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About Falsey

  • Birthday 01/01/1004

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  1. My fave MM is a non-MM. Shots fired.
  2. I've been leveling my Ice/Ice and I like the uniqueness of the combo. Any chance I could take a sneak peek at your build?
  3. I've figured it out! Thanks for the input guys.
  4. Oh, I meant one arc only, but 4 exact same missions that I'll then slightly edit the mob type.
  5. Hey all. I'd like to create an arc with 4 exact same missions. Is there am easy way to easily replicate them so I don't have to do all the settings again and again? Thank you.
  6. My Earth/FF doesn't do damage because I built it for survivability and control. Earth/ is a perfectly capable set in terms of damage, especially if paired with the right secondaries. Heck, I took Lusca down with an Earth/Rad back on live. Took ages, but it was done.
  7. Which combo would you choose? One of my latest (and most rewarding) creations was a Earth/FF controller, built to always be the first rushing in on +4/8 DA missions. He does next to zero damage, but definitely does a great job at absorbing the alpha strike and getting things somewhat under control so my buddies can do the damage. My next challenge will be doing it on a Defender (and then a domi). My first instinct was to go with Time or Dark, but I'd like to hear your thoughts too! The weirder the combo, the more satisfying it is to me. And I'm totally fine with going with FF again if I
  8. Woah! What are you doing?! Trying to make the OP even more confused? Stawp!
  9. Damage wise, /Kin will always beat /Dark except for very specific scenarios (eg: AV fights) where you're less likely to take full advantage of Fulcrum Shift. While with /Dark you'll get a consistently good - and more relaxing - performance at all times. Having played all three combos here's my quick rundown: Fire/Dark Great all rounder for both solo and teams at any level. It's the most survivable toon by a long shot, while still dishing out good damage. Fade is a great team buff and also helps to keep your squishy Imps alive. Fire/Kin There's a reason why this was th
  10. Fire/Dark. Because nothing would beat the feeling of turning to your wife and say "Hello darkness, my old friend". On a more serious note, Fire/Dark. Because it's great from the get go, while the other combos take a while (in terms of powers and building defenses) to truly shine.
  11. As long as you have some survivability, -res, and -regen you can solo AVs with pretty much any combo. Hell, I got Lusca down with an Earth/Rad. Illusion is your safest bet though.
  12. Question: which are the go-to fire and SL farm missions these days?
  13. Still Ice/Ice. Nothing else comes close in terms of aggro management and fun factor.
  14. Any Storm/Nrg or /Dark builds lying around?
  15. Where's the love for Ice tanks? *sadface*
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