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Posts posted by AboveTheChemist
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33 minutes ago, Gigpig17 said:
are we ever going to get the faultline badges fixed?
Between vidiotmaps and the other badge-related mods I maintain, I've spent a lot of time compiling badge data and if there were such an egregious error, I would have fixed it years ago. As Michiyo states, you've likely got an old vidiotmap install. Please re-read the top post, particularly the section on deleting old installations, and if you follow the instructions in that section I feel certain your troubles will vanish.
According to the log kept by my predecessor, the Faultline and Echo: Faultline maps were updated to account for the new/moved badges over six years ago, on May 31, 2019.
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2 hours ago, Snowshine said:
Has anyone ever had this happen?
While I am a huge fan of the City Mod Installer and highly recommend its use, I am not involved in its maintenance nor do I have the first clue about its inner workings. I recommend posting in the City Mod Installer thread, as that is the appropriate thread for your issue and you are far more likely to get a meaningful response there.
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3 hours ago, Marine X said:
However in my closest to Completion Tab it shows "Complete Every Story Arc in Dark Astoria" as at 13 of 16 badges
I think this might actually be the counter for the Determined badge. If you are able, open your badges tab, choose 'Accolades' as the category, and scroll down about 80% (depending on how many badges you have). That 13/16 counter you mentioned should be down there in that general area. If you can post a cropped screenshot showing that counter and the badges above and below it, we can figure out which badge it is based on its position in the list.
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4 hours ago, Ridiculous Girl said:
where is that quote coming from then?
Looks like it is from this post:
part of which was quoted a bit further down that thread by CP in this post:
If I try to quote it from the latter, the quote behaves as seen in the OP. If I quote from the former, it properly attributes the quote to Troo.
My guess is that quoting from within another quote causes it to be attributed to the person that quoted and not the person that originally made the statement, if that makes sense. I tried rewriting that sentence about four times and that is about the least confusing as I can make it! Quoting directly seems to work fine, at least in my somewhat limited testing.
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I've updated the popmenu and binds to reflect a relocated plaque in Kallisti Wharf. The updated files are available in the top post. If you are updating an existing installation, please follow the instructions in the Updating an existing installation section, as it is best to remove the old bind files and folders before updating them with the new set.
If anyone notices any issues, please let me know.
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Updated (in top post) to adjust the thumbtack for one Kallisti Wharf Bicentennial plaque, per the July 08, 2025 patch notes, as well as some other minor updates. Full update log is in the top post. Please let me know if you notice any issues.
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I've updated both the City Mod Installer installation and the manual installation files in the top post to reflect some minor changes in location for one plaque and one day job marker in Kallisti Wharf, per the July 08, 2025 patch notes. The changes will likely be difficult to discern for most users, as the two markers each only moved by one pixel.
If anyone finds anything in error on any of the maps, please let me know.
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I've updated both the City Modder installation and the manual installation files in the top post to include minor updates in Kallisti Wharf per the July 08, 2025 patch notes.
If anyone notices any issues, please let me know!
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Dataset (in top post) has been updated to reflect a minor change in location for a plaque in Kallisti Wharf, per the July 8, 2025 patch notes. If anyone notices any issues, please let me know.
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8 minutes ago, Catalystic said:
Currently Excelsior toons have to transfer to one of the smaller servers if they want to check their progress.
I saw a suggestion in another thread that one copy to the open beta server (Brainstorm) via the beta character copy tool and check progress there without having to transfer between live servers.
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1 hour ago, fxds said:
I just encountered a problem with the in-game map for the Founder's Falls Safeguard mission.
That is a long-standing bug that has nothing to do with vidiotmaps. Even the stock game map is bugged. Last I heard it was being looked into.
It's been reported multiple times on the forums, but here's an example that contains a decent amount of testing and information:
https://forums.homecomingservers.com/topic/34223-founders-falls-safeguard-reveal-and-vidiotmaps/
And here's where the team has mention it is being checked:
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For any devs that happen along, is this patch likely to go right to live and bypass open beta? I ask because there are several changes that impact my mods and while I typically wait for open beta to adjust mods, my hunch is that this might be a patch that skips open beta.
EDIT: Answered on discord, yes to open beta.
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Thanks for the heads-up! I am checking to see if any other categories were reorganized and will update my mods (and Badger) accordingly.
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1 hour ago, Yomo Kimyata said:
Aw, I just came back to this character and now running at +4/x999 just gives you one character's worth of enemies at +5-6 instead of eight!
I have some vague memories of testing this bug quite a lot back when it first became known, and some even more vague memories of it being fixed. I can't recall if the fix was ever documented in patch notes, or if it was just a discord discussion I recall reading.
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Not saying I disagree with your suggestion but looking at a map of the city (in the spoiler box below) makes things a bit clearer.
SpoilerPeregrine Island needs a ferry because PI has no connection to the mainland, and Talos is the logical departure point of said ferry. I've crudely drawn the ferry route between PI and Talos on the map in red. I have also placed a red box around the Kallisti Wharf zone. KW is well connected to the mainland and sending the ferry that distance probably doesn't make a lot of sense, plus that's another boat in the likely busy shipping lane serving Independence Port.
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I'd vote for option 3, assuming I got a vote.
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I've updated both the CoH modder installation and the manual installation files in the top post to include updates to 10 total maps (plus the Atlas Park seasonal variants). This includes a new Kallisti Wharf map, an overhauled Crey's Folly map (including a couple of minor badge position changes), and eight other maps that received minor updates to the respective underlying vidiotmaps. The full update log is available in the top post.
If anyone notices any issues, please let me know!
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I've updated both the City Mod Installer installation and the manual installation files in the top post to include the relevant new i28p2 content in Kallisti Wharf, a full overhaul of Crey's Folly, as well as mostly minor text changes (for consistency) to fourteen other maps. Please refer to the full changelog in the top post for more details.
Regarding the Kallisti Wharf map, I have not had a chance to complete the critter notation for that map, so the critter notation will be noticeably absent. Including the critter notation would have significantly delayed the release of the map, and I thought it preferable to release it sooner without the critter notation than to delay the update. I will include the critter notation in a future update.
There are critters from many factions, old and new alike, and in general you'll find critters closer to level 40 at the north end of the map, and critters closer to level 50 at the south end of the map.
If anyone finds anything in error on any of the maps, please let me know.
EDIT: My optimal paths map mod is now updated as well.
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I was just on Brainstorm and it looks like it has been moved to the west edge of the island, near the bridge to the hero side. Luckily I've not quite finalized the KW vidiotmap so I can update the location there.
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I was just on Brainstorm and it looks like this has been fixed.
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To follow up on this conversation, now that I have actually collected the data, here is the script output for the neighborhood shown in the OP:
SpoilerParagon Water Works (yellow):
crey:
31: 150 (12345)
32: 202 (12345)
33: 207 (12345)
34: 11 (1235)
35: 78 (12345)
36: 25 (12345)
39: 2 (4)
devouringearth:
31: 398 (12345)
32: 429 (12345)
33: 409 (12345)
34: 65 (1345)
35: 3 (2)
36: 17 (23)
freakshow:
31: 58 (12345)
32: 100 (12345)
33: 108 (1345)
nemesis:
31: 10 (245)
32: 14 (125)
33: 41 (1245)
39: 39 (12345)
rikti:
31: 32 (1245)
32: 14 (125)
33: 37 (12345)
39: 10 (1234)
99: 1 (1)I called it Paragon Water Works (yellow) because there is a separate orange section of PWW just west of there. The numbers you see are the total numbers of individual critters for each group and each observed level for the 5 different surveys of Crey's Folly I conducted. The numbers in parentheses indicate which of the 5 surveys contained critters of that group and level.
Starting with Crey, clearly levels 31-33 are well represented, with many total critters and critters appearing in all five surveys. There are fewer total level 34 Crey, but they do appear in all but one of the surveys (missing from survey 4). There are a decent number of level 35 Crey (appearing in all 5 surveys) and while there are fewer level 36 Crey, the numbers are sufficient in my mind to warrant inclusion, particularly because they also appear in all 5 surveys. I did observe 2 level 39 Crey in survey 4, but with so few and only appearing in one survey, I count that as an outlier.
So the Crey notation for that neighborhood will be updated to show levels 31-36.
To run through the rest of the groups quickly, here's what I see:
Devouring Earth 31-34 (levels 35 and 36 are outliers)
Freakshow 31-33
Nemesis 31-33, 39
Rikti 31-33, 39
There aren't many overall Nemesis or Rikti but there are enough in each case I think to note levels 31-33, plus there is a significant number way up at level 39, so I will include that level as a one-off outside of the 31-33 range.
Ignore the level 99 Rikti, that is probably a portal or other non-combatant NPC that appeared in survey 1 and my script assigns such NPCs a level of 99.
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Reported here as well (just to help consolidate reports for anyone gathering data):
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6 hours ago, Jiro Ito said:
can we see the details on these "minor changes?"
Here are some HP changes that I noted. Basically, I noticed a small bump in max HP for level 52-54 compared to pre-i28p2 data. There may be other changes but I was only focused on max HP for some mod work I am doing. These are expected vs actual max HP for the grunt class of minions, lieutenants, and bosses for mob factions that do not use powers-based HP boosts (like Skulls). Expected values pulled from City of Data files, actual values pulled from beta servers using the power analyzer.
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I have updated both my BadgeSetList popmenu and my Optimal Paths popmenu to include the new KW badges and plaques. If you just want the raw data, I've also updated my exploration badge & history plaque coordinates dataset. The vidiotmaps update is about 80% complete and I hope to publish that in the next few days barring any major setbacks.
SnoBahr has also published a nice little KW-only badge/plaque popmenu if that better suits your needs.
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A controversial topic: is it time to make all items free?
in The Market
Posted
Brainstorm hasn't been wiped in over 4 years. I've had a SG base there that entire time.