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Warboss

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Everything posted by Warboss

  1. That table takes a bit of digesting, but answers so many questions...
  2. For Tanks, is that 95 for Melee and .8 for Range?
  3. Tanks, very easy to build to survive insane amounts of damage, benefiting from both the highest range of Hit Points and "Defenses" (I'm including both Resistance and Defense). With the latest buff, Tanks can now defeat Lts and minions with little problem. However, they still have issues taking down bosses and above quickly. Procs can help with this, depending on the power, as can Incarnates and Pool choices, but as Peregrine Falcon has said. Brutes do more damage than Tanks, can be built to be very tough (2nd to Tank in HPs, and can but built to Tanker soft caps "Defenses"), Scrappers have a good change to crit, which pumps up their "kill faster" ability, but their Resists are on 75% of what Tanks are, they have fewer Hit Points than Brutes, but, they can soft cap Defense (I've found playing Def based Scrappers easier than Resist based ones (probably because I'm used to playing Tanks)). Stalkers, I've never really cared for, and don't have the numbers on, but I believe they can Single Target out damage Scrappers and Brutes, but lack or have limited AoEs. I believe their over all "Defenses" to be similar to Scrappers (number wise).
  4. Of the choices given, I'd go Rad/Rad (take the T1 and T2, skip Proton Sweep (T3)). Irradiated Ground is a gem especially when paired with Rad Armor. If not that, and you want to try a "Classic" then go Inv/Dark (they are near impossible to kill). You could consider Inv/Rad too...
  5. We were few (two to start, Ronin and I), but mighty. Three Paladins went down to our might before continuing our AV quest. Bananiac joined us and we went on taking on foes of Paragon City! One... Two... Three... This one liked Ronin more than me... Then the AVs Doesn't look like my Infernal or Battle Maiden or Diabolique pics took, but we got them too! (can you spot the Rad and Fire Tanks in the Pic?) We'll be back on Feb 19th! See ya' then!
  6. Sounds good, hope we get to run with you again. See ya' soon.
  7. That's a pretty interesting build, I'll have to look at it when I get home. I also like the idea of using Hibernate to mitigate the first wave (I'd probably must Tremor and Fault), so a different view/tactic is always welcome.
  8. I was under the impression that in Hibernate you still held aggro. I think this was a change from long ago, based on exactly what you said. A "hibernating" Tank is useless, although I think you could still be hit back then (and take damage, the regen was just higher). I generally don't use the power, so I don't have a current experience to pull from.
  9. I'm by no means a build guru, but what if you placed three Aegis (Recharge/*) in Hoarfrost and two Impervium Armors (Recharge/*, and/or Psi). That would give you almost capped Fire/Ice Def (44.x%) (seems like on one of my builds I got this higher). Granted the heal will be at the base amount, but you would be getting hit "less".
  10. Hi all, this Saturday, 10:00 AM PT we'll be back on Reunion. See you in King's Row by the IP Gate then!
  11. Roll it as Rad/StoneMelee 😁 Just kiddin'... I'm at work and can't look at the build atm, but I'll check it out later. Glad to hear you're enjoying the combo, and that for some reason you listened to me... The KD from Fault and Tremor can "keep the fish flopping" and really bleed off/mitigate a lot of damage. I had an invul/StoneMelee on live, pre IOs, that was very fun/indestructible due to Fault and Tremor, so not surprised you're enjoying it.
  12. Fun time on Torch tonight. I was a bit delayed due to RL, so thanks to everyone who got things going. Thanks to Kilo for setting up the Synapse TF and leading it, and to Ronin (I'm not sure who lead the missions team, so feel free to correct me if I posted that incorrectly). Two Fire Tanks, so much burny fun was had. **TTT on Reunion this Saturday 1/15. Meet in King's Row by IP Gate at 10:00 AM PT. We're back on Everlasting 1/18. Meet in King's Row by IP Gate at 6:00 PM PT/9:00 PM ET and we'll get rolling from there! See ya' in game!
  13. Hi all, I've got some RL stuff in play, not sure I'll be able to make it on until later. Vet TTer's please get the event rolling and I'll join when/if I can. Take care all. If I don't see you tonight, I'll see you next week on Everlasting!
  14. Warboss

    Fire/Dark

    Might look at Dark as your epic/patron power, I don't recall the name of it but, there's a toggle Ranged AoE debuff (2nd or 3rd available power (?)). It sucks Endurance but adds -To HIt. From what the way you seem to be approaching your build, layering Res/Def/-To Hit, might be a good strategy.
  15. The only comment that I have is that your MotT proc isn't in play until level 47. So, for End of game play it's fine, if you exemp, I don't think you'll have much fun.
  16. Cardiac if you're having Endurance issues, but then your whole resist thing needs to be looked at as it boosts all Resists (iirc). And, don't forget the ToE proc in the AoE Heal if End is a problem. I can Vouch for Musculature on Rad "It's a verrry niiice" (thanks pointing that out Gobbledegook)... Also Take Degenerative (I think that's the name, I'm at work...so don't have mids), Assault with the chance to double strike (Moar Orange numbers!), and Either Assault or Melee for Hybrid, I've also used Support for my Tanks that I play primarily at Tanker Tuesdays. All three seem to work well.
  17. Looks pretty good. I take this is for post 50 content? I With the high S/L/Melee Defense it should be a very fun and playable toon, good resists, and fast cycle time on FSC too. Suggestions, things to think about: If exemplaring you won't have many attacks below lvl 24 and your first AoE attack, FSC. until 32 (which first unlocks at 28, Combustion at 35 which unlocks at level 4). You might be able to squeeze a little more Resistance out of the build by working in the Might of the Tanker +Resist in one of your attacks. I use it in FSC (moving it from Fire Sword, Scorch or Combustion once I have FSC). That would allow you to regain a slot or two from your resists, and within the first two attacks cycles get +Resist bonus (when in combat). Radiation Therapy can also be slotted for damage and take procs (so different set bonuses/options are possible), and it debuffs opponents Regen. If you can work Theft of Essence proc in there Malta, Carnies and other Endurance sapping mobs will be less of a problem. Just quickly messed with this, but take a look and see what you think. |-------------------------------------------------------------------| |MxDz;1395;683;1366;HEX;| |78DA65944B6F125114C7EF3083050A524A79B54001A985F2B0B8F299F8A86C2C09B| |6C62D99B4977622020ED4D8B8F51D1F6D8D3BAD8FCFE1C6C4AD5BA3F60BF82A3551| |ABAEC6C39C73834D27197E73CFBDE7DCFFFCCF5C4A57A79CD56AF104939CA76B6AA| |B5539AFD62F72DD5A5217B439D6BDFAE08E62B432C5ABBCDEE2F919755E53DB5AA3| |5E39A95F6AE8419A2EF11AE7F9A2C6F5657C66CE72A351CB4F73B5A9D5171CE660B| |6C9F9BC5BC4E7B9DE5AD49A2E735CD41616DBB0D077A6A9CDE54FE94B6D5E292D55| |4A6AAB0D258320240EF7DD71F8914C6D8695FD94192B28CCF28BF81BA9FC4166D3B| |0725C61B96DD9A4C7C1C465C8AC0C48C0E273C83D33C459E4AB346C443B31E98264| |56F48321320525D98741DB59DCEE1E68B30A6D56D266232D0ED2E8208DD96D64813| |4DE87E43EB15D5F009E220A1B02C17651D15EB79819CE06B189DC7B99A823075AC8| |8750B15F6236B362FF6B087A15F600822EC974D0B0BADEA18681F7C8C10FC48FC8A| |10DE2A06CCA09C0DBBBC93FE64E317372052A7A8446CF27CCF07F267E4106BF12BF| |2187379109A8E8157E7A33DD8A76364CF4C0A48F262D3E323BFC0333C31DA4048B0| |2A2A701EA69947A1AA59E46A9A7322C0E09AD21EA508C3A13A3CEC4A863F1BFC81C| |754881E411216784E4C449467C0BB90A6E44C40E9165B468DF15E23562C762FA996| |498947C8BE300B47B94DEC53A7A08DB983C8ADC7F9C78847818397E0CE985E40425| |2B89270A4E3E25AE23D3CF882F9021481A23B9CAD80A4DAE2227D6888F888F917E4| |84A89CF2095C177F2823B19E14E661D35659F23732F9141C8CC0B77F2D7B1DC811B| |C49BC45BC8C26DE21DE41A583B29B69D3C88D6A595DEFF8111567AE7BB3B360C36B| |D3B54564446F7609BA14DC77F671D57757687B67684E228E0FB8E600CCD7833D13B| |28860B3ECF8290F80F229CD3BB| |-------------------------------------------------------------------|
  18. A fun time tonight on Excel. Three teams of Tanks, one running missions (thanks MsA), one running Citadel (thanks for leading Diplomatic), and one team of Tanks running Tin Mage/Apex. Missions followed after the TFs and much leveling and fun was had by all. Next week 1/11 wer're back on Torch! Meet in King's Row at 6:00 PM PT/9:00 PM ET.
  19. Ice Armor takes a while to get going. Post 40 it should get better. Hang in there.
  20. Do it. Although I think you should really try DA/IM... Because everyone needs an End challenge (actually DA/StoneMelee is the "better" one for that challenge, but still...).
  21. As others have said, Ice Armor can be very annoying. Sure you "don't get hit" (actually... you do, a lot. Especially while leveling), and when you do it hurts. Iirc, the Heal is fairly slow to recharge, so Hibernate is your friend until you can get IOs in place and arguably Incarnate Powers. That said, it can be a viable Tank, but it is probably the longest to mature and get dialed in. On large teams this likely won't be and issue, but as the team size shrinks, so do available buffs. Chilling Embrace is an amazing aggro grabber. It's worth rolling/playing at least one Ice Tank, just for that. Secondaries I've enjoyed on the set are Dark Melee, Fiery Melee (yeah, I know...), Radiation Melee and Spines (this one is really fun). The reworked/current version of Ice Melee would be a great pairing as well. Frost FTW!! Increased DDR would make the set more fun to play, or maybe even some increased/additional resists, but I don't think that's doing to happen.
  22. Good run on Indom tonight. We had two Posi 1 teams and merged to form a Posi 2 team, and a carnie mission to finish the night. Thanks for running Team 2 ColTech! We start 2022 back on Excel (01/04/22)! Meet in King's Row at 6:00 PM PT/9:00 PM ET. Have a safe and happy New Years, and we'll see you next week!
  23. Just saw this thread, but I'd like to add that Dark and Rad Armor can be colored for the "Storm" effect (I've done it several times), add either the Lighting or Smoke auras and it will look pretty stormy. Pair either of them with Fire or Electrical Melee and you'll be pretty well off. You might even look at Kinetic, and Ice Melee. Energy Mastery may be one of the best Epic power sets for either Dark or Rad Armor, but you can go with Mu, Dark, Pyre or Ice for "more storm". Ice will give you an "Ice Storm" AoE.
  24. Thanks for posting that Ronin.
  25. "Hera" as we knew him at Tanker Tuesdays was a great teammate and member of the Tanker community. His presence will be missed at our events. Go in peace Hera, the TTers are better for having known you.
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