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Troo

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Everything posted by Troo

  1. Thank you! This month long event is a favorite and potentially a welcome respite from that which currently plagues us. Fun additions are always appreciated. Thank you for the opportunity to play the game. Thank you for the ongoing efforts to modernize this incarnation. Thank you for continuing to add mOr3 FuN. Thank you for.. wait maybe I should save some for next month.
  2. Regeneration topic!! oh my.. Immediately locked.. no feedback needed.. impending nerf?! This topic is now closed to further replies. @GM Miss
  3. I was excited.. but I came here for more, so cruel.. lol
  4. challenge accepted.
  5. "be the change you wish to see"
  6. SpaceRanger.costume
  7. reSEt thE PylOn TimEs!!
  8. Is the goal to keep T9s set defining?
  9. What the.. lol
  10. Giving folks back the old Energy Transfer would help. In addition: If Total Focus is going to stay such a long animation it needs the old stun mag. If it is speeding up that's wonderful. If Stun became an AoE stun that would be crazy but cool. (please keep that on Stalkers rather than switching to whirling hands) A slight bump to whirling hands to bring it to where the the math says it should be is okay. Doing more or a more drastic revamp might be more appropriate for a new set rather than hijacking an existing power set.
  11. duh .."top tier damage, infinite survivability, high end buffs and debuffs." Might be a Sentinel.. wait... troo, that's just mean.
  12. just a reminder: designing games in Excel is not a good idea
  13. @Saikochoro Maybe I should use something other than 'easy'. Perhaps 'friendly' is a better fit. (see edit above.. thanks @Arcana 2015 for the reminder) "Nobody can wall of text like Arcana. *Nobody*. It's always worth reading though." - Cailyn Alaynn "Hold on to your eyeballs, history lesson soapbox Wall-o-text inbound." -Arcana September 17, 2015
  14. You're totally right. HIT Lead Brick! Your Whirling Hands power had a 95.00% chance to hit, you rolled a 23.47. You hit Lead Brick with your Whirling Hands for 95.47 points of Smashing damage. You hit Lead Brick with your Whirling Hands for 179.01 points of Energy damage. vs HIT Lead Brick! Your Whirling Hands power had a 95.00% chance to hit, you rolled a 51.14. You hit Lead Brick with your Whirling Hands for 95.47 points of Smashing damage. You hit Lead Brick with your Whirling Hands for 179.01 points of Energy damage. You hit Lead Brick with your Whirling Hands for 298.36 points of Energy damage [ENERGY RELEASE].
  15. level 35 character.. this doesn't seem right for whirlwind whirling hands.
  16. player set difficulty.. covered should we expand this or did someone have additions?
  17. you should post your graphic settings for the neophytes who might enjoy.
  18. The game is easy player friendly to start with a lot to learn for new players (without blocking fun). It ebbs and flows a little while leveling. Later in the game it does get too easy if someone is leveraging accolades, set bonuses, incarnates, p2w, empowerment buffs, temps, etc. Folks simply surpass current content. However if someone is using maybe 2 of the listed it may not be 'too easy'. If they are only using 1 high level content is definitely not 'too easy'.
  19. this [Edit] Even though that's not necessarily @Haijinx actual opinion.
  20. interesting
  21. No need to over complicate it. Bone Smash works. Old ET works. Old TF stuns. The other quick attacks help stack and damage. This is why folks want the former Energy Melee back.. and then possibly make some adjustments. Making Energy Transfer less effective to boost other things.. no thanks.
  22. troo
  23. T h i s i s t h e w a y
  24. PFF early on is pretty set defining and kinda awesome. Detention field and Repulsion field are definitely where an opportunity may lay. +absorb does seem appropriately force field-ish. nickle's worth
  25. Off the top of my head: pre 2008 energy melee nerf, I believe there was a competitive event where 1st, 2nd, & 3rd place all went to energy melee characters.. it was already understood that it was an over performer.
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