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Without_Pause

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Everything posted by Without_Pause

  1. Incarnates in general are overly good by design though. Alpha can be incredibly helpful depending on the build. Judgement even though merely being a nuke can speed up clear speed for those who care about it. Hybrid Melee can make some builds feel unkillable. It obviously depends on the build, but giving Fire Control access to Hybrid Control feels so near abusive.
  2. Siphon Speed does nothing for to-hit. Plus, you're a Kin, you don't need to stack blues. EDIT: The issue of how many blues needed on had depends upon level and the other set which is being used. A Kin/sonic Defender and Fire/kin Controller are rather different in end usage.
  3. To add, your power selections at 12 and 41 aren't displaying unless I am missing something. I would just upload the file to the forum.
  4. Just play a Kin, skip SB, get on a team, let them know you don't have SB because you don't see the value in it, and see how well that works out for you. As mentioned, FS doesn't do +Recharge.
  5. Transference also needs to hit. I'll also take the +End I have now versus the Transference which might happen and more so only if the Kin is low on End.
  6. I don't really use Cross Punch, but for a SS character it one of the easiest things to add in.
  7. To add, my default is 1-3 slots in Health and 2-3 slots in Stamina depending on if I want the Power Transfer proc in Stamina or not.
  8. Debatable since Controllers offer one thing Corrs don't give Kinetics which it desires, mitigation. Now, I accept in the land of IOs that gets a bit blurry, but being able to AoE mezz a mob makes life a lot easier as a Kin.
  9. You do realize you can take powers earlier than you are correct? See Fulcrum Shift. That can be taken at 30 now. Similar, Tough and Weave are really early. Transfusion needs Acc. Grab one of the Accurate Healing sets. I would grab Siphon Power earlier and leave Maneuvers for later. Hasten could use another slot. Siphon Speed could use some more slotting. More slotting for FS. You want some recharge in there as well. ID is a far better place for the one off Resist IOs which offer +3% Def. Speaking of which, something has to be switched on for your Def stats to be that insane. There has to be an Incarnate or some such thing flipped on to get those numbers. Since I can't directly load your build in, it is hard to say much more.
  10. Fulcrum Shift. Damage caps a team. Speed Boost. +Recharge and the End to go non-stop. One of the only powers actively talked about while a player with said power is on the team. Seeds of Confusion. While not good against single hard targets, it makes mobs irrelevant and is up often enough to where Plant needs little else. Phantom Army. Makes alpha strike irrelevant and more so when made perma.
  11. I 6-slotted Physical Perfection since I wanted the 8.75% Recharge bonus. Granted, once I figure out some numbers that might change.
  12. If you simply drop the crash, then yeah, that's a massive problem. An 80% boost to damage which can stack for a time without a downside would be better than any other self damage boost related power, and it wouldn't be close.
  13. As previously mentioned, Cross Punch adds +Recharge.
  14. This is the only mission I had to turn down soloing pre-level 50 on my EA Brute. I had very little issue with +2/x8 on the arc up to that point. A normal amount of Psy attacks is fine. It's stuff like this mission which overwhelms EA and other builds.
  15. I got a SS/elec to 40 and I thought it was rather solid, but I just found SS boring.
  16. End should be fine with Heat Loss. In terms of self healing, I'll just point out Power Transfer: Chance for Self Heal can go in things like Stamina and Heat Loss.
  17. Sometimes people need to understand when to walkaway as at the end of the day it is only an internet forum.
  18. The funny part about seeing this bumped is knowing this user via board gaming content versus playing here. His Youtube is https://www.youtube.com/@3MBG
  19. Or it is merely stating it flips the switch to grant a 50% buff for 3.25 seconds and simply don't read too much into the 0.5 seconds part.
  20. This should be moved to the archetypes section. Empathy, Pain, Thermal, and Nature are the most heal based sets. Now, how you interact with those sets partly depends on what AT you picked and how how you want them as a focus. A Corruptor is primarily doing blast. A Controller is primarily doing controls which can be deemed the 'best' support, and a Defender is going to use those sets the most with various amounts of blasts in between. Some sets might be busier so they take away from using the support set more. Personally something like Ill/emp plays really well in that Ill doesn't need to be super busy and you can focus more on the Empathy part.
  21. Correct. I put it in FU for Claws. I stick the other proc in Spin.
  22. Makes me curious to what the builds are like now. Normal SO slotting with even two slotting Stamina with Performance Shifters with the proc should be more than enough without End recovery tools.
  23. What event? I haven't logged in since Friday, and I see nothing on the forums about it.
  24. It's more that I will just change the slotting on it for my Defenders. A Fire/time Controller already has two slows and other controls.
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