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Right click on a pet and select Combat Attributes to view their info like res, def, regen, end consumption etc. Protector Bot's end has been sketchy ever since their i27.5 update.
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It's number 2. It will reduce the end consumption of each pet power.
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If you decide to give SR another try, and pick Superior Conditioning and Physical Perfection, try slotting Power Transfer procs to help make up for the lack of heal. The below pic shows 1 Panacea and 3 Power Transfer procs. In one minute (08:55), they have a combine heal for 852.04 which averages to around 14.2 hp/s. The next minute they healed for 920.96 which is about 15.35 hp/s. This is on top of regular regeneration. Relying on procs for a heal isn't ideal but they do have some advantages. Power Transfer/Panacea procs have no end cost, no cast time, they work while mezzed, -recharge debuffs does not change it's proc timing etc. Disadvantages, they will not heal as much as powers like Reconstruction, Dark Regeneration etc. They likely won't save you from those "oh shit" moments. But between the procs, Rebirth Radial Destiny, Preventive Medicine unique and SR's scaling resistance, it works out quite well.
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Doesn't it just log what channel is added to your tabs? Skip the Healing Received channel and it won't show Panacea procs. Edit the tabs down to only what you want to see. Or use the search function in Notepad (Or whatever program you're using). For example, search for "Power Transfer" if you're looking for PT procs.
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I think any primary with a power that give a +def boost like Ninja Blade, Staff and Broad Sword etc. Just to give regen a longer chance to do it's thing. Or of any power that has an AoE knockdown. Electric Melee, Savage etc. Just to help slow incoming damage.
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Few things: Double slot LotG in Maneuvers or Weave instead of Hover. Maneuvers/Weave has a higher end cost and provides a larger +def bonus. It will improve the build's end gain and give more overall +def. Cloud Senses would probably be better than Dampened Spirits in Darkest Night and Dark Servant. Also maybe Fearsome Stare as well. Slot the Preventive Medicine unique in Maintenance Drone (Instead of Health). It will provide +8.75% rech. Is the build at +43% def? Could probably softcap if Shadow Fall is slotted with some +def. Slot LotG so Vengeance can be dropped. Or Shield Wall/Reactive Defense to save a slot. Try dropping Blessing of the Zephyr in Evasive Maneuvers for a Steadfast KB redux in Equip Robot for a small end bonus. Are Explosive Strike in Battles Drones and Protector Bots worth it now? I haven't really looked at the new Bot attacks after the i27.5 change. Maybe the Call to Arms unique would be better. Maybe drop Web Envelope for Charged Armor or Murky Cloud. It will buff resistances by a significant amount. CA can probably get S/L/E to +75%; MC can probably get F/C/E/N to +75%. Slot Tar Patch with Stereocilia HOs (slow/rech/end). I mean you have slows, stun, knockdown, fear and Spectral. I don't think you will miss Web Envelope. Or Drop Web Envelope and Vengeance and take Murky Cloud and Dark Pit. Just for some Howling Twilight/Dark Pit shenanigans. Overall it's a good build. I'm sure it will do great even if no changes are made.
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It's probably worth it if Cupid's Crush can be fit in without affecting the build/pet slotting much. Just to add more pet mitigation since their survivability seems to be a pet peeve for some players. I have it planned out in Necro/Dark, Ninja/FF and Thugs/Time (In Gang War) with little impact to the overall builds. Might test Cupid's Crush with Cognitive Interface and Controls Hybrid to see if it improves any.
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Just did a bit of Soul Extraction proc testing VS a pylon (On Beta). Casted SE 9 times, Unbreakable Constraint triggered 0 times. Cloud Senses 186 times, and Touch of Nictus 92 times. Averaging that out, Cloud Senses procs about 3.4 times per SE pet, per cast (About 1 proc every 1.45 sec). Touch of Nictus procs about 1.7 times per SE pet, per cast (About 1 proc every 2.93 sec). Thought maybe purple procs doesn't work on SE so retested 3 times with Ghost Widow's Embrace and it didn't trigger either.
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I don't think there are any other options. OF KD proc would be decent but probably only really good if SE is perma-ish. I don't believe SE pets have heals so not sure why Mids' shows they can slot them. I would probably slot a pet aura IO and improve Lich's debuff or mez.
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The build could use the Glad Armor +3% def. I don't think hold procs work on Soul Extraction, at least not anymore. I tested it a long time ago and it did trigger at one point but haven't noticed it lately.
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Beasts from the north! Making the best of Beast/ with /Cold
StrikerFox replied to Onlyasandwich's topic in Mastermind
It looks like your pets are softcap already without Fortify Pack/Lion's Roar active. T2 and T3 have an inherent def of +12.4%, T1s have an inherent +11.1%. Arctic Fog +5.63%, Maneuvers +3%, Edict/CtA uniques +10% and Ice/Glacial Shields +17.4%. That puts the Dire Wolf and Lions at around +48.43% and Wolves at around +47.1% to M/R/A (When within range to the MM).- 21 replies
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- beast mastery
- cold domination
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It's been awhile since playing, so maybe it's been changed, but the Panacea unique is great in Dark Empowerment. It has a chance to proc on each pet every 10 seconds.
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Not sure if everyone knows this but Mids' has a set bonus search feature. Click the WINDOWS tab in Mids, and scroll down to SET INSPECTOR. In the pop-up window, pick what's needed in the three drop down menus. Resistances, Smashing and 3% for example. It will list the IOs with the three prerequisites and the number of IOs needed to get it.
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Managed to get there. With Ember Demon's buff, S/L/F/E/N will be at +75%. Cold will be at +65%. Swapping IOs around lost a bunch of +recharge and the procs in Demonlings were removed. Also endurance looks worse so that's probably an issue. I think +50% total S/L res is enough unless you're soloing really hard content at 4x8. I just wanted to know if /Dark could get there easily with Murky Cloud. Thanks for trying it out! Darkest Night v4 Dark Mastery2.mbd