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Posts posted by AboveTheChemist
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To follow up on this conversation, now that I have actually collected the data, here is the script output for the neighborhood shown in the OP:
SpoilerParagon Water Works (yellow):
crey:
31: 150 (12345)
32: 202 (12345)
33: 207 (12345)
34: 11 (1235)
35: 78 (12345)
36: 25 (12345)
39: 2 (4)
devouringearth:
31: 398 (12345)
32: 429 (12345)
33: 409 (12345)
34: 65 (1345)
35: 3 (2)
36: 17 (23)
freakshow:
31: 58 (12345)
32: 100 (12345)
33: 108 (1345)
nemesis:
31: 10 (245)
32: 14 (125)
33: 41 (1245)
39: 39 (12345)
rikti:
31: 32 (1245)
32: 14 (125)
33: 37 (12345)
39: 10 (1234)
99: 1 (1)I called it Paragon Water Works (yellow) because there is a separate orange section of PWW just west of there. The numbers you see are the total numbers of individual critters for each group and each observed level for the 5 different surveys of Crey's Folly I conducted. The numbers in parentheses indicate which of the 5 surveys contained critters of that group and level.
Starting with Crey, clearly levels 31-33 are well represented, with many total critters and critters appearing in all five surveys. There are fewer total level 34 Crey, but they do appear in all but one of the surveys (missing from survey 4). There are a decent number of level 35 Crey (appearing in all 5 surveys) and while there are fewer level 36 Crey, the numbers are sufficient in my mind to warrant inclusion, particularly because they also appear in all 5 surveys. I did observe 2 level 39 Crey in survey 4, but with so few and only appearing in one survey, I count that as an outlier.
So the Crey notation for that neighborhood will be updated to show levels 31-36.
To run through the rest of the groups quickly, here's what I see:
Devouring Earth 31-34 (levels 35 and 36 are outliers)
Freakshow 31-33
Nemesis 31-33, 39
Rikti 31-33, 39
There aren't many overall Nemesis or Rikti but there are enough in each case I think to note levels 31-33, plus there is a significant number way up at level 39, so I will include that level as a one-off outside of the 31-33 range.
Ignore the level 99 Rikti, that is probably a portal or other non-combatant NPC that appeared in survey 1 and my script assigns such NPCs a level of 99.
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Reported here as well (just to help consolidate reports for anyone gathering data):
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6 hours ago, Jiro Ito said:
can we see the details on these "minor changes?"
Here are some HP changes that I noted. Basically, I noticed a small bump in max HP for level 52-54 compared to pre-i28p2 data. There may be other changes but I was only focused on max HP for some mod work I am doing. These are expected vs actual max HP for the grunt class of minions, lieutenants, and bosses for mob factions that do not use powers-based HP boosts (like Skulls). Expected values pulled from City of Data files, actual values pulled from beta servers using the power analyzer.
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I have updated both my BadgeSetList popmenu and my Optimal Paths popmenu to include the new KW badges and plaques. If you just want the raw data, I've also updated my exploration badge & history plaque coordinates dataset. The vidiotmaps update is about 80% complete and I hope to publish that in the next few days barring any major setbacks.
SnoBahr has also published a nice little KW-only badge/plaque popmenu if that better suits your needs.
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I've updated the popmenu and binds to include the new/updated badges and plaques in Kallisti Wharf. The updated files are available in the top post. If you are updating an existing installation, please follow the instructions in the Updating an existing installation section, as it is best to remove the old bind files and folders before updating them with the new set.
If anyone notices any issues, please let me know.
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Updated (in top post) to add twenty-two new i28p2 badges and adjust the thumbtack for the Kallisti Wharf Bicentennial plaque, per the i28p2 patch notes. Full update log is in the top post. Please let me know if you notice any issues.
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Dataset (in top post) has been updated to add the new badges/plaques in Kallisti Wharf and to adjust the position of the Bicentennial plaque in Kallisti Wharf. If anyone notices any issues, please let me know.
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The top post has been updated to include the new i28p2 badges. If anyone notices any issues with the data please let me know.
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34 minutes ago, SnoBahr said:
It's nowhere near as elegant as your TSP rig. Hell, that thing has taught me a lot about popmenus
Thanks for the kind words! Aside from the version notes, that beast and the accompanying bind files/folders are generated entirely via a Python script.
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That is actually not that far off from the 'optimal' travelling salesperson path, well done! And I'd wager it didn't take you 24+ hours of computation time, not counting the many failed attempts because the solution ate up all the memory on a machine with 64GB of memory.
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11 hours ago, srmalloy said:
The command "/thumbtack [1891.5 41.8 971.7]" produced a marker outside the war wall
Try it without the enclosing brackets. I don't think thumbtack is meant to be used with enclosing brackets.
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As I understand it, the rarity of a recipe/enhancement is related to the drop pool to which it belongs. Set rarity for conversion purposes is a different, mostly unrelated, beast entirely. There are many sets where the rarity of individual enhancements is different from the rarity of the set. Layer in rarity of salvage components and it becomes an even more confusing puzzle.
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On 6/6/2025 at 9:55 PM, Intermipants said:
Thinking of the very starting game in 2004.
Back on live 90% of my playing time was during the first year after launch. I quit MMOs for a while at that point and (foolishly) deleted my characters. I came back briefly a few years later but struggled finding the same spark, partly due to the changes and partly because my old characters were gone.
Fast forward to when HC went public and I jumped on it instantly but I found the learning curve quite steep due to all the changes from when I last played regularly. It took me a good few months to figure out all the new mechanics (auction house, inventions, incarnates, enhancement sets, etc.) but the forum community was invaluable in getting up to speed.
TL;DR: Yes, I think the game is harder to learn now than in 2004 simply because there is more to learn
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If you haven't seen it, this wiki page might have a command line for setting world texture quality. I haven't used it so I can't personally vouch but if this looks promising then you might also check with BlackSpectre to see if they have any more insight into this command, as they wrote the page.
https://homecoming.wiki/wiki/Reduce_mip_(Slash_Command)
I suspect this is related to the miplevel in the JSON snippet you posted.
I am often fiddling with my world texture quality as part of testing various things and I don't think I've ever had it reset on me. I will do a little testing on my end and report back if I find anything worthwhile.
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2 hours ago, Ukase said:
The Disciple History badge no longer requires Monument 4.
This is a bug that I investigated and commented on years ago.
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7 hours ago, Techwright said:
Near me (up to 49 miles):
We must not live terribly far from one another. I've been to the Fugitive train crash site and have parked near the base of Cheoah Dam a couple of times to go hiking into Joyce Kilmer. Incidentally my local theater is showing The Fugitive in a month or so. While I haven't knowingly visited any sites from Last of the Mohicans, I saw it a few weeks ago at that same theater. I've hiked to the top of Cold Mountain (somewhere in my archives I have a photo of the geodetic monument on top), but never seen the film.
I visited a few of the filming locations for Ronin in France. In particular, a friend and I searched around Montmatre for the long set of steps from the beginning/end of the film. On a separate trip my wife and I drove up to La Turbie where the main ambush started, we stayed in Nice where the ambush ended, and we visited Arles where the shootout in the old Colosseum took place.
I live where Bull Durham was filmed so I see those filming locations often. I've been to a couple of throwback Durham Bulls games at their old ballpark (called the DAP) where many scenes were filmed, and Mitch's Tavern over in Raleigh is across the street from my alma mater (NC State) and I've had a beer or three, and quite a few lunches, there. My wife visited Annie's house on a home tour a few weeks ago, and apparently Annie's clawfoot tub is still there.
Parts of Days of Thunder were filmed at North Wilkesboro speedway near where I grew up. They also filmed part of an episode of Top Gear (with May/Hammond/Clarkson) there.
I've been to Wuppertal, Germany where The Princess and the Warrior was filmed. The same friend that searched for the Ronin steps was with me there, and we rode the suspension monorail (Schwebebahn) that features several times in the film.
I am probably forgetting a few but I'll edit them in if they come to mind.
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53 minutes ago, srmalloy said:
there should also be a way to ignore entire topics, so that when you decide you've had enough of a particular topic, and don't want to see it any more, you can hide it
100% wholeheartedly agree, and for reasons that go well beyond the threads mentioned in the OP.
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If anyone wants a peek at how the sausage is made, here's the in-progress Kallisti map for the next update:
SpoilerYou'll notice most of the badge/plaque markers are checkerboards, which is how I fine tune their locations to be as accurate as I can get them. Disregard the vertical red lines, those are the tracks I fly when surveying the zone to create the critter annotation.
Speaking of which, I have an automated process that helps generate the critter annotation but an important link in that chain may not be available to me for this update. As a result, I may have to do part of the annotation via a slower method. Depending on when the page releases, I may need to either delay the map a bit, or release a non-annotated version first so that you'll have at least a partial map while I complete the annotation.
EDIT: And based on the latest patch notes, it looks like I have a few new day job markers to locate.
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I like this idea a great deal. I often wholesale delete my fog of war files because having pristine maps helps immensely when I am testing map stuff. This would save me a good deal of logging in and out to do that.
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It is in Abandoned Sewer Network:
/thumbtack 464.1 -568.1 -1558.0
The wiki says the plaque is absent in the Sewer Network (not Abandoned Sewer) because the room layout is the same and people often forget or get confused as to which sewer network they are in.
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On 5/25/2025 at 7:34 PM, didraedimus said:
Did I forget to do something, or are they missing?
The only thing that might not be in there is Cupid's Crush and that is only if the devs haven't updated the freebies menu to the latest version.
Check the version number at the bottom of the main freebies popmenu as well. It should be either 20240218.01 or 20250222.01 and ideally it should be the latter (which includes Cupid's Crush). If your version is anything else then you've probably got an old or custom version saved locally on your machine that you will need to delete. If that is the case, go to:
<CoH Install Folder>\data\texts\English\menus
and if you see freebiesmenu.mnu, delete it.
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Hey Michiyo, I am trying to help someone register on the City Modder site so they can post their mod but it looks like registration is disabled. Is it likely to reopen any time soon?
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Of the two options that lemming linked, I would recommend the former (popmenu) much more than the latter for reconciling earned badges. The easiest way of spotting missing badges is probably to review the sequential listings for each category in the popmenu.
Trying to reconcile against that master dataset is likely to create more problems than it solves, as that isn't really its intent.
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Wrong icon
in Bug Reports
Posted
I was just on Brainstorm and it looks like this has been fixed.