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DocLiah

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Everything posted by DocLiah

  1. Thanks for those badges, will append an updated database. Because of the poorly thought out design of the program its possible both the incorrect and the corrected badge are in the list it generates. badgeextractor.zip
  2. New optional version below. This one will read in all the logfiles in turn and remember which one it last processed. Set the log directory the game writes to in the settings and use the new button at the top left to read them all in at once. Should be easier and quicker than reading them in one at a time, it may get confused if you delete a log file before it has been read in though. It might have other bugs as it hasn't been tested a great deal.....
  3. Yep, Lazarus is a open version of Borland Delphi... which has more or less died by now. It should compile easily in lazarus and then run as a native application. I use it on linux myself. I could try uploading a binary for you if you like? Added a file, should include linux binary and sqllite lib, along with the database. See if this works? badgeextractor.tar.gz
  4. Outputting to the documents folder would be fine. Sorry its so convoluted, there is no easy way to do it currently.
  5. Yes, you need to enable logging in the game. Inside CoH, go the Menu then Options then go to the Windows Tab. In the Chat section enable Log Chat. It will create the directory. Pick any empty directory that's convenient to output lists to. It will just create a text file for each character you enable logging for.
  6. Added the new exploration badges and the new story arc achievements. If I missed any let me know.
  7. It doesn't have an installer and you should be able to extract the zip file wherever you want. Same for uninstalling it, you can just delete the folder. Could you let me know what the errors were? And when you got them.
  8. This is part of the reason I like the tips system, as minimal as it is it gives you a choice.
  9. I don't do his missions... I may be a villain but there are limits.
  10. I assumed the Rejects' were just using the badge mechanic to enable themselves but were not proper badges. I've set the program to just ignore them, unless the devs change anything there.
  11. I have made a new version. This one gives more details on the list of Accolade badges still needed. Any required badges you need to get them will be listed along with what you need to do to get them. New binary attached below. I am thinking of ways to improve the reports to make them clearer... if its worth the effort.
  12. Do you have the Flames of Prometheus, it could be that one? Yea, the source I got that badges from has a few errors. I will correct those ones and update the DB. No idea why its showing ".", and the rejects as badges. Odd. You can delete those from the text file it should be in alphabetical order. ETA: I put up a new version with those corrections. If you could try reimporting the chat log and see if it picks them up this time. Try deleting those error'ed badges from the badge list first to stop the error messages. Is there any chance you could send me the parts of the chatlog file where those Rejects show up so I can see why it picked them up?
  13. That mission arc should still be available at level 50 if you switch over to villain
  14. Not easily, Hopefully badge hunter will come back in the future. Currently the quickest way is to enable chat logging and get a list of badges out by selecting them all as badge titles. I wrote a small program for myself to do this automatically and I've put it here if you want to try it : Its a bit fiddly and awkward, but quicker than trying it manually.
  15. I hadn't noticed that... will have to keep an eye out. And yea, if I could see the database that could be handy.
  16. I created a small program for myself to collect badges from chatlogs and list any badges still needed and as its almost useful I thought I would upload it. It reads in chatlogs and creates a text file with for each character that logs in with all their badges. You can then read those in and it will give lists of badges required sorted by the type of badge. It has some issues. If you start chat logging in game while a character is logged in it won't know who the badges belong to so you need to log out then log back in again. It is best to enable logging for all characters by default. If there are any badges earned at the start of a chatlog file before a login message the program will prompt the user to select which character they belong to. There are a few badges which do not give messages when given (Such as Multidimensional), these need to be selected as badge titles. I put the sourcecode on github if anyone wants it, a windows binary should also be attached. https://github.com/Treboroops/badgeextractor Its written in Lazarus so can be built for Mac or linux easily. The SQL database of badges was compiled from the spreadsheet by KeyboardKitsune and released with permission. Instructions After running the program use the options button to set the location where the CoH chatlogs are and where you want it to output badge lists. The parse chatfile button will let you read those in one at a time. It will list any badges collected or set as badge title. (Its likely that it will fail to find some badges if the badge description is slightly different from the database) The load report button will let you read in one of the badge lists produced then you can use the dropdown box to list any badges needed. ETA: Updated 25/10/19 Missed the Event badges from the drop down list somehow badgeextractor.zip
  17. I wrote a small program to read in badges from chat logs and show lists of badges needed. Could upload that somewhere if wanted... made it for my own use so it might be a bit undocumented.
  18. This one threw me for quite a while... till I finally realised. Didn't actually file a ticket though 🙂 I can just imagine the deluge of those you are getting.
  19. lol Yes, but it still annoys as it seems to be the default and can't be stopped. Sometimes moving forward also causes the character to slide along in the pose for a second... which looks very silly.
  20. Sadly it still has the gorilla standing stance after... 😐
  21. Speaking of minimal fx options, is there anyway of stopping some of the animations from some of them? I'm specifically thinking of the silly gorilla standing pose that Tough pool power puts you into.... That seems to override all other powers no matter what.
  22. Minor spelling error with the exploration badge Midnighter's Perseverance, its in the sheet as 'Perseverence'. I've been making a program to populate the sheet automatically from the chat logs. And this one threw me for way too long.
  23. Perhaps it might be possible for the devs to dump more data to the chat log file?
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