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Troo

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Everything posted by Troo

  1. These may actually be along the line of what to expect. "Making every power in a set worth taking" is definitely the tone from the Devs and confirmed with their 'reworks'. With those changes will come adjustments, likely some janky mechanic, and a number of required powers in order to take advantage of said janky mechanic. I'd love to see a simple straight forward Super Strength with Build Up leaning into disorient and knockup. (this is sooo very unlikely)
  2. Silas Farts Carcinogens And So Can You! So. Radiation. Did you know that the following is absolutely true? If someone approaches you and says hey, radiation emission is awesome and you should play one, they are 100% correct! How wild is that? Truth is stranger than fiction, folks. This is all the information you require. But what if you want more information? What if you want more detail and nuance than will ever be necessary? What if you not only want detail and nuance, you want to delve tirelessly into the deepest trenches of detail and soar through the loftiest clouds of nuance of the set and learn more information than anyone will ever care to know? What if you just don’t have anything to do to distract yourself from the crushing, crushing loneliness and the booze cabinet is empty? THEN YOU ARE IN THE RIGHT PLACE. So. Why Rad is Rad and You want to be Rad too: (okay I swear that is the last time I use rad like that in this guide) • Great self and team +rec +rech +dam (and +mez resistance if you care) buff • Two very powerful debuff toggles to make stuff die faster and harder. Uhn tiss uhn tiss. • Self heal because having to eat green inspirations means there are less inspirations being converted into purples for SHENANIGANS • Generally a rad (ahaha I lied) strong all-round support set. Good buffs, good debuffs with a nice dash of general team utility. • Fantastic at facilitating the destruction of AVs and GMs. • Fairly low maintenance, no targeted ally buffs if you can’t stand that kind of thing BECAUSE YOU’RE A SCRAPPER GO ON GET OUT OF HERE WHO LET YOU IN • God, those guys. I swear. • I wrapped some attack chain calculations around a brick and threw it into a river, that should keep them away for a while. • Radiation gets its core powers very early on so you’re a force to be reckoned with from, you know, early on. Unless you don’t take the toggles until 40+ because well, your mother fed you paint chips or something, god, I don’t know, what am I, psychic? • (Yes!) Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Fire Blast Dcm-Acc/EndRdx/Rchg(A), Dcm-Dmg/Rchg(3), Dcm-Dmg/EndRdx(3), Dcm-Acc/Dmg(5), Dcm-Acc/Dmg/Rchg(5) Level 1: Radiant Aura DctWnd-Heal(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/EndRdx(7), DctWnd-Heal/Rchg(9), DctWnd-Heal/EndRdx/Rchg(9) Level 2: Fire Ball Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/Rchg(11), Rgn-Dmg(13), Rgn-Dmg/EndRdx(13), EndRdx-I(15) Level 4: Accelerate Metabolism EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(23), PrfShf-EndMod/Rchg(25), PrfShf-EndMod/Acc/Rchg(31) Level 6: Hasten RechRdx-I(A), RechRdx-I(21), RechRdx-I(23) Level 8: Radiation Infection DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitDeb/EndRdx(19), AchHee-ResDeb%(21) Level 10: Enervating Field EndRdx-I(A), EndRdx-I(15) Level 12: Rain of Fire PstBls-Dmg/Rchg(A), PstBls-Dmg/EndRdx(31), PstBls-Dam%(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Acc/Dmg(33), EndRdx-I(34) Level 14: Super Speed Empty(A) Level 16: Fire Breath Dtn-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(17), Dtn-Dmg/EndRdx/Rng(45) Level 18: Blaze Apc-Dam%(A), Apc-Dmg/EndRdx(37), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), EndRdx-I(40) Level 20: Lingering Radiation Acc-I(A), Acc-I(34), RechRdx-I(34), RechRdx-I(36), EndRdx-I(40) Level 22: Boxing KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(37), KntCmb-Acc/Dmg(37) Level 24: Tough StdPrt-ResDam/Def+(A), StdPrt-ResKB(25) Level 26: Weave LucoftheG-Def/Rchg+(A), RedFrt-Def(27), RedFrt-Def/EndRdx(27), RedFrt-EndRdx(29), RedFrt-Def/Rchg(29), RedFrt-Def/EndRdx/Rchg(31) Level 28: Combat Jumping LucoftheG-Def/Rchg+(A) Level 30: Super Jump Empty(A) Level 32: Acrobatics EndRdx-I(A) Level 35: Aim RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(36) Level 38: EM Pulse UnbCns-Dam%(A), UnbCns-EndRdx/Hold(40), UnbCns-Hold/Rchg(43), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(45) Level 41: Scorpion Shield LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx(43), RedFrt-Def/EndRdx/Rchg(43) Level 44: Maneuvers LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(50), GifoftheA-Def/EndRdx/Rchg(50) Level 47: Assault EndRdx-I(A) Level 49: Mutation EndRdx-I(A) Level 1: Scourge Level 1: Brawl KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(48), KntCmb-Acc/Dmg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 1: Sprint Level 2: Rest Level 2: Swift Level 2: Hurdle Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(46), PrfShf-EndMod/Acc(46), PrfShf-EndMod/Rchg(46) Level 4: Ninja Run Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 30: Double Jump Level 14: Speed Phase ------------
  3. An old one from Silas circa 2011 (some of which may no longer be applicable) But for shits & giggles I'd like to see this updated. Feel free to point out areas of improvement. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;688;1376;HEX;| |78DA7593EB4E135110C7CF76B72285524A8116CA450A482FB0A5DE3E1B902A4A954| |BA2C62FCDA6DDB69B60DB6C4BA20FA11FD488D787F016D06F465FC16BE223787983| |75D8F91FBBC6B849FBDB993373CEFC67F6146E9CE9AD54F2A785125ADE365AADE27| |2C3B6779AED86ED2F1855ABA40A7ABAE817FFB350DC34EA55B3ACE72DDB2C2E5152| |7BAAB3B6B453A9E89B46D932DA56A35E5CB96EB55AF4125EADD74CDBACB775F9125| |86F34B6F5ADA6699683EE6BDEAAD6DA56BDDAEB5A6BA6D12423248DB269B76A5633| |BED2B44A7AE7B8825132E9AFD536ED9B31AA3243BF399F908FA38947071E4DF81E8| |20F98DA2EF898F941F1265D222BA789436BE005E6E102789199A49390E7F895933E| |D71938011E67F61E034F31FBA684CB4F94A972B6A3AAB77871F83633769739718F9| |9A011F811ECF3677887417018FCA8F0A85C0D5DFB9CD9FF9A39B007BE610EBE2546| |34F19992BA91A474A33659638A627AA4C09E57EC9C78C93CB20FEE812F9853489EA| |65A82A859041D7A449AF60B613F5FE819C7F5237FFE39484161796838C7E5CE2C32| |8F2E803A9865CEE1D0AF746044F620328A8A24D1A86950262954E91092D4A10D428| |2823699335BE03A53A5E0A86C58344AE78DD3BC624C8D1647A0D93F32C49FC9681F| |18608E85C01EE64490394CC971D9B03892A3E41CC77162DCED628C5C93326E121A3| |2D487842C2BF184873BFD94F98DA26765576657D1B273CCF40A733E0F9E6536E9EE| |27A59624CA49414B0A5A52D09086A634B484A9C68CFC603307C974C9721AD8C51CA| |0205D0AD121E40B3916A5E0453857B5CEF574C63C862A30AE2CC695C5987218DB9A| |27F82099FAB7AE75AEAD505CD7F700B994BF5C3FFE75FDF4B814E5322BCD9E6731B| |F3C8BAAB2CB3D5CB803DE0771AFBBFBE9F24B3DFF7D3668CB1CB674AE788DAB5EE3| |9AD7789FEE7C2FCE3B3282D2F80DDA84F401| |-------------------------------------------------------------------| Notes from Silas 65% recharge is enough to have Hasten/AM just about perma. About a second downtime, pretty good times though. With decent recharge Shout actually causes a loss in DPS, so I only use that when its guaranteed to Scourge. My usual attack chain is Screech, Scream and the stun to stack the –res. No Fallout or Choking Cloud. Both of these are very situational at best and I wanted a softcap range build so I didn’t have room for either of these. I decided of the three (mutation, fallout and choking) Mutation would be the most useful. In the absence of any shields to speak of, I’ve got AM bound to G and Radiant Aura bound to Q. I monitor endurance consumption because Enervating Field and Radiation Infection (as well as travel power/patron shield) can put a big dent in your endurance. This number doesn’t factor in your end/sec use from attacks, but I find it pretty handy to monitor for Conserve Power use. Enervating Field and Radiation Infection placement. You want these close enough at hand so that you can hit them easily, but not so close that you’ll hit them by accident detoggling them. If you want to bind them, that works too How To Not Be Awful: Get comfortable with the range on AM. While the team shouldn’t grind to a halt for you to use it, consistently hitting only 2-3 people with it is fail. Unless the team is really all over the place you should be able to consistently get 4-6 people with it. The only time where I’d make sure to hit the whole team would be on a really low level team where people don’t have Stamina and stuff yet, so the +rec comes in very handy. Learn who to use Radiation Infection and Enervating Field on. While you want them to be on something tough enough to warrant the debuffs, on a team with several stalkers or scrappers a lieut might live longer. On fast moving/high level teams don’t bother with Radiation Infection unless it’s a boss or EB. Depending on the situation I’ll often also will throw the toggles on different mobs (unless its an AV fight ofc) so that 1: the debuffs are spread around and 2: they won’t both get shut down if the target dies. Toggle pulling. Get good at it. What I mean by this is throwing either of the toggles (RI preferably) on a spawn to pull them. You can do this to bring a spawn to where the team is currently killing, to make better use of whatever AoE debuffs have been dropped. If you block Line of Sight you can also herd the enemies into nice little bundles to be AoEd. Radiation Infection is a better choice for this because the -tohit will make them miss you more so you don’t get splattered trying this. Bear in mind that Radiant Aura is not a huge heal, so if you wait until you’re at half health and dropping it might not be enough to keep you on your feet. I generally start using it at 70%-80% because then you’ll only need to use it once or twice to top yourself off. You must never forget this. Fallout for Fun and Profit: Radiation is in a great position to take advantage of team mates who die a bunch because you can make them go kablooie and then get them back up on their feet. Vengeance + Fallout + Mutation = everyone on the team is happy when someone dies. Fallout is great to clear out the spawn hovering over someone to ensure they don’t get cut right the **** back down when you Mutation them. This is good. However, if there’s only one or two mobs around I wouldn’t bother with Fallout, The animation is long enough to warrant discretion in its use. Unless you like seeing your team mates explode then crumple to the floor again. Which, of course, is pretty awesome. Especially if you then don’t rez them. Serves you right for dying, chump. Take that to the bank and smoke it, buddy. Wait, what? lern2manage the EMP crash. It’s not as severe as the damage nukes or a godmode crash, but can be nasty if you don’t have a way to mitigate it. No recovery sucks when you’re burning 1end/sec running your toggles. Keep a supply of blues on hand if you don’t have something like Conserve Power. If you don’t have stuff to make the crash manageable its not –too- bad to be very reserved with your EMP use. It is a great power, but not so great that you’ll suck for not using it. Not using EMP all the time because of endurance = okay, not using fireball all the time because of endurance = scorned by colleagues, unloved by women, frowned on by YHWH. Radiant Aura: PBAoE ally +heal Radiation Infection: Enemy based AoE toggle, foe –def- tohit Accelerate Metabolism: PBAoE ally +speed, +rech, +recovery, +damage, +res (Sleep, Hold, Disorient, Immobilize, End Drain) Enervating Field: Enemy based AoE toggle, -damage, -resistance (all) Mutation: Ally +special (+200% rec, +100% rech, 40% damage buff (to all) +30% tohit) for 90 seconds, +special (-40% damage(all) -30% tohit) for 45 seconds after 90 seconds Lingering Radiation: Targeted AoE –regen –recharge -speed Choking Cloud: PBAoE Foe Hold Fallout: Target dead ally, boom. Stuff dies. But it’s also a very respectable debuff, to the order of 30% -dam -30% tohit, -30% defense and -50% res. EMP: EE EMM PEEEE: PBAoE HUUUUGE radius foe hold, -end, -regen, damage vs bots, self -recovery
  4. excellent point
  5. So simple and almost elegant.
  6. 3+ years later, is PvP still broken or has it been fixed? I ask as there are still changes happening specifically for PvP which further diverge from PvE.
  7. We must have some new quotes from the new release 🙂
  8. 😞 I guess we'll never get Lobo Snarky or Snark-inator
  9. interesting.. Energy Transfer has a player damage component. Maybe the consecutive uses could have a bigger End cost, slightly less +Dam, and increase recharge. Use it too much and risk flooring your Endurance.
  10. Stalker T1 - Street Justice>Initial Strike T2 - Martial Arts>Thunder Kick T3 - Energy Melee>Bone Smasher T4 - Kinetic Melee>Assassin's Strike T5 - Build Up T6 - Placate T7 - Kinetic Melee>Burst T8 - Street Justice>Spinning Strike T9 - Energy Melee>Energy Transfer additional details
  11. There are powers I love and then very similar powers on another set that I really dislike sometimes just because of the animation. Many players have a favorite power or powers maybe they wish they could build a powerset around. So why not imagine the perfect à la carte set? Cherry pick powers / animations from across primary or secondary powersets for an archetype. If you choose to accept this challenge, here are some guidelines: T1s have to be from powers available at level 1 T2s have to be from powers available in T1 & T2 T3s have to be from powers available in T1, T2, or T3 T4s have to be from powers available in T4 T5s have to be from powers available in T5 and so on.. Only one Build Up, Snipe, Assassin Strike, T9, etc per powerset. Rules: If we can justify it we can do it. (basically no rules)
  12. Looking for a few good ideas to roll into a suggestion. Me, I love some of the set's powers but others not so much. We've had some discussions about Rage previously:
  13. Should take Slows. It appears it did take Slows at some point, I have it in builds. Will check in-game.
  14. one solution is on beta
  15. If anyone wants to follow along
  16. classic shitposting I'll take the powers with laser beam eyes, thank the devs, and be on my merry way without quibbling over minor suspension of disbelief in a super hero fantasy game.
  17. When you diversify into more secondaries some additional gems might pop out of the primaries list. I always recommend /Dark for Corruptors. Good write up on your experience with various sets. Also, some primaries are just better on other archetypes. Psychic might be a good example.
  18. @Jeff Krock You've nailed the average user experience with Mids'
  19. Bingo. Ice/Dark/Soul.. Chef's kiss even on a lower price builds before incarnates. Freeze Ray - It's a hold that does cold damage. Bitter Freeze Ray - Is the hold that does cold damage and slows.
  20. Does this mean the Instant Healing change is being reverted as well? Regeneration > Instant Healing [PvP only] [PvP only] Reduced unenhanceable regeneration from scale 6.00 to scale 4.00
  21. hmmm.
  22. Did you earn the accolades?
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