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Andreah

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Everything posted by Andreah

  1. I moved SO MUCH inventory over the weekend I'm ... really happy!
  2. I often watch for subtle clues in team or general that folks are struggling to get basic things. I then send them a modest few millions and also offer to help them spend it wisely and how to earn more on their own. Sometimes people take me up on it, and become able to fund their fun on their own. A couple even become billionaire later on. It's not hard. Although it would be harder if everyone were doing it. :D
  3. ... and out-price the flippers. Fun all around!
  4. There's definitely a lot more purchase volume over weekends.
  5. We read this book back in 8th grade!
  6. One thing you can do is look at the numbers of listed and for sale of each item. If you do it quickly, you will see they are very similar, if not identical. If you look at the at low activity hours, you'll notice every item of the same rarity has the same number for sale, the same number bid to buy, and the same sales history. If you yourself list fifty at once of a single kind, you will see all of their for-sale counts go up by fifty. The auction house code is reputed to be a bit squirrely, and it wouldn't surprise me if occasionally sales went out of order, or even ore likely, if you were notified of sales out of order due to the networking code lag. I notice when I switch characters that it can take thirty seconds or more for the auction listings for the new character to refresh. In the past, I flipped salvage for a few days, and I was able to set minimum and maximum price bounds for the entire rare salvage market using just one kind of rare salvage. (I made a little money, but too little for it to be worth while. for the constant checking, bidding and relisting). I'm sure there's a comprehensive list of which various items are bucketed somewhere.
  7. This is not true. All salvage of the same rarity is bucketed together. Once someone buys any kind of salvage that is the same rarity as you kinetic weapon, if yours is the lowest listed price of any kind of salvage of that rarity, your kinetic weapons will be sold and it will turn into the kind of salvage they bought. This is the essence of what 'bucketed' means. Many other things are bucketed with similar items; for example, all IO's of a kind of any level, but leveled and attuned, share a bucket, and will turn into each other via the market.
  8. I concur about the dimensions and Portal Corps. One of the things that surprises me is that there aren't greater defenses around the gates given how dangerous some of the dimensions they connect to are. In my own headcanon, I've assumed Portal Corps has constant gate monitoring and "Ready Teams" which include superpowered hero volunteers/employees on constant standby, ready to rush to any gate which has trouble coming through it the wrong way. One might also presume that Portal Corps, or someone, somewhere, monitors the rest of the Paragon City region for gates coming into prime dimension from elsewhere. I suppose some of the praetorian story lore may get at that, such as Apex TF.
  9. We've all been there. :)
  10. I think we're okay, for the moment, but like you say, it could be annoying if suddenly email isn't going to be safe, or certain items in the auction change value suddenly. This lead me to posting this a while back: I still like the idea in that thread -- it would remove a lot of dependence off of the email system and off the auction too.
  11. This is the attitude that makes our community so great. We can argue until we're blue in the faces here, but let's try to be tolerant of other people in game. Worst case, either way, tough it out for a mission or a tf, and then use the Add Note feature so you can avoid playing with people who play too differently than you for it to be fun.
  12. I agree. I have the full set and I use the proc individually. I do so because, on the whole, I'm better off for it. The Set has good bonuses, and when I don't want KB on a power, getting rid of it is worth a slot. If there are people who're reluctant to slot it on your team, and it's important to you, the team leader, that no one have knockback on your team, tell them so politely, and then kick them. You can find new folks better suited to your team composition desires, and they can find team leaders better suited to theirs.
  13. That marker long since came and went. One of the real-world jobs I had was related, and I enjoy it, especially when it's not 'real'. I suppose it is also fun and habitual. But it's also a bit of a race. Eventually someone's going to get to a Trillion, and I'd like to think I was in that race, even if I was never really anywhere close to leading it.
  14. I estimated the profit around 5 Million per unit, so that sounds spot on! All we need to do now is figure out the profit/minute and profit/keystroke-mouseclick. :D
  15. The test you would want to run would be the Kolmogorov–Smirnov test. You put the two cumulative distributions next to each other, and measure the maximum difference, and then look it up in the appropriate table for significance (I don't remember which density function it follows -- school was LONG ago). You could either treat the Monte Carlo result as a theoretical distribution, or treat them both as samples and do a two-way K-S test. However, I can spare you all that; it's easy enough to replicate the Monte Carlo simulation for many runs of 100, just like Yomo's actual real world example, and then you find the mean and standard deviation Yomo found are consistent with what repeated monte carlo experiments produce, and so the simulations are consistent. We don't really ever say we prove something is right, but we do make the claim there's, at most, very weak evidence it is wrong. Here's a chart showing 1000 repeated 100-trial Monte Carlo Mean/Standard Deviations. The heavy circle is Yomo's result. It's not dead center, but that's fine -- lots of other dots are about that far from the cluster center. If the experimental result had been out on the edge, or worse, way out by itself all alone, that would have said "Go back and look at your model again, something's not right here", but we don't see that.
  16. Results from 10 Million repeated trials in simulation. # # Total Runs = 10000000 # # Minimum = 3 # Mean = 39.430 Standard Error: +/- 0.007 # Stdv = 23.158 # Maximum = 287 # # Frequency of Results: # Range Count Percentage Cumulative # 0 - 4 40659 0.4066 0.4066 # 5 - 9 326289 3.2629 3.6695 # 10 - 14 654478 6.5448 10.2143 # 15 - 19 893858 8.9386 19.1528 # 20 - 24 1010160 10.1016 29.2544 # 25 - 29 1026673 10.2667 39.5212 # 30 - 34 978519 9.7852 49.3064 # 35 - 39 887945 8.8795 58.1858 # 40 - 44 778525 7.7852 65.9711 # 45 - 49 666114 6.6611 72.6322 # 50 - 54 557765 5.5777 78.2099 # 55 - 59 459508 4.5951 82.8049 # 60 - 64 373540 3.7354 86.5403 # 65 - 69 298680 2.9868 89.5271 # 70 - 74 237109 2.3711 91.8982 # 75 - 79 186212 1.8621 93.7603 # 80 - 84 145445 1.4545 95.2148 # 85 - 89 112962 1.1296 96.3444 # 90 - 94 87437 0.8744 97.2188 # 95 - 99 67480 0.6748 97.8936 # 100 - 104 51635 0.5163 98.4099 # 105 - 109 39298 0.3930 98.8029 # 110 - 114 29741 0.2974 99.1003 # 115 - 119 22746 0.2275 99.3278 # 120 - 124 17027 0.1703 99.4980 # 125 - 129 12808 0.1281 99.6261 # 130 - 134 9478 0.0948 99.7209 # 135 - 139 7152 0.0715 99.7924 # 140 - 144 5304 0.0530 99.8455 # 145 - 149 4041 0.0404 99.8859 # 150 - 154 2963 0.0296 99.9155 # 155 - 159 2244 0.0224 99.9379 # 160 - 164 1642 0.0164 99.9544 # 165 - 169 1226 0.0123 99.9666 # 170 - 174 891 0.0089 99.9755 # 175 - 179 640 0.0064 99.9819 # 180 - 184 474 0.0047 99.9867 # 185 - 189 366 0.0037 99.9903 # 190 - 194 256 0.0026 99.9929 # 195 - 199 195 0.0019 99.9948 # 200 - 204 118 0.0012 99.9960 # 205 - 209 106 0.0011 99.9971 # 210 - 214 69 0.0007 99.9978 # 215 - 219 72 0.0007 99.9985 # 220 - 224 34 0.0003 99.9988 # 225 - 229 30 0.0003 99.9991 # 230 - 234 26 0.0003 99.9994 # 235 - 239 15 0.0001 99.9995 # 240 - 244 15 0.0001 99.9997 # 245 - 249 10 0.0001 99.9998 # 250 - 254 4 0.0000 99.9998 # 255 - 259 7 0.0001 99.9999 # 260 - 264 2 0.0000 99.9999 # 265 - 269 2 0.0000 99.9999 # 270 - 274 3 0.0000 100.0000 # 275 - 279 0 0.0000 100.0000 # 280 - 284 1 0.0000 100.0000 # 285 - 289 1 0.0000 100.0000 #
  17. Whew! I've been playing with this and getting statistically very different results -- mean around 26 and not anywhere near 40. I scrubbed my code and found a minor bug, and fixed it .. and it was a trivial difference. Then I scrubbed the process Yomo described to make sure I was actually simulating that, in detail, exactly, and not some not-good-enough look-alike. I found a few things that weren't quite right, but still only resulted in trivial result differences. Then my brain exploded. I was counting Conversions not Converters. LOL. Fixed! I will post results after my long ten million sims finish up.
  18. I'll see what I can put together and run.
  19. I'd be interesting in knowing how many classical 'equally-likely alternatives' there were at each stage. With that, it would be a simple (tho perhaps tedious) thing to adapt my existing Monte Carlo simulator to replicate your results.
  20. I feel for you.
  21. I saw this movie. It was awesomely bad. <3 Possibly intentionally so.
  22. One of the things I do is combine Fold Space and the use of the Ultimate into a single keybind. For example if you wanted to use <key> for this, you could do something like: /bind <key> "powexecname Fold Space$$inspexecname ultimate" This works with Ultimate insps because using one locks out using another until the first expires -- other insps would just pop until you were out of them. If you reverse the order of the power and the insp, then the power would just queue up. One could get fancier, and use a prefix of "+$$" on the front, and do it all in one keystroke, too. And some clever use of rotating binds with this would even get your local-chat announcement in there without repeating it.
  23. Often, if they have ranged attacks, they will stop as soon as they are within range. I've done tanker-pulling in the past as well, and often you have to try to drag them to the other side of the bowl to get them to go to the middle, and then, sometimes you lose leash on them and they start going back out. A well-timed Fold Space pulls them in, and lets you go back for more. When I fold space, I always announce it in local chat, so that the tanker knows there's a good chance they're free to go get more, and also so that others can use their AoE's on the fresh mobs, and make sure they get aggro'd off the puller.
  24. Just to clarify, what [Ultimate] does, apart from generally making you an additional level +1 relative to everything else, is increase the strength of your [Fold Space], [Shadow Slip] and [Wormhole] teleportations such that they can reliably teleport Level 54 Bosses and Elite Bosses. They last 3 minutes each, so the ~30 minute bowl phase of the MSR will use up 8-10 of them to keep the buff constantly up. They cost roughly 1 million Influence each in the auction, and can be bought for (iirc) 20 Threads from the Astral Vendor. For the one using them, it's expensive; effectively, it costs you 1500 Vanguard Merits' worth to buy ten Ultimates. If the use of these increases the average vanguard merits per each member of a full league by 30 or so, it ends up being a net gain for everyone. Imo, it works well.
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