Fira
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page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Fira replied to The Curator's topic in [Open Beta] Patch Notes
I was just mentioning this because poster literally mentioned that "MMs do not set any records", if you bother to read the context. I do not consider pylon testing to be relevant, no. Please leave the spot for the next person to state the obvious. Calling number 4... -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Fira replied to The Curator's topic in [Open Beta] Patch Notes
But why are you going by the assumption things have to be "unilaterally buffed" exactly? Also i believe "best possible MMs" were, in fact, setting the records for pylon testing, unless I missed something. -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Fira replied to The Curator's topic in [Open Beta] Patch Notes
i've tested it in Open World Cim and it was a big letdown because the distances involved mean you can't always hug them to remove the stealth + stealth has a big negative impact. Can see it also being really bad if you "split the party" in MSR pulling, although I moved on to another technique already. Won't blame the changes because they make sense overall, but it's still extremely annoying to get this playing niche partially neutered. Does it even actually work for mission stealthing? Because if you get too far the pets will teleport on you, and then they lose stealth... -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Fira replied to The Curator's topic in [Open Beta] Patch Notes
I said it before but MM changes means it's practically impossible to pull with pets now because they will stealth. -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Fira replied to The Curator's topic in [Open Beta] Patch Notes
Protection and Resistance aren't the same thing at all. This is going to virtually amount to much more than 1.5, probably. 'Probably' because the wiki isn't clear on what KB Res does exactly so I don't know if it's applied on the magnitude or the effective distance... -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Fira replied to The Curator's topic in [Open Beta] Patch Notes
FWIW when testing on Beta Pets didn't seem to get the advertised movespeed increase along the stealth when outside Supremacy -
Implement MM on-summon buffs to prevent pet deathloops.
Fira replied to Shin Magmus's topic in Suggestions & Feedback
Res would be better but it's a great start I'd just be concerned because it dispels on attack, and pets spawn staggered, so in practice you're gonna have to spam passive mode to apply it to them and benefit from it -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Fira replied to The Curator's topic in [Open Beta] Patch Notes
To do aggro control you need to use Passive too, otherwise pets will hit targets and overwrite their aggro list. -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Fira replied to The Curator's topic in [Open Beta] Patch Notes
No because it suppresses only for a small duration. My understanding is if you tag enemies and your pets move away, the stealth will come back up and prevent enemies from following them as far as before. Bad/Messy long distance pull on current version They latch onto the robots and follow them directly because they're within perception So you get about 40 enemies https://streamable.com/rlmzr8 Same pull but cleaner on current beta .... and yet since you can see the ones on stairs they just move around confusedly back and forth (they aren't directly following, but only trickle in to indirect aggro), you only get about 20 enemies https://streamable.com/4adu8b -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Fira replied to The Curator's topic in [Open Beta] Patch Notes
I like the MM changes except for one thing... The pet Stealth when getting out of Supremacy basically completely neuters any possibility to do meaningful pulling with them. This was pretty much my main gimmick and fun factor in the past years, and testing on Open Beta shows it's now simply not really working anymore. I'm not gonna blame, cause this is an exceedingly niche usage I'm sure nobody cares about, but hey. -
Implement MM on-summon buffs to prevent pet deathloops.
Fira replied to Shin Magmus's topic in Suggestions & Feedback
I don't want to sidetrack this post more, but you're operating off a faulty assumption regarding relevance of Def. In a situation where a Def Capped player tanks with their HP pool and toggles and barely survives an AV hit (10% hit chance) and can expect to recover until next hit, the 6 Def Capped Henchmen have neither luxury, meaning statistically 0.6 of them will get one-shot every time. -
Implement MM on-summon buffs to prevent pet deathloops.
Fira replied to Shin Magmus's topic in Suggestions & Feedback
Sorry, to clarify, i'm suggesting making it so pets take more damage through bodyguard to offset their increased resilience to AoE damage. I agree the mitigation on MM side should stay unchanged, it's a separate matter. -
Implement MM on-summon buffs to prevent pet deathloops.
Fira replied to Shin Magmus's topic in Suggestions & Feedback
I agree that pets need some form of AoE mitigation during respawn to prevent fail spiral, but as I've ranted on Discord, it really goes beyond that. I'm not getting into a 50 pages long post, but MM pets are generally speaking stupidly weak in AoE hostile environments, not just during resummoning. It's only way more telling during resummon because Aura IOs might not be active, Resistance isn't up, and your barriers aren't stacked. MMs are the only AT that can get hit 7 times per attack. Any EB/AV can nuke pets that aren't Res stacked with 10% clamped Hit chance hitting 6 targets (do the math). Pets need some kind of AoE mitigation, the likes of which have apparently ALREADY been put in some places like iTrials (personal experience, to be confirmed) in Live days. Give pets AoE mitigation, and balance it out by nerfing bodyguard damage transfer, because that part, on the other hand, is completely busted. -
Just figured I'd mention since apparently everyone's beeing drama'ing over nametags. The SG name in Target Window takes on *your* nametag color, not the target's. Probably been like that forever.
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Actually thinking about it better, that doesn't make sense either. Doing that avoids a Villain joining a Blue KW team and getting dumped when the zoning moves to Blue Side But it insteads allow a Rogue joining a Blue KW team while it's on Blueside, for them to be dumped when they return to KW Soooo, the current feature just doesn't allow doing this at all; it'll be wrong in some fashion no matter how you twist it... I dug through the alignment source code, and it hinges on couple very visible crutches that you can 99% summarize to: * Coop-Zones don't exist (they're the default), but regular zones are marked "Hero Only" or "Villain Only" * If you are currently on a zone that marks you as Villain, you are redside, otherwise you are Blueside, for almost all purposes (Arc/Missions restrictions, Encounters, Alliance settings, Player counts, Search Window, ... etc)
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Tips are 20+ anyway not 10+, i believe, no? Where's the bug? Do you mean there should be a 8-20 tip bracket?
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Ah, well, that makes sense in a way... Then that'd mean keeping it and removing it are both flip sides of the same wrong coin. I guess Vigilantes could get the Villain pass, and Rogues the Hero pass, as they do in the rest of the game. Though that'd also affect the other arcs I listed above, so I'm not sure how practical it is to "just change"...
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Tried to join a team doing missions from Alexander the Great as Rogue, was unable because the mission maker zealously tagged them as Hero missions. This was apparently already a thing with i27p7 Striga arcs too and got later fixed: I could write several pages to detail the reasoning leading to why this is obviously a mistake stemming from legacy technical choices, and unintended, but I'd just waste everyone's time. But the bottom line (i'll keep it short i promise) is that this tagging is inconsistent across the entire game, does nothing in normal zones except kick people going to Ouro / SG Bases out of their teams, and only actually locks people out in Coop Zones, including grey alignments (Vigilantes/Rogues). If anyone from HC Team actually drops by, I beg you to rip the entire "mechanic" out, it serves no purpose anymore - except keeping things obtuse and confusing everyone. In standard content, there are also a few arcs affected by this, such as both Silos TF, the DA intro (Captain Nolan, and probably the Arachnos message), and the side specific Cimerora arc (Daedalus, and i suspect Sister Airlia aswell)
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As per original game code, the "OEM 102" key that is present on many foreign keyboards (including non-US QWERTY) inbetween Windows/Super, Z key, and Left Shift, and traditionally map on 102-keys QWERTY keyboards to some of | \ < > is not properly put in. It is listed as INP_OEM_102 in allowable_inputs define, which makes it possible to be bound via the Options menu, and will work that way. However it is absent from the matching key_names define. This makes it so it can't be used in /bind, and exporting keybinds marks it as "(null)" which obviously won't work. I'd be led to believe just adding it properly to key_names would fix that.
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I believe "Boosts are copied to entity" refers to the enhancements slotted in the power There is a second tag on City of Data which is "Entity has creator's modifiers" which is probably what you mean Edit: Check here for example: https://cod.uberguy.net/html/power.html?power=mastermind_pets.assault_3.incendiary_swarm_missiles It's quite funny, because in the reverse fashion, you're the one that taught me about that on Discord one year ago 😛
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Why Power Boost? You can't snapshot the Protector Bots bubble So that works if you play like, FF, but, what else do you use it on?
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It's not entirely true but AFAIK for practical purposes, the TL;DR is you're stuck with your T1s having 600 HP and getting oneshot by Boss+ AoEs, unless you get good enough amounts of Resistance, or Absorbs. You can also use Rebirth or Marinestuff for Max HP but, honestly, I don't believe in it...
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Use AI to translate in-game dialogue.
Fira replied to captainstar's topic in Website Suggestions & Feedback
This is so weird, why is it all in localization files if they're essentially not used in the end? -
I haven't tried since 54 Pylons, but with level-less pylons of before, it was actually quite easy to solo ALL the pylons to do the raid alone on a MM, by virtue of them having the "insp the pets" feature that you can damage-insp Lores, Temp EBs, and Sig Summon. Also, this isn't the case anymore, but there was a very real usecase before Bots rework to NOT upgrade them to avoid them having Flamethrower and Full Auto with ridiculously high activation times if you use them to pull, because they'll be sitting ducks for a long while. Of course this isn't relevant anymore since rework, but i suspect there are other such usecases. Edit: Another usecase I've ran into is to not grant missiles to Assault Bot at lower levels, like 27-32, where you'd have them just due to the exemp bonus. Because it can just be too impactful when you're exemp'ing with lower level people. But then you can just not summon it i guess..
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Ah, I thought maybe you could get in Portal Corps employees hallway that way, but I don't think they are "actual doors"... By the way, if you go around Grandville for example, there are many Arachnos patrols that spawns some doors. This lets you occasionally see the opening animation of the big Arachnos garage doors, which are practically never used otherwise.