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Everything posted by Troo
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Thread from earlier in the week seems "gone": Dual-Boxing PVE
Troo replied to KR Dumpster Diver's topic in General Discussion
The thread likely went sideways (not necessarily any fault of yours). It might pop back after being cleaned up. -
@Xalon I think some of the associated cost and level of effort might surprise you. Even your "I have no problem doing for 25% of the cost" could be into the millions. Now, a grassroots effort with the existing game that results in over say 5,000 concurrent individual users (not accounts) might be worth taking a look at. While I too would love to see a CoX3 (Homecoming being CoX2), chances are low. (I'm reusing some info from another of my responses) COX3 with "new graphics engine, more sophisticated AI, populated cities with a lot more stuff happening." blah blah blah That ask could be $120M+ on the cheap. a reasonable budget would need to be around $250M and could still balloon on a team. Carve up the example below however you want. There are real costs to take on bringing a legacy product current. Category Estimated Cost Range (USD) Details 1. Game Design & Pre-Production $500,000 – $5 million Concept art, game design documentation, prototyping, market research 2. Development Team Salaries $10 million – $100+ million Developers, designers, animators, AI engineers, testers, etc. 3. Graphics & Visual Assets $5 million – $50 million 3D modeling, animation, environment design, ray tracing, VFX 4. Audio & Music $1 million – $10 million Voice actors (celebrities or professionals), sound effects, studio recording, licensed music 5. Game Engine & Development Tools $500,000 – $10 million Licensing costs (if applicable), tools for back-end, physics engines, proprietary engine maintenance 6. Quality Assurance (QA) & Testing $1 million – $10 million Functional testing, bug tracking, optimization for platforms 7. Marketing & Promotion $10 million – $300+ million Trailers, influencer campaigns, pre-launch ads, event showcases, cross-media promotions 8. Post-Launch Support & Updates $1 million – $20 million DLCs, patches, seasonal updates, live service team 9. Platform Licensing & Distribution $500,000 – $5 million Fees to console makers (e.g., Sony, Microsoft), digital storefront cuts (Steam, Epic) 10. Miscellaneous (Legal, HR, Office, etc.) $500,000 – $5 million Legal fees, equipment, office space, insurance, admin overhead
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At max level a player has skipped ~93% of the game. You can play down, but that content is trivial at max level since it was designed for much less capable characters. You'll need another character to access some of the content as it can be out leveled. (some accessible via Ouro) If I am remembering correctly there are around 5,000 missions not counting Architect Entertainment player created stories. You may have referred to some of these already: Signature Stories Incarnate Trials Radio Missions Newspaper Missions Mayhem Missions Safeguard Missions Unlockable Contacts Day Jobs Weekly Strike Target Architect Entertainment
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If you escape the geometry of Pocket D, there are two Rikti motherships and a floating gas station out there. Also a Tardis.
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Praetoria: Hamidon tentacles appearing may be linked to killing police.
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Credit: Veracor Completely pointless, but the four Shadow Shard zones don't actually have boundaries, but rather are boxed in by teleport volumes. In Firebase Zulu, The Chantry, and Storm Palace, the teleport volumes making up the "walls" aren't flush with the "ceiling" volumes, so if you find exactly the vertical coordinates that the ceiling teleport volume is at, you can hover slightly below it and then fly completely horizontally (look straight down and hold jump) to get past the teleport volumes that make up the walls. There is nothing beyond the boundaries of the Shadow Shard zones, just endless emptiness (and a solid floor). In Cascade Archipelago, the volumes are flush with the ceiling so you can't escape that way.
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AE Buildings are notable in that the interior really is inside the exterior. Hence, you can look through the glass doors.
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Rumor: St. Martial in the docks area on the left side of the map - there is sometimes a Longbow Ballista just sitting there all by himself. If you engage, 10 or so hidden longbow spec ops will all jump you (it's a trap!)
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(not the Matrix Room)
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The Matrix Room - A massive circular blue room with a beam in the middle and lines of text scrolling along the walls towards the beam. Access: Classified 😛
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Many will already know that clicking on specific PEDESTRIANS who's name starts with a specific letter can result in different response: E: Real-world time, based on server location F: In-game time, as in Paragon City/Rogue Isles/Praetoria G: Total number of players in zone. Will respond with "There you are! There's never a hero/villain around when you need one!" if you're the only person in the zone. H: "Isn't ____ just the best?" [name of a player in the zone] M: "You've spent ___ hours on patrol/on the prowl." [total playtime in hours on your current character] N: "You've gone on patrol/on the prowl ___ times." [number of times you've logged in as your current character] O: "You've been on patrol/on the prowl for ___ minutes today." [minutes logged in for current session] This seems to reset upon exiting a mission.
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Hey now! At least use @Snarky's name if you're gonna throw 'em under the bus like that. 😛
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Halloween Haunted House and Giveaway is Back THIS WEEKEND!
Troo replied to Dacy's topic in General Discussion
@Dacy you all are appreciated. Thank you! Kudos to the base building folks who have taken creativity with limited tools to very high levels. -
Stalker ".. precisely applied force can solve many problems. As a Stalker, this is the core of your specialty. You do your best work when attacking from ambush, and can even hide in plain sight to escape foes. Deadly attacks and good defenses make you a dangerous combatant and assassin, but you can be overwhelmed if you're not careful." Primary: Melee Secondary: Defense Inherent: Assassination That said a Katana/Super Reflexes might get played a little differently than a Electric Melee/Shield Defense. There is very good variety among the Stalker combinations. If anyone hasn't played a Electric Melee/Shield Defense Stalker on teams.. it's villainous fun. Of course, a good Stalker can do more than Assassination. As with most all the Archetypes: - General roles can begin to overlap with Invention Origin enhancements and Epic/Patron Power Pools - Lines can be further blurred or even erased by Incarnate powers. @normalperson Thanks for noticing.
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Likely the opposite. The HC team deserves accolades for the amount of work involved with supporting the event. That said, I can agree that maybe a month is too long. I'd be okay with dialing it back 1 week and seeing how it goes. (3-week length). -or- More of a ramping up of activities (which sort of happens already if someone is unaware). It's a big event and I doubt many participate in the whole thing with each of their characters. Did everyone do the Tips missions? Collecting Classic Costumes and associated Badges Trick or Treat Enemy XP and Defeat Badges (and associated Prismatic Aether Particle Salvage) Giant Monster Defeat and associated Badges Whispered Rumors and associated Badges Zombie Apocalypse and associated Badges Deadly Apocalypse and associated Badges Everlasting Night Maybe shuffling what starts when to tone down any Trick-or-Treat grief or Giant Monster farming behavior. If I was in charge I might take a look at how to ramp it up differently and maybe even remove the cliff at the end of the event. The goldilocks length of an annual event might vary event to event. NOTE Regarding Giant Monster farming behavior... Another perspective: My crafting characters very much enjoy stocking up on the 50k Convertors -vs- the normal ~60-65k average as well as the associated enhancement buying spree.
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Spooky Season Approaches! Homecoming's Halloween Event 2024!
Troo replied to The Curator's topic in Events & Contests
Kudos to the Homecoming Team and volunteers for supporting all the fun!! -
General descriptions: The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway. The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of long distance attacks. Scrappers possess Critical strike capability. Their melee attacks have a chance to sometimes do double damage. Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you. As characters progress: Primaries -vs- Secondaries matter General roles can begin to overlap with Invention Origin enhancements and Epic/Patron Power Pools Lines can be further blurred or even erased by Incarnate powers. Choices | Consequences
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Such good guessers.
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Hmm.. did you mean Energy Transfer instead of Assassins Strike? There are definitely spike attack chains and then sustained attack chains. @Frosticus is correct thinking of getting 2x Assassins Strikes and 2x fast Energy Transfers with each Total Focus (this is more of a sustained style attack chain that may or may not be available while leveling) ====== == ====== Interesting some of the other comments. I agree with this for many Stalker sets. New Energy Melee is a bit of a different animal though. Hint: How many Energy Transfers can fit into a Build Up window? I can't remember if it was GB or CP who referred to the new Energy Melee Stalkers as "a walking punch-nuke" Stalkers specialize in burst damage, leaning in on this specialization can lead to some different prioritizations. Being able to Hide three different ways also creates a lot of variety. These are just my opinions and should not be read as otherwise.
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The single target hold looked pretty cool.
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yeah it feels like we've got to be right in front of a door to use: /macro_image "originicon_technology" "Use" "interact" I'm shifting over to: Dr. Kane's House of Horror badge run forming (4-person teams, 15+, have costume, meet in Pocket D) Please stay outside Mansion till kill Black Whip, kill 99 zombies b4 big guy at end, wear costume
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Congratulations! and thanks
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Target audience matters. If, as in the example above, we are targeting new players. 2M is a boon and a nice jump start to the early game. If we are targeting existing players or those who have skipped the game to get to 50.. anything below a superior winter IO's value may not be appreciated. A generous gift could be a full set of something relevant to the character.