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AboveTheChemist

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Posts posted by AboveTheChemist

  1. 6 hours ago, smnolimits43 said:

    How do you get specific Attuned IOs ???

     

    If you are on the Beta servers (an assumption I made based on where this is posted), you can get attuned (and any other) enhancements from the freebies menu. On the right side of the chat bar is a button. Click that to bring up the emotes/notoriety quickchat menu, and on the Beta servers that menu also contains an option to open the freebies menu. Or just enter the following command into the chatbar:

     

    /popmenu freebiesmenu

     

  2. 21 hours ago, Puma said:

    Anyone have any ideas?  

     

    Just to follow up on Booper's solution, the likely reason that you aren't seeing it in the location in your screenshot is that you have a custom quickchat menu installed that is overriding the default Beta server quickchat (which contains the freebies menu).

     

    You'd need to move/delete your custom quickchat menu in order to see the freebies menu in the location you were looking in the screenshot. That may or may not be a viable solution in this case, but I just wanted to let you (and anyone else that might come upon this thread with a similar issue) know the likely cause.

  3. I forgot to follow up, but thanks for the additional info. It makes more sense now. I actually wasn't aware that renaming the folders would still cause issues, but that makes sense given the info that is contained in the individual texture files. I've added a caveat in the top post that a simple rename won't work for removing the old installation.

     

    Your world texture quality setting is interesting, too. Usually a 'very high' setting would not cause the bug I mentioned to appear, so there's more going on than I fully understand, for sure. At any rate, I am glad you got it all sorted and working correctly.

  4. On 4/14/2023 at 9:50 PM, TheZag said:

    i guess if anyone else runs into this problem with junk on their mercy island map (and possibly others, most are unaffected).  I had previously renamed vidiotmaps folders to old maps, old p_maps and old v_maps but i left the GUI folder alone.  so i went and renamed the entire data > texture library to old texture library to see if it would fix the problem and it did.  it was just 2 files for badge textures in the gui folder and i dont know what they were for anyway but they were messing with the map and removing them fixed it.  

     

    That is really strange. Those 2 badge texture files in the GUI folder are indeed unnecessary and can be removed (I cover them in the Outdated Files section of the top post) but I would not expect them to have any impact at all on the performance of any map files. If the maps are working fine now I suspect it was some other step you took in your troubleshooting of the issue that fixed it, and not anything related specifically to those two badge textures.

     

    I'd ask if you were using an updated version of vidiotmaps, but I can tell from the screenshot that that is the updated Mercy Island map. The issue that I see in the screenshot looks exactly like an issue from a couple of years ago that I have since corrected (or thought I had). If you notice any other maps that have issues like that please let me know, because I am at a loss to explain this one.

     

    If you don't mind posting your world texture quality setting (Options > Graphics and Audio tab > Advanced Graphics Settings section > World Texture Quality) that might be helpful. Thanks!

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  5. On 4/15/2023 at 12:25 AM, Atlarian said:

    the issue was that that the base size of the maps in Nova Praetoria are so condensed that the mod was unusable without having to extend the maps.

     

    On the right hand side of the map window is a zoom slider that you can use to zoom into the map. That should make the map more readable without having to oversize your map window.

  6. 12 hours ago, Atlarian said:

    NM,  figured it out

     

    I didn't see the unedited post so I am not sure what the issue was, but if you are so inclined do you mind posting (or editing into the post above) a brief synopsis of the issue you had and how you fixed it? It might help someone else down the road solve a similar issue. Thanks!

  7. You could try City of Data 2.0. I did a little digging and found pages for minion-, lieutenant-, and boss-level mastermind pets (henchmen). In the table are listings for Max and MaxMax which appear to correspond to Base and Max HP, and there is a level slider at the top left which changes the corresponding data displayed in the table. Hopefully that is a start at least, but I don't know from mastermind pets so I could be way off.

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  8. I didn't see a feedback thread for the badges so I assume this is where it needs to go.

     

    There is an error in the patch notes regarding the 'Pollster' and 'Underdog' badges. The notes currently say this:

     

    Quote
    • badge_storyarc_houston_H.png.42d5fd808f5fdaaa2f7789a216acd4ff.png - 'Underdog': Complete the Hero-alignment ending of the John Houston story arc, 'Noble Intentions'.
    • badge_storyarc_houston_R.png.1e696a3c685082b4955541f487277c45.png - 'Pollster': Complete the Rogue-alignment ending of the John Houston story arc, 'Noble Intentions'.

     

    'Pollster' is the Hero-alignment badge (based on the badge description text and the internal badge tag) and it uses the icon that says 'VOTE'

    'Underdog' is the Rogue-alignment badge (based on the same info) and it uses the blue/red star icon.

     

    A second issue I found is that the icons for 'Pollster', 'Underdog', and 'Loop Hero' do not display properly if the graphics setting 'World Texture Quality' (Options > Graphics and Audio tab > Advanced Graphics Settings section) is set to 'Very Low' or 'Low'. The icons display properly at 'World Texture Quality' settings of 'Medium' or higher. The icon for 'Unforgettable' is not impacted by this setting. Here's a screenshot of what I see (spoilered due to descriptive text visibility):

     

    Spoiler

    texture_issues.jpg.d97433c99826c42f5069cd6d31c75b2c.jpg

     

    I can't say for certain, but it looks like the issue might be related to the mipmap flag value issue that I ran into a couple of years ago when I was learning how to make map textures. The graphical anomalies look the same at least. That's just an educated guess, though, and I have no idea what the true cause might be.

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  9. 3 hours ago, Astralock said:

    One very little itty bitty "bug" I've noticed.

     

    Thanks for pointing it out. There are lots of little issues like that scattered all throughout the maps. I've got a list of the ones I've noticed and/or have been brought to my attention, and now Sharkhead Isle is on that list! It may be a while before I get to it, though. I know the Talos map doesn't have it though because I recently updated that map.

     

    Please do keep pointing out issues, though, no matter how minor. Especially if it's on a map I've already updated. I do my best to QC them but I know I still miss stuff.

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  10. 5 minutes ago, SomeGuy said:

    This needs to go in that Spreadsheet. Thank you. Now salvage just needs to be seeded on there.

     

    I'm not sure which spreadsheet you mean, but feel free to add it if you like. Just add the caveat that the bases will be gone if there is a server wipe.

     

    I doubt salvage will be seeded, but when the next update goes to Brainstorm there should be more accessible means of acquiring salvage for free. In the meantime, if you have some incarnate threads, you should be able to visit an AE ticket vendor to convert the threads to tickets, then you can buy salvage with the tickets (assuming you mean invention salvage). And/or you can beta copy over a character with lots of salvage and/or threads, and get the salvage from the AE ticket vendor as described above.

     

    If I think of it tonight I'll try to copy over a character with a lot of threads, and seed the AH with some salvage. I'm also updating the freebies menu to update the section that explains how to get salvage, inspirations, etc. for free, as the acquisition methods have changed since I initially wrote that portion of the freebies menu.

  11. 18 minutes ago, SomeGuy said:

    Are there any Passes/Codes for the Beta servers? Like on Brainstorm?

     

    I built a simple travel hub on Brainstorm you are welcome to use: PPOC-5

    It'll be there until the next Brainstorm wipe (which hopefully will be a while, it's been a couple years since the last one, knock on wood).

     

    On Cryptic (the closed beta server), LIONS-11 is the code I have seen shared but I don't think I've ever been in there.

     

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  12. I started playing shortly after launch and I remember certain costume options and lighting being quite revealing to underlying female anatomy in general. I distinctly remember someone approaching a female teammate and making some lewd comments in local about it. I also recall a patch (perhaps a few months later?) where it was toned down. I need to have a dig through my old archives soon anyway so I will see if I have any old logs and/or screenshots.

  13. 18 minutes ago, Attache said:

    are there separate files that govern how you lay out the UI?

     

    Yes there are. You can save your window layout using the /wdw_save command. That will save your window layout to the default location as wdw.txt and any new characters created will pull their window layout from that file. You can also use the /wdw_load command to load that layout to an existing character. There are also commands for saving/loading to/from a custom filename, namely /wdw_save_file and /wdw_load_file.

     

    There are a similar suite of save/load commands for chat (e.g. /chat_save), options (e.g. /option_save), and binds (e.g. /bind_save) that will allow you to save and load your chat channel setup, your option settings (i.e the settings you see in the options menu), and your keybinds. That way you can save your customizations as you like them and they'll be loaded like that for all new characters, or can be loaded onto existing characters.

     

    For example, I've saved a set of basic keybinds to the default keybinds.txt file that is used for every character, then I have a separate set of character- and powerset-specific keybind files for each character that I can also load to further tailor the keybinds for each character. That same principle applies to the chat, options, and windows file, if you want to get that far into the weeds of customization. The links to the wiki I included above should at least get you started with more detail, though.

     

     

    • Like 1
  14. 1 hour ago, UltraAlt said:

    I don't know if it was you or one of the others that said that this same thing happened with items that you no longer had in storage?

     

    That did not happen to me and I never claimed it did. Please find the proper thread (i.e., not this thread) if that's the new theory you want to pursue.

     

    1 hour ago, UltraAlt said:

    It's fine if you want to warn people

     

    Thanks! I'll continue to do just that, given that is the purpose of this thread. I'll leave it to the reader to determine for themselves what action, if any, they feel appropriate to mitigate potential risk. And I'll remind you again of the proper thread for discussion of this bug (or perhaps start your own thread):

     

    https://forums.homecomingservers.com/topic/4145-wentworths-assigned-sell-amount-to-wrong-item-after-confirmation-popup/

     

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  15. 2 hours ago, UltraAlt said:

    You haven't indicated one way or another if you are using a mod to change your cursor shape or size.

     

    I quite clearly indicated that in my previous post. What part of "I wasn't using a cursor mod when this bug occurred" wasn't clear? As of today, yes, I use a cursor mod (and have never had any mis-click issues with it). On August 11, 2019, the day I encountered this bug, I was most certainly not using a cursor mod.

     

    I have no doubt that this is a rare bug, as evidenced by the fact that it has been reported 4 times in as many years. That doesn't make it any less of a bug. That you have never seen it happen doesn't make it any less of a bug. Perhaps it is paranoia to do as I suggest and clear the AH storage before listing items, but I don't see any harm in informing the playerbase of the potential consequences of this bug, especially when the losses can't be reimbursed.

     

    If you want to continue the debate as to whether or not this is actually a bug, please do so in the bug thread here:

     

    https://forums.homecomingservers.com/topic/4145-wentworths-assigned-sell-amount-to-wrong-item-after-confirmation-popup/

     

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  16. 2 hours ago, UltraAlt said:

    If I'm understanding correctly

     

    You aren't understanding it, at all. If you want to understand what happened, I recommend taking the time to read the bug post I linked in the first post of this thread, wherein I provide the evidence that it wasn't a misclick.

     

    I don't know where you pulled the cursor mod nonsense from, but I wasn't using a cursor mod when this bug occurred.

     

    Just to remind folks that might be tuning in late of the purpose of this thread: Be warned if you use the AH for temporary storage. There's a chance your listing might get assigned to one of the other items in your AH storage due to a bug. I recommend pulling stored items out of the AH while actively listing items.

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  17. I had a nice little gem drop into my saddlebags last night:

     

    panacea.thumb.jpg.83abf3e6086dcd9624f7fe5fcff070d0.jpg

     

    In the upper left you can see what is left of the evil-doers that generously donated it!

     

    I've got CC to 30 and have made headway churning through the one-and-done missions from all my contacts so that I can get to the real meat, the story arcs! Once I start doing those I'll turn XP back on and get as close to 35 as I can. I've got some Croatoa contacts and maybe another odd contact or two to work through as well. I also have him fully kitted with level 25 generic IOs (I'm not using any set IOs until I retire him from the SG) and have most of what I need on-hand to make the rest of the IOs he'll need the rest of the way.

     

    He's still way more fun than he seems like he would be on paper. Street sweeping in Founders' Falls and Crey's Folly was super fun, given that most of the enemies were +3 or so. I ate my fair share of pavement, and the nurses at the aid station started calling me 'Norm', but I also pulled out quite a few memorable wins!

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