Wavicle
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Posts posted by Wavicle
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I'm really just looking for SOME way to make Confront a desirable choice.
I ABSOLUTELY disagree with the suggestion that it's good some powers are worthless for the sake of people making builds where they don't have to make any sacrifices. EVERY power should be desirable.- 1
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22 minutes ago, Luminara said:
You're asking for the addition of a status effect to a power with a base recharge time of 3s, no endurance cost and no hit check. In order for that status effect to function in the way you describe, it would require a variable duration based on distance (possible, but it would require extra work), from 1s to 7s (presuming the target was moved at a rate of 10'/s), and the magnitude would have to be no lower than 3.1 in order to affect bosses.
This is a legit point, for sure.
However, I did specify it would NOT work on bosses, so the mag would be lower than that.
I would also be happy to include an internal timer, so the Pull aspect could only be used every, say, 20 seconds. But maybe that's too finicky, I could see people feeling that way. -
1 hour ago, Luminara said:
Didn't we do this already with the "Confront should be replaced with Combat Teleport" thread? Dig that up, find the arguments against it, apply here.
I didn’t agree with any of those arguments there either.
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2 hours ago, Andreah said:
Good point. Brute Taunt should be single-target, too.
No. Absolutely not. Brutes are a Tank class. AoE taunt is an essential part of their kit.
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Here I am trying to buff Confront and you want to nerf it.
Confront is already way worse than Brute or Tanker Taunt because it is single target.
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Make sure you're looking at the right server in the dropdown.
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2 hours ago, Rudra said:
The power is Frost Protection, which is an auto power that accepts recharge enhancements. @Burk was musing about Frost Protection being the Sentinel's replacement power for Chilling Embrace, which Sentinels lack.
Which is incredibly disappointing. I would gladly take that trade back. -
Keep in mind, it’s only a single target ability. I’m not suggesting this for the AoE Taunt abilities.
And only for Scrappers and Widows, not the pool power version.
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You’re correct, but it doesn’t always work because some mobs have such high range that even reduced to 25% they still aren’t in melee, and this would also be faster than mobs normal run speed.
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What if Confront did an inverse repel on the target, bringing them from afar directly to melee range?
Probably low mag, so wouldn't work on Bosses or Higher, but could be fun against Minions and LTs...
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1 hour ago, Greycat said:
See: Lore reasons for them looking that way. There are specific species Kheldians merged with (and maintained a copy of the form) for those abilities/looks.
Yea I understand that. I want additional Dwarf and Nova skins.
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I just want multiple skins of the forms to choose from.
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Kheldians already have more than enough powers to go entirely without pool powers even without taking the forms...
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I have been playing a Mind Control/Electrical Affinity Controller, and I was teaming up with a friend playing his Storm Blast/Electric Armor Sentinel.
Reliably, every time, whenever my Galvanic Sentinel was within the AoE of his Category Five, my GS would immediately fly far out of the C5.I can't tell if my pet is being Knocked by the C5 or if it just doesn't like sitting in it, but it is clearly a bug, as there is no reason my pet should have any interaction with his C5 at all.
I haven't tested this with a Storm Blast/Electrical Affinity Corruptor to see if it happens with ones own pets. -
1. More Quivers please! There is only 1 Quiver for players to use in the game!
2. Make the Feathers on Archery/Trick Arrow projectiles color tintable!
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1 hour ago, srmalloy said:
Log into any character, type "/bind MOUSECHORD +forward", then "/bind_save", that makes the change and saves it back to the default bind file, so it's there on any other character you make.
Will this add the functionality to existing characters on my account, or only new characters?
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1 hour ago, Vanden said:
You can already do this. "/bind mousechord +forward" will change it so holding both mouse buttons down won't turn on autorun.
Awesome, thanks I had no idea! -
Whoops I put it in the wrong forum, GMs can you move it? Thanks!
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Ambushing a "patrol" group of mobs (both within an instanced mission and also on some world maps, such as Arachnos in the tunnels in Faultline) will often cause them to draw invisible weapons. They have to be a group that is wandering around on a route, not just an individual wandering near its spawn. Seems to apply to many different enemy groups, if not all.
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It would be REALLY nice if we could have an option to disable Auto-Run from automatically kicking in when holding both mouse buttons.
It's very useful to be able to move using the mouse buttons, but not if doing so sets us to auto-run.- 1
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There are a lot of different things that can trigger "panic" AI.
One of them is DoTs. Another is taking damage when the target cannot be hit, so if the Sentinel at the top of the aggro list was Defense based that can have an impact.
The thing with Vulnerability is confusing...the ability is tagged Enemes Will Not Notice This Attack, but I don't know how the various effects play with AI... -
Most Toxic attacks ARE defended by positional. But Silver Mantis has -Def and caltrops which I think may ignore all defense.
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18 minutes ago, Rudra said:
Why did you edit out the edit that said to check an update post on the matter? I did already check again. That's why that edit is on that post.
Looking back I think you’re thinking of a different post. There is no edit on the post I quoted.
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15 minutes ago, Rudra said:
Why did you edit out the edit that said to check an update post on the matter? I did already check again. That's why that edit is on that post.
I did not. You hadn’t made that edit yet when I made my comment.
Confront pull
in Suggestions & Feedback
Posted
@Luminara
What if, instead of any of this reverse repel stuff, using Confront gave the Scrapper (or Widow) a minor or moderate Movement Speed buff for a few seconds?