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Troo

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Everything posted by Troo

  1. Spins shouldn't even have an attack chain. Enemies should just fall down looking like pin cushions. The set has good feel, seems quicker even if damage is spread over time. How cool would a new Poison/Toxic powerset be? Where poisons increase the odds of DoT of continuing per tick and actively works against an enemy's regen?!
  2. Good fun seeing folks drag the Regeneration teardown, stomp, and "reimagining" as a good example while not realizing.. that's kind of exactly what's happening here. Folks cheered for it then, and they will eat it here. Hint: 'It' probably doesn't taste good. Being able to quickly swap Adaptations functionally works. That would be a pretty cool mechanic for a new powerset that focused on adapting to situations. ⬅️Better than having to relearn 'the precious'.. maybe?
  3. Your opinion. But that's what people want. As far as slotting, how is it different from Quickness which can't mule anything? (other than one being an auto and the other being a toggle)
  4. Or PM them to SomeGuy and compare notes.
  5. Open beta is basically prerelease.. leveraging some crowdsourcing for bug testing. Now hope for any improvement to the T9 Crashes has been dashed. Even if the crashes were somewhat mitigated that should be an improvement. T9s are supposed to be powerset defining powers. Overly harsh crashes are a big contributor in them often being skipped. If abandoning any improvements or even any further discussion of improvement were due to a small niche subset of the game, that would be frustrating. @GM_GooglyMoogly I meant to put this in "[Open Beta] Focused Feedback" but must have selected incorrectly.
  6. Is this rollback because of PvP?
  7. Practiced Brawler Is it intentional for this to stack or is this supposed to 'replace' effects?
  8. Comical when we realize "oh, that was done for a reason".
  9. What makes you think this? "overwhelmingly"?? Exaggerate much? It's more choices/consequences, isn't it? Choose the easy path and receive a little less benefit -vs- choose the active/pay attention path & receive a little more benefit. For many a toggle rather than a click is the benefit. If the application of changes doesn't match the choices/consequences intention, definitely some tuning is in order.
  10. Makes sense. This is appreciated.
  11. All T9s should break mezz. But FupDup, that would be good design with deep foundational grounding. Inaccurate. FYI - MoG lasts just over 12 seconds (15s - 1.72s cast). That's very different compared to the proposed 30 or 40 second T9s.
  12. Folks just don't factor in potential trade offs when they push for/demand/suggest changes. It is irksome. "We want 'X' change" which will result in many changes throughout a set requiring taking more of a set's powers to get the same effectiveness while reducing power selections outside of the set as well as the variety of slotting opportunities in a race toward same-same vanilla-ness as the sets are tuned to one specific predetermined play style that results in self-gimping if that design is not followed. Broken existing characters. Forced respecifications. Potentially marginal improvement for the impact on existing characters. It is not terrible design but it is design with blinders on. It is also not respectful of the game OR the player base as a whole. The process favors a select few. Hey look at that, y'all might actually be catching on to what's been happening to existing power sets for sometime now.
  13. (PvE only) If you have to type it that many times, maybe there are bigger issues.
  14. More deviations without justification. Screw players who happen into any of the PvP zones for a temp power, badging, or participating in zone events. +1 Are devs handing out t-shirts? "More same-same and less uniqueness" "Homogenization for the win!" "Let's fix it even though no one complains while we ignore other things"
  15. Many interesting development choices. Quite a few that simply lack justification. Good luck.
  16. Just running missions/story arcs, earning reward merits, and converting those reward merits into the infamy/influence you need is a pretty solid plan. If you're not aware (likely you are) Reward Merits can be earned, among other things, by doing Task Forces, Strike Forces, Trials, Exploration Accolades, Zone Events, Special Events, and helping defeat Giant Monsters. (Hamidon is 80 reward merits) Weekly Strike Targets can earn double reward merits. See schedule. For example: Completing the Lady Grey Task Force normally awards 37 reward merits. The LGTF as a weekly strike target awards 74 reward merits.
  17. Correct. Test Server and Temporal Warriors are what I referred to.
  18. Choices = Consequences As long as you are aware - Use it as little or as much as you like. Me: I do use it while trying to level. I don't use it when just playing. (we level too fast and can miss out on content) Example: I might grab a couple double experiences and run an initial story arc as well as a couple Death from Below (DFBs). A little jump start for a new character as I have created 100s of other characters. For a new player - They may miss a lot of education about the game as well as most of the game content. Did you know you can start a new character at level 50 and skip the whole game content and leveling up experience?
  19. You mean you thought this thread moved from elsewhere in the forums? If so, I can see that. I am open to suggestions.
  20. ack that font! Awesome seeing solution oriented stuff and player created menus and mods. Good stuff!! Disclaimer: I do not use or endorse this product
  21. America is ~14,000 km from north to south. The indigenous peoples have upwards of a 1,000 different languages. - facts Create characters. Have fun. Don't be disrespectful. (distasteful or disrespectful characters and/or costumes could violate agreements players have acknowledged and may be reported {arguing with other players not required})
  22. There appears to be a disconnect between the actual changes and your wants. (just fyi - maybe reread @macskull's reply) I do love seeing some dunning-kruger in the wild.
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