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Wavicle

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Posts posted by Wavicle

  1. You could set the areas with level 54 mobs "to x8" as it were.

    OR (maybe better)

     

    For RWZ specifically: Make the mobs levels in the zone be relative to a specified baseline, and then have them all scale to you! So no matter what level you are, the mobs in the closest yellow areas are White and Yellow con minions, those in the next areas out are Yellow and Orange, next Orange and Purple, and finally the north of the zone where Everything is purple to everyone. And perhaps also increase the population density in the north as well.

    I wouldn't mind seeing ALL "Hazard" zones, including the Shards, the Wards, and RWZ scale in this way.

  2. The basic expectations, which are for the player to ask:

     

    "what are these currencies I'm accumulating, how do I spend them",

     

    and

     

    "how do I interact with the player economy to maximize my earnings"

     

    are not really all that high. How successfully they find the answers to those questions depends somewhat on their resourcefulness, but I've seen people explain merits>converters>ios/inf to strangers in-game, on discord, here, on reddit, and elsewhere, so the information does get out there.

    Sure, if a hypothetical player discovered the game by themselves and has made their first character and has no friends, it might take them until their second character to be able to self fund for SOs, but high likelihood someone will gift their first toon multiple millions.

    Thank you, Captain Canada! >.>

  3. In Final Fantasy XIV there is a character class called Blue Mage which is basically its own sort of minigame within the greater game.

    Blue Mage can learn many spells from FOES throughout the game, ultimately becoming FAR more powerful than any of the other classes.

    However, Blue Mage is considered a Limited Class, meaning it is restricted from entering many types of content, because it would be totally OP.

    Now, I'm not suggesting the idea in this thread would be OP, but maybe that would be the solution, that it would be restricted from certain kinds of content.

  4. Oh, this is much less interesting than what I thought it was going to be.

    I would love to see some more INTERACTION between multiple PLAYERS powers, like the kind of thing we saw in that great One shot in the first Avengers movie, Iron Man bouncing lasers off Cap's shield and stuff.

    THAT would be much cooler than freeform which was how this game was back in like the original Alpha testing, and it was gotten rid of because it was not good.

  5. 1 hour ago, MsSmart said:

    I like this suggestion, but only from a symmetry perspective...

     

    Some defensive sets have KB others don't, like say a fire tank who lacks them, a Stalker with Ninjutsu has no KB in their status protection set for example, I would support to see a more consistent approach to KB resistance. Also I believe some defensive sets have greater KB protections than others (when they have it all), should also be addressed.

     

    Only a suggestion, though, no big deal. There are work arounds, that sadly ties up an enhancement slot that other builds do not have to waste it on.

     

    Hugs, Sue


    those sets that lack or have weaker kb protection are already compensated with other advantages. 

  6. Just now, Uun said:

    Yes, and mag -12 to -15 (depending on AT) in Grounded but only when near the ground. Since you can cap your resists to everything except toxic without it, I don't think I've ever seen anyone with Electric Armor actually take Power Surge.


    maybe not in sophisticated endgame builds, but I have power surge on several characters, in particular Sentinels, who have more difficulty reaching their caps.

    • Thumbs Up 1
  7. 5 minutes ago, PoptartsNinja said:

    For a moment, I thought the fly protection was like the teleport protection where it's a proc that's up 20% of the time and not always-on protection. Hypersonic's Fly Protection is mag 2, but is -fly even working on magnitude? Seismic Blast's -fly is -160%, as is the -fly in Air Superiority.

     

    For comparison, the 20% chance for teleport protection in Gladiator's armor is -100% teleport distance.

     

    I asked about this and the answer that I got was that 100% equals one mag.

  8. Just for kicks I decided to see how well I could protect myself from -Fly.

    I have Hover, Evasive Maneuvers, and the Hypersonic: -Fly Res special, and I am STILL getting -Fly'd by ONE Arachnos Lieutenant's Web Grenade.

    WTF??

    These numbers need to be rebalanced so there's a POINT to these powers. Alternatively, just remove -Fly Resistance from the game, since it clearly doesn't work.

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