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RikOz

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Everything posted by RikOz

  1. Another costume with which I got completely carried away ... this is for Golden Rocket Frog when he gets to 50 at some point in the future:
  2. I've been observing a confluence of procs that is simultaneously amusing and annoying. "Chance to Hide" procs at or near the same time the "Quick AS" procs, which counteracts the "quick" proc and forces me into the full-length AS animation. "Chance to Hide" constantly triggering immediately after I get hit with a flamethrower, and the DoT knocks me right back out of Hide. Combine the two (Chance to Hide procs simultaneously with Quick AS and getting hit with a DoT) and now you get an AS that never goes off at all. Chance to Hide negates the Quick AS, and the DoT interrupts the full-length attack.
  3. Honestly, the exact same problem exists when choosing the pure white skin color. The whole body just looks like a an average white person rolled in flour.
  4. Some robes, too. Here's Dominatrix wearing my character's robe:
  5. It's similar to the last badge in the RWZ, inside the mothership, which you can't get without being there for a mothership raid (because you have to bring the forcefield down to get to the badge.
  6. For now, I've stopped at 130 alts. Reason being, the majority of my alts were getting to the high-20s, low-30s, then just sitting there. I was logging in every day, scrolling through my pages of alts, picking whichever struck my fancy, and playing it long enough to gain a level, then picking another and doing the same. Or I'd roll a new alt, play it hard until around levels 15-20, then move on to something else. As each alt leveled up, I'd move it up in the list, so my alts were all sorted by level. This also had the undesired result of all my alts with primary powersets that I don't especially like (say, dual-pistols) being all clumped together in the same level range where that PS starts to bore me. I changed my approach after I finally got my 10th character to 50 (and all ten of them sorted to the first character page). Decided to leave all my characters where they are in the list, and work on leveling one page of characters at a time. Rather than play each character until it gains another level, I keep them parked in police stations while I'm not playing them for the Law Enforcer/Arachnos Agent buff, and use that buff as a timer. So I start at the top of the page, and play the first character until that buff runs out, then move on to the next character. By the time I circle back to a character, it has reloaded the buff, "resetting" the timer. So now I have a second page of 50s, for a total of 20, and now I'm working on the third page of 10. I primarily play "pure" DPS ATs - Blasters, scrappers, brutes, sentinels, and stalkers, though I have a couple defenders, tankers, and corruptors, and I think one dominator. I also have spreadsheets for the DPS ATs, for their primary/secondary powersets, so that I don't duplicate combinations within an AT. The only exception I've made to my "no duplicates" rule is two psychic blast/mental manipulation blasters. One of them started out as a corruptor, which just wasn't working for me, so I rerolled her as a blaster, and psychic blast/mental manipulation was the only combo that would fit her concept, and I already had another such blaster.
  7. Yeah, back in my WoW dungeon-running days, it was always obvious when the tank was played by somebody who was mostly a PvPer. They'd forget that the things that confound a human opponent don't work on the AI opponent. They'd either be dragging the boss all over the room (infuriating the melee DPS players who now had to chase the boss between every attack) or else running in circles around the boss, making the boss spin (again, making life harder for DPS players, who wanted to attack the boss from behind, because attacks from the rear were more successful for mechanical reasons - you can't block attacks from behind).
  8. Lady, I don't think he's listening. Edit: Heh, I didn't notice that twozerofoxtrot posted virtually the same shot on the previous page :D
  9. Lady on the phone in Kings Row: [NPC] Karrie: So, I didn't get the job... Oh, some dipstick, I'm sure.
  10. Some Arachnos Widow in St. Martial: "I see what I always see. Lots of not much."
  11. This was interesting because of the context. In Atlas Park, I spotted a group of five Clockwork walking single file, a few feet behind a pedestrian. I just thought that was an interesting coincidence. But then the pedestrian stopped, turned around, and looked at the Clockwork for a moment. I expected her to do the usual pedestrian thing and run away after spotting the "villains". But instead, she turned and continued on her way, albeit walking in a slightly different direction. And then she stopped, turned, and watched the Clockwork again, before walking away once more. She was now headed in my direction, so just for fun I clicked on her to see her "chatter": "I work for Paragon Power. Repairs are a constant race against Clockwork scavenging." That made the whole thing look less like coincidence, and more like "scripted".
  12. What's he waiting for? :D
  13. More new 50s! These are #s 19 and 20. Didn't post the last couple because I had already posted their level 50 costumes fairly recently. Psimonator (Psionic Melee/Electric Armor scrapper): Alternat (Radiation Blast/Energy Aura sentinel):
  14. We don't need an IRL Carnival of Shadows!
  15. Blueside police stations properly flagged as indoor locations so that I can log out there without sitting through a 15-second countdown. 15 seconds doesn't seem like much ... until you're doing "housekeeping" on all your alts. Like, I typically log out my characters for the "Seasoned Law Enforcer" day job XP bonus. Additionally, all of my alts have the Inner Inspiration power, so I regularly log them in to use the power and hopefully generate large inspirations. The 15 seconds to log out adds up to two and a half minutes of staring at a timer per page of ten characters. And if I do this across all of my *ahem* 130 alts, that adds up to 32.5 minutes of staring at a timer (minus my redside characters, since this issue doesn't affect Arachnos bases).
  16. Here's another new 50: Cybernetic Queen (Fiery Melee/Ice Armor scrapper)! Costumes are nothing fancy; I was going for a concept in their progression. And then she gives them All their fantasies Their lust and dreams She brings them down Down to their knees Cybernetic queen of passion Is guaranteeing satisfaction And while she burns in fire Melting down in sweet desire Her heart stays cold ("Cybernetic Queen" by Iron Savior) EDIT: The bolded lyrics inspired her power sets :) Sexbot turned superhero! **Originally completely cybernetic in appearance, CQ is gradually upgrading her body to take on a more human appearance** ((Level 10)) New RealGirl (tm) torso mod ((Level 20)) New ProPerformance (tm) leg mod (hips-to-knees) ((Level 30)) New PerfectFlex (tm) hands and feet ((Level 40)) New PrettyLady (tm) human face mod ((Level 50)) New Hollywood Hair (tm)
  17. Heh - I came up with that one quite some time ago; it's just been waiting for her to hit 50 :D
  18. And Girra reaches level 50! (Spines/Fiery Aura brute) This is supposed to be my fire farmer. I didn't have him power-leveled. I got him to about level 30 by trying to run simple farms, and following a build guide as to which powers to take as I went along. I eventually decided this wasn't working, mainly because I was finding myself completely drained of endurance after every single 3-mob spawn. So I respecced him in a manner suitable for a normal leveling character, just using SO's and slotting as seemed appropriate, and got him the rest of the way to 50 by running missions and saving up whatever Inf he earned via Merits -> selling Boosters. So he has hit 50 with about 101 million inf to get him started once I have him respecced back to a farming build. Then I'll go ahead and try farming.
  19. Party-Grrl is my thirteenth level 50 character (MA/Inv scrapper):
  20. Foolish Malta! Your ambush has been foiled, as I remain safe on the other side of this sliding glass door! (Yeah, I spotted them charging toward me before I opened the door.) Amusingly, I benefitted from that occasional glitch where you can't target enemies who are on the other side of the threshold. The Sapper there on the right just stood there while I punched him repeatedly.
  21. Elektricheskiy Shok is my twelfth level 50 character (Elec Melee/Elec Armor brute)! This guy, like me, is in his mid-50s. Misha Yermakov was born in the USSR, and joined the Soviet army as a young man. He was selected for a special, scientific program, which caused him to manifest electrical powers. He became part of a Soviet military metahuman team. After the breakup of the USSR, he and his teammates continued on as an independent superhero team for a few years, but eventually Misha emigrated to the USA. He says, cheerfully, "Now I am capitalist!" Having fought Malta numerous times in the USSR, where he had been told they were American agents, he was pleased to discover that Americans also dislike Malta, and that he gets to fight against them here as well. He enjoys the fact that he is virtually immune to their sappers.
  22. [NPC] Architect Patron: If only I could pay for snacks with tickets.
  23. Level 50 number eleven! Miss Action (Psionic Melee/SR brute)
  24. Is there anything that can be done to get rid of the huge delay in being able to target a Freak that is in the process of self-rezzing? Is there even a legit reason for the delay? It's especially annoying when playing a scrapper with no inherent taunt but with a damage aura, because these rezzing Freaks have a tendency to take off running before they can be targeted. It also came to my attention, once I started running alignment missions on a Vigilante, that this delay only applies to player characters, not to NPCs. Specifically, the "An Explosion in Peregrine" mission. If you run that one as a Vigilante, you get teamed up with Blast Furnace, and Blast Furnace will target and attack the rezzing Freaks the instant they start to rez, while the player is left standing there waiting for the rez animation to complete.
  25. "Combat" NPCs aren't immune to this. I've lost count of the number of times Overdrive has aggroed on something way over on the opposite side of a gigantic warehouse room, only to immediately complain that she can't keep up with me. Frostfire and Miss Thystle are utterly incapable of keeping up with me. Likewise Silent Blade.
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