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Everything posted by Troo
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You have a good point. The less impact definitely the better from my perspective. Minor edit and we're closer in agreement "but I think the impact should be a lot less than we need worry about ." I think you'd still agree that it could be limiting and a concern if the case was: If we don't do the a, b, or c we don't get the X or Y.
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@RogerWilco @Mucera @Aeroprism @Apogee I love these stories. Remember, No Matter What: Do not tell anyone else.. j/k
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If you could radically overhaul 1 thing....
Troo replied to Galaxy Brain's topic in General Discussion
So you want to add a 3rd arm body type?.. that's a super cool idea. 😀 -
It didn't die. It's right there on the shelf next to @Captain Powerhouse.
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Terrible ideas for Energy Melee: Stunned targets provide bonus damage opportunities. So, if we're not hitting a stunned target the damage is lower. Pay attention or we're doing less damage than we could. Radiation has this, it is a bit difficult to track which target... folks mostly ignore it. We let the AoEs do what their gonna do. Can't we just do dependable damage all the time? I concede this may not push the current top damage dealers and am okay with that. Combo Power Up. (charge and release) Powers a, b, & c can result in a charge that can be used to provide ideal performance in powers X & Y. If we don't do the a, b, or c we don't get the X or Y. X & Y are not available in or near their ideal state all of the time. Maybe not even most of the time. If we play the way the designer requires we can optimize the opportunities. If we don't wanna play that way too bad. /em puke This means we're required to take the charge up powers and use them. Want them or not and they need to hit. No unslotted ter 1 throwaways. We HAVE to use it. You didn't want that tier 2.. you might miss out. We may not get to select flavor from pool powers do to the charge builders that could have been skipped now being required. Slotting variety could also become more limited. If this used only three powers in the set and worked every time, exactly the way I play this isn't so bad. But I have to imagine someone out there wants to play differently than I do. Energy Melee should be more interesting /em doublefacepalm
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Olympus (War and technology themed, ranged) Plasma Blast (Ranged) Foe -Regeneration Plasma burns are hard to heal. The burns can temporarily halt target's Regeneration rate. Gas Swarm Missiles Ranged, Area of Effect, Lethal, Foe Hold Can launch a pack of Gas Swarm Missiles Incendiary Swarm Missiles Ranged, Area of Effect, Lethal, +Burn Can launch a small pack of Incendiary Swarm Missiles Resistance Toggle, Self Resistances Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback Can launch a large pack of Incendiary Swarm Missiles King Spirit (Nature's dark side, melee)
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That's a pretty good point.
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Ooooo me like.
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..because it's Tuesday! Area of Effect (AoE); An area affected by the use of a power. An Area of Effect power affects all characters and/or enemies in a specific geographic area, as opposed to a single character and/or enemy. This includes Targeted AoEs that employ a targeted entity to affect others around them, Location AoEs that focus on a targeted spot, and Point Blank AoEs that use the caster of the power as the center of the Area of Effect Is the current state of AoE the cause of some AT's roles being diminished? Are AoE's too strong? Should AoE recharge be slowed down? Or sped up? Are some areas too large? Cheers
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lots of ram & a ssd are big benefits.
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pics or it isn't troo. @ScarySai Point some out and I'd be happy to discuss. (this is not a challenge to all to try and show my many mistakes or instances of perceived hypocrisy (we all surely have them))
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yeah.. that's a stretch. But you are right the game is filled with gimmicks. The mechanic aspect where play must do x to be able to do y is my least favorite especially if it is less obvious. As described, that is not fun for everyone. [edit] While totally respecting that some really like those types of sets.
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Excited to see the game move forward. Seeing the word 'Balance' used obviously will draw some concern. Hopefully we are not trading pre level 50 variety and flavor for post level 50 benefit. That simply would not be cool. Homogeneous.. interesting. Pointing at part of the game while 'balancing' much of the rest.
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I gave you a like but disagree with "You guys will never learn" Hopefully the team is mindful of these concerns. Yes, please focus on new content, new powers and proliferation. (just keep in mind these could be heavy lifts compared to tweaks) Also, volunteers are likely to work on what they find interesting not what freemiums want.
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Small incremental changes is a prudent methodology. Adjusting a value may be the best move and not lazy.
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Nope. I really don't like them. Some are truly awful if the player does not leverage the mechanic. Insta-snipe and insta-assassin strike are about as much as I can stand. I would love to play Staff but having tried many just the description is a turn off now. If this is the intention for Energy Melee, I just feel that is more than a small adjustment and is no longer Energy Melee but a different set.
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Yeah I can see that out of context. However we're now talking about having tried some combo or sets with mechanics and not liking them.
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@Monos King This is exactly "I don't like chocolate ice cream". In this case, a step further: We tried it, don't like it and had a allergic reaction. (sets with mechanics)
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Allow me to take this one @Super Atom When someone says they don't like something, it is not an invitation to get talked into it. Some folks love gimmicks some don't, neither is wrong. Adding a gimmick to a set that doesn't have one could be wrong.
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Remember: Energy Melee was formerly an excellent power set and a top tier performer. It's equally applicable here as in the 'Energy Melee - Does not need' thread. Energy Melee was not a weak under performer and as such it was popular. It may be a bit of hubris to ignore those facts. If the July 2008 nerf was undone then everything else is gravy. No one is gonna cry if there is then or also an improvement to the powers Whirling Hands or Stun.
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This is pretty spot on. Thoughts on Kinetic Melee?
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I'm glad you like the combo moves. This is why it's good to have a variety of sets. There are folks who loathe the predetermined combos in favor on their own patterns which can vary situationally. This is great and appreciate your take even if we disagree. One thing you may be failing to take into account: Energy Melee was formerly an excellent top tier power set.
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<*>THE NAUGHTY CHAOS CUP - EVERLASTING 1v1 PVP TOURNAMENT <*>
Troo replied to CU_Krow's topic in Everlasting
Looked like a number of folks who don't typically participate (myself include). Thanks for organizing. Too bad about the disgruntled. Maybe that always happens and I'm just not used to it. -
Ah okay. But opposition? The folks who want to keep a power set are now the opposition.. I'd bet that there are more than you think. I would be willing to wager this months Homecoming finances that there are more than regularly active in PVP. Energy Melee was popular.
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Oh stop. You've either not read them (even in this thread), you're blind to them, or you simply don't know of what you speak regarding other folks who would like old ET back. Maybe see the first couple pages of 'Weekly Discussion 68: Energy Melee' or a slew of other threads. If you're asking if I've played Energy Assault, I have. I don't need to say if it's good or bad to be able to say it is not Energy Melee.
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