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No bow attacks would average pets about 1 crit every 16.7 attacks (Total of 6% crit chance provided by the upgrades). One bow attack, about 1 crit every 11.1 attacks; two bow attacks, about 1 crit every 8.3 attacks; three bow attacks, an average of 1 crit every 6.7 attacks. I imagine Smoke Flash would tighten those percentages a bit. The faster the recharge, the more liberally used, the smaller the gap. I would probably take at least 2 attacks. Instead of using both attacks every 30 seconds, maybe alternate attacks every 15 seconds. Or if 3 bow attacks are taken, alternate every 10 seconds. Gives time to use other powers while feeling less compelled to launch personal attacks immediately in a row.
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It probably depends on playstyle, build, solo, team, difficulty etc. I usually try to take Placate just to feel less like a Scrapper but it's usually my most expendable power. When I do take it, it sits in the power tray, unused most of the time. A lot of missions have glowies with enemies nearby. If trying to speed through it, Placate the enemies and grab the glowie. They won't notice you're there (Even in melee range). Or enemies that detect stealth/invisibility like Rikti Drones, Turrets and Overseers, can be placated as well to avoid detection. The only Stalker primary where Placate is a must have is Dual Blades. Just so the Empower combo is available.
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Just tried it and it looks like only one BU per Enforcer at a time. Tested on Beta vs a pylon for about 5 mins, Gang War/double Gang War was used, while staring at an Enforcer's Combat Attributes screen. It never exceeded +40% tohit and +80% dmg.
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Do the Enforcers have a chance to get double, triple or even more BUs at one time? I didn't notice it when testing it a long time ago but it would be amazing if they do.
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Two5boy started following StrikerFox
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I don't believe the MM counts as a target for Enforcer's Tactics. The MM does not receive the +tohit buff. Though the Gang War posse does. The Gaussian's BU buff will only affect the Enforcers. The more thug pets within range gives it a greater chance to proc on the Enforcers only. T1s, Bruiser and posse will not receive the BU affect.
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Here's my build I'm going to eventually respec into. The only reason I haven't is because the Protector Bot's endurance is miserable. They'll be sucking on fumes for a lot of fights. With the Protector Bot's shields and FFG active, the MM will be at softcap to all damage types and positions. Also at +75% res to S/L/F/C/E/N. All the pets should be at softcap to everthing as well. It's probably overkill but wanted to make an MM as tanky as possible. Used so many slots chasing miniscule amounts of S/L res, I'm considering building for less. Let Reactive Defense scaling res do it's thing. This way I could round the build out better. Or maybe patch it with incarnates. Ageless would probably go a long way. Considering some other changes but haven't put much thought into it and haven't had time to play. Mastermind - Robotics - Traps 4F.mbd
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Took a stab at it with an old Mercs/Cold test build. Got 157 seconds for 372 dps VS the lvl 54 Rikti dummy on Beta. No inspira or temp powers set through Apex. Though I ran the Power Analyzer beforehand because I wanted to see the dummy's res stats. It's an old test build so I do not have a Mids' file. I took screenshots of it's powers/slotting. Build is not fleshed out at all. Could improve with more +recharge and MM attacks. Incarnates used: Musculature Core Alpha Degenerative Radial Interface Ageless Core Destiny Assault Radial Hybrid (Toggled on). In the video, damage starts at 1:17 and pylon destroyed at 3:54. Run Type: Rikti dummy Archetype: Mastermind Primary Powerset: Mercenaries Secondary Powerset: Cold Domination Time in seconds: 157 (2:37) Hybrid: Yes (Toggled on) Number of Runs: 1 Version: i28pg1 Beta Video Link: https://youtu.be/Dk1xRZ-P2KM Notes: No inspira/temp powers Build: Only a screenshot, incomplete build.
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I think Gang War is pretty strong. With incarnates, especially Reactive/Degerative Radial Interface, GW will probably out-dps the Bruiser. That's accumulated damage of the whole Posse, if they can stay alive. Ways to get the most out of Gang War: Slot Musculature Core/Radial or Intuition Radial as GW pets get the damage buff. Slot an Interface incarnate. GW stacks Interface debuffs fairly quickly and triggers it's proc often. Use Barrier Destiny immediately after using GW. If GW is perma, their recharge will sync up well. Activate Hybrid Assault Radial before using GW. GW pets gets the Doublehit procs. Tested and it gets about 102 DH in 2 minutes. GW also gets Hybrid Assault's passive damage buff. GW gets buffs from Support Hybrid. Slot GW with the Overwhelming Force KD proc. They get a significant amount of KD. Tested and it averaged 50 KD in 2 minutes. When pairing with Time, make GW sturdier by using PB/FS immediately after summoning to give them +def. If using another secondary, get mez/debuffs off before using GW. Slot the +def/+res pet uniques as they buff GW pets giving them a more survivability. MM/teammate/leaguemate Leadership powers buff GW pets. The Enforcer buffs do not work on the Posse. For gits and shiggles, use the pet upgrade powers on GW. It changes their costume. One upgrade they get tattoos; two upgrades they get flak jackets.
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Few things: Stalker's Guile is best in Assassin's Blade. This will give the following attack a good chance to crit. AB will already have a good crit chance thanks to stacks of Asassin's Focus. The build is missing the Reactive Defense +res unique. Do you plan to continuously use Ageless? If you do, Physical Perfection and Superior Conditioning can probably be skipped. Do you have an attack chain? If Divine Avalanche is going to be used frequently, maybe scale back on the S/L/Melee defense since Divine's +def bonus will stack with itself. Divine is a good mule for a LotG +7.5% if needed. I do recommend Soaring Dragon. It's one of NB's better attacks and is ideal to use after AB to try to get it to crit. Achilles' Heel -res debuff is usually a dps increase when slotted in an attack. If you want to chase F/C res, try splitting the slotting in Flashing Steel with three Avalanche and three Superior Avalanche. This will provide +9% F/C res, +25% res rech/movement and +15% mez res. But the IOs that provide the same stats between the normal and superior versions can't be slotted if you know what I mean. Mids' makes Hasten look perma on your build but Ageless has diminishing return over time (Mids' shows Ageless at full strength when clicked on). Hasten's 118sec recharge time will actually be longer. Even if you make no changes, your build will perform well. I love the stats you got. Good job!
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Demon/Dark after a work induced break from fun
StrikerFox replied to DocMidknight's topic in Mastermind
Mids' doesn't show the +res bonuses from the Ember Demon's +res buffs. Your res stats will be higher, S/L/T +15%, F +20% and C +10%. Your S/L will be at +90% (capped at +75%), Fire will be at +42%, Cold at +32% and Toxic at almost +47% as long as the Ember is alive and within 50'. So in most cases, the +S/L res bonuses from Sovereign, Reactive Defense and Red Fortune will do little for your build. Maybe try Murky Cloud from the Dark Mastery pool. Can probably get F/C/E/N to +75% though I'm not sure how high S/L will be without messing up your def numbers. If you're opening with Darkest Night and/or Fearsome Stare, defense may not need to be that high. But regardless, cool build! -
Hybrid Assault is finicky and can work for pets. Assault needs to be activate while pets are summoned, then pets will get the buff/proc damage. It resets when entering/exiting a mission so it's not ideal. It will only work 100% of the time if Hybrid is activated and pets are summoned at the start of every mission. It will continue to work with each Assault activation while in the same mission, and the pets do not die. Hybrid Assault Radial proc is indicated with the word Doublehit in the Combat Log. I did a quick pylon run with Hybrid Assault Radial. Defeated the pylon in 79secs, Doublehit triggered 130 times in that time frame. That's probably around 1.7 dh/sec. Doublehit damage ranged between 33-210 per hit. Log attached if anyone wants to see it. chatlog 2024-08-12.txt
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Please help save my Necromancer before she becomes a IO/INF mule!
StrikerFox replied to Phantasmic's topic in Mastermind
I don't know anything about Marine but all your powers are active on Mids', including incarnate picks. Players usually just keep toggles and powers that are perma (Or close to it) active. Click them off and the numbers look like this: -
Taking Agility or Spiritual Alpha incarnate, for it's +recharge, helps alot. Splitting the Superior Mark of Supremacy ATO can provide +30% rech. Beyond the five LotG +7.5% rech, look at Basilisk Gaze in Distortion Field and Time Stop; Panacea for Chrono Shift, Temporal Mending/Selection. Miscellaneous +5% or +6.25% in Time's Juncture, Stamina, MM attacks etc. Also +8.75% from Reactive Defense and Preventive Medicine. Also Enforcers can mule a LotG if needed. Good luck!
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Tossed together a quick Crab build on Beta to test and it looks like they do get the buffs from unique pet IO auras. Edict, CtA, Sovereign and Expedient provide +def/+res to the Arachnobot Blaster, Spiderlings, Arachnobot Disruptors and Lore pets. They even work on temp pets like Signature Summons and Backup Radio. Can check by right clicking on your pets and viewing their Combat Attributes.