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StrikerFox

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  1. It looks like your pets are softcap already without Fortify Pack/Lion's Roar active. T2 and T3 have an inherent def of +12.4%, T1s have an inherent +11.1%. Arctic Fog +5.63%, Maneuvers +3%, Edict/CtA uniques +10% and Ice/Glacial Shields +17.4%. That puts the Dire Wolf and Lions at around +48.43% and Wolves at around +47.1% to M/R/A (When within range to the MM).
  2. War Mace! I want to make the stalker version of "omg War Mace + Energy Aura so strong!" hero.
  3. It's been awhile since playing, so maybe it's been changed, but the Panacea unique is great in Dark Empowerment. It has a chance to proc on each pet every 10 seconds.
  4. Not sure if everyone knows this but Mids' has a set bonus search feature. Click the WINDOWS tab in Mids, and scroll down to SET INSPECTOR. In the pop-up window, pick what's needed in the three drop down menus. Resistances, Smashing and 3% for example. It will list the IOs with the three prerequisites and the number of IOs needed to get it.
  5. Managed to get there. With Ember Demon's buff, S/L/F/E/N will be at +75%. Cold will be at +65%. Swapping IOs around lost a bunch of +recharge and the procs in Demonlings were removed. Also endurance looks worse so that's probably an issue. I think +50% total S/L res is enough unless you're soloing really hard content at 4x8. I just wanted to know if /Dark could get there easily with Murky Cloud. Thanks for trying it out! Darkest Night v4 Dark Mastery2.mbd
  6. Heals, no; resistance, depends. We can't really trust pets to use their heal at the right time, in the correct location and/or target. Consider yourself to be the healer. Anything the Ember Demon and Dark Servant heals is just bonus. Resistance depending on your build and what you're satisfied with. On your build, Demons is slotted with a +46.41% res buff. So S/L/T res will bump up from +15% to around +22%, fire res from +20% to around +29% and cold from +10% to close to +15%. Pet's will get lower as the MM gets an extra 5ish% from the Ember Demon buffs. I don't believe the Ember Demon receives any of it's own buffs so makes no difference to it. Pet-wise, the pet unique IOs will do more for them than enhancing +res on the Ember Demon. +10% res from Sovereign/Expedient or +5% def from Edict/CtA VS +5% to S/L/T, +7% to F and +3% to C (Those percentages are on top of the base amounts). But if you decide to slot for +res, drop the procs from the Demonlings.
  7. Consider scaling back on the S/L res. The T2 Ember Demon provides +15% res to S/L/T, +20% to F, and +10% to C (Which Mids' does not show). Those percentages are at lvl 50, unenhanced. Darkest Night, Cloud Senses over Dark Watchers. Are you going to run with Ageless Destiny? If not, I think the build will struggle with endurance at times, especially if powers are being spammed. Just using Howling Twilight, Soul Tentacles and Soul Storm is over 50 end in 6 seconds. Have you tried building with the newer Dark Mastery PP. Just wondering if more resistances can get to +75%. Ember Demon providing +res to S/L/F/C/T, Shadow Fall providing E/N/P and Murky Cloud F/C/E/N. Tough, Shield Wall, Reactive Defense and set bonuses to top it all off. The Howling Twilight and Dark Pit, double stun combo might be fun. Also Soul Consumption might help with any endurance issues (Though I've never used it). I typically slot the MM for survivability and enough endurance to sustain the build. I slot pets for damage while still integrating unique pet IOs. This is probably how I would slot the pets. Don't worry too much about the T1 pet endurance. Only the Cold Demonling will struggle after 5 mins of non-stop attacking. MinMax Demon Pet Slotting.mbd
  8. Bots/Traps is the tankiest imo. It can be built to have softcap def to all positions/types and +75% res to S/L/F/C/E/N. Bots will be softcap to everything as well.
  9. No bow attacks would average pets about 1 crit every 16.7 attacks (Total of 6% crit chance provided by the upgrades). One bow attack, about 1 crit every 11.1 attacks; two bow attacks, about 1 crit every 8.3 attacks; three bow attacks, an average of 1 crit every 6.7 attacks. I imagine Smoke Flash would tighten those percentages a bit. The faster the recharge, the more liberally used, the smaller the gap. I would probably take at least 2 attacks. Instead of using both attacks every 30 seconds, maybe alternate attacks every 15 seconds. Or if 3 bow attacks are taken, alternate every 10 seconds. Gives time to use other powers while feeling less compelled to launch personal attacks immediately in a row.
  10. It probably depends on playstyle, build, solo, team, difficulty etc. I usually try to take Placate just to feel less like a Scrapper but it's usually my most expendable power. When I do take it, it sits in the power tray, unused most of the time. A lot of missions have glowies with enemies nearby. If trying to speed through it, Placate the enemies and grab the glowie. They won't notice you're there (Even in melee range). Or enemies that detect stealth/invisibility like Rikti Drones, Turrets and Overseers, can be placated as well to avoid detection. The only Stalker primary where Placate is a must have is Dual Blades. Just so the Empower combo is available.
  11. Just tried it and it looks like only one BU per Enforcer at a time. Tested on Beta vs a pylon for about 5 mins, Gang War/double Gang War was used, while staring at an Enforcer's Combat Attributes screen. It never exceeded +40% tohit and +80% dmg.
  12. Do the Enforcers have a chance to get double, triple or even more BUs at one time? I didn't notice it when testing it a long time ago but it would be amazing if they do.
  13. I don't believe the MM counts as a target for Enforcer's Tactics. The MM does not receive the +tohit buff. Though the Gang War posse does. The Gaussian's BU buff will only affect the Enforcers. The more thug pets within range gives it a greater chance to proc on the Enforcers only. T1s, Bruiser and posse will not receive the BU affect.
  14. Here's my build I'm going to eventually respec into. The only reason I haven't is because the Protector Bot's endurance is miserable. They'll be sucking on fumes for a lot of fights. With the Protector Bot's shields and FFG active, the MM will be at softcap to all damage types and positions. Also at +75% res to S/L/F/C/E/N. All the pets should be at softcap to everthing as well. It's probably overkill but wanted to make an MM as tanky as possible. Used so many slots chasing miniscule amounts of S/L res, I'm considering building for less. Let Reactive Defense scaling res do it's thing. This way I could round the build out better. Or maybe patch it with incarnates. Ageless would probably go a long way. Considering some other changes but haven't put much thought into it and haven't had time to play. Mastermind - Robotics - Traps 4F.mbd
  15. Took a stab at it with an old Mercs/Cold test build. Got 157 seconds for 372 dps VS the lvl 54 Rikti dummy on Beta. No inspira or temp powers set through Apex. Though I ran the Power Analyzer beforehand because I wanted to see the dummy's res stats. It's an old test build so I do not have a Mids' file. I took screenshots of it's powers/slotting. Build is not fleshed out at all. Could improve with more +recharge and MM attacks. Incarnates used: Musculature Core Alpha Degenerative Radial Interface Ageless Core Destiny Assault Radial Hybrid (Toggled on). In the video, damage starts at 1:17 and pylon destroyed at 3:54. Run Type: Rikti dummy Archetype: Mastermind Primary Powerset: Mercenaries Secondary Powerset: Cold Domination Time in seconds: 157 (2:37) Hybrid: Yes (Toggled on) Number of Runs: 1 Version: i28pg1 Beta Video Link: https://youtu.be/Dk1xRZ-P2KM Notes: No inspira/temp powers Build: Only a screenshot, incomplete build.
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