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Without_Pause

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Everything posted by Without_Pause

  1. Here's a Scrapper and Brute version of a build I did for Claws/ea. I think they are at least 99% of what I have in game. I did a straight copy with switching the ATOs out, and went from there. I've actually used a Stalker build as a template for a Brute version of the same sets. I'm not sure if I have those in final form though. I switched PCs, so the Stalker is maybe lacking. Again, numbers across ATs will be different, so you just have to tweak here and there, and at worst the build should be decent. I've been known more recently to change builds once I hit 50, and I'm able to kick their tires while soloing. Without Mercy - Scrapper (Claws - Energy Aura).mbd Without Remorse - Brute (Claws - Energy Aura).mbd
  2. A Scrapper will do more damage unless you are factoring in AoEs against a large number of targets. This means they will get through a possible mob quicker thus using less end. I wouldn't play a build which only has .3% better recovery than end usage. I at minimum aim for 1% and higher without Incarnates factored in.
  3. Stone/fire. Theme wise it works. Stone is a different vibe than Shield. Fire Melee is worth looking into on a Tanker due to only Tankers getting the three AoE attacks and Tankers get larger AoEs, so it is a double bonus. You can also minimize Stone's look to where it is fairly tolerable, and you don't really need Granite. I did Shield/fire due to the look, but if I had one Tanker build to rule them all, Stone/fire.
  4. For the people who do the harder challenges in the game, I know EA is up their as well. I was on a 3-person team, and we were doing +4/x8. I wasn't even 50. Maybe in the 30s. One person switched to an EA build and the other player mentioned someone understood the assignment. I didn't start dying until my brain started to tap out. I will say while Emp feels like a meme at this point, I got on a 4-person team where the Emp was vet level 999, and we did things I didn't even think was possible. I think we ran +4/x8, and I and other player joked about our lack of slotting.
  5. One of the cases where this is different if you are playing a Controller.
  6. HT is pretty top tier. Fluffy is also rather great to have on hand. Fearsome Stare animates in 2.244 seconds which isn't bad. Sure, Darkest Night has a long animation time, but so does Radiation Infection from Rad. Twilight Grasp has a longer animation time, but the heal is huge and based around you compared to Kin's Transfusion. My only real genuine problem with Dark for Corrs and Defenders is Controllers get a far better version of it for their AT.
  7. I can see Ice being better for solo play, but it also wouldn't really need Dominate.
  8. Hasn't Stone gotten a major update during that time frame?
  9. The discussion is about if you need to 2-slot it or not. What it provides is irrelevant. And again, Murcielago's build has a single slot in it.
  10. Since it generated 11 pages currently, I'll just link to Murcielago's Dark/shield build and let that offer up one way to look at it.
  11. And? I can stack PB on my SR.
  12. One of those two 'wasted' powers is your travel power and Spirit Ward can be one slotted with the Preventive Medicine Proc. For Shield, I would argue using Unleashed Potential is better until you can get your End squared away.
  13. Active Defense should only need one Recharge as it has the same recharge time as Practiced Brawler.
  14. My complaint with Disney is how often we know the ending and it just feels like we are here for the journey. Loki is pure "Hold my flask."
  15. I just upload the files. I don't know enough about /storm to really help. Storm/en would only work for me if I did a number of KB to KD procs in the build. If I had 400 mill to blow on a Storm character, I would go /water or /dark.
  16. If an AV has Res at 75%. That AV will resist at 75% of their damage being lowered. So, if an AV has 50% Res and someone tries to lower that AV's damage 25%, it will actually get lowered by 12.5%.
  17. Kin Defender can do -25% per Siphon Power and Fulcrum Shift. Both can stack, but more so for Siphon Power. 2 SP + a FS even resisted at 75% still means -18.75% DMG.
  18. I know they are rebooting how they do the shows. I'm not all up on how they are doing it for the movies, but it feels like they have lost direction a bit, and they are working on getting things back in order. I'll see it eventually, but reviews haven't been even good, but then I thought the last Ant-Man was at least solid outside of a couple aspects.
  19. Siphon Power is still good for AVs. I honestly forget Repel is a Kin power. That's one power I skip every time. If all you want out of a travel power is the travel power, IR works for that. Plus, it can also save you using one less power pool. I know you don't do slotting, but ID is a two slot wonder for the +3% Def IOs.
  20. I haven't fully done a Regen on HC and mine on Live was just common IOs. I will say I would shift the Celerity: Run Speed to Sprint and get the bonus there. You would ultimately move two slots from Super Speed. I would also look at trying to see how well you could make positional Def work versus typed. I played around building a /regen recently and came away with seeing how high positional was and wondered if that wasn't the better way to go for Def. Sure, no DDR, the Def will still be low, but at least it is something to look at. Just using an extra slot in Shred puts you at +21% Melee Def.
  21. It is a good one to skip and if you need another attack, you can grab one from an Epic pool.
  22. I think that's the direction for my Shield/fire Tanker. At least until I can get End management down. I stuck the Preventative Med proc in Spirit Ward for my /sr.
  23. I had thought about going Brute for my Dark/sr, but went Scrapper. One note about RoP. You can't reduce the recharge of it, but that's fine. End game build would also have Hybrid Melee so you could rotate both of them for even more consistent on hand Res. Plus, Hybrid Melee gives you +Regen.
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