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Posts posted by AboveTheChemist
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2 hours ago, kelika2 said:
what do i use for multiple parameters?
If you are referring to multiple launch parameters in the HC Launcher, you can list them sequentially separated by a space as below:
The last one is cut off due to the width of the window, but it is the -assetpath assets/mods parameter needed for pigged mods (such as those from City Mod Installer).
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Thanks for the kind works BlackSpectre. It only seemed logical that if I was updating badge info and other stuff on the maps, I may as well update the critter notation too. Thank goodness for demorecord, though. I shudder to think how long manual surveys might take.
With regard to your edit above, I never found a single Lost in Royal Refinery or King Garment Works in the five surveys I did. Which isn't definitive, of course, and I adhere to the neighborhood boundaries on the map quite closely, but I would be surprised to find many in either place regularly and/or in appreciable numbers.
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28 minutes ago, BlackSpectre said:
so the data may be a little sketchy now
Unfortunately that data is a lot sketchy now. Whenever I do a full zone map overhaul for vidiotmaps, I do a reasonable number of full zone surveys using demorecord and parse the results to get a statistical breakdown of what mobs are where and at what level, so that I can update the critter notation on the map. I've only done a full overhaul on 10 zones so far, but Kings Row is one of them. Here is what I found for The Lost:
Freedom Plaza: 5-7
Industrial Avenue: 7-9
Aqueduct: 9-11
High Park: 12-15The current in-game KR vidiotmap will reflect this as well.
I'll also note that for the 10 zones I have done so far, most if not all have had significant changes to their critter notation, so I would definitely reference that historic vidiotmap critter data with caution.
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Headless Bat Man
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Head here:
https://forums.homecomingservers.com/topic/3155-silencingmodifying-specific-game-sounds/
Scroll to the bottom of the first post, where you will see a download link for a zipped 'Rosetta Stone' file. Within that archive you'll find a spreadsheet that contains the directory structure and locations for all (or most of) the sound files in the game. I say most because any new sounds added in the last few years likely won't be in there, as this hasn't been updated in a while. This was compiled a while back by the forum poster formerly known as The Philotic Knight.
I think this same (or very similar) info is available at the wiki link below, but be warned this page may take a while to load:
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35 minutes ago, fxds said:
Just noticed an error in the Homecoming database. Hope this is the right place to report it.
Good catch, and yes this is the best place to report errors. I've submitted a pull request with the fix, and the database will be updated once that request is approved. It might take a few days for that to happen. Thanks for catching and reporting this!
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The lower level limit of Sting of the Manticore is 35, meaning it can't be slotted below 32. The enhancement being attuned doesn't remove that restriction.
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55 minutes ago, macskull said:
I'm confused here.
My optimal paths maps and popmenu, linked in my signature, were created for the express purpose of efficiently collecting all the badges/plaques in a zone in one go, to avoid cherry picking. I merely mentioned them to reinforce my agreement with Frozen Burn's sentiment.
The tool I discussed and linked in the latter part of my previous comment is a completely separate tool developed by someone else (although I helped translate it into a popmenu) that I felt was relevant to the OP's goals. I had hoped that saying "To the OP's point of getting the passives efficiently, though" would create a distinction there, but apparently it did not.
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14 hours ago, Frozen Burn said:
Cherry picking explores and plaques out of a zone is a waste of time and energy - not efficient at all. Just get them all, collect your 5 merits along the way (and accolade for getting all explores in a zone). The other explores and plaques are useful for other accolades and badges too... so, again, best to just claim them all at once so you don't have to try and cherry pick the others later on.
Seconding this, 100%. It's why I created my optimal paths maps and popmenu.
To the OP's point of getting the passives efficiently, though, there's is an existing tool to aid in collection of the exploration badges/plaques needed which can be found here:
There is a map in the top post at that link, and further down the thread I posted a popmenu conversion of the map. Perhaps one or both of those tools might aid in solving your problem.
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1 hour ago, Maagic said:
I never understood why Vidiotmaps didn't place badge numbers in some sort of logical order.
I can't really speak to how they were ordered before I came along, but in general they seem to have been numbered according to their internal names, which are numbered. The few zones I spot-checked, including Steel Canyon, follow that pattern. I strive for consistency so that's how I numbered the ones in Kallisti as well. It's just an arbitrary label and logic doesn't really enter into it.
The plaques in Kallisti were labeled in counter-clockwise groups by badge name, in order to save text space which is at a princely premium on that map. Sounds logical on paper but the markers still look fairly jumbled on the map.
EDIT to add that I ultimately prefer to minimize the time spent on relatively unimportant issues (like marker numbering scheme) in order to maximize the amount of effort I can put to things like marker and overall map accuracy, as well as data completeness.
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2 hours ago, GaelicReign said:
No joy.
Try:
/settitle 173
If it reports back "Shrouded has been selected as new title." (or perhaps Shady as lemming mentioned), then you have the badge already. If not, it will say "Your badge title has been cleared".
EDIT: And if you need to get your old title back after doing that, go here https://homecoming.wiki/wiki/Settitle_(Slash_Command)/listing to look up your old title and use the settitle command again with its corresponding settitle ID.
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If anyone needs technical assistance transforming a loose-file mod (i.e. the kind that used to go into the /data folder structure) into a pigg-file mod for inclusion in City Mod Installer, I am happy to help. I do not want to upload mods that aren't mine for numerous reasons, but adding the pigg-file mod would be straightforward for anyone willing to undertake that part of it.
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One for villains, one for co-op and Praetoria, and 3 for heroes organized alphabetically.
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The closest I can think for in-game maps is vidiotmaps.
If you mean image files you can view outside of the game, try the individual zone pages on the wiki. There will be a link to one or more zone maps (if available) at the bottom of the infobox on the right that show critter placement. Note that some of these maps may be outdated/historic.
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1 hour ago, Pyron 2.0 said:
is there a reason the log POP UP screen stays up?
I don't have game access at the moment to verify for sure, but there is a tick box in the launcher settings for the debug console (under the server-specific settings). If ticked, it will leave that window open so you can review any issues.
EDIT:
Have a look at this post from Michiyo earlier in the thread:
If you look at the bottom image in that post (the one that shows the HC Launcher), you can see the tickbox for 'Show Debug Console'. Uncheck that if yours is checked.
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BlackSpectre has it covered above but I'll share a couple of keybinds I use in case that might be helpful. You could probably make macros of these as well if you want. The conprint portion gives me feedback as to which type of screenshot I have just taken.
COMMA "conprint "UI ON"$$screenshotui 1$$screenshot" CTRL+COMMA "conprint "UI OFF"$$screenshotui 0$$screenshot"
I've attached a transparent overlay that I have overlain on screenshots that show a badge marker. I made it myself so it might not be quite as nice as some you see on the wiki, but it might work well enough. It doesn't seem to want to attach as a file, but you can right click and save as to download it.
And I just realized you needed one for history plaques, so I created this one
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11 hours ago, Triumphant said:
I'm not willing to take that gamble, and neither are most people who put a lot of time into their bases.
That's reasonable. My point was more that your assertion that "having your Supergroups base deleted everytime the server is updated" simply isn't true. Brainstorm has been updated numerous times over those four years. Perhaps our definitions of "updated" differ, though.
And yes, to lemming's point, my base is the same barebones travel/amenities hub that I use on Everlasting and Torchbearer, and it takes 20-30 minutes to set up. I am a novice basebuilder at best so a competent base builder could probably create it more quickly.
I certainly understand not wanting to put a lot of time into something that could potentially be wiped tomorrow, though. If mine gets wiped, c'est la vie.
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1 hour ago, Triumphant said:
having your Supergroups base deleted everytime the server is updated, is not a good option.
Brainstorm hasn't been wiped in over 4 years. I've had a SG base there that entire time.
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33 minutes ago, Gigpig17 said:
are we ever going to get the faultline badges fixed?
Between vidiotmaps and the other badge-related mods I maintain, I've spent a lot of time compiling badge data and if there were such an egregious error, I would have fixed it years ago. As Michiyo states, you've likely got an old vidiotmap install. Please re-read the top post, particularly the section on deleting old installations, and if you follow the instructions in that section I feel certain your troubles will vanish.
According to the log kept by my predecessor, the Faultline and Echo: Faultline maps were updated to account for the new/moved badges over six years ago, on May 31, 2019.
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2 hours ago, Snowshine said:
Has anyone ever had this happen?
While I am a huge fan of the City Mod Installer and highly recommend its use, I am not involved in its maintenance nor do I have the first clue about its inner workings. I recommend posting in the City Mod Installer thread, as that is the appropriate thread for your issue and you are far more likely to get a meaningful response there.
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3 hours ago, Marine X said:
However in my closest to Completion Tab it shows "Complete Every Story Arc in Dark Astoria" as at 13 of 16 badges
I think this might actually be the counter for the Determined badge. If you are able, open your badges tab, choose 'Accolades' as the category, and scroll down about 80% (depending on how many badges you have). That 13/16 counter you mentioned should be down there in that general area. If you can post a cropped screenshot showing that counter and the badges above and below it, we can figure out which badge it is based on its position in the list.
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4 hours ago, Ridiculous Girl said:
where is that quote coming from then?
Looks like it is from this post:
part of which was quoted a bit further down that thread by CP in this post:
If I try to quote it from the latter, the quote behaves as seen in the OP. If I quote from the former, it properly attributes the quote to Troo.
My guess is that quoting from within another quote causes it to be attributed to the person that quoted and not the person that originally made the statement, if that makes sense. I tried rewriting that sentence about four times and that is about the least confusing as I can make it! Quoting directly seems to work fine, at least in my somewhat limited testing.
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I've updated the popmenu and binds to reflect a relocated plaque in Kallisti Wharf. The updated files are available in the top post. If you are updating an existing installation, please follow the instructions in the Updating an existing installation section, as it is best to remove the old bind files and folders before updating them with the new set.
If anyone notices any issues, please let me know.
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Updated (in top post) to adjust the thumbtack for one Kallisti Wharf Bicentennial plaque, per the July 08, 2025 patch notes, as well as some other minor updates. Full update log is in the top post. Please let me know if you notice any issues.
Do I need to type in /maxinactivefps # every time i box?
in General Discussion
Posted
This page on the wiki should get you where you are going:
https://homecoming.wiki/wiki/List_of_Command_Line_Parameters