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Troo

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Everything posted by Troo

  1. What's with the spamming beta powerset results that staff has indicated aren't final? I remember that one set of changes that obliterated the pylons before the fixes were in place.
  2. hint: it may not necessarily be incoming damage that has the largest impact.
  3. pst, keep about 800 of those. you might need 'em. check back in six months.
  4. "invisible" not invincible even though we wish.
  5. Did you just AI-splain?! It looks accurate but the formatting is sus... 6/7 (I am actually curious if you used AI)
  6. Welcome back. Your build looks viable and not too expensive. It should be a great start toward relearning the game. Get playing! Goals: Solo/Duo PvE Content (partner being Demons/Thermal Radiation MM or Storm/Storm Corruptor) Reward merits may help you acquire some of the harder to get Winter and Archetype Enhancements.. (100 merits each I think) An example I have handy trades some defense for more offense. (just for reference, not an end-all-be-all) Adjusting builds as we refine our play style is to be expected and then adjusting them again as we get accolades and incarnates. <- Click to enlarge Oh and.. Endgame - Welcome to the game where the endgame is starting another character and leveling them up with the knowledge gained on the previous character.
  7. The entirety of this post has up to ~20 badges which can be earned fairly quickly. Quick AE badges - Up to nine of them just for running a single one room mission. In an AE building or Pocket D, head to a AE terminal, select the terminal and enter 70118 in the search options. Click 'SEARCH'. Below we should see "AE Badges - Quick and easy". Select the mission > Select Play > Select 'Architect Rewards' > Head to the contact by the portal > Click the Contact Badges Available Gamer Badge Ticket Taker Badge Poor Impulse Control Badge Energized Badge Destructive Badge Extractor Badge Workaholic Badge (Click the BARREL that is not a mission objective) Early Bird Badge (only available if you do the above mission before too many others) Walks a Line Badge Also Available Thrill Seeker Badge (an exploration badge - entering the AE room and heading to the terminals should award this) Mission Architect Accolade (grayed out those earned doing the mission above) The Mission Engineer accolade can be earned by completing a variety of Mission Architect related tasks including creating missions, reviewing missions, rating missions, etc. This accolade allows a character to use the /architect slash command anywhere in the game. Thrill Seeker Badge - Any AE Building, between and to the side of the Data Stream and AE Stations. Gamer Badge - Play one Mission Architect story arc. Ticket Taker Badge - Defeat enemies and complete Mission Architect missions to earn a ticket. Early Bird Badge - Be one of the first players to rate a Mission Architect story arc. Bug Fixer Badge - Create a story arc in the Mission Architect, and complete it in Test Mode. Create a story arc in the Mission Architect, and Test it before publishing. (For ease there is a example mission to download below that may be used) Customizer Badge - Publish a story arc that contains a customized boss. Author Badge - Have one other player run any of your published mission arcs in the Mission Architect. Recognized Badge - Have one other player rate your arc in the Mission Architect. Download the file below. Before starting the game: Copy it to your game folder under missions. Mine is C:\Games\City of Heroes\Missions Start the game > Go to an EA terminal > Look under the "My Creations" tab > Select Mission > Select TEST (this will allow earning Bug Fixer) Downloadable Example Mission Working Title Badges.storyarc After completing testing talk to the contact and return to the AE terminal. Look under the "My Creations" tab > Select Mission > Select EDIT (this will allow earning Customizer) After opening the editor, look for the 2nd page, and Add "Fight a Boss" under Basic Mission Goals Give your new boss a name, select the custom tab, select Create Character, follow the prompts When creating the new boss, Name and Group Name are the only requirements. Pro Tip: un-click all the powers. Once you've add the custom boss. Elect "Save & Test" > Head to the Contact The following badges can be earned easily during this test Virtual Victor Defeat one enemy in test mode Virtual Extractor Rescue or kidnap one hostage in test mode Virtual Destruction Destroy one object in test mode Virtually Impulsive Interact with one mission objectives in test mode Bug Fixer Test one of your own arcs (Required for Mission Engineer Badge) Plugged In Earn 10 Architect Entertainment Badges After testing return to the AE terminal. Look under the "My Creations" tab > Select Mission > Select Publish This should award the Customizer Badge and enable earning Author Badge & Recognized Badge. Good luck player!
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  8. There is not ONE correct way to play. I'll double down on: There are many ways to play. Crafting, trading, resource farming, etc are ALL intended ways to play and "gear up". Your opinion can be: There is an intended way to play. That doesn't make it troo for everyone or the game as a whole. I have characters who, for example, have memorized recipes and can craft enhancements with just a couple common salvage (which are seeded). So, players can in fact create something from nothing using no more than infamy. We can also buy recipes outside the black market and craft them. No other player contribution required. No dependency. Loot drops are not the end-all-be-all. ====================== "New Expanded +5 & Incarnate +6/+7 Difficulty Options" may require some players to improve their builds in order to participate in the new content. That's to be expected, purple patch and all. Just the ~1/3 drop in base ToHit from +4 to +5 (iirc) may have folks other than min/maxers looking for ways to eek out a bit more performance and/or free up some slots. With that in mind, scarcity and increased prices could have a net negative impact on average players.
  9. @beveri8469, I use Tequila to almost daily play Homecoming as do many others. You could maybe try https://cohtitan.com/forum/index.php?topic=9531.0 " savecoh " is also a good term to search for. Here's what I see for properties:
  10. Don't get me wrong, staff and "developers" are volunteers. I appreciate their efforts to keep the game running. Communication has always been an area that could use improvement. Taking criticism.. the team is pretty good at this and has said they would appreciate it if it could at least be constructive criticism. Keeping white-knights in check, well that's where things typically go off the rails in open beta. Sonic Melee - Play it with the following disclaimer: "It will change after release, invest your time accordingly". The Homecoming Team They do listen, but just don't always agree. That can be frustrating and it's okay. I appreciate being able to play as a community and absolutely appreciate the team dealing with all of the non-game bullshit that comes with an online product, message boards, and wikis. (hackers, spammers, dupers, and all the lame stuff the internet enables)
  11. eh... So long as that feedback is super early, visceral, and doesn't run contrary to the designers vision.
  12. Troo

    Dark/Dark Brute

    Your build from 2 years ago should be okay. Nope. Not going to share the best possible. You'll have to make due with run-of-the-mill builds.
  13. There's a word for saying you don't want to something and then saying others should have to do it..
  14. I'm confused. (not hard to do) Which of the below is applicable to "New Expanded +5 & Incarnate +6/+7 Difficulty Options"?
  15. Not what I said at all. This is part of what makes it a great community.
  16. so many choices
  17. I appreciate what you are saying & the effort that goes into things.
  18. This matches the track record of changes to existing sets. Tradeoffs won't benefit everyone, and there are almost always tradeoffs. "about as effective as before" "should be expected to have lower DPS against even level" "should be somewhat more survivable" -vs- "perform much better against anything +3 and higher." If a player plays as intended. Getting a brief excerpt with the intention of changes up front could help focus the beta process. Maybe even a directive on what specific testing is needed.
  19. "The intention is for them to have increased rewards, and Cobalt did expand the reward tables for critters up to 60" Ah okay. So it is the rich get richer. Thanks. Solo is for stories & the smaller servers are further disincentivized.
  20. Numerically the changes are better. With the exception of a couple typos, they are better (unless folks can prove with examples otherwise). Play style may need to adjust in order to fully benefit. Accept this and a little lube will make the changes easier to take.
  21. I think you can have "Mastermind Henchmen now all spawn even level" OR "ALL set bonuses should apply to pets and at 100% effectiveness.".. not both. don't forget: 40% of your Standard Set Bonuses now applies to henchmen that are within range of Supremacy.
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