Wavicle
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Posts posted by Wavicle
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1 hour ago, Captain Powerhouse said:
Stealth does not suppress at all from buffs as of last patch, the high defense does suppress if you buff or heal other players or pets, though.
Only way for your stealth to go away is if you attack, are hit by a foe, or click on a mission objective (glowies, doors, etc.)
Doors? What kind of doors? I haven’t been seeing this happen.
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@Glacier Peak I just tested it again. Made a brand new character on Excelsior, a Katana/Invuln Scrapper. Ran her up to 4 real quick and took SJ.
This is a character with no toggles yet and no enhancements at all.
I toggle on SJ. The icon appears in the corner.
I toggle on DJ. The icon appears, blinking immediately.
I don't know what else to do to eliminate possible causes.
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That’s so strange, because for me it’s literally every character that I have with super jump, when I turn on double jump the icon in the corner immediately starts blinking. What’s even stranger, is that when my friend and I teamed up and he was also on a character with super jump, he had the same exact bug, except when I looked at both of our buffs in the team window they were both blinking...but they were blinking at different rates! But for both his characters and my characters, the icon in the corner is blinking as soon as we toggle on DJ.
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I've reported this a couple times but not heard any response, so I'm starting to wonder if it's just me.
Are other people seeing the Double Jump icon blinking as soon as it is toggled on? -
1 hour ago, Olly said:
I was running around with Invisibility with my fire blaster healing aura. This kind of sucks -- it's not really explicit in the patch notes that you now have to turn every power off; and that your teammate's group powers can lower your stealth radius. (see: random teammate stealthing the same path as you with leadership toggles on). Anyways.. moving on with a workaround but I'd rather this behaviour is reverted.
Other people buffing you shouldn’t be lowering your stealth, only you buffing them.
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34 minutes ago, Olly said:
Has this been resolved? I just ran Manti and even with Invisibility, adds that didnt used to see me now see me. Not sure if this is WAI or not.
I think it has been fixed. If you are running Leadership toggles or other team buffs (and are in range of teammates) it will give you Stealth and not Invisibility, that could be what you’re seeing. -
Even melee have leadership buffs and some of them have their own buffs. Teams should always stick together, even melee teams. It is a fallacy to believe that you speed things up by splitting apart.
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Thanks for the quick patch for these bugs.
Couple little things:1. Double Jump icon still immediately starts blinking when toggled on.
2. I was fully serious when I asked if you could make a "arms and legs whirling" Super Jump/Mighty Leap customization. That would be so much fun.
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21 hours ago, Jimmy said:
Sonic Resonance > Disruption Field: Fixed this power being erroneously flagged to alert enemies
thanks, lol
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Something has gone drastically wrong with the Zero-G Pack temp power. Maybe it's the air control or speed or something? I don't know. Definitely not working like normal.
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If this change really is intentional then it's another thing that should be saved for a full rework of the set.
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It definitely was Not an accident that it was that way.
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Does anyone use multiple builds specifically for RP?
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I’m pretty sure that was just a joke.
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You can also easily teleport out of it.
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Just now, MTeague said:
Philosophically, I don't like inherents that only function when teamed. /eye Defender, /eye Khelds.
That said, they are fine soloists, and it's really "what do you bring to the team" that people gripe about (in my experience), soooooo okay. I could live with that if need be.
Maybe it’s both?
But the problem isn’t just damage bonus, the problem is base damage and damage cap.
I think the inherent just needs to be improved so that it contributes a lot more.
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Since they don’t have taunt, and since the problem is that they don’t do enough damage on teams, they’re fine solo, that isn’t going to work.
Maybe if their damage increased when teammates got attacked.
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8 minutes ago, ZorkNemesis said:
I mentioned Kinetics, it's included in Increase Density.
Hmm, the tooltips and descriptions don't mention that, but CityOfData shows Repel protrction so I can see why I missed those. Still not a terribly common effect to resist.
Neither is confusion or fear, and neither comes up in the game very often. Neither will this.
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Blasters are the AOE powerhouse. Sentinels need to have single target damage almost as good as that of scrappers, not quite as good as that of blasters or stalkers.
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1 hour ago, Uun said:
plus Invulnerability and Willpower
And kinetics, maybe somewhere else too
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Thanks!
That’s super weird, and I wasn’t aware that I was targeting an NPC when it happened, but I’m glad that it’s a known issue.
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1 hour ago, ZorkNemesis said:
I'm not sure if this has been brought up already but maybe giving Singularity a gravity vortex was a bad idea. Not necessarily from the players perspective, but i'm more talking about Family Consiglieres who are also capable of summoning them (and Kadabra Kill I guess). I went into the Family Raid event in St. Marital, which has three Consiglieres inside the building, and all three of them summon Singularities. I ended up being caught in between two of them and was constantly flying around and orbiting them, which made it hell to keep attacking targets with my Scrapper melee reach, to say nothing about the rapid camera movement and getting it caught along nearby walls. Maybe critter Singularities shouldn't have that effect, especially since Repel protection is very rare (Break Frees have it, but otherwise it's only found in Shield, Stone, and Energy, as well as Kinetics) and as far as I know no other PvE foe in the game has access to a proper Repel.
:O
No Redraw for Spiders
in Suggestions & Feedback
Posted
Can we Please Please have No Redraw options for the Arachnos ATs? Please?