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Wavicle

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Posts posted by Wavicle

  1. The game is not balanced around solo performance, it’s balanced around team contribution. Safety and solo performance are secondary balancing points. Since a sentinel does not have taunts it needs to do closer to as much damage as a scrapper, it lives very near melee with short range attacks and has only a small support element. It should still be the lowest damage out of sentinels, scrappers, stalkers, and blasters, but it should be in the same range. Right now it’s outside the range.

  2. Just now, Squeak said:

     since hover and fly dont turn each other off, fly tends to have the hover animation now, is there a way to get the fly animation to overide the hover animation instead of the other way around, or am i just gonna need to get used to turning hover off to get the fly animation

     

    There are options in the costume editor to select one animation or the other.

  3. 2 minutes ago, arthurh35353 said:

    Not sure how you could do that without breaking it for PvP though. Maybe range enhancement also increases the magnitude? x 1.6ish mag would only get it to reliable boss levels.

    Different effects in pvp is possible no? But Range enhancement only working on minions sounds reasonable.

     

     However the reason we were given had nothing to do with pvp but was instead about teleporting  objects that are supposed to remain immobile.

  4. 11 minutes ago, KelvinKole said:

    So toggling on infiltration detoggles Energy Cloak on my brute, and vice versa. Not sure how it's working with Cloak of Darkness, Field Operative, etc. Or area stealth buffs like Arctic Fog, Steamy Mist, etc. But I wasn't expecting the exclusivity with Energy Cloak. Seems like a bug?

    Travel powers are no longer mutually exclusive.

    Stealth powers still are.

     

    So Infiltration will stay on with Combat Jumping, but not Energy Cloak.

    It's not a bug. They have indicated they MAY make Stealth powers do the same thing, but not yet.

  5. I think I mentioned elsewhere, I like that they seem to be getting rid of Only Affecting Self powers and I hope that extends to Personal Force Field.

     

    Also, I REALLY think Force Field should get a mechanic similar to the Draw In of Singularity or similar to Fold Space. One or the other. Or both. Give us a Force Field that CONSTRICTS, collecting enemies at its center.

  6. 17 minutes ago, arthurh35353 said:

    10' range? I suspect it would just annoy a lot of melee characters (especially with damage/debuff auras). Their hit points might move a little, but I doubt it would actually kill them.

    Something else then. It doesn’t have to be quite so over the top. I just mean the same kind of thing they did with the Family.

  7. And just now I myself was unable to reproduce the problem, so it seems like a sort of temporary glitch.

    That's what I'm seeing with Teleport right now, some rare, minor temporary glitches.

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