acts is not enforceable. (For the purpose of section 6(a), Homecoming, our employees, etc, etc are the indemnitees) Hopefully this helps assuage your concerns. Telephone
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