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Andreah

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Everything posted by Andreah

  1. I can say that frustration in finding good names, and expressing disappointment about good names being taken by people who never respond to inquiries about them and who are never seen with them logged in is a very common occurrence in the roleplay supergroups I've been in and in the role-player and themed-character communities I frequent. I think with warning and generous time frames for this process it should be fine. Even if few names actually end up being released, at least people will know the names they desire are not entirely abandoned.
  2. I'm hopeful, when finally fully implemented, the name policy will be retroactive to homecoming launch. I like this overall. However, I think a couple changes might serve the community well. First, if the name of a character matches the Global Handle of the account, the name is never flagged regardless of its level. This would let everyone have one name without worry, forever; and won't have to deal with someone else playing the character that matches their own global handle on their preferred server. Second. For when this goes live create an account bound token, which is granted once per week and for which only two can be had at any time which allows a player to take a flagged name. If they choose a name which is currently flagged, and which would cause the existing flagged character to lose the name, they will be asked if they wish to spend one of these tokens to do so. This will limit how fast any one player might take over names that are flagged claimable, and prevent one player from suddenly trying all the combinations of a freshly available name they discovered to just become a new name-camper on.
  3. I see this as support for roleplayers who wish to have discussions that are technically public but not widely overheard. I expect it will be used quite a bit, and am really glad to see it being added to the game.
  4. Farming will continue. It might not be quite as lucrative or perfectly survivable as before. Maybe. Being more open zone than stuck in Ae might be good, but not in a market sense. One certain effect is that a lot of farming builds will get minor revisions. Perhaps that's an increase in demand for some IOs?
  5. I like having that distance fine tuning freedom. Sometimes I may want to not hear just this one person who would otherwise be in range, and not want either of us to move. Especially with the ability to see range to target. However. The range to target displayed and the speak_range/listen_range should be in the same units.
  6. This snippet ought to be pinned in the Suggestions and Bug Reports forums.
  7. I don't continuously track supply and demand for my niches. But I do now and then do a deep dive on one or two. For a week I will check the numbers on a couple for about a week, and try to get an idea of how many of whatever I'm looking at are actually selling. The numbers listed for sale and for buy are not particularly interesting for most things, since the buy offers may be far too low and the sell offers far to high to ever actually move -- they may as well not exist, and I can't determine how many there are like that. It's also possible quite a few of those entries have been listed for ages, or by players who've quit and will never return.
  8. It would come down to how many level 53 D-Sync Provocations you could fit into it; most everything else would be round off errors.
  9. I recall back on live a number of people would add "Male driver" or "Female driver" to their bio to separate themselves from the characters they're playing. I don't see it very much at all anymore. No one really cares. I assume a bio for a roleplayer describes the character not the player, unless it specifically says so. Would some non-roleplayers not share that understanding and interpret the bio to be about the player?
  10. I think pylons are a fine baseline provided they're equally defensed-from and resistant to all damage types, so there's not a trick build that produces a high pylon DPS but has trouble in most other content. An even better measure would be a series of foes to defeat in sequence with high resistance too all damage types but one, with each foe having a different vulnerable type, and the hit points in the foes being distributed proportionately to how often those resistances are found in-game in normal content.
  11. Sorry if it sounded like I was doubting your word -- I thought you were not sure why it affected the mobs you teleported and was trying to explain. My bad! For everyone else: Minions, Lt's and Bosses each have different base protection from Teleport effects, and this, combined with a modifier from your level difference (including shifts) compares to your teleport power's magnitude to determine if they can be teleported. Some other things could be involved, and I may not being using the right words for all the terms; sometimes resistance, protection, and magnitude all get turned around in my mind. Teleport other is relatively weak, but with a level difference in your favor, it can teleport many things. Stronger powers can teleport level 54 Bosses and EB's even in normal content, if a level 50 caster gets their level shift up to +2. I've done it in Mothership Raids with fold space many times. I don't usually try to teleport other in those circumstances, but I might tonight and see what I can grab. Possibly level 54 Lt's consistently. Teleport Other is two points weaker than Fold Space. I think only AV's have enough base to not be teleported under any circumstances. And heck, maybe there's a low enough level AV out there that it could be teleported by a 50+3 using wormhole or foldspace.
  12. Try getting the power analyzer temp and using it to see how much teleport protection a variety of minions, Lt's and bosses have.
  13. I believe it also depends on the relative level, including shifts, between the teleporter and the target. Teleport Foe is pretty weak generally though, compared to Wormhole or Fold Space. In Dark Astoria specifically, all of one's incarnate level shifts will active, and let you teleport higher tier mobs.
  14. I've taken to using Fold Space on my tankers for a quick KB undo ability. If the mobs get scattered, for whatever reason, I can bring the ones still alive back.
  15. You make an alt for each category of IO on a server you don't normally play on. Bid for recipes and finished IOs. Captain Melee AoE Damage Maiden Bidder of Pets Ranged Avenger Area of Effectress Intensive Recharger Man Sniperriffica Daños Universales And an alt for buying salvage. (maybe more than one) Junkyard Defender An alt for buying converters and doing conversions: Stalwart Converter And finally, your seller: Jumping Jacks Used IOs Join them into a super group and make a base filled with storage to move stuff around efficiently. Then you use their market slots to bid low on all the recipes and IOs. Revisit each one once a week. Collect the things you buy and refresh bids. Occasionally update prices. Craft, convert, sell, profit. Keep a spreadsheet to track it all. Estimate your breakeven minimum sale prices. optimize your window placements and mouse actions. Undercut your adversaries. Dominate the market. Buy a tropical volcano island. Life is good.
  16. If you see a bio with those RP-tags that indicate various preferences and such, you are also likely seeing someone else who reads bios. And in my experience, most of them are eager to follow the code of conduct, and they use those tags as a means to do so. If you see any of those various mature content RP-tags, don't worry about being dragged into something unpleasant - they're probably reading your bio too, and if you don't have these sorts of tags then they know you're not interested. If you intend to roleplay, just put "((Roleplayer))" at the top of your bio, and turn on the "Roleplaying" status title. If by some off chance someone does try to initiate code of conduct breaking RP with you, ask them firmly, but politely, to stop. If they don't, then put in a support ticket, and let the GM staff take care of it. Otherwise, a creative bio can be a lot of fun to write and others may find it interesting to read, even if you never roleplay in game.
  17. A giant bag of yellow salvage, sooner or later, someone will! Or maybe not. How much salvage is it even possible to store on a character? Even if a player managed to get ten+ billion worth of it, that's a million pieces of salvage, enough to fill half the market slots on a thousand alts. And we have folks here who could shrug and write that off as a bad Tuesday.
  18. I prefer not to try to bring real scientific principles into things. It's a game, things need to be fun. Realism beyond a certain minimum usually makes it less fun. Make it fun, and reasonably balanced so no one feels like they're constantly being carried, or constantly carrying everyone else.
  19. All other things being equal, faster projectiles and impacting objects are less likely to cause a force of knockback than slower ones with equal kinetic energy. So when you see a shotgun blast knocking someone off their feet and through a window, that's hollywood, not physics. But we see it so often we get conditioned to expect it.
  20. In weaponeering, we call this the "Coupling Problem"
  21. This and using multiple builds are still the best answers. Using multiple builds has a high up front cost, to pay for all the duplicate enhancements; using unslotters has a much lower, but ongoing cost.
  22. I think understand the feeling, but it's wrong. Unslotters are cheap. Consider if there were such a on-demand toggle, it would certainly have a cooldown that's fairly long. At most then, the player would use a half dozen unslotters to swap in equivalent. Cheap. This game dumps influence and merits galore for things like this. Use them instead of asking developers to spend their scarce efforts on something that's already been fixed once, even if not fully to one's liking. Or, and this is my last suggestion, volunteer to work on the development team and offer to do all the game changes necessary to make a toggle work. Teams of volunteer developers often don't rigorously follow a task priority list. Often, the things that get worked on are the ones one of the volunteers is motivated for. Be that developer for the thing you care about. If you don't have the talents and skills, find someone who shares your motivation who does and get them to volunteer. If the team's management doesn't accept that task at all, then they must feel it's one that's actually harmful to the game in some way.
  23. Another, somewhat kludgy, solution is to use unslotters to remove your KB->KD set pieces and put them to the far right of your last enhancement tray, and temporarily put in the damage/etc maximizing enhancements one would prefer to use instead. Unslotters are only 120K each. Carry a few hundred.
  24. We do get a third build already. When you unlock your Alpha slot, you also unlock your third build.
  25. I think the KB->KD set pieces are all those for whom KB is a problem are going to get. These set pieces exist because of years of asking for a solution. I don't think there's going to be a "page 2" for this.
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