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Everything posted by Troo
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Focused Feedback: Titan Weapons Revamp
Troo replied to Jimmy's topic in [Open Beta] Focused Feedback
Oh my, it seems so cordial over here. -
That makes sense. The Total Focus Info seems to deviate. Likely it's the same 2 sec.
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Doh you're totally right @Vanden (fixed. I did say they were rough notes 😃 ) Anyone know why the stun is listed twice? The beta Bone Smasher info is long
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My notes have a similar thought @BrandX: The change might boil down to the switching Stun to add AoE created ripples that had to be addressed.. - If someone wants to AoE they may not be interested in losing the fast single target attack for a round or two round. - If someone is looking to Stun they may still be likely to want to use the fast ET. ?? Drop the TF > BS and maybe I'm okay with the combo mechanic being a way to switch between single target focus to AoE focus for a round of attacks. - Dang, but Stun was removed. Maybe bump up the BS stun to >60%? - Is the (-special and -regen) too good to lose? (above snippet from rough rambling notes) Total Focus has a good stun in it. (that's still there, right)
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I'm not sure what you meant: "You didn't have fast ET as an option at all." Do you mean on the Live version? That's a little obvious. (Now I'm imagining you stomping your feet while saying it) On Beta: Total Focus primes the combo mechanic. Then Bone Smasher is used to Stun a target. "If used with Energy Focus: 100% chance for stun and applies a weakening (-special and -regen) effect to the target" Therefore the fast Energy Transfer would not be available. (This was an option when Total Focused activated the combo mechanic) If a player uses the dependable stun sometimes, then fast ET might not be available even 50% of the time. This is all I was saying.
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Are you saying the beta version feels spicier or boring? I may have missed some context.
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My main is and has been a Energy Melee/Regeneration.. Change sucks. Nerfs suck.. but alas, change does happen. All we can do is hold out hope that a dev might fix something that got broke.. but more often that not, we got a different sub optimal change. No offense to the current devs, we love you.
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Cottage Rule isn't a rule. It's like power creep, something to be mindful of. 85% of the game is pre level 50. That some people skip that content is no reason to ignore it exists and to break things there. Shorthand = Balance around SOs Should that be shifted to balance around regular IOs.. sure I'm on board. Just know that may have the opposite effect. Example: Two +5 rech / dmg / heal doing essentially the same work as three is a shift and has power creep that might need to be addressed. [sniped but I'll leave it]
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@ForeverLaxx kind of have to separate what peeps be saying from Devs. It definitely discounts some of the anecdotal arguments. They got an idea, ran with it and this is where it's at.
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yeah the total damage just out weighs the animation time. I'm still working it out. I formerly had multiple small attack chains that involved multiple targets that were applied situationally depending on a target group makeup. It seems I leveraged the stuns more than many folks. Bone Smash, Energy Transfer, Air Superiority, Stun could do a lot of control on multiple targets pretty quickly.
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Thanks! I've been looking at the TF > ET chain with the combo. There is something fishy there I can't quite pin down. I keep ending back at: If fast ET needs TF then fast ET animation time is really TF animation time + ET animation time which isn't really fast.
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Are these the Live numbers or the Beta numbers? (just to be clear) Do you have the Animation times handy?
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Turns out that may not be the case for everyone.
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It's possible I have them turned off. I honestly have never seen them. [Edit] Ah ha! So at the zoom range shown below there are damage numbers for just a flash but no Energy Focus message. Zooming out there is indeed a message, it is tough to miss. There is also no message zoomed into first person like mode. (Will check live Energy Assault later to confirm and report) Also, the Energy Focus can be covered with the map or other. Its there we can barely make it out. The Icon in the buff bar can be a lost cause in a busy area. It is red.
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yeah the buff bars get a bit crazy..
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Thank you. Is that something a player has to turn on? Is it a setting?
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Yep you got it. As long as you don't want to use Bone Smasher or stun anything. (folks that like to use the existing stuns when engaging multiple targets mid attack chain it's a change) Squeezing two ETs in there seems maybe.. but they probably did the math to prevent that. It's actually a bit strong right now and will likely get toned down.
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It is a combo mechanic. We have to click one power to then do something with another power. Without the first we don't get the second. That's a combo mechanic. The set did not previous have a combo mechanic. Much less one that involves 5 powers? Is there a term you would prefer? I don't believe I used "wacky convoluted combo system". (I would have used 'hot mess', but we're not there yet) The 'chance for' triggers require the player to look for a cue that the combo mechanic is available. Is there an audio cue I've missed.. no? Maybe there is a message that pops up in the middle of the screen that we have disabled.. no? So we have to look at the power tray Help me out here if you know something I don't. (maybe my /rad will appreciate it, I just start swinging and sometime the right target gets hit.. 😞 ) Where is the overstatement?!
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I can play the live set currently in an effective manner. Eliminating the corpse blasting from the live version would be great. We don't truly get that benefit from the beta version without using Energy Focus. I think we can do better than saying "it's optional" or "not required to play". Those are just as bad as "if you don't like it don't play it". We can do better. Especially with an existing power set.
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Yep that's right there was no overstatement. Keep trolling..
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Where is the overstatement?
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Huh? What are you talking about?! Some folks don't look at the power tray as they play. Is that the overstatement? Some folks don't like combo mechanics. Is that the overstatement? Additional folks dislike random combo mechanics. Is that the overstatement? Seriously, where the heck is the over statement that you want to call out. Where?! Is 'some' too large of a sample size for you? Read the thread, it's only been a day and a half and people other than myself have said similar.
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I kinda figured this is the direction it would go in. Some folks don't like combo mechanic, more folks don't like the random combo mechanic. "Please don't make me stare at the power tray in order to play a set effectively" The bar is so low right now on live Energy Melee, of course any change is a drastic improvement. I know I am repeating this part: Just give Energy Melee some small changes with the ET nerf reverted? Then go make a new power set however you want.