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Everything posted by Andreah
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Harvest of Shame and Tears
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If Your Characters had a Patron Pool...
Andreah replied to Sakura Tenshi's topic in General Discussion
"Critter Storm" -- bats, butterflies, locusts, frogs, rats, baby turtles, mosquitos/flies, faeries, cogs, tiny racing cars, mini-drones, roaches, fireflies. -
In lieu of respeccing, one can use an alt-build.
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Both Black Hole and Dimension Shift remain "Please kick me off the team" powers.
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You can also enable chat logging per character, and the saved chatlogs in your homecoming folder will contain all the NPC chatter you overhear in-game.
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Homogenation - Should all powersets be the same numbers wise?
Andreah replied to Troo's topic in General Discussion
Powersets should be within a stone's throw of each other within the same role. The problem we have is a few Archetypes share the same powersets in the same role. The answer there is to radically differentiate or retire one of the AT's. This endless balancing will go nowhere on its own. -
About the relative difficulty of fights in this game vs. others
Andreah replied to temnix's topic in General Discussion
I can routinely heavily challenge teams doing PI radios at +2 to +4 x8, just by aggro-ing extra groups and bringing them to the team quickly. Ordinarily, I try to pace this at a rate that the team can handle, but it is not difficult to overwhelm them with numbers. A team of eight can, in principle, aggro 8x17=136 mobs at the same time, this can quickly lead to a TPK for even a strong team if they're not working together tactically at a high level of skill. -
I will nominate the ruined hospital maps (like the one Mother Mayhem and Malaise hide out in). Junk and curtains scattered in the hallways everywhere, that even my superpowered character can't brush aside! :O
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About the relative difficulty of fights in this game vs. others
Andreah replied to temnix's topic in General Discussion
You can get those in hard modes, certain special situations with particular team compositions, and in custom AE missions designed for difficulty. And I think that's okay, because those situations in comic books aren't common. -
About the relative difficulty of fights in this game vs. others
Andreah replied to temnix's topic in General Discussion
Yup, it's not, and I like it this way. It's what makes me feel like a superhero. -
I agree. Once a player is at level 50 you can easily earn thousands of inf per second just playing through missions. Spending time trying to maximize returns off of things like low end enhancements, recipes, and salvage just isn't worth the distraction. I post all that for "1" and don't care if it sells at that price and I lose 5 inf as a fee. It's a "round off error." I'm simply getting rid of it as fast as possible without actually deleting it.
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This is the real problem, imo.
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Absolutely none of them are Villains in Paragon City. They're Rogues or Vigilantes, both of which have in-lore explanations for why they are allowed to roam the blue side.
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A friend of mine ran an open court session with his Judge character recently. I don't have permission to post his screenshots. There are also almost daily club events, for dancing, hanging out, and so forth. Once, I attended a concert in-character, that was really cool.
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Imagine this: Directive from Lord Recluse to All Destined Ones Subject: Strategic Re-Prioritization in Kallisti Wharf To All Destined Ones: A concerning development in Kallisti Wharf demands immediate strategic re-evaluation. Blackwing Industries' uncontrolled expansion and disruptive ambitions could undermine the order Arachnos seeks to establish. Therefore, by my command, effective immediately: Cease hostilities against heroes in Kallisti Wharf. Redirect all efforts against Blackwing Industries and other destabilizing elements. This is a temporary, tactical alliance. The enemies of our enemies are, for now, tools. Your loyalty to Arachnos demands this foresight. Do not fail me. Lord Recluse Master of Arachnos And this: Urgent Dispatch from Ms. Liberty to All Heroes Subject: Critical Threat & Provisional Cooperation in Kallisti Wharf To All Valiant Heroes: A new and urgent threat has emerged in Kallisti Wharf. Blackwing Industries' operations are causing dangerous chaos, and worse, threatening the safety and stability of the entire world. Therefore, effective immediately: You are authorized to engage in provisional cooperation with villains in Kallisti Wharf. Focus all efforts solely on Blackwing Industries and their threats. This is a temporary, pragmatic operational adjustment to secure the peace. Our fundamental mission remains, but for now, unity against this menace is critical. Be vigilant. Ms. Liberty On behalf of the Freedom Phalanx Now, ask yourself if anything BWI is doing really would warrant those sorts of directive?
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The first command executes and then the rest don't. It successfully executed and found no targets to select. It didn't fail to execute; and only if it fails to execute does the next one in the command string get tried. This is different that, say, trying to turn on a toggle that's already on. powexectoggleon fails to execute if the toggle is already on. targetcustomnear doesn't fail to execute if there are no matching entities for it to find, it only determines there aren't any after it successfully executes and does the search through all the mobs in view. Does this help?
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Focused Feedback: Kallisti Wharf Zone Comes To Life!
Andreah replied to The Curator's topic in [Open Beta] Focused Feedback
Kallisti is a co-op zone. You cannot fight the player villains you meet there. Why? because it's a co-op zone. I think we need a lot more than that to explain why. The reasons being 'outside' is the problem. -
Focused Feedback: Kallisti Wharf Zone Comes To Life!
Andreah replied to The Curator's topic in [Open Beta] Focused Feedback
How about, those are mainly much older issues that have less biting relevance today. I won't lose sleep over the PPD Corruption issue, but I think it's a mistake. There's already some unpleasant stinky stuff in the sandwich, why add more? It's easily avoided. I am concerned that there's not a very solid lore foundation for why Kallisti is the way it is as a co-op zone. So far, it looks very hand wavy "it's co-op because it's a co-op zone." -
Focused Feedback: Kallisti Wharf Zone Comes To Life!
Andreah replied to The Curator's topic in [Open Beta] Focused Feedback
I agree. -
This doesn't really make sense to me. There's a difference between a villain and a rogue, and why I, when playing a hero, don't attack a rogue is because when in the city, I can't tell them apart from villains because they aren't committing villainy. Heroes and villains need a better explanation for why they're choosing not to fight each other. In the RWZ, I'm not attack player-villains because we're all there by an agreement with Vanguard, who sets the rules of engagement there. Is there an equivalent to Vanguard forcing the heroes and villains to behave in Kallisti? If not, tell us we don't fight because we choose not to isn't a good answer. That's arbitrarily forcing their roleplay.
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Legendary 45% softcap... True/False/Sometimes/BS?
Andreah replied to shortguy on indom's topic in General Discussion
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Legendary 45% softcap... True/False/Sometimes/BS?
Andreah replied to shortguy on indom's topic in General Discussion
I looked at his posting history and now suspect his keyboard is broken. That's my best offer. -
Legendary 45% softcap... True/False/Sometimes/BS?
Andreah replied to shortguy on indom's topic in General Discussion
I don't read what I wrote as implying that at all. If you have 45% defense to S/L and only 20% vs Fire, for example, you are more likely to be hit by a typed fire attack than a typed S/L attack. -
Legendary 45% softcap... True/False/Sometimes/BS?
Andreah replied to shortguy on indom's topic in General Discussion
This whole thing reminds me of CDF with the romans in the ITF. There you are, happy and snug in your 45% S/L defense, surrounded by hot men in leather outfits trying to put their swords in you. Wiff! Wiff! Wiff! They miss you over and over. Suddenly, one gets lucky and hits you. Bam! Your defense is debuffed and now they don't all have a 5-9% chance of hitting you, but much higher. Most keep missing, but another one hits! And BAM! Down goes your defense even further. They now have a 20% or more chance to hit you. And looking over the angry faces in that crowd, you know they've all been counting their many previous misses and get their very next hit on you for free -- curtesy of Streakbreaker, Inc. They all hit you with their next swings and down you go. This is why I like to be a little above the 45% marker :D -
Legendary 45% softcap... True/False/Sometimes/BS?
Andreah replied to shortguy on indom's topic in General Discussion
You're also more likely to be hit by things that are opposed by a different kind of defense than you have at the soft-cap. Some can get all three of their positionals soft-capped, and this handles almost everything; but often, people will only soft-cap a few types (such as S/L), and then when something shows up that isn't that type, they get hit.