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About Mistyr

  • Birthday 01/01/1004
  1. Looks like it was overcast during the day in Capo when I took that screen shot. Should I grab a pitch dark one? (I'd have to remember to turn off flux tho.)
  2. I was just thinking the opposite, that while flitting around the Isles the billboards were really starting to take shape. I threw an example of something I'd run across recently. That said, this is the thread where to offer your artistic skills. In the Developer's Corner of the Forums are a few other threads pertaining art and game design.
  3. @Innovator I remember that first picture from those old newsletters! Had a bit of a squee moment there. Welcome back! @kallistiuk I flew past your Friar the other day in Grandville and thought "I wonder if she's the one from the RP forums?"
  4. Thank you for this base! It's a lovey place to hold clandestine meetings with people one is not supposed to. Or smuggle things. Or sell information. All of which I have done. Thank you!
  5. @Christopher Robin Midnight Thorn would like to have a little chat with you about your opinions on villain hygiene!
  6. Every time I think about posting Thorn's costume, @Christopher Robin posts one of his snazzy outfits and a transparent background. And I start thinking "Naaah, I can't follow that." >.>
  7. Thank you for the welcome an Congratulations to Barbarette! I probably won't get wordy until after NaNoWriMo.
  8. That Morgana is amazing! Now if we only had some tattered feather wings available in costume creation 🙂
  9. *Slips quietly into the thread* Hi, Hello! I've been lurking the arts forms for a while. I keep thinking I should throw something into the costume thread but never really get around to it. My talents lay in creating pictures with words and story lines instead of drawing. I'm an OG from live (Beta even!). Most know me as Tenebrous Night (BS/Invul scrapper)or TenTen from Infinity (and Unmasked). A few knew me as Sigund (Shield/Axe tank) or Siggy from Virtue. And at this moment in time wishing I'd chosen a different forum handle! On homecoming I'm running around on Red Side as Midnight Thorn, and having a blast!
  10. If you're open to red side, I know of a VG that could fit what you're looking for. Feel free to drop me a note or I could.
  11. There's also Ivory Tower if you're not looking for something street related. They have people on all the time and run plots on a regular basis.
  12. It's been a few months since I first asked for some help! Since then, I've been talking to a lot of people and discussing things with Widow Banetouch, who was kind enough to throw everything we spoke about into Midds, and correct many assumptions I had. We were able to get my beloved hasten and creepers while adding in a ton of defense and survialfulness (Please, someone get this!). I call it Creeping Darkness. Cuz.. Creppervines are important and Darkness. Any thoughts would be appreciated! Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! CreepingDarkness: Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Strangler -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), WiloftheC-EndRdx/Rchg(13), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), WiloftheC-Rchg/Dam%(27) Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(5), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Rchg(7) Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(34) Level 4: Roots -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob/Rchg(34), GrvAnc-Acc/Immob/Rchg(34), GrvAnc-Acc/Rchg(37), GrvAnc-Hold%(37) Level 6: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(9), DarWtcDsp-ToHitdeb/Rchg/EndRdx(9), DarWtcDsp-ToHitDeb/EndRdx(11) Level 8: Seeds of Confusion -- Acc-I(A) Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(43) Level 12: Spirit Tree -- DctWnd-Heal(A), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Rchg(50) Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(17) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19) Level 18: Vines -- UnbCns-Hold(A), UnbCns-Hold/Rchg(37), UnbCns-Acc/Hold/Rchg(40), UnbCns-Acc/Rchg(40), UnbCns-EndRdx/Hold(40) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23) Level 22: Fly -- BlsoftheZ-ResKB(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(27) Level 26: Carrion Creepers -- FrcFdb-Rechg%(A), PstBls-Acc/Dmg/EndRdx(43), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(46) Level 28: Soul Absorption -- DctWnd-Heal(A), DctWnd-Heal/Rchg(29), DctWnd-Heal/EndRdx/Rchg(29), DctWnd-Rchg(31), DctWnd-EndRdx/Rchg(31), EndMod-I(31) Level 30: Tactics -- GssSynFr--Build%(A) Level 32: Fly Trap -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg/Rchg(33) Level 35: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx/Rchg(36), RctArm-ResDam/EndRdx(36), RctArm-ResDam(36) Level 38: Dark Servant -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(39), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), Acc-I(39) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43) Level 44: Soul Drain -- Acc-I(A), RechRdx-I(46) Level 47: Summon Seer -- CaltoArm-+Def(Pets)(A), CaltoArm-EndRdx/Dmg/Rchg(48), CaltoArm-Acc/Dmg(48), CaltoArm-Acc/Dmg/Rchg(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3), PrfShf-EndMod(5) ------------
  13. I'm usually around during those hours. Red side, thought.
  14. I think this is the issue here. This is just how it is in comic books. However, City of Heroes/Villians is also a video game and an MMO. When I play a video game, I expect to succeed in my task, when I play a MMO I expect to be able to build my character through successes and failures. I want to tell her story and compromise and find the best story for everyone involved. Being told she'll "ultimately fail, because comic books" feels like I just got Godmodded. Somebody just informed me, just decided, my character's ultimate fate and ended her story. All with out consulting me. To me, this is a big problem. This, so much this. I really couldn't agree more with you here! Thank you for putting that into words! I still like the idea of "home bases". I like the Islands and the lore there for Villains. Just as I like Paragon for Heroes and the lore there. They are completely opposite world views and when they clash spectacular RP happens. I'll bow out of this thread now, I don't want to derail it more than I have already! Sorry!
  15. This bothers me somewhat. There is so much content for Heroes. New (I use the term loosely) zones, new task forces, task forces changed and added as the Hero story progresses. The state of Villains is static. One path to level through the Isles. One story where we're working for someone else. Villains really need another leveling option, zone, sf or story line where the character is in control rather than working for someone else. The population is so lopsided that it's not easy finding other villains to RP or recruit. And now, instead of having a nice sanctuary to do my villainous deeds in peace. it's being invaded by Heroes. This wouldn't bother me, except for one fact. I am expected to lose. The community perceives it as a given, that Villains always lose. It doesn't matter how many victories the Villain gets, it's expected that ultimately they'll lose. So, what exactly is my motivation to interact with any of this? As a Villain, I'm expected to lose. Been hesitating a long time in posted a Villain perspective in this thread, but I thought one should be provided.
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