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Derek Icelord

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About Derek Icelord

  • Birthday 01/28/1004

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  1. I believe Colossal is a specific power. A quick search of the wiki indicates it's (currently) only used by the Council Goliath War Walker and U'Kon Gr'ai. It might also be on P.E.A.C.E.Keeper. Edit: It seems my search was a bit too quick. It seems most, though not all, GMs possess the Colossal power.
  2. My 2¢: Hasten in quite useful, but far from the be-all end-all some people make it out to be. I have plenty of builds that use it, I have probably more that don't. I typically always take it on Controllers and Dominators since their "signature" (for lack of a better term) powers nearly all have very long recharges. I'm about 50/50 on Blasters. Some sets simply don't need it, others have plenty of space and I get to giggle at having a T9 up for either every group or every other group. Sometimes I'll take it as a filler near the end of a build when all the powers I need/want are done and I have few slots to spare (I typically only 2-slot Hasten with 50+5 Recharge IOs). My rule of thumb is: Does a key power in this build need to be perma? Does the build have space without sacrificing other things I want (RES/DEF cap, damage, etc...) If both of those are yes, Hasten goes in somewhere, if not, I'm not going to put Hasten in 90% of the time.
  3. According to City of Data all quick form versions of Assassin's Strike do the same amount of damage. In-game tooltips get really weird when a power has multiple versions or conditionals.
  4. Are both Uncomfortable Truths and Truth Seeker from Erin West's arc? Or should one of those be from Robert Kogan's arc (who doesn't have a bonus objective badge listed)?
  5. I'd love it if there was an option to go back to the AT icon next to a character on the server login page, instead of the current alignment icon.
  6. Yes, if you check the Patch Notes subforum you can see the last patch that changed any powers was Issue 28 Page 1, on July 23 2024. All the patches since then have been bug fixes, events, or the Labyrinth of Fog zone. While it adds up to a lot of content, none of it altered how powers work.
  7. I'll reiterate my support for using Roy Cooling's arc and vote for option #1.
  8. The only way to do a "global" keybind is to bind a key and save it to your default keybind file, which will then apply to all new characters you create. It will not retroactively apply to characters already made unless you load the keybind file. There is no way to make a global macro.
  9. The game engine only supports one default window file (or one default file for any setting group), 21 year old engine and all that. You can save multiple files by using the /wdw_save_file <name> command, and manually load it using /wdw_load_file <name>.
  10. Voltaic Sentinel also turns off if you get mezzed.
  11. Currently when you get the "The Black Market is too busy to process your request. Please try again in a few moments" message it spams every chat tab, with a duplicate of the message for each transaction. The message is listed as a tell. Can we please get this restricted to just the private messages or market channel?
  12. It'd be nice if we could get the Infested faction, as well as the Infested tunnel maps seen in the Underground trial put into the AE. I was making an arc that goes back to Praetoria do dig around for lost information and these would've been perfect for a couple of the missions.
  13. Speaking of surveying NPCs, the marker for Arbiter Lupin (contact #4 in Nerva Archipelago) is incorrect. He was moved to outside the AE building and the map icon is still by the zone trainer. Not critical by any means, since he's the red side respec contact and you can just use a slash command for that, but figured it was at least worth a mention.
  14. First post (finally) updated for the changes to Mids' that have come along in the last 4+ years. And it may be uncouth to request this of my own thread, but can this get a sticky?
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