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Everything posted by Troo
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Make alternative IO sets to Luck of the Gambler
Troo replied to nyttyn's topic in Suggestions & Feedback
one can argue with truth until the cows come home, it is still truth. the only way I'd be on board with proliferating the stand alone 7.5 luck of the gambler recharge bonus: combine it with all other 7.5% recharge bonuses. I don't want that so, I would prefer not to entertain this. -
Make alternative IO sets to Luck of the Gambler
Troo replied to nyttyn's topic in Suggestions & Feedback
it is power creep. it is not a good idea. it would simply open the door to more similar requests.. why aren't there more +3% def unique bonuses? and why aren't there additional slots available to put these new bonuses in? -
Anything to do with Incarnate Threads once you unlock what you want
Troo replied to plainguy's topic in General Discussion
eventually there will be omega, etc. otherwise convert and sell. -
it is interesting what is above and below perma hasten. additional information that might be worth a look; what the powers do (sleep/hold/single/pbaoe/etc.)
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Make alternative IO sets to Luck of the Gambler
Troo replied to nyttyn's topic in Suggestions & Feedback
Oh geez. That is subjective and therefor really tough to convincingly say it 'IS a requirement'. I do not have requirements to play well, I do of course have preferences. We can play well even if we use a sub-optimal build, can't we? There are a lot of little questions in your reply. I will try to address them concisely (just to keep it short, not to be curt). do you chime in that enhancements aren't required? Yes. (IOs, purples, ATOs, HOs, etc are optional even though some a super helpful) then why are you playing at all? For fun? Yes. What fun is not playing to the best you're capable of? Video games can still be fun even if we never get to the final screen. But - it's already about choice, as you say, so why not make it a choice? Umm.. It is already a choice, maybe this was rhetorical. -
Nerf 'Hasten Nerf' topics.. maybe this was mentioned already but it's worth nerfing again as needed.
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Powers that would need to change if Hasten gets nerfed
Troo replied to Zepp's topic in Suggestions & Feedback
I'll add it to the list -
Question: Is it wrong to promote other servers on this servers forum? I kinda lean toward "ya, it should be discouraged" but not all the way "ban 'em, and delete their account". what the hell?!! this is the blaster forum.. how'd I get here?
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That's even better. Some folks may want more swords. I'm not sure if there is an animation in the game where the sword wielder attacks with the butt of the sword (brawl just with sword in hand), is there?
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Powers that would need to change if Hasten gets nerfed
Troo replied to Zepp's topic in Suggestions & Feedback
brawl.. -
The New Badge Conundrum: A Hopefully Peaceful Discussion
Troo replied to Yomo Kimyata's topic in Suggestions & Feedback
That's kinda funny. Why wouldn't there be more badges? Don't we already get new participation badges? -
+1 +1 +1 +1 +1 (yep, that's five +1s on this) I would rather have 4 air superiority animations of varying speeds than elemental swords. That said, I'm totally fine not having this added, it was never an option, my fire and ice characters simply have never used those powers and are just fine (cringe at that min/max addicts).
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Thanks for the Energy Melee mention! also: https://forums.homecomingservers.com/topic/17113-ice-melee-ice-patch/
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Powers that would need to change if Hasten gets nerfed
Troo replied to Zepp's topic in Suggestions & Feedback
Some powers are slower recharging. That is by design. I'm all for gathering some data and seeing where there are obvious discrepancies. -
Powers that would need to change if Hasten gets nerfed
Troo replied to Zepp's topic in Suggestions & Feedback
?! huh Who has indicated a Hasten nerf and why? Was there a dev discussion on discord or someplace? Or is this 'sky is fallin' poppycock. -
Weekly Discussion 45: Favorite and Least Favorite Story Lines
Troo replied to GM Miss's topic in General Discussion
Lots already covered by others. There are some interesting AE entries. Can't wait to see more Dev Choice selections. The COV patron stories are decent and challenging. Does Twinshot count? for worst.. run, drama, run, more drama.. eesh. Maze like elements in maps = worst. (If it is supposed to be a maze, just give us a maze) -
Training Origin or Dual Origin probably need to go. Removing TOs would be a boost to lower level characters. (maybe TOs are limited to below level 5 or only to the tutorial) Information made available with the first Rare Salvage drop (end mission reward?) could direct a player. (popup notify and acknowledgement) Using a Brainstorm to convert the Origin for an Single Origin might be an opportunity and inline with recent changes. (popup notify and acknowledgement) Removing the combine screen and click would be plenty. Click boost, highlight eligible slotted enhancements, click enhancement to boost. This could allow faster boosting and minimize issues associated with entire build edits.
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One of the subtle but big differences between red and blue is the mixing of high and new low level characters. Atlas is the hub blue side Is Cap is the hub red side?
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Good info here. There is a bit off a difference between sustained damage versus burst damage and how that applies to damage in a typical mission versus a huge single target. Effectively leveraging the mechanic included with some sets is likely key to damage.
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Knowledge = Power Kudos for the focus on Sentinels & Dominators.
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Nemesis has been fun.
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and a convoluted mess. Have you been day drinking?
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It's the same cost as going to the store to get a new one.
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eesh.. this is kinda the opposite of how I hoped this would go. Just get rid of the dual origins already if its gonna be so dumbed down. Honestly this level of effort could be spent simplifying/explaining the incarnate system and would have a bigger benefit for the average player. That is where new chapters are likely to focus, isn't it?