
Fira
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Use AI to translate in-game dialogue.
Fira replied to captainstar's topic in Website Suggestions & Feedback
This is so weird, why is it all in localization files if they're essentially not used in the end? -
I haven't tried since 54 Pylons, but with level-less pylons of before, it was actually quite easy to solo ALL the pylons to do the raid alone on a MM, by virtue of them having the "insp the pets" feature that you can damage-insp Lores, Temp EBs, and Sig Summon. Also, this isn't the case anymore, but there was a very real usecase before Bots rework to NOT upgrade them to avoid them having Flamethrower and Full Auto with ridiculously high activation times if you use them to pull, because they'll be sitting ducks for a long while. Of course this isn't relevant anymore since rework, but i suspect there are other such usecases. Edit: Another usecase I've ran into is to not grant missiles to Assault Bot at lower levels, like 27-32, where you'd have them just due to the exemp bonus. Because it can just be too impactful when you're exemp'ing with lower level people. But then you can just not summon it i guess..
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Ah, I thought maybe you could get in Portal Corps employees hallway that way, but I don't think they are "actual doors"... By the way, if you go around Grandville for example, there are many Arachnos patrols that spawns some doors. This lets you occasionally see the opening animation of the big Arachnos garage doors, which are practically never used otherwise.
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Interesting usecase! Thanks for sharing!
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Doctor Doors sounds absolutely hilarious!
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Really? That's pretty cool! Bit of an odd design decision...
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I'm bored! So, here's some Doors Fun Facts you probably didn't know you didn't care about, or likely already knew anyway: When you log back in, the game will often make you enter the game world from a nearby door. Door opening anim has separate delay than entering. Let your friends open it and click right after to get in before them! Timing Jumping/Strafing off a door when opening it to move away forces your character to walk through air/objects to enter it! If you do that from a very big distance eg Mark & Recall across a zone, this can end up with a softlock and blackscreen requiring relog. /enterdoor can let you macro/bind entering specific doors by coordinates without having to click on them. A lot of doors are awkward to click. If you click Arachnos Fliers further down ground, and elevators further up, you'll have an easier time! Some doors are LINKED. This means unmarked nearby doors also function as the same door, sometimes surprisingly so! Notably helipads. Some doors aren't. That one warehouse in Grandville confuses everyone because the adjacent doors aren't the same ones. Some doors have in-world activable volumes. If you walk to the back of a CoT portal (eg in Nerva, or Virgil's), you enter it. All helicopter attendants have a tiny volume in air above their head. Stand in front of them and jump, and you'll get in, with style. MM Pets resummon on zone change, and the upgrade buffs are reapplied to them in AoE. So you can save time by letting zoning make some of your upgraded pets upgrade those that aren't. Pets have special handling for doors, and will routinely get stuck strafing and teleporting to elevators in a loop. Pets will sometimes work as normal, but simply fail to open the door, requiring someone else to come open the door for them! You can't cheat death changing zone. Queued debuffs, damage, projectiles etc still follow you, and you may die to UnknownSource on arrival! You can get into almost all AE buildings through a door on the roof. Do you have more stupid, useless, yet fun door facts to share with me?
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Eh, I think everyone here seems to have a different view of what it is. So i'll add my 2cents. To me Toxic Positivity is not being blissfully clueless, the term "Toxic" is important. Some said that calling something "Toxic Positivity" is belittling people, and that's important, because to me it's exactly the core of the problem... in the opposite way. If I'm in a team and i randomly say "Damn Howling Twilight is so loud it saturates my speakers" and I get answered "I'm just happy to play the game :)", my immediate reaciton is "What?" If I do the same, and THREE people in the team answer that way, I just die a little inside. And when this happens 30 times in two weeks... Well... Maybe it's just me, but I feel it as downright patronizing and oppressive. Makes you reconsider where you're playing quickly. Even if this is just oversensitization on my part for getting so affected by it, I think you can agree it is blatant of some sort of deep, DEEP community mindset problem. Also, some have mentioned the dev team. To me the main factor of it is, in fact, not Homecoming. Despite Homecoming's moral high ground and pedestal, it doesn't come one TENTH of the height of the fabled "dramatic City of Heroes shutdown" one. I'll rant about Homecoming things constantly, but to me, the HC team *actually* has nothing to do with the majority of this problem.
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Believe it or not... Toxic Positivity has actually been my #1 problem since HC launch and represents the cause for well over half of my game hiatus. I could give more details but it's just going to come out as a boring rant. However whatever the reasonS (personal or community changes) I've been feeling this weight less and less this past couple of years. But I think especially the early 2024 player influx post licensing washed away a lot of it. Even been actually finally able to discuss this (or similarly 'touchy' subjects) with people in-game, directly or indirectly, where I'd have just gotten straight into a firing squad before. It's somehow refreshing and an important reason I started playing more often again since late 2023. So, can at the very least see where the writers' coming from about this especially if they played a long time back...
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After the changes to Group Fly and pets few years back, despite a patching pass being done to iron out some issues, some still seem to remain, ie: * Rarely, issuing commands to airborne pets will have them very rapidly skim toward the ground, or outright teleport to it, before resuming course * When deactivating Group Fly while moving, some pets will soemtimes fall down like bricks and remain there. They won't resume movement on the ground until you turn Group Fly back on then cut it off again. These are fairly rare but will happen regularly and can mess up airborne movement especially when herding
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Petcom Keybinds causing random side effects while under heavy load
Fira replied to Fira's topic in Bug Reports
To clarify this is a long-standing issue, that I've been experiencing since at least 2022 -
Playing Mastermind and when staging biiig fights, notably in ITF, eg. by pulling 80+ enemies into a big blob the game starts to freak out in various ways. One of the main way i experience is that the whole of game UI will go choppy and start briefly freezing and flashing into a black outline. When pushing it further, my petcom keybinds will also start to randomly glitch like this: A few weeks ago, it flat out RESET all my keybinds randomly mid-mission, as evidenced in logs: 2024-02-18 21:49:39 [NPC] Protector Bot: Affirmative. 2024-02-18 21:49:39 [NPC] Protector Bot: Affirmative. 2024-02-18 21:49:39 [NPC] Battle Drone: Affirmative. 2024-02-18 21:49:39 Pet command failed. 2024-02-18 21:49:39 Key binds were reset. 2024-02-18 21:49:39 <color #ffaaff><color2 #ffaaff><colorhover #ffaaff><colorselect #0><colorselectbg #333333><link #ffaaff><linkhover #ffd2ff><linkselect #0><linkselectbg #666666>[21:49] Unknown command: �8�� 2024-02-18 21:49:39 <color #ffaaff><color2 #ffaaff><colorhover #ffaaff><colorselect #0><colorselectbg #333333><link #ffaaff><linkhover #ffd2ff><linkselect #0><linkselectbg #666666>[21:49] Unknown command: ���� 2024-02-18 21:49:39 <color #ffaaff><color2 #ffaaff><colorhover #ffaaff><colorselect #0><colorselectbg #333333><link #ffaaff><linkhover #ffd2ff><linkselect #0><linkselectbg #666666>[21:49] Unknown command: �?@����V���_ 2024-02-18 21:49:39 <color #ffaaff><color2 #ffaaff><colorhover #ffaaff><colorselect #0><colorselectbg #333333><link #ffaaff><linkhover #ffd2ff><linkselect #0><linkselectbg #666666>[21:49] Unknown command: ���� 2024-02-18 21:49:39 <color #ffaaff><color2 #ffaaff><colorhover #ffaaff><colorselect #0><colorselectbg #333333><link #ffaaff><linkhover #ffd2ff><linkselect #0><linkselectbg #666666>[21:49] Unknown command: h� 2024-02-18 21:49:39 <color #ffaaff><color2 #ffaaff><colorhover #ffaaff><colorselect #0><colorselectbg #333333><link #ffaaff><linkhover #ffd2ff><linkselect #0><linkselectbg #666666>[21:49] Unknown command: �8�� 2024-02-18 21:49:39 Metal Swiper MISSES! Sawblade power had a 6.00% chance to hit, but rolled a 32.05. And today, exiting a mission where this happeend repeatedly, my tray numbers were reset, some to tray number 16 (which doesn't even exist, it goes up to 9 max, and as such can't be used): I'm guessing there's some kind of memory corruption at play around the petcom command causing all this. As funny as it is, I'm a bit worried of what else it could do 😛
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The reason I don't think I'll be playing a villain for long
Fira replied to temnix's topic in Suggestions & Feedback
Dunno. Personally actually prefer redside because it's less "dumb concrete city", stereotypical and overplayed that Paragon tends to be. My only gripes are Sharkhead going too far off the "overpolluted grim industry" vibe, and Grandville being somewhat "too much" but i think that one is just intended. Is this supposed to be in Feedback forum? -
Vengeance is always an option xP
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Bodyguard also works in Defensive/Goto and Defensive/Hold, and AFAIK applies instantly. Remember that they also need to be in your Supremacy aura range Be mindful with spamming Follow because it will cause pets to stop attacking for a few seconds. Using Hold once they are where you want can get them back into the action right away.
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Focused Feedback: Co-Op Striga Isle & New Story Arcs
Fira replied to The Curator's topic in [Open Beta] Focused Feedback
That is probably obvious but Coop Zones tend to have issues with alignment-tagged missions. Eg. 'Hero' missions cannot be entered/teamed in a Coop Zone by a Rogue because they're considered native Villain alignment at the time. This just matters right now for like a DA intro mission and a handful Cimerora ones. Does that also mean that all Striga missions had the Hero tag dropped ? Are Hero/Villains free to coop team for them ? -
Uh can you clarify what the "pink error message" text is?
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Problem with a Rech Alpha like Agility is that it murders your proc rate. And that's kinda why you'd be using Hasten to begin with i guess unless you just want the Mortars Mind that you can also snapshot Prot Bot shield on Clarion and squeeze a lot extra defense. Still this is rarely as useful/straightforward as a well placed Barrier i guess.. Assault Hybrid is technically also an option, but it comes with caveats, explained in some posts further up.
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It does, i'm just saying for using it in past months, I don't think it's actually worth it vs passive slotting in Health. It procs much more often vs spreading on pets rarely, and you get Endurance from it aswell.
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1. Trip Mine is very situational and hard to use especially in team content, so it's kind of an easy hard pass in my opinion 2. Hasten is good for Acid Mortars and Proc attack builds. Both are very strong. .... I still don't like it. 3. Fine by me 4. Unpopular opinion: Accuracy is underrated, Nerve/Support all the way 5. Pets don't scale against AoEs (and in Bots/Traps case, AoE -Def), more than levels proper About the build: - If you commit on Pulse Rifle Burst like this for Rech, you should probably use Apocalypse - Proccing attacks is something to consider, it helps them do some damage up from MM innate value of effectively zero - From what i've seen these damage Procs on Acid Mortar essentially never proc, i'd drop them - I'd also consider the same for Poison Trap procs, but these might be workable. Entomb can also provide absorb when using it. - T2 Bots are starved on Accuracy. My take is you still want some for their debuffs (Photon Nade, Seekers) to be effective - I advocate usage of Photon Grenade for AoE -Regen post i27p5. It doesn't have the punch of Poison Trap, but it has actually reliable uptime and application whereas the Trap leaves you in the dirt most of the time - I don't believe the +Heal on Triage Beacon/Panacea set bonus will actually work with anything here, you can probably drop one enhance - As others said, extra resist like from Soul/Charge Mastery would be way more useful than Scorp Shield. I get you might want Power Boost, but since it applies to neither Bots nor FFG, its potential is effectively wasted - Microfilament in Swift - You're missing the +7.5% HP enhance from Unbreakable Guard, also Shield Wall - You can use Overwhelming Force KB2KD in Assault Bot to prevent knockback from the swarm missiles. It also adds extra Knock proc to the flame patches - Personal take but I invest more heavily in Health/Stamina, some more value/procs can be handy. Panacea in Triage Beacon (vs Health) is something i've been testing out in last months but honestly I'm not convinced Probably more points to bring up, but it's 1 AM here. Hope this helps still!
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I second the above - I tried an alt build at some point with Fold Space + Trip Mines and it's really fun to mess around with, but it's another alley Personally mostly play Bots/Traps because i'm a boring nerd. Still using pre-rework build ingame but here's an updated version i'll respec into someday when not lazy - This is not a primary damage dealer - but meant robust for shenanigans and when things go wrong - Probably boring by most people standards and useless for speed/clear ;-( (arguably like all MM builds) Pros: - Group Fly - 2 set attacks for -400% Regen, nearing standard AV cap with daggers - High T1/T2 pet Accuracy/EndRed - High T2 Bubble Defense and utility - Good HP pool (for MM standards) - High Trap Rech (but no Hasten) - Some baseline personal resist Cons: - No fun quirks. I take P2W bat and swing it at enemies instead - No funny attacks and proc cones, it's all boring standard ones - No Maintenance Drone - No Musculature or heavy damage means - Low uptime Force Feedback, no Hasten - T3 relies on Soulbound proc for ToHit, and has low accuracy without Nerve (This needs proper testing) - Endurance unbalanced if spamming eg. Photon Grenade - Less procs due to heavy inverstment in power stats, HP bonuses, and Defense Can interchange Panacea/Numina between Triage Beacon & Health | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1764;778;1556;HEX;| |78DA65944B4F534114C7FFF751A10FE451CAA3501E5504015BAA820B8D411ED540A| |BA0BC74432A1468527A1B0A89C4D7CA2F60A27E0117E82730BE020B77FA0974A32E| |8C0BC0443071554FEF990963B9C9B4BF7BCE9933FF7366EEC4EF0C793E7D8CF543A| |B184C2772B9D97822B79A5C594E65E65D13C9B9A58C95B616D70DD05342C37FE09E| |BDB1B6BC6C6542D7ADDBD66A6A2EE7535C036B0B0BA18995443607CF9865A543B16| |4229BCA2CBAED97683AB5B8B45A2E1DF3C995DC522A5BC6BE828B221B87B3A9B990| |BA9AB59616E2D6EB4849078DD70EFAD1209F3CBDEEE940C4091D3FC9D05E806F640| |93861E212BB4CF4331CC100C3BAF97F1A1A7D857A0DBCA18C9AA61D2CA021C2738E| |E2114305BE9B02BA0D1BAAB0610A78C95043AD33940534033E7A8D98A846B56687B| |CA5951C6A8803DDB03DD5A8D5EC0ADE390A7BA08829C135D650831F8600DD61431D| |5E4140905D7E5CE09ADC24C6A9AEE444038784E167784F49DC6A5FDD52AF5FEA6D4| |48584292EB209D3126618EED15F992AB80C5B24D85B0839C7CA5B7046C259864EF4| |329C421FC37D4A53AEA831CA316A884997195A3122E10A43255559A94EAA9425B4E| |237871CC38E845D062F4DF22ADB6D78F1421721CF198E6383A11BBDDCCF4D6A964F| |ADD2874119FBD510B0C7BB7102374D019312F6D97597DE6B95B5CD5AB4F2EC76B44| |8083044D024A199618B44D4AB47B89E16B53D4EAAA941F534C84678C813500F4200| |5F7491F633C30312D5ACD4A635E38329B46C316C9280A0DAE8207AF9649CC45F43C| |09E847D868734B74D9964B661446EFFA884983C07710957C5C74DC23B9456D15DF0| |84C518E4E952F2EA5D386D88ED0A4B883098141B526343B2316179C8C3F29057516| |C8FDAC41E3A46B6276E427DF2F9C6C397C9048DA013B1A2503B3C9FC798A94E20BB| |C6F66DD7A14CE7F9C8ED1CF674B09C5DDBA3A937E2B6216EBB29AEA514239A7D359| |6E2225F2C2E4CB2CB8571865F456928C51FEEB007CF74018FE54DF894816E1F38D5| |5644BD645764E6A75D45869962C3AD62C378B161A8B3A8E1D1CEC2F7A71886C9E05| |60DFF001322D57D| |-------------------------------------------------------------------|
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Focused Feedback: Robotics Revamp
Fira replied to The Curator's topic in [Open Beta] Focused Feedback
Almost only play Bots/Traps, was mostly interested in power changes, so imported a char for very summary newspaper mission testing I read a lot of pylon testing / regen theorycraft here but didn't see any mention of changes to Incendiary Swarm Missiles, which go (20ft, 16 targets) to (10ft, 10 targets)... Edit: Plus i figure the flames deal was changed aswell or stripped out, it's not easy to spot in practice testing But much like -Regen changes, it's essentially all crutches removal, hopefully worth being less clunky and more smooth I'd just second as pictured above End is brutal and probably needs some adjustment especially for T2s...